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City health is only visible for cities in visible tiles, not explored tiles
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135a502990
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@ -44,7 +44,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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addPopulationIcon()
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addPopulationIcon()
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if (tileInfo.tileMap.gameInfo.getPlayerCivilization().exploredTiles.contains(tileInfo.position)
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if (tileInfo.tileMap.gameInfo.getPlayerCivilization().exploredTiles.contains(tileInfo.position)
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|| viewEntireMapForDebug) updateCityButton(city) // needs to be before the update so the units will be above the city button
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|| viewEntireMapForDebug) updateCityButton(city, isViewable) // needs to be before the update so the units will be above the city button
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super.update(isViewable)
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super.update(isViewable)
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@ -53,7 +53,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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yieldGroup.setStats(tileInfo.getTileStats(UnCivGame.Current.gameInfo.getPlayerCivilization()))
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yieldGroup.setStats(tileInfo.getTileStats(UnCivGame.Current.gameInfo.getPlayerCivilization()))
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}
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}
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private fun updateCityButton(city: CityInfo?) {
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private fun updateCityButton(city: CityInfo?, viewable: Boolean) {
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if(city==null && cityButton!=null)// there used to be a city here but it was razed
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if(city==null && cityButton!=null)// there used to be a city here but it was razed
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{
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{
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cityButton!!.remove()
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cityButton!!.remove()
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@ -79,6 +79,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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cityButton!!.run {
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cityButton!!.run {
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clear()
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clear()
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if(viewable) {
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val healthBarSize = 100f
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val healthBarSize = 100f
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val healthPercent = city.health / city.getMaxHealth().toFloat()
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val healthPercent = city.health / city.getMaxHealth().toFloat()
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val healthBar = Table()
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val healthBar = Table()
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@ -92,6 +93,8 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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healthBar.add(healthPartOfBar).width(healthBarSize * healthPercent).height(5f)
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healthBar.add(healthPartOfBar).width(healthBarSize * healthPercent).height(5f)
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healthBar.add(emptyPartOfBar).width(healthBarSize * (1 - healthPercent)).height(5f)
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healthBar.add(emptyPartOfBar).width(healthBarSize * (1 - healthPercent)).height(5f)
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add(healthBar).colspan(2).row()
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add(healthBar).colspan(2).row()
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}
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if(city.isCapital()){
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if(city.isCapital()){
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val starImage = Image(ImageGetter.getDrawable("OtherIcons/Star.png").tint(Color.LIGHT_GRAY))
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val starImage = Image(ImageGetter.getDrawable("OtherIcons/Star.png").tint(Color.LIGHT_GRAY))
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add(starImage).size(20f).padLeft(10f)
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add(starImage).size(20f).padLeft(10f)
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