City health is only visible for cities in visible tiles, not explored tiles

This commit is contained in:
Yair Morgenstern 2018-06-11 19:33:28 +03:00
parent 135a502990
commit 4c3231a3fe

View File

@ -44,7 +44,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
addPopulationIcon() addPopulationIcon()
if (tileInfo.tileMap.gameInfo.getPlayerCivilization().exploredTiles.contains(tileInfo.position) if (tileInfo.tileMap.gameInfo.getPlayerCivilization().exploredTiles.contains(tileInfo.position)
|| viewEntireMapForDebug) updateCityButton(city) // needs to be before the update so the units will be above the city button || viewEntireMapForDebug) updateCityButton(city, isViewable) // needs to be before the update so the units will be above the city button
super.update(isViewable) super.update(isViewable)
@ -53,7 +53,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
yieldGroup.setStats(tileInfo.getTileStats(UnCivGame.Current.gameInfo.getPlayerCivilization())) yieldGroup.setStats(tileInfo.getTileStats(UnCivGame.Current.gameInfo.getPlayerCivilization()))
} }
private fun updateCityButton(city: CityInfo?) { private fun updateCityButton(city: CityInfo?, viewable: Boolean) {
if(city==null && cityButton!=null)// there used to be a city here but it was razed if(city==null && cityButton!=null)// there used to be a city here but it was razed
{ {
cityButton!!.remove() cityButton!!.remove()
@ -79,19 +79,22 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
cityButton!!.run { cityButton!!.run {
clear() clear()
val healthBarSize=100f if(viewable) {
val healthPercent = city.health/city.getMaxHealth().toFloat() val healthBarSize = 100f
val healthPercent = city.health / city.getMaxHealth().toFloat()
val healthBar = Table() val healthBar = Table()
val healthPartOfBar = ImageGetter.getImage(ImageGetter.WhiteDot) val healthPartOfBar = ImageGetter.getImage(ImageGetter.WhiteDot)
healthPartOfBar.color = when{ healthPartOfBar.color = when {
healthPercent>2/3f -> Color.GREEN healthPercent > 2 / 3f -> Color.GREEN
healthPercent>1/3f -> Color.ORANGE healthPercent > 1 / 3f -> Color.ORANGE
else -> Color.RED else -> Color.RED
} }
val emptyPartOfBar = ImageGetter.getImage(ImageGetter.WhiteDot).apply { color= Color.BLACK } val emptyPartOfBar = ImageGetter.getImage(ImageGetter.WhiteDot).apply { color = Color.BLACK }
healthBar.add(healthPartOfBar).width(healthBarSize*healthPercent).height(5f) healthBar.add(healthPartOfBar).width(healthBarSize * healthPercent).height(5f)
healthBar.add(emptyPartOfBar).width(healthBarSize*(1-healthPercent)).height(5f) healthBar.add(emptyPartOfBar).width(healthBarSize * (1 - healthPercent)).height(5f)
add(healthBar).colspan(2).row() add(healthBar).colspan(2).row()
}
if(city.isCapital()){ if(city.isCapital()){
val starImage = Image(ImageGetter.getDrawable("OtherIcons/Star.png").tint(Color.LIGHT_GRAY)) val starImage = Image(ImageGetter.getDrawable("OtherIcons/Star.png").tint(Color.LIGHT_GRAY))
add(starImage).size(20f).padLeft(10f) add(starImage).size(20f).padLeft(10f)