AI: build more workers (#13792)

* Update ConstructionAutomation.kt

* Update ConstructionAutomation.kt
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EmperorPinguin 2025-08-11 21:56:26 +02:00 committed by GitHub
parent a90cbadc35
commit 4c856f5293
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@ -233,7 +233,7 @@ class ConstructionAutomation(val cityConstructions: CityConstructions) {
if (workerEquivalents.none()) return // for mods with no worker units
// Dedicate 1 worker for the first city (CS), then 1.5 workers for the first 5 cities, from then on build one more worker for every city.
val numberOfWorkersWeWant = if (cities <= 1) 1f else if (cities <= 5) (cities * 1.5f) else 7.5f + ((cities - 5))
val numberOfWorkersWeWant = if (cities <= 1) 1f else if (cities <= 5) (cities * 1.8f) else 9f + 1.3f * (cities - 5)
if (workers < numberOfWorkersWeWant) {
val modifier = numberOfWorkersWeWant / (workers + 0.17f) // The worse our worker to city ratio is, the more desperate we are
@ -346,11 +346,10 @@ class ConstructionAutomation(val cityConstructions: CityConstructions) {
}
for (stat in Stat.entries) {
buildingStats[stat] *= personality.modifierFocus(PersonalityValue[stat], .5f)
buildingStats[stat] *= personality.scaledFocus(PersonalityValue[stat])
}
return Automation.rankStatsValue(civInfo.getPersonality().scaleStats(buildingStats.clone(), .3f), civInfo)
return Automation.rankStatsValue(buildingStats.clone(), civInfo)
}
private fun getStatDifferenceFromBuilding(building: String, localUniqueCache: LocalUniqueCache): Stats {