From 4fc2364cb0e0f3f264dc3819a7edd35635e5441b Mon Sep 17 00:00:00 2001 From: SpacedOutChicken <58439827+SpacedOutChicken@users.noreply.github.com> Date: Wed, 16 Jun 2021 01:13:21 -0700 Subject: [PATCH] Allow sight bonus to specifically target land military unit (#4163) --- android/assets/jsons/Civ V - Vanilla/Nations.json | 2 +- core/src/com/unciv/models/ruleset/unit/BaseUnit.kt | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/android/assets/jsons/Civ V - Vanilla/Nations.json b/android/assets/jsons/Civ V - Vanilla/Nations.json index 651d9e8054..a8f170481d 100644 --- a/android/assets/jsons/Civ V - Vanilla/Nations.json +++ b/android/assets/jsons/Civ V - Vanilla/Nations.json @@ -262,7 +262,7 @@ "outerColor": [ 28,51,119], "innerColor": [255,255,255], "uniqueName": "Manifest Destiny", - "uniques": ["+1 Sight for all land military units", "-[50]% Gold cost of acquiring tiles [in all cities]"], + "uniques": ["+[1] Sight for all [military land] units", "-[50]% Gold cost of acquiring tiles [in all cities]"], "cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston", "Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis", "Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh", diff --git a/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt b/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt index 35f729a31e..296af4219e 100644 --- a/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt +++ b/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt @@ -242,6 +242,7 @@ class BaseUnit : INamed, IConstruction { "non-air" -> !unitType.isAirUnit() "Military", "military units" -> unitType.isMilitary() "military water" -> unitType.isMilitary() && unitType.isWaterUnit() + "military land" -> unitType.isMilitary() && unitType.isLandUnit() else -> false } }