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Specific automation for Missile units means they won't try to move to tiles that they can't move to
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@ -252,4 +252,28 @@ class SpecificUnitAutomation{
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airUnit.movement.moveToTile(firstStepInPath)
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}
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// This really needs to be changed, to have better targetting for missiles
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fun automateMissile(unit: MapUnit) {
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if (UnitAutomation().tryAttackNearbyEnemy(unit)) return
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val tilesInRange = unit.currentTile.getTilesInDistance(unit.getRange())
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val immediatelyReachableCities = tilesInRange
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.filter { it.isCityCenter() && it.getOwner() == unit.civInfo && unit.movement.canMoveTo(it) }
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for (city in immediatelyReachableCities) {
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if (city.getTilesInDistance(unit.getRange())
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.any { UnitAutomation().containsAttackableEnemy(it, MapUnitCombatant(unit)) }) {
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unit.movement.moveToTile(city)
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return
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}
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}
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val pathsToCities = unit.movement.getArialPathsToCities()
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if (pathsToCities.isEmpty()) return // can't actually move anywhere else
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tryMoveToCitiesToArialAttackFrom(pathsToCities, unit)
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}
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}
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@ -45,6 +45,9 @@ class UnitAutomation{
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if(unit.type==UnitType.Bomber)
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return SpecificUnitAutomation().automateBomber(unit)
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if(unit.type==UnitType.Missile)
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return SpecificUnitAutomation().automateMissile(unit)
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if(unit.name.startsWith("Great")
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&& unit.name in GreatPersonManager().statToGreatPersonMapping.values){ // So "Great War Infantry" isn't caught here
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return SpecificUnitAutomation().automateGreatPerson(unit)
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@ -214,7 +214,7 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
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class CantEnterThisTileException(msg: String) : Exception(msg)
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if(!canMoveTo(destination))
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throw CantEnterThisTileException("$this can't enter $destination")
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throw CantEnterThisTileException("$unit can't enter $destination")
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if(unit.type.isAirUnit()){ // they move differently from all other units
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unit.action=null
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