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Translation placeholder testing (#1542)
* Added translation string placeholders test * Fixed the placeholder typos in all translations * [30] to 30 migration
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@ -354,7 +354,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Poskytují [amountOfCulture] bodů Kultury při Vlivu [30]
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Provides [amountOfCulture] culture at 30 Influence = Poskytují [amountOfCulture] bodů Kultury při Vlivu 30
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Poskytuje 3 jídla v hlavním městě a 1 jídlo ve všech ostatních městech při Vlivu 30
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Provides 3 happiness at 30 Influence = Poskytuje 3 body Spokojenosti při Vlivu 30
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Provides land units every 20 turns at 30 Influence = Poskytuje pozemní jednotky každých 20 kol při Vlivu 30
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@ -599,7 +599,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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# Requires translation!
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Provides [amountOfCulture] culture at [30] Influence =
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Provides [amountOfCulture] culture at 30 Influence =
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# Requires translation!
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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# Requires translation!
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@ -1068,7 +1068,7 @@ Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Kan unit
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[cityName] has been founded! = [cityName] is gesticht!
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[cityName] is starving! = [cityName] verhongerd!
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[construction] has been built in [cityName] = [construction] is gebouwd in [cityName]
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[wonder] has been built in a faraway land = is gebouwd in een land ver weg
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[wonder] has been built in a faraway land = [wonder] is gebouwd in een land ver weg
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Work has started on [construction] = Werk is begonen aan [construction]
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[cityName] cannot continue work on [construction] = [cityName] kan niet verder werken aan [construction]
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[cityname] has expanded its borders! = [cityname] heeft zijn grenzen uitgebreid!
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@ -1085,7 +1085,7 @@ An enemy [unit] has destroyed our [ourUnit] = Een vijandige [unit] heeft onze [o
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An enemy [RangedUnit] has destroyed the defence of [cityname] = Een vijand [RangedUnit] heeft de verdediging van [cityname] vernietigd
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Enemy city [cityName] has destroyed our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] vernietigd
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An enemy [unit] was destroyed while attacking [cityname] = Een vijandige [unit] werd gedood tijdens zijn aanval op [cityname]
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An enemy [unit] was destroyed while attacking our [ourUnit] = Een vijandige [unit] werd gedood tijdens zijn aanval op onze [unit]
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An enemy [unit] was destroyed while attacking our [ourUnit] = Een vijandige [unit] werd gedood tijdens zijn aanval op onze [ourUnit]
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Our [attackerName] was destroyed by an intercepting [interceptorName] = Onze [attackerName] is vernietigd door een onderscheppende [interceptorName]
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# Requires translation!
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Our [interceptorName] intercepted and destroyed an enemy [attackerName] =
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@ -1244,7 +1244,7 @@ Raze city = Stad vernietigen
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Stop razing city = Stad vernieteging stoppen
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Buy for [amount] gold = Voor [amount] gold kopen
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Buy = Kopen
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Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Wilt u [constructionName] kopen voor [buildGoldCost] goud?
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Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Wilt u [constructionName] kopen voor [buildingGoldCost] goud?
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Maintenance cost = Onderhouskosten
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Pick construction = Bouwwerk kiezen
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# Requires translation!
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@ -620,7 +620,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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# Requires translation!
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Provides [amountOfCulture] culture at [30] Influence =
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Provides [amountOfCulture] culture at 30 Influence =
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# Requires translation!
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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# Requires translation!
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@ -352,7 +352,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Fournit [amountOfCulture] de Culture à 30 d'influence
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Provides [amountOfCulture] culture at 30 Influence = Fournit [amountOfCulture] de Culture à 30 d'influence
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Fournit 3 Nourriture à la capitale et 1 nourriture pour les autres villes à 30 d'influence
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Provides 3 happiness at 30 Influence = Fournit 3 de Bonheur à 30 d'influence
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Provides land units every 20 turns at 30 Influence = Fournit des unités terrestres tous les 20 tours à 30 d'influence
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@ -357,7 +357,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Bietet [amountOfCulture] Kultur für 30 Einflusspunkte
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Provides [amountOfCulture] culture at 30 Influence = Bietet [amountOfCulture] Kultur für 30 Einflusspunkte
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Bietet 3 Nahrung in der Hauptstadt und 1 Nahrung in anderen Städten für 30 Einflusspunkte
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Provides 3 happiness at 30 Influence = Bietet 3 Zufriedenheit für 30 Einflusspunkte
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Provides land units every 20 turns at 30 Influence = Bietet eine Landeinheit alle 20 Runden für 30 Einflusspunkte
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@ -352,7 +352,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Dona [amountOfCulture] punti Cultura a minimo 30 Punti Influenza
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Provides [amountOfCulture] culture at 30 Influence = Dona [amountOfCulture] punti Cultura a minimo 30 Punti Influenza
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Dona 3 Cibo alla Capitale e 1 Cibo alle altre Città a minimo 30 Punti Influenza
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Provides 3 happiness at 30 Influence = Dona 3 Punti Felicità a minimo 30 Punti Influenza
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Provides land units every 20 turns at 30 Influence = Concede un'unità terrestre ogni 20 turni a minimo 30 Punti Influenza
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@ -368,7 +368,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = 영향력이 [30]일 때부터 문화 [amountOfCulture]을(를) 제공합니다.
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Provides [amountOfCulture] culture at 30 Influence = 영향력이 30일 때부터 문화 [amountOfCulture]을(를) 제공합니다.
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Provides 3 food in capital and 1 food in other cities at 30 Influence = 영향력이 30일 때부터 수도에 식량 +3, 수도가 아닌 도시에 식량 +1을 제공합니다.
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Provides 3 happiness at 30 Influence = 영향력이 30일 때부터 행복 +3을 제공합니다.
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Provides land units every 20 turns at 30 Influence = 영향력이 30일 때부터 20턴마다 지상 유닛을 제공합니다.
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@ -1656,7 +1656,7 @@ Siege II = 공성 II
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Siege III = 공성 III
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Evasion = 회피
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Reduces damage taken from interception by 50% = 요격으로 인한 피해 -50%
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Bonus when intercepting [amount]% = 적을 요격할 때 전투력 +[bonusAmount]%
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Bonus when intercepting [amount]% = 적을 요격할 때 전투력 +[amount]%
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Ambush I = 공중 매복 I
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Ambush II = 공중 매복 II
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Haka War Dance = 하카 전쟁 의식
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@ -537,7 +537,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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# Requires translation!
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Provides [amountOfCulture] culture at [30] Influence =
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Provides [amountOfCulture] culture at 30 Influence =
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# Requires translation!
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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# Requires translation!
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@ -352,7 +352,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Dodaje [amountOfCulture] kultury przy Wpływie równym 30
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Provides [amountOfCulture] culture at 30 Influence = Dodaje [amountOfCulture] kultury przy Wpływie równym 30
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Dodaje 3 jednostki żywności w stolicy i 1 jednostkę w innych miastach przy poziomie Wpływów równym 30
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Provides 3 happiness at 30 Influence = Dodaje z jednostki zadowolenia przy poziomie Wpływów równym 30
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Provides land units every 20 turns at 30 Influence = Zapewnia jednostki lądowe co 20 tur przy poziomie Wpływów równym 30
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@ -642,7 +642,7 @@ Enemy city [cityName] has destroyed our [ourUnit] = Wrogie miasto [cityName] pok
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An enemy [unit] was destroyed while attacking [cityname] = Miasto [cityname] odparło atak wrogich jednostek [unit]
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An enemy [unit] was destroyed while attacking our [ourUnit] = Nasze jednostki [ourUnit] odparły atak wrogich jednostek [unit]
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Our [attackerName] was destroyed by an intercepting [interceptorName] = Nasz [attackerName] został przechwycony przez [interceptorName]
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Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Nasza jednostka przechwytująca [interceptor] przechwyciła i zniszczyła przeciwnika [attackerName]
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Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Nasza jednostka przechwytująca [interceptorName] przechwyciła i zniszczyła przeciwnika [attackerName]
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Our [$attackerName] was attacked by an intercepting [$interceptorName] = Nasz [$attackerName] został zaatakowany przez [$interceptorName]
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Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = Nasza jednostka przechwytująca [$interceptorName] przechwyciła i zaatakowała [$attackerName]
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An enemy [unit] was spotted near our territory = Wroga jednostka [unit] została zauważona blisko naszego terytorium
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@ -678,7 +678,7 @@ One of our trades with [nation] has been cut short = Jedna z naszych wymian hand
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[nation] refused to stop settling cities near us! = Nacja [nation] nadal będzie zakładać nowe miasta w pobliżu nas!
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We have allied with [nation]. = Jesteśmy sojusznikami z [nation].
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We have lost alliance with [nation]. = Nie jesteśmy już w sojuszu z [nation].
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We have discovered [naturalWonder]! = Odkryliśmy [naturlWonder]!
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We have discovered [naturalWonder]! = Odkryliśmy [naturalWonder]!
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We have received [goldAmount] Gold for discovering [naturalWonder] = Otrzymaliśmy [goldAmount] Złota za odkrycie [naturalWonder]
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Your relationship with [cityStateName] is about to degrade = Twoja relacje z [cityStateName] jest bliska degradacji
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Your relationship with [cityStateName] degraded = Twoja relacja z [cityStateName] została zdegradowana
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@ -711,7 +711,7 @@ Fortification = Umocnienia
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Sleep = Uśpij
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Moving = W ruchu
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Set up = Przygotowane
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Upgrade to [unitType] ([goldCost] gold) = Ulepsz jednostkę
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Upgrade to [unitType] ([goldCost] gold) = Ulepsz do [unitType] ([goldCost] gold)
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Found city = Załóż miasto
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Promote = Awansuj
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Health = Zdrowie
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@ -776,9 +776,9 @@ Stopped expansion = Zatrzymana ekspansja
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Food converts to production = Przetwarzanie żywności na produkcje
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[turnsToStarvation] turns to lose population = Ilość tur do utraty populacji: [turnsToStarvation]
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Stopped population growth = Zatrzymane rośnięcie populacji
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In resistance for another [numberOfTurns] turns = W oporze przez następne tur: [numerOfTurns]
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In resistance for another [numberOfTurns] turns = W oporze przez następne tur: [numberOfTurns]
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Sell for [sellAmount] gold = Sprzedaj za [sellAmount] złota
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Are you sure you want to sell this [building]? = Aby czy na pewno chcesz sprzedać [buildings]?
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Are you sure you want to sell this [building]? = Aby czy na pewno chcesz sprzedać [building]?
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[greatPerson] points = Punkty [greatPerson]
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Great person points = Punkty wielkiego człowieka
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Current points = Obecne punkty
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@ -825,7 +825,7 @@ Conduct Trade Mission = Prowadzenie Misji Handlowej
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Twoja misja handlowa do [civName] zdobyła dla ciebie [goldAmount] złota oraz [influenceAmount] wpływów
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Hurry Wonder = Przyspiesz Budowanie Cudu
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Twoi obywatele są zadowoleni pod twoim panowaniem tak długo że imperium wkracza w Złotą Era
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You have entered the [newEra]! = Wkroczyłeś do
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You have entered the [newEra]! = Wkroczyłeś do [newEra]!
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[policyBranch] policy branch unlocked! = Odblokowano gałąź ustroju społecznego [policyBranch]
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Overview = Przegląd
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Total = Łącznie
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@ -960,7 +960,7 @@ Workers = Robotnicy
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# Other civilopedia things
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Nations = Kraje
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Promotions = Awanse
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Available for [unitTypes] = Dostępne dla jednostki [unitType]
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Available for [unitTypes] = Dostępne dla jednostki [unitTypes]
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# Policies
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@ -354,7 +354,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Provê [amountOfCulture] de cultura aos [30] de influência
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Provides [amountOfCulture] culture at 30 Influence = Provê [amountOfCulture] de cultura aos 30 de influência
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# Requires translation!
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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# Requires translation!
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@ -660,7 +660,7 @@ An enemy [RangedUnit] has destroyed the defence of [cityname] =
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# Requires translation!
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Enemy city [cityName] has destroyed our [ourUnit] =
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An enemy [unit] was destroyed while attacking [cityname] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityname]
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An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUit]
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An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
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# Requires translation!
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Our [attackerName] was destroyed by an intercepting [interceptorName] =
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# Requires translation!
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@ -686,7 +686,7 @@ We have found survivors in the ruins - population added to [cityName] = Encontra
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We have discovered the lost technology of [techName] in the ruins! = Nós descobrimos a tecnologia perdida de [techName] nas ruínas!
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A [unitName] has joined us! = Um [unitName] se juntou a nós!
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An ancient tribe trains our [unitName] in their ways of combat! = Uma antiga tribo treina nosso [unitName] em suas formas de combate!
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We have found a stash of [amount] gold in the ruins! = Encontramos um estoque de [quantidade] de ouro nas ruínas!
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We have found a stash of [amount] gold in the ruins! = Encontramos um estoque de [amount] de ouro nas ruínas!
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# Requires translation!
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[unit] finished exploring. =
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# Requires translation!
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@ -502,7 +502,7 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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# Requires translation!
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Provides [amountOfCulture] culture at [30] Influence =
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Provides [amountOfCulture] culture at 30 Influence =
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# Requires translation!
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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# Requires translation!
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@ -1099,7 +1099,7 @@ Raze city = Demolează orașul
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Stop razing city = Anulează demolarea orașului
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Buy for [amount] gold = Cumpără cu [amount] aur
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Buy = A cumpara
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Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Doriți să achiziționați [buildingName] pentru aur [buildingGoldCost]?
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Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Doriți să achiziționați [constructionName] pentru aur [buildingGoldCost]?
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Maintenance cost = Cost întreținere
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Pick construction = Alege construcția
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# Requires translation!
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Даёт [amountOfCulture] культуры при 30 Влияния
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Provides [amountOfCulture] culture at 30 Influence = Даёт [amountOfCulture] культуры при 30 Влияния
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Даёт 3 Еды в столице и 1 Еда в остальных городах при 30 Влияния
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Provides 3 happiness at 30 Influence = Даёт 3 Счастья при 30 Влияния
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Provides land units every 20 turns at 30 Influence = Даёт сухопутные юниты каждые 20 ходов при 30 Влияния
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# City states
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Provides [amountOfCulture] culture at [30] Influence = 当影响力不低于30时提供[amountOfCulture]文化
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Provides [amountOfCulture] culture at 30 Influence = 当影响力不低于30时提供[amountOfCulture]文化
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Provides 3 food in capital and 1 food in other cities at 30 Influence = 当影响力不低于30时为首都提供3食物,为其他城市提供1食物
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Provides 3 happiness at 30 Influence = 当影响力不低于30时提供3快乐
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Provides land units every 20 turns at 30 Influence = 当影响力不低于30时每20回合提供陆军单位
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@ -359,12 +359,12 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City states
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Provides [amountOfCulture] culture at [30] Influence = Proporciona [amountOfCulture] de cultura al alcanzar [30] de influencia
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Provides [amountOfCulture] culture at 30 Influence = Proporciona [amountOfCulture] de cultura al alcanzar 30 de influencia
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Proporciona 3 alimentos en la capital y 1 alimento en las demás ciudades al alcanzar 30 de Influencia
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Provides 3 happiness at 30 Influence = Proporciona 3 felicidad al alcanzar 30 de influencia
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Provides land units every 20 turns at 30 Influence = Proporciona unidades de tierra cada 20 turnos al alcanzar 30 de influencia
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Gift [giftAmount] gold (+[influenceAmount] influence) = Regalar [giftAmount] de oro (+[influenceAmount] influencia)
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Relationship changes in another [turnsToRelationshipChange] turns = La relación cambiará en [turnToRelationshipChange] turnos
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Relationship changes in another [turnsToRelationshipChange] turns = La relación cambiará en [turnsToRelationshipChange] turnos
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Cultured = Culta
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Maritime = Marítima
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@ -633,7 +633,7 @@ Cannot provide unit upkeep for [unitName] - unit has been disbanded! = ¡No se p
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[construction] has been built in [cityName] = [construction] se ha construido en [cityName]
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[wonder] has been built in a faraway land = [wonder] ha terminado su construcción en tierras lejanas
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Work has started on [construction] = Se ha empezado a trabajar en [construction]
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[cityName] cannot continue work on [construction] = La ciudad de [cityname] no puede continuar construyendo [construction]
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[cityName] cannot continue work on [construction] = La ciudad de [cityName] no puede continuar construyendo [construction]
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[cityname] has expanded its borders! = ¡[cityname] ha expandido sus fronteras
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Your Golden Age has ended. = La edad dorada ha acabado.
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[cityName] has been razed to the ground! = ¡[cityName] ha sido arrasada hasta los cimientos!
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@ -649,9 +649,9 @@ Enemy city [cityName] has destroyed our [ourUnit] = La ciudad enemiga [cityName]
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An enemy [unit] was destroyed while attacking [cityname] = Un [unit] enemigo ha sido destruido mientras atacaba [cityname]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] enemigo ha sido destruido mientras atacaba nuestro [ourUnit]
|
||||
Our [attackerName] was destroyed by an intercepting [interceptorName] = Nuestro [attackerName] fue interceptado y destruido por [interceptorName]
|
||||
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Nuestro [interceptorName] interceptó y destruyó a un [atackerName] enemigo
|
||||
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Nuestro [interceptorName] interceptó y destruyó a un [attackerName] enemigo
|
||||
Our [$attackerName] was attacked by an intercepting [$interceptorName] = Nuestro [$attackerName] fue interceptado y atacado por [$interceptorName]
|
||||
Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = Nuestro [$interceptorName] interceptó y atacó a un [$atackerName] enemigo
|
||||
Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = Nuestro [$interceptorName] interceptó y atacó a un [$attackerName] enemigo
|
||||
An enemy [unit] was spotted near our territory = Se ha avistado un [unit] enemigo cerca de nuestro territorio
|
||||
An enemy [unit] was spotted in our territory = Se ha avistado un [unit] enemigo en nuestro territorio
|
||||
[amount] enemy units were spotted near our territory = [amount] unidades enemigas fueron vistas cerca de nuestro territorio
|
||||
@ -1519,7 +1519,7 @@ Cannon = Cañón
|
||||
Musketman = Mosquetero
|
||||
Musketeer = Mosquetero Revolucionario
|
||||
Janissary = Jenízaro
|
||||
Heals [amountHealed] damage if it kills a unit = Se cura [amoutHealed] de daño si mata a una unidad
|
||||
Heals [amountHealed] damage if it kills a unit = Se cura [amountHealed] de daño si mata a una unidad
|
||||
Minuteman = Milicia Revolucionaria
|
||||
Frigate = Fragata
|
||||
Ship of the Line = Barco De La Línea
|
||||
@ -1546,7 +1546,7 @@ Anti-Aircraft Gun = Cañón antiaéreo
|
||||
Infantry = Infanteria
|
||||
Battleship = Buque de guerra
|
||||
Submarine = Submarino
|
||||
Bonus as Attacker [amount]% = Bonus al atacar [amout]%
|
||||
Bonus as Attacker [amount]% = Bonus al atacar [amount]%
|
||||
Invisible to others = Invisible para los demás
|
||||
Can only attack water = Sólo puede atacar a agua
|
||||
Carrier = Porta Aviones
|
||||
|
@ -351,7 +351,7 @@ We noticed your new city near our borders, despite your promise. This will have.
|
||||
|
||||
# City states
|
||||
|
||||
Provides [amountOfCulture] culture at [30] Influence = ให้ [amountOfCulture] แต้มวัฒนธรรมที่ [30] คะแนนอิทธิพล
|
||||
Provides [amountOfCulture] culture at 30 Influence = ให้ [amountOfCulture] แต้มวัฒนธรรมที่ 30 คะแนนอิทธิพล
|
||||
Provides 3 food in capital and 1 food in other cities at 30 Influence = ให้ 3 อาหารที่เมืองหลวง และ 1 อาหารในเมืองอื่นๆที่ 30 คะแนนอิทธิพล
|
||||
Provides 3 happiness at 30 Influence = ให้ 3 ความสุขที่ 30 คะแนนอิทธิพล
|
||||
Provides land units every 20 turns at 30 Influence = ให้ยูนิตทัพบกทุกๆ 20 เทิร์นที่ 30 คะแนนอิทธิพล
|
||||
|
@ -353,7 +353,7 @@ We noticed your new city near our borders, despite your promise. This will have.
|
||||
|
||||
# City states
|
||||
|
||||
Provides [amountOfCulture] culture at [30] Influence = 當影響力不低於30時提供[amountOfCulture]文化
|
||||
Provides [amountOfCulture] culture at 30 Influence = 當影響力不低於30時提供[amountOfCulture]文化
|
||||
Provides 3 food in capital and 1 food in other cities at 30 Influence = 當影響力不低於30時為首都提供3食物,為其他城市提供1食物
|
||||
Provides 3 happiness at 30 Influence = 當影響力不低於30時提供3快樂
|
||||
Provides land units every 20 turns at 30 Influence = 當影響力不低於30時每20回合提供陸軍單位
|
||||
|
@ -355,7 +355,7 @@ We noticed your new city near our borders, despite your promise. This will have.
|
||||
# City states
|
||||
|
||||
# Requires translation!
|
||||
Provides [amountOfCulture] culture at [30] Influence =
|
||||
Provides [amountOfCulture] culture at 30 Influence =
|
||||
# Requires translation!
|
||||
Provides 3 food in capital and 1 food in other cities at 30 Influence =
|
||||
# Requires translation!
|
||||
@ -750,8 +750,8 @@ Culture = Культура
|
||||
Food = Їжа
|
||||
GOLDEN AGE = ЗОЛОТИЙ ВІК
|
||||
Golden Age = Золотий вік
|
||||
[year] BC = до н.е.
|
||||
[year] AD = після н.е.
|
||||
[year] BC = [year] до н.е.
|
||||
[year] AD = [year] після н.е.
|
||||
Civilopedia = Цивілопедія
|
||||
Start new game = Розпочати нову гру
|
||||
Save game = Зберегти гру
|
||||
@ -768,7 +768,7 @@ Raze city = Зруйнувати місто
|
||||
Stop razing city = Зупинити руйнування міста
|
||||
Buy for [amount] gold = Купити за [amount] золота
|
||||
Buy = Купити
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Чи хотіли б ви придбати [ConstructionName] за [buildingGoldCost]?
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Чи хотіли б ви придбати [constructionName] за [buildingGoldCost]?
|
||||
Maintenance cost = Вартість обслуговування
|
||||
Pick construction = Вибрати споруду
|
||||
Pick improvement = Вибрати вдосконалення
|
||||
@ -776,7 +776,7 @@ Provides [resource] = Забезпечити [resource]
|
||||
Replaces [improvement] = Замінити [improvement]
|
||||
Pick now! = Вибрати зараз!
|
||||
Build [building] = Побудувати [building]
|
||||
Train [unit] = Обучити
|
||||
Train [unit] = Обучити [unit]
|
||||
Produce [thingToProduce] = Виробляє [thingToProduce]
|
||||
Nothing = Нічого
|
||||
Annex city = Анексоване місто
|
||||
@ -977,7 +977,7 @@ Workers = Робітники
|
||||
# Other civilopedia things
|
||||
Nations = Нації
|
||||
Promotions = Акції
|
||||
Available for [unitTypes] = Доступно для
|
||||
Available for [unitTypes] = Доступно для [unitTypes]
|
||||
|
||||
# Policies
|
||||
|
||||
@ -1611,7 +1611,7 @@ Great Scientist = Видатний науковець
|
||||
Can hurry technology research = Може пришвидшити технологічне дослідження
|
||||
Can build improvement: Academy = Може будувати вдосконалення: Академія
|
||||
Great Merchant = Видатний торговець
|
||||
Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence = Може здійснити торгівлю і отримати багато золота
|
||||
Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence = Може очолити торговельну місію в місто-державу, яка заробить вам велику суму золота та [influenceAmount] впливу
|
||||
Can build improvement: Customs house = Може будувати вдосконалення: Митниця
|
||||
Great Engineer = Видатний інженер
|
||||
Can speed up construction of a wonder = Може прискорити будівництво дива світу
|
||||
|
@ -352,7 +352,7 @@ We noticed your new city near our borders, despite your promise. This will have.
|
||||
|
||||
# City states
|
||||
|
||||
Provides [amountOfCulture] culture at [30] Influence =
|
||||
Provides [amountOfCulture] culture at 30 Influence =
|
||||
Provides 3 food in capital and 1 food in other cities at 30 Influence =
|
||||
Provides 3 happiness at 30 Influence =
|
||||
Provides land units every 20 turns at 30 Influence =
|
||||
|
@ -116,10 +116,10 @@ class DiplomacyScreen(val viewingCiv:CivilizationInfo):CameraStageBaseScreen() {
|
||||
}
|
||||
|
||||
val friendBonusText = when (otherCiv.getCityStateType()) {
|
||||
CityStateType.Cultured -> ("Provides [" + (3 * (viewingCiv.getEra().ordinal + 1)).toString() + "] culture at [30] Influence").tr()
|
||||
CityStateType.Maritime -> "Provides 3 food in capital and 1 food in other cities at [30] Influence".tr()
|
||||
CityStateType.Mercantile -> "Provides 3 happiness at [30] Influence".tr()
|
||||
CityStateType.Militaristic -> "Provides land units every 20 turns at [30] Influence".tr()
|
||||
CityStateType.Cultured -> ("Provides [" + (3 * (viewingCiv.getEra().ordinal + 1)).toString() + "] culture at 30 Influence").tr()
|
||||
CityStateType.Maritime -> "Provides 3 food in capital and 1 food in other cities at 30 Influence".tr()
|
||||
CityStateType.Mercantile -> "Provides 3 happiness at 30 Influence".tr()
|
||||
CityStateType.Militaristic -> "Provides land units every 20 turns at 30 Influence".tr()
|
||||
}
|
||||
|
||||
val friendBonusLabelColor:Color
|
||||
|
@ -146,4 +146,29 @@ class TranslationTests {
|
||||
Assert.assertTrue("This test will only pass when there is a translation for all promotions",
|
||||
true)
|
||||
}
|
||||
|
||||
/** For every translatable string find its placeholders and check if all translations have them */
|
||||
@Test
|
||||
fun allTranslationsHaveCorrectPlaceholders() {
|
||||
val placeholderPattern = """\[[^]]*]""".toRegex()
|
||||
var allTranslationsHaveCorrectPlaceholders = true
|
||||
val languages = translations.getLanguages()
|
||||
for (key in translations.keys) {
|
||||
val placeholders = placeholderPattern.findAll(key).map { it.value }.toList()
|
||||
for (language in languages) {
|
||||
placeholders.forEach { placeholder ->
|
||||
if(!translations.get(key, language).contains(placeholder)) {
|
||||
allTranslationsHaveCorrectPlaceholders = false
|
||||
println("Placeholder `$placeholder` not found in `$language` for key `$key`")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Assert.assertTrue(
|
||||
"This test will only pass when all translations' placeholders match those of the key",
|
||||
allTranslationsHaveCorrectPlaceholders
|
||||
)
|
||||
}
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user