Greatly increased distance between civ starting locations

This commit is contained in:
Yair Morgenstern 2019-04-01 23:00:05 +03:00
parent 89a720f7b2
commit 5444fd705b
2 changed files with 2 additions and 2 deletions

View File

@ -75,7 +75,7 @@ class GameStarter{
} }
fun getStartingLocations(numberOfPlayers:Int,tileMap: TileMap): Stack<TileInfo> { fun getStartingLocations(numberOfPlayers:Int,tileMap: TileMap): Stack<TileInfo> {
for(minimumDistanceBetweenStartingLocations in 7 downTo 0){ for(minimumDistanceBetweenStartingLocations in tileMap.tileMatrix.size/2 downTo 0){
val freeTiles = tileMap.values val freeTiles = tileMap.values
.filter { it.isLand() && vectorIsWithinNTilesOfEdge(it.position,min(3,minimumDistanceBetweenStartingLocations),tileMap)} .filter { it.isLand() && vectorIsWithinNTilesOfEdge(it.position,min(3,minimumDistanceBetweenStartingLocations),tileMap)}
.toMutableList() .toMutableList()

View File

@ -77,7 +77,7 @@ class CityExpansionManager {
relinquishOwnership(tile) relinquishOwnership(tile)
cityInfo.getCenterTile().getTilesInDistance(1) cityInfo.getCenterTile().getTilesInDistance(1)
.filter { it.getCity()!=null } // can't take ownership of owned tiles .filter { it.getCity()==null } // can't take ownership of owned tiles
.forEach { takeOwnership(it) } .forEach { takeOwnership(it) }
} }