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Merge branch 'test'
# Conflicts: # android/assets/jsons/Civ V - Vanilla/Units.json
This commit is contained in:
commit
570656929d
@ -1235,6 +1235,21 @@
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"upgradesTo": "Helicopter Gunship",
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"upgradesTo": "Helicopter Gunship",
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"uniques": ["Bonus vs Armor 100%"]
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"uniques": ["Bonus vs Armor 100%"]
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},
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},
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{
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// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
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// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
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"name": "Helicopter Gunship",
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"unitType": "Melee",
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"movement": 6,
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"strength": 60,
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"cost": 425,
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"requiredTech": "Computers",
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"requiredResource": "Aluminum",
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"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
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"Can pass through impassable tiles", "Unable to capture cities"],
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"attackSound": "shot"
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},
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{
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{
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"name": "Rocket Artillery",
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"name": "Rocket Artillery",
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"unitType": "Siege",
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"unitType": "Siege",
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@ -1268,7 +1283,7 @@
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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},
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},
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/*
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/* // THIS STUFF IS COMMENTED OUT!!!
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// Information Era
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// Information Era
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{
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{
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"name": "Mobile SAM",
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"name": "Mobile SAM",
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@ -1282,20 +1297,6 @@
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"attackSound": "shot"
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"attackSound": "shot"
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// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
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// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
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},
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},
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{
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// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
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// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
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"name": "Helicopter Gunship",
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"unitType": "Melee",
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"movement": 6,
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"strength": 60,
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"cost": 425,
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"requiredTech": "Computers",
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"requiredResource": "Aluminum",
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"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
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"Can pass through impassable tiles", "Unable to capture cities"],
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"attackSound": "shot"
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},
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{
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{
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"name": "Jet Fighter",
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"name": "Jet Fighter",
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"unitType": "Fighter",
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"unitType": "Fighter",
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.3.71"
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const val kotlinVersion = "1.3.71"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 507
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const val appCodeNumber = 508
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const val appVersion = "3.11.18"
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const val appVersion = "3.11.18-patch1"
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const val gdxVersion = "1.9.12"
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const val gdxVersion = "1.9.12"
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const val roboVMVersion = "2.3.1"
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const val roboVMVersion = "2.3.1"
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