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yairm210 2025-06-15 12:45:43 +03:00
parent 8cc9947c8c
commit 5754c6c9d5
48 changed files with 2437 additions and 2641 deletions

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@ -416,6 +416,8 @@ Lost ability (vs [originalUnit]): [ability] =
Upgrade all [count] [unit] ([cost] gold) = Gradeer alles op [count] [unit] ([cost] goud)
National ability = Nasionale vermoë
[firstValue] vs [secondValue] = [firstValue] teen [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Verkry
Lost = Verlore
@ -3766,8 +3768,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4208,6 +4208,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -378,6 +378,8 @@ Lost ability (vs [originalUnit]): [ability] = হারানো সক্ষম
Upgrade all [count] [unit] ([cost] gold) = সব [count]টি [unit] উন্নতি করুন ([cost] সোনা)
National ability = জাতীয় সক্ষমতা
[firstValue] vs [secondValue] = [firstValue] বনাম [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = অর্জিত
Lost = হারানো
@ -3279,8 +3281,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -3721,6 +3721,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -401,6 +401,8 @@ Lost ability (vs [originalUnit]): [ability] = Страчанная здольн
Upgrade all [count] [unit] ([cost] gold) = Павысіцт усё [count] [unit] ([cost] золата)
National ability = Нацыянальная здольнасць
[firstValue] vs [secondValue] = [firstValue] на [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Атрымана
Lost = Страчана
@ -3430,8 +3432,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -3872,6 +3872,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -462,6 +462,8 @@ National ability =
# Requires translation!
[firstValue] vs [secondValue] =
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -4000,8 +4002,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4442,6 +4442,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -365,6 +365,8 @@ Lost ability (vs [originalUnit]): [ability] = Habilidade perdida (vs [originalUn
Upgrade all [count] [unit] ([cost] gold) = Melhorar todos os [count] [unit] ([cost] ouro)
National ability = Habilidade nacional
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Ganho
Lost = Perdido
@ -2261,7 +2263,6 @@ Can transform to [unit] = Pode se transformar em [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% de força diminuindo com a distância da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% de bônus de ataque de flanco
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% de força para unidades inimigas [mapUnitFilter] em painéis adjacentes [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% de força quando empilhado com [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% de bônus de força para unidades [mapUnitFilter] dentro de [amount] painéis
[amount] additional attacks per turn = [amount] de ataques adicionais por turno
[amount] Movement = [amount] de Movimento
@ -2482,6 +2483,8 @@ when adjacent to a [mapUnitFilter] unit = quando adjacente a uma unidade [mapUni
when above [positiveAmount] HP = quando acima de [positiveAmount] HP
when below [positiveAmount] HP = quando abaixo de [positiveAmount] HP
if it hasn't used other actions yet = se ainda não usou outras ações
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = com [nonNegativeAmount2] a [nonNegativeAmount] [tileFilter] painéis vizinhos
in [tileFilter] tiles = em painéis [tileFilter]
in tiles without [tileFilter] = em painéis sem [tileFilter]

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@ -415,6 +415,8 @@ Lost ability (vs [originalUnit]): [ability] = Изгубено умение (с
Upgrade all [count] [unit] ([cost] gold) = Подобрете всички [count] [unit] ([cost] злато)
National ability = Способност на нацията
[firstValue] vs [secondValue] = [firstValue] срещу [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Придобити
Lost = Изгубени
@ -3077,8 +3079,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -3515,6 +3515,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -369,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = Habilitat perduda (contra [origina
Upgrade all [count] [unit] ([cost] gold) = Millora totes les [count] [unit] ([cost] dor)
National ability = Habilitat nacional
[firstValue] vs [secondValue] = [firstValue] contra [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Obtingut
Lost = Perdut
@ -2275,7 +2277,6 @@ Can transform to [unit] = Es pot transformar a [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount] % de força, percentatge que es redueix conforme augmenta la distància a la capital.
[relativeAmount]% to Flank Attack bonuses = [relativeAmount] % de bonificació a latac per flanqueig
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount] % de força per a unitats [mapUnitFilter] enemigues en caselles [tileFilter] adjacents
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount] % de força quan sapila amb [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount] % de força per unitats [mapUnitFilter] a una distància de com a molt [amount] caselles
[amount] additional attacks per turn = [amount] atacs addicionals per torn
[amount] Movement = [amount] de moviment
@ -2498,6 +2499,8 @@ when adjacent to a [mapUnitFilter] unit = quan està adjacent a una unitat [mapU
when above [positiveAmount] HP = quan té més de [positiveAmount] de vida
when below [positiveAmount] HP = quan té menys de [positiveAmount] de vida
if it hasn't used other actions yet = Si encara no ha usat altres accions
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = amb [nonNegativeAmount2] fins a [nonNegativeAmount] caselles [tileFilter] veïnes
in [tileFilter] tiles = en caselles [tileFilter]
in tiles without [tileFilter] = amb caselles sense [tileFilter]

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@ -229,13 +229,9 @@ Don't spread religion in our cities. = Nemojte nam širiti svoju religiju.
Very well, we shall spread our faith elsewhere. = U redu, širit ćemo svoju vjeru drugdje.
We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Primijetili smo da ste nastavili širiti svoju vjeru, unatoč obećanju. Ovo će imati...posljedice.
# Requires translation!
Stop spying on us. = Prestanite nas špijunirati.
# Requires translation!
We see our people are not welcome in your lands... we will take our attention elsewhere. = Vidimo da naši ljudi nisu dobrodošli u vašim zemljama... skrenut ćemo pozornost negdje drugdje.
# Requires translation!
I'll do what's necessary for my empire to survive. = Činit ću što je potrebno za opstanak mog carstva.
# Requires translation!
Take back your spy and your broken promises. = Uzmi si nazad svojeg špijuna i svoja prekršena obećanja.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Obaviješten(a) sam da su moje vojske uzele danak od [civName], grada-države pod tvojom zaštitom.\nUvjeravam vas, ovo je bilo sasvim nenamjerno, i nadam se da nas to neće razdvojiti.
@ -369,6 +365,8 @@ Lost ability (vs [originalUnit]): [ability] = Izgubljena sposobnost (nasuprot [o
Upgrade all [count] [unit] ([cost] gold) = Nadogradi sve [count] [unit] ([cost] zlata)
National ability = Nacionalna sposobnost
[firstValue] vs [secondValue] = [firstValue] nasuprot [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Stečeno
Lost = Izgubljeno
@ -1107,9 +1105,7 @@ One of our trades with [nation] has been cut short = Jedna od naših trgovina s
[nation] refused to stop settling cities near us! = [nation] je odbila zaustaviti naseljavanje gradova u našoj blizini!
[nation] agreed to stop spreading religion to us! = [nation] se složila da nam prestane širiti religiju!
[nation] refused to stop spreading religion to us! = [nation] je odbila prestati nam širiti religiju!
# Requires translation!
[nation] agreed to stop spying on us!" = [nation] je pristala prestati nas špijunirati!
# Requires translation!
[nation] refused to stop spying on us! = [nation] je odbila prestati nas špijunirati!
We have allied with [nation]. = Udružili smo se u savez s [nation].
We have lost alliance with [nation]. = Izgubili smo savez s [nation].
@ -2267,7 +2263,6 @@ Can transform to [unit] = Može se transformirati u [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Snage opada s udaljenošću od prijestolnice
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonusa za Bočni Napad
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Snage za neprijateljske [mapUnitFilter] jedinice u susjednim [tileFilter] poljima
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Snage kada se složi s [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonusa snage za [mapUnitFilter] jedinice unutar [amount] polja
[amount] additional attacks per turn = [amount] dodatnih napada po potezu
[amount] Movement = [amount] Kretanja
@ -2488,6 +2483,8 @@ when adjacent to a [mapUnitFilter] unit = kada je u blizini [mapUnitFilter] jedi
when above [positiveAmount] HP = kada je iznad [positiveAmount] Životnih Bodova
when below [positiveAmount] HP = kada je ispod [positiveAmount] Životnih Bodova
if it hasn't used other actions yet = ako još nije koristio druge akcije
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = s [nonNegativeAmount2] do [nonNegativeAmount] susjednih [tileFilter] polja
in [tileFilter] tiles = na [tileFilter] poljima
in tiles without [tileFilter] = na poljima bez [tileFilter]
@ -2872,11 +2869,9 @@ You have publicly denounced us! = Javno ste nas osudili!
You have denounced our allies = Osudili ste naše saveznike
You refused to stop settling cities near us = Odbili ste zaustaviti naseljavanje gradova blizu nas
You refused to stop spreading religion to us = Odbili ste prestati širiti religiju prema nama
# Requires translation!
You refused to stop spying on us = Odbili ste prestati špijunirati nas
You betrayed your promise to not settle cities near us = Iznevjerili ste svoje obećanje da nećete naseljavati gradove blizu nas
You betrayed your promise to not spread your religion to us = Iznevjerili ste svoje obećanje da nam nećete širiti svoju religiju
# Requires translation!
You betrayed your promise to stop spying on us = Iznevjerili ste svoje obećanje da nas prestanete špijunirati
Your arrogant demands are in bad taste = Tvoji arogantni zahtjevi su neukusni
Your use of nuclear weapons is disgusting! = Tvoja uporaba nuklearnog oružja je odvratna!
@ -7338,3 +7333,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.

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@ -388,6 +388,8 @@ Lost ability (vs [originalUnit]): [ability] = Ztráta schopnosti (oproti jednotc
Upgrade all [count] [unit] ([cost] gold) = Vylepšit všech(ny) [count] jednotek/tky [unit] ([cost] zlata)
National ability = Národní schopnost
[firstValue] vs [secondValue] = [firstValue] místo [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Získáno
Lost = Ztraceno
@ -2467,7 +2469,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% síly pro nepřátelské [mapUnitFilter] jednotky na [tileFilter] sousední pole
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% síly je-li pohromadě s jednotkou [mapUnitFilter]
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
[amount] additional attacks per turn = [amount] bonusový útok za tah
@ -2790,6 +2791,8 @@ when above [positiveAmount] HP = při více než [positiveAmount] zdraví
when below [positiveAmount] HP = při méně než [positiveAmount] zdraví
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = s [nonNegativeAmount2] až [nonNegativeAmount] sousedními políčky [tileFilter]
in [tileFilter] tiles = na políčkách [tileFilter]
in tiles without [tileFilter] = na políčkách bez [tileFilter]

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@ -370,6 +370,8 @@ Lost ability (vs [originalUnit]): [ability] = Verloren vaardigheid (vs [original
Upgrade all [count] [unit] ([cost] gold) = Upgrade alle [count] [unit] ([cost] gold)
National ability = Nationale vaardigheid
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Verkregen
Lost = Verloren
@ -2309,7 +2311,6 @@ Can transform to [unit] = Kan transformeren naar [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kracht vermindering met afstand van de hoofdstad
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bij Flankaanval bonussen
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kracht voor vijandige [mapUnitFilter] eenheden in aangrenzende [tileFilter] tegels
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kracht wanneer samen met [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kracht voor [mapUnitFilter] eenheden binnen [amount] tegels
[amount] additional attacks per turn = [amount] extra aanvallen per beurt
[amount] Movement = [amount] Actie
@ -2538,6 +2539,8 @@ when adjacent to a [mapUnitFilter] unit = wanneer aangrenzend aan een [mapUnitFi
when above [positiveAmount] HP = boven [positiveAmount] HP
when below [positiveAmount] HP = onder [positiveAmount] HP
if it hasn't used other actions yet = als het geen andere acties heeft gebruikt
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = met [nonNegativeAmount2] tot [nonNegativeAmount] naburige [tileFilter] tegels
in [tileFilter] tiles = in [tileFilter] tegels
in tiles without [tileFilter] = in tegels zonder [tileFilter]

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@ -652,6 +652,8 @@ National ability =
# Requires translation!
[firstValue] vs [secondValue] =
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -4190,8 +4192,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4632,6 +4632,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -383,6 +383,8 @@ Lost ability (vs [originalUnit]): [ability] = Nawala ang abilidad (laban sa [ori
Upgrade all [count] [unit] ([cost] gold) = I-upgrade lahat [count] [unit] ([cost] gold)
National ability = Pambansang Kakayahan
[firstValue] vs [secondValue] = [firstValue] laban sa [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Natanggap
Lost = Nawala
@ -2369,7 +2371,6 @@ Can transform to [unit] = Maaaring magbago ang anyo sa [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% bumababa ang Lakas sa layo mula sa kabisera
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% dagdag sa mga Atake sa Gilid
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Lakas para sa mga yunit ng kaaway [mapUnitFilter] sa katabing [tileFilter] na mga tile
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Lakas kapag kasamang nakapatong sa [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus na Lakas para sa [mapUnitFilter] na mga yunit na nasa [amount] tile na layo
[amount] additional attacks per turn = [amount] dagdag na atake kada tira
[amount] Movement = [amount] Galaw
@ -2643,6 +2644,8 @@ when adjacent to a [mapUnitFilter] unit = kapag magkalapit sa isang [mapUnitFilt
when above [positiveAmount] HP = kapag higit sa [positiveAmount] HP
when below [positiveAmount] HP = kapag bababa sa [positiveAmount] HP
if it hasn't used other actions yet = kung ito'y hindi pa gumamit ng ibang aksyon
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = sa pagitan ng [nonNegativeAmount2] hanggang sa [nonNegativeAmount] na katabing mga [tileFilter] na tile
in [tileFilter] tiles = sa loob ng mga [tileFilter] na tile
in tiles without [tileFilter] = sa mga tile na walang [tileFilter]

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@ -422,6 +422,8 @@ Lost ability (vs [originalUnit]): [ability] =
Upgrade all [count] [unit] ([cost] gold) = Ylennä kaikki [count] yksikköä [unit] ([cost] kultaa)
National ability = Kansallinen taito
[firstValue] vs [secondValue] = [firstValue], vertaa [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Ansaittu
Lost = Menetetty
@ -3239,8 +3241,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -3675,6 +3675,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -229,13 +229,9 @@ Don't spread religion in our cities. = Ne diffusez pas de religion chez nous.
Very well, we shall spread our faith elsewhere. = Très bien, nous diffuserons notre foi ailleurs.
We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Nous avons remarqué que vous avez continué à diffuser votre foi, malgré votre promesse. Cela aura... des conséquences.
# Requires translation!
Stop spying on us. = Cessez de nous espionner.
# Requires translation!
We see our people are not welcome in your lands... we will take our attention elsewhere. = Il semble que nous ne soyons pas les bienvenus sur vos terres... nous porterons donc notre attention ailleurs.
# Requires translation!
I'll do what's necessary for my empire to survive. = Je ferai ce qui est nécessaire pour que mon empire perdure.
# Requires translation!
Take back your spy and your broken promises. = Rappelez votre espion et vos promesses fallacieuses.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = J'ai appris que mes armées ont obtenu un tribut de [civName], une cité-état sous votre protection.\nSoyez assuré que cela était une méprise, et j'espère que notre relation n'en sera pas entachée.
@ -369,6 +365,8 @@ Lost ability (vs [originalUnit]): [ability] = Compétence perdue (vs [originalUn
Upgrade all [count] [unit] ([cost] gold) = Améliorer les [count] [unit] ([cost] or)
National ability = Compétence nationale
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Gagne
Lost = Perd
@ -1107,9 +1105,7 @@ One of our trades with [nation] has been cut short = Un de nos échanges avec [n
[nation] refused to stop settling cities near us! = [nation] refuse de ne plus fonder des villes près de chez nous !
[nation] agreed to stop spreading religion to us! = [nation] accepte de ne plus diffuser leur religion chez nous !
[nation] refused to stop spreading religion to us! = [nation] refuse de ne plus diffuser leur religion chez nous !
# Requires translation!
[nation] agreed to stop spying on us!" = [nation] accepte de ne plus nous espionner !
# Requires translation!
[nation] refused to stop spying on us! = [nation] refuse de ne plus nous espionner !
We have allied with [nation]. = Nous nous sommes alliés avec [nation].
We have lost alliance with [nation]. = Notre alliance avec [nation] n'est plus.
@ -2267,7 +2263,6 @@ Can transform to [unit] = Transformable en [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Puissance, diminuant avec la distance à la capitale
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% Bonus d'attaque par contournement
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Puissance pour les unités [mapUnitFilter] ennemies sur les cases [tileFilter] adjacentes
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Puissance quand empilé avec [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus de Puissance pour les unités [mapUnitFilter] dans un rayon de [amount] cases
[amount] additional attacks per turn = [amount] attaque(s) supplémentaire(s) par tour
[amount] Movement = [amount] Mouvement
@ -2488,6 +2483,8 @@ when adjacent to a [mapUnitFilter] unit = adjacente(s) à une unité [mapUnitFil
when above [positiveAmount] HP = quand à plus de [positiveAmount] PV
when below [positiveAmount] HP = quand à moins de [positiveAmount] PV
if it hasn't used other actions yet = si aucune autre action n'a été utilisée auparavant
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = avec [nonNegativeAmount2] à [nonNegativeAmount] cases [tileFilter] avoisinantes
in [tileFilter] tiles = sur les cases [tileFilter]
in tiles without [tileFilter] = sur les cases sans [tileFilter]
@ -2872,11 +2869,9 @@ You have publicly denounced us! = Vous nous avez dénoncés publiquement !
You have denounced our allies = Vous avez dénoncé nos alliés
You refused to stop settling cities near us = Vous avez refusé de ne plus fonder de villes près de chez nous
You refused to stop spreading religion to us = Vous avez refusé de ne plus diffuser votre religion chez nous
# Requires translation!
You refused to stop spying on us = Vous avez refusé de ne plus nous espionner
You betrayed your promise to not settle cities near us = Vous avez trahi votre promesse de ne pas fonder de villes près de chez nous
You betrayed your promise to not spread your religion to us = Vous avez trahi votre promesse de ne pas diffuser votre religion chez nous
# Requires translation!
You betrayed your promise to stop spying on us = Vous avez trahi votre promesse de ne plus nous espionner
Your arrogant demands are in bad taste = Vos demandes arrogantes sont du plus mauvais goût
Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écœurante !

View File

@ -376,6 +376,8 @@ Lost ability (vs [originalUnit]): [ability] = Abilidad perdida (vs [originalUnit
Upgrade all [count] [unit] ([cost] gold) = Mellorar todos os [count] [unit] ([cost] gold)
National ability = Habilidade nacional
[firstValue] vs [secondValue] = [firstValue] vs. [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Gañado
Lost = Perdido
@ -2281,7 +2283,6 @@ Can transform to [unit] = Pode converterse en [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Forza, diminúe coa distancia da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonificación ao atacar Flanqueando
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza para unidades [mapUnitFilter] inimigas xunto a celas de [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Forza ao xuntarse con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Bouns de [relativeAmount]% Forza para unidades [mapUnitFilter] próximas a [amount] celas
[amount] additional attacks per turn = [amount] ataques adicionais por quenda
[amount] Movement = [amount] Movemento
@ -2503,6 +2504,8 @@ when adjacent to a [mapUnitFilter] unit = cando está adxacente a unha unidade [
when above [positiveAmount] HP = cando está por enriba de [positiveAmount] HP
when below [positiveAmount] HP = cando está por baixo de [positiveAmount] HP
if it hasn't used other actions yet = se non se usaron outras accións
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = con [nonNegativeAmount2] a [nonNegativeAmount] celas á beira de [tileFilter]
in [tileFilter] tiles = en celas con [tileFilter]
in tiles without [tileFilter] = en celas sen [tileFilter]

View File

@ -369,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = Fähigkeit [ability] von [original
Upgrade all [count] [unit] ([cost] gold) = Alle [count] [unit] aufrüsten für [cost] Gold
National ability = Nationalfähigkeit
[firstValue] vs [secondValue] = [firstValue] anstatt [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Erhalten
Lost = Verloren
@ -2267,7 +2269,6 @@ Can transform to [unit] = Kann zu [unit] umgewandelt werden
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Stärke, abnehmend mit der Entfernung von der Hauptstadt
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% für Flankenangriffsboni
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Stärke für gegnerische [mapUnitFilter] Einheit in [tileFilter] benachbarten Feldern
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Stärke wenn auf einem Feld mit [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Stärkebonus für [mapUnitFilter] Einheiten innerhalb von [amount] Feldern
[amount] additional attacks per turn = [amount] zusätzliche Angriffe pro Runde
[amount] Movement = [amount] Bewegungsrate
@ -2488,6 +2489,8 @@ when adjacent to a [mapUnitFilter] unit = wenn benachbart zu einer [mapUnitFilte
when above [positiveAmount] HP = wenn mehr als [positiveAmount] LP
when below [positiveAmount] HP = wenn weniger als [positiveAmount] LP
if it hasn't used other actions yet = wenn bisher noch keine anderen Aktionen genutzt wurden
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = mit [nonNegativeAmount2] bis [nonNegativeAmount] benachbarten [tileFilter] Feldern
in [tileFilter] tiles = auf [tileFilter] Feldern
in tiles without [tileFilter] = auf Felder ohne [tileFilter]

View File

@ -500,6 +500,8 @@ National ability =
# Requires translation!
[firstValue] vs [secondValue] =
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -3768,8 +3770,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4207,6 +4207,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

View File

@ -393,6 +393,8 @@ Lost ability (vs [originalUnit]): [ability] = Elveszített képesség ([original
Upgrade all [count] [unit] ([cost] gold) = Mind a(z) [count] [unit] korszerűsítése ([cost] arany)
National ability = Nemzeti képesség
[firstValue] vs [secondValue] = [firstValue], [secondValue] helyett
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Szerzett
Lost = Elveszített
@ -2377,7 +2379,6 @@ Can transform to [unit] = [unit] egységgé alakítható
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% harci erő, mely a fővárostól való távolsággal arányosan csökken
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%-kal nagyobb az oldalba támadási bónusz
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% harci erő minden ellenséges [mapUnitFilter] egység után, amely szomszédos [tileFilter] mezőn található
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% harci erő, ha egy [mapUnitFilter] egységgel közös mezőn áll
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% harcierőbónusz minden [amount] mezőn belüli [mapUnitFilter] egység után
[amount] additional attacks per turn = További [amount] támadás körönként
[amount] Movement = [amount] lépés
@ -2621,6 +2622,8 @@ when adjacent to a [mapUnitFilter] unit = más [mapUnitFilter] egységgel szomsz
when above [positiveAmount] HP = [positiveAmount] ÉP fölött
when below [positiveAmount] HP = [positiveAmount] ÉP alatt
if it hasn't used other actions yet = ha még nem használtad más célra
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = [nonNegativeAmount2] és [nonNegativeAmount] közötti szomszédos [tileFilter] mező esetén
in [tileFilter] tiles = [tileFilter] mezőkön
in tiles without [tileFilter] = [tileFilter] nélküi mezőkön

View File

@ -229,13 +229,9 @@ Don't spread religion in our cities. = Jangan menyebarkan agama di kota kami.
Very well, we shall spread our faith elsewhere. = Baiklah, kami akan menyebarkan kepercayaan kami di tempat lain.
We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Kami telah memerhatikan kau masih terus menyebarkan kepercayaanmu, meskipun kau telah berjanji. Ini akan mempunyai... konsekuensi.
# Requires translation!
Stop spying on us. = Berhentilah memata-matai kami.
# Requires translation!
We see our people are not welcome in your lands... we will take our attention elsewhere. = Kami lihat orang-orang kami tidak diterima di tanahmu... kami akan mengalihkan perhatian kami ke tempat lain.
# Requires translation!
I'll do what's necessary for my empire to survive. = Aku akan melakukan apa yang diperlukan bagi kekaisaranku untuk bertahan.
# Requires translation!
Take back your spy and your broken promises. = Tarik kembali mata-matamu dan janji-janjimu yang kau ingkari.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Aku telah diberitahu bahwa pasukanku telah menagih upeti dari [civName], negara-kota yang berada di bawah perlindunganmu.\nAku bisa menjamin bahwa ini bukan hal yang disengaja, dan aku harap hal ini tidak merusak hubungan kita.
@ -369,6 +365,8 @@ Lost ability (vs [originalUnit]): [ability] = Kemampuan yang hilang (vs [origina
Upgrade all [count] [unit] ([cost] gold) = Tingkatkan seluruh [count] [unit] ([cost] emas)
National ability = Kemampuan nasional
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Mendapatkan
Lost = Kehilangan
@ -1107,9 +1105,7 @@ One of our trades with [nation] has been cut short = Salah satu perdagangan kita
[nation] refused to stop settling cities near us! = [nation] menolak untuk berhenti mendirikan kota di dekat kita!
[nation] agreed to stop spreading religion to us! = [nation] setuju untuk berhenti menyebarkan agama kepada kita!
[nation] refused to stop spreading religion to us! = [nation] menolak untuk berhenti menyebarkan agama kepada kita!
# Requires translation!
[nation] agreed to stop spying on us!" = [nation] setuju untuk berhenti memata-matai kita!
# Requires translation!
[nation] refused to stop spying on us! = [nation] menolak untuk berhenti memata-matai kita!
We have allied with [nation]. = Kita telah bersekutu dengan [nation].
We have lost alliance with [nation]. = Kita sudah tidak lagi bersekutu dengan [nation].
@ -2267,7 +2263,6 @@ Can transform to [unit] = Dapat berubah menjadi [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kekuatan menurun seiring meningkatnya jarak dari ibu kota
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% untuk bonus Serangan Mengapit
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kekuatan untuk unit musuh [mapUnitFilter] di ubin [tileFilter] yang bersebelahan
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kekuatan saat ditimbun bersama [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kekuatan untuk unit [mapUnitFilter] dalam jangkauan [amount] ubin
[amount] additional attacks per turn = [amount] serangan tambahan tiap giliran
[amount] Movement = [amount] Pergerakan
@ -2488,6 +2483,8 @@ when adjacent to a [mapUnitFilter] unit = saat di dekat unit [mapUnitFilter]
when above [positiveAmount] HP = saat di atas [positiveAmount] HP
when below [positiveAmount] HP = saat di bawah [positiveAmount] HP
if it hasn't used other actions yet = jika belum melakukan tindakan-tindakan lainnya
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = dari [nonNegativeAmount2] ke [nonNegativeAmount] ubin [tileFilter] yang bersebelahan
in [tileFilter] tiles = di ubin [tileFilter]
in tiles without [tileFilter] = di ubin tanpa [tileFilter]
@ -2872,11 +2869,9 @@ You have publicly denounced us! = Kamu telah menghina kami secara publik!
You have denounced our allies = Kamu telah menghina sekutu kami
You refused to stop settling cities near us = Kamu telah menolak untuk berhenti mendirikan kota di dekat kami
You refused to stop spreading religion to us = Kamu telah menolak untuk berhenti menyebarkan agama kepada kami
# Requires translation!
You refused to stop spying on us = Kamu telah menolak untuk berhenti memata-matai kami
You betrayed your promise to not settle cities near us = Kamu telah mengingkari perjanjianmu untuk tidak mendirikan kota di dekat kami
You betrayed your promise to not spread your religion to us = Kamu telah mengingkari perjanjianmu untuk tidak menyebarkan agamamu kepada kami
# Requires translation!
You betrayed your promise to stop spying on us = Kamu telah mengingkari perjanjianmu untuk berhenti memata-matai kami
Your arrogant demands are in bad taste = Tuntutan aroganmu tidak pantas
Your use of nuclear weapons is disgusting! = Caramu menggunakan senjata nuklir itu menjijikkan!

View File

@ -371,6 +371,8 @@ Lost ability (vs [originalUnit]): [ability] = Abilità persa (vs [originalUnit])
Upgrade all [count] [unit] ([cost] gold) = Aggiorna tutti [count] [unit] ([cost] Oro)
National ability = Abilità della civiltà
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Ottieni
Lost = Perdi
@ -2267,7 +2269,6 @@ Can transform to [unit] = Può trasformarsi in [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% diminuzione Forza per distanza dalla Capitale
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonus di attacco ai fianchi
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza per le unità [mapUnitFilter] nemiche adiacenti a [tileFilter] le caselle
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Forza quando impilato con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Forza per le unità [mapUnitFilter] entro [amount] caselle
[amount] additional attacks per turn = [amount] attacchi aggiuntivi al turno
[amount] Movement = [amount] Movimento
@ -2488,6 +2489,8 @@ when adjacent to a [mapUnitFilter] unit = quando si trova nei pressi di un'unit
when above [positiveAmount] HP = se la salute è almeno [positiveAmount]
when below [positiveAmount] HP = se la salute è meno di [positiveAmount]
if it hasn't used other actions yet = se non ha ancora fatto un'altra azione
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = con [nonNegativeAmount2]-[nonNegativeAmount] caselle [tileFilter] nei pressi
in [tileFilter] tiles = nelle caselle [tileFilter]
in tiles without [tileFilter] = nelle caselle senza [tileFilter]

View File

@ -375,6 +375,8 @@ Lost ability (vs [originalUnit]): [ability] = 失うアビリティ([originalU
Upgrade all [count] [unit] ([cost] gold) = すべて([count])の[unit]をアップグレード([cost]ゴールド)
National ability = 文明アビリティ
[firstValue] vs [secondValue] = [secondValue]→[firstValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = 獲得
Lost = 喪失
@ -2288,7 +2290,6 @@ Can transform to [unit] = [unit]に転換できる
[relativeAmount]% Strength decreasing with distance from the capital = 首都から離れた場所で戦闘力[relativeAmount]%低下
[relativeAmount]% to Flank Attack bonuses = 迂回攻撃ボーナス[relativeAmount]%
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [tileFilter]タイルに隣接した敵の[mapUnitFilter]ユニットに対し[relativeAmount]%の戦闘力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter]とスタックしているとき[relativeAmount]%の戦闘力
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [mapUnitFilter]ユニットが[amount]タイル以内にいると[relativeAmount]%戦闘力ボーナス
[amount] additional attacks per turn = 1つのターンでさらに[amount]回に攻撃できます
[amount] Movement = 移動[amount]
@ -2511,6 +2512,8 @@ when adjacent to a [mapUnitFilter] unit = [mapUnitFilter]ユニットと隣接
when above [positiveAmount] HP = [positiveAmount]HPより高いとき
when below [positiveAmount] HP = [positiveAmount]HPより低いとき
if it hasn't used other actions yet = まだ他のアクションを行っていない場合
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = [nonNegativeAmount]〜[nonNegativeAmount2]個の[tileFilter]タイルに隣接している場合
in [tileFilter] tiles = [tileFilter]のタイルで
in tiles without [tileFilter] = [tileFilter]以外のタイルで

View File

@ -216,7 +216,6 @@ Ally = 동맹
Current leader(s): [leaders] = 현재 선두: [leaders]
Current leader(s): [leaders], you: [yourScore] = 현재 선두: [leaders], 우리: [yourScore]
# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
# Requires translation!
[civInfo] with [value] [valueType] = [civInfo], [value]개 [valueType]
Demands = 요구
@ -233,13 +232,9 @@ Don't spread religion in our cities. = 우리 도시에 종교를 전파하지
Very well, we shall spread our faith elsewhere. = 알겠습니다. 다른 곳에서 믿음을 설파하도록 하지요.
We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = 저번 약속에도 불구하고 종교를 또 퍼뜨렸군요. 아주 잘 알겠습니다.
# Requires translation!
Stop spying on us. = 우리를 염탐하지 마시오.
# Requires translation!
We see our people are not welcome in your lands... we will take our attention elsewhere. = 우리 사람들은 당신네 땅에서 환영받지 못하는군요... 다른 곳으로 관심을 돌리도록 하지요.
# Requires translation!
I'll do what's necessary for my empire to survive. = 우리의 생존에 필요한 일은 무엇이든 할 거요.
# Requires translation!
Take back your spy and your broken promises. = 허울뿐인 약속은 당신네들 스파이와 함께 집어치우시오.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = 우리 군대가 당신이 보호하는 [civName](으)로부터 공물을 취했다는 보고를 받았소.\n장담컨대 이는 본의가 아니니, 서로 서먹해지지 않았으면 좋겠군요.
@ -374,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = 없어진 특성 (vs [originalUnit
Upgrade all [count] [unit] ([cost] gold) = [unit] [count]기 전원 업그레이드 ([cost]골드)
National ability = 문명 특성
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = 획득:
Lost = 상실:
@ -1114,9 +1111,7 @@ One of our trades with [nation] has been cut short = [nation]와(과)의 거래
[nation] refused to stop settling cities near us! = [nation]이(가) 근처에 도시를 건설하지 않기를 거부했습니다!
[nation] agreed to stop spreading religion to us! = [nation]이(가) 전도를 중단하겠다 약속했습니다!
[nation] refused to stop spreading religion to us! = [nation]이(가) 전도를 중단하기를 거부했습니다!
# Requires translation!
[nation] agreed to stop spying on us!" = [nation]이(가) 첩보를 중단하겠다 약속했습니다!
# Requires translation!
[nation] refused to stop spying on us! = [nation]이(가) 첩보를 중단하기를 거부했습니다!
We have allied with [nation]. = [nation]의 동맹이 되었습니다.
We have lost alliance with [nation]. = [nation]와(과)의 동맹 관계가 끝났습니다.
@ -1211,17 +1206,14 @@ Turn = 턴
turns =
turn =
Next unit = 다음 유닛
# Requires translation!
[amount] units idle = [amount]기 미행동
# Requires translation!
[idleCount] idle =
# Requires translation!
[skipCount] skipping =
# Requires translation!
Cycle = 순환
Fog of War = 전장의 안개
Pick a policy = 정책 선택
# Requires translation!
Move Spies = 스파이 이동
Movement = 행동력
Strength = 전투력
@ -1240,9 +1232,7 @@ Construct road = 도로 건설
Fortify = 요새화
Fortify until healed = 회복될 때까지 요새화
Fortification = 요새화
# Requires translation!
Guard = 방어
# Requires translation!
Guarding = 방어중
Sleep = 대기
Sleep until healed = 회복될 때까지 대기
@ -1271,7 +1261,6 @@ Pillage = 약탈
Pillage [improvement] = [improvement] 약탈
[improvement] (Pillaged!) = [improvement] (약탈됨)
Repair [improvement] - [turns] = [improvement] 수리 - [turns]
# Requires translation!
Skip turn = 건너뛰기
Are you sure you want to pillage this [improvement]? = [improvement]을(를) 약탈하겠습니까?
We have looted [amount] from a [improvement] = [improvement]을(를) 약탈하여 [amount]를 얻었습니다.
@ -1336,7 +1325,6 @@ Raze city = 도시 파괴
Stop razing city = 파괴 중단
Buy for [amount] gold = [amount]골드로 구매
Buy = 구매
# Requires translation!
Move unit out of city first = 유닛을 먼저 도시 밖으로 이동하세요.
Currently you have [amount] [stat]. = 현재 [amount] [stat] 보유중입니다.
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = [constructionName]을(를) [buildingGoldCost] [stat](으)로 구매하시겠습니까?
@ -1364,7 +1352,6 @@ Build [building] = [building] 건설
Train [unit] = [unit] 훈련
Produce [thingToProduce] = [thingToProduce] 생산
Nothing = 대기
# Requires translation!
Puppet City = 도시 괴뢰화
Annex city = 도시 합병
Specialist Buildings = 전문가 건물
@ -1381,7 +1368,6 @@ Stopped expansion = 영토 확장 정지
Food converts to production = 식량이 ⚙생산력으로 전환됨
[turnsToStarvation] turns to lose population = [turnsToStarvation] 턴 후 인구 감소
Stopped population growth = 인구 성장 정지
# Requires translation!
Excess food to production = 잉여식량 ⚙생산력으로 전환됨
In resistance for another [numberOfTurns] turns = [numberOfTurns] 턴 동안 저항 상태
We Love The King Day for another [numberOfTurns] turns = [numberOfTurns] 턴 동안 국왕 경축일
@ -1494,7 +1480,6 @@ Hurry Construction = 건설 가속
Hurry Construction (+[productionAmount]⚙) = 생산 가속 (+[productionAmount]⚙)
Spread Religion = 종교 전파
Spread [religionName] = [religionName] 전파
# Requires translation!
[civName]'s [unitName] has converted [cityName] to [religionName]! = [civName]의 [unitName](이)가 [cityName]을(를) [religionName](으)로 개종시켰습니다!
Remove Heresy = 이단 색출
Found a Religion = 종교 창시
@ -1656,7 +1641,6 @@ Your civilization may not annex this city. = 도시를 합병할 수 없습니
Puppet = 괴뢰 도시
Puppeted cities do not increase your tech or policy cost. = 괴뢰 도시는 연구에 필요한 과학량이나 정책에 필요한 문화량을 증가시키지는 않습니다.
You have no control over the the production of puppeted cities. = 괴뢰 도시는 어떤 것을 생산할 지 선택할 수 없습니다.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. = 또한 괴뢰 도시는 골드와 과학을 25% 적게 생성합니다.
A puppeted city can be annexed at any time. = 괴뢰 도시는 언제든지 합병할 수 있습니다.
Liberate (city returns to [originalOwner]) = 해방 ([originalOwner]에게 반환됨)
@ -1672,7 +1656,6 @@ Keep it = 해방하지 않음
Remove your troops in our border immediately! = 우리 영토에서 군대를 치워 주십시오!
Sorry. = 미안하오.
Never! = 싫소!
# Requires translation!
Those lands were not yours to take. This has not gone unnoticed. = 그 땅은 당신 소유가 아니오. 도저히 좌시할 수 없군.
Offer Declaration of Friendship ([30] turns) = 우호 선언 ([30] 턴 동안)
@ -1708,11 +1691,9 @@ Bonus stats for improvement = 개발시 보너스
Buildings that consume this resource = 이 자원을 소모하는 건물
Buildings that provide this resource = 이 자원을 제공하는 건물
Improvements that provide this resource = 이 자원을 제공하는 시설
# Requires translation!
Buildings that require this resource improved near the city = 이 자원이 개발되어야 하는 건물
Units that consume this resource = 소모하는 유닛
Can be built on = 건설가능 지형:
# Requires translation!
Cannot be built on = 건설불가 지형:
or [terrainType] = 또는 [terrainType] 지형
Can be constructed by = 건설가능 유닛
@ -1748,7 +1729,6 @@ Barbarian spawning delay = 야만인 출현 간격
Bonus starting units = 시작 유닛 보너스
AI settings = AI 설정
# Requires translation!
AI difficulty level = AI 난이도
AI city growth modifier = AI 성장 필요식량 보정
AI unit cost modifier = AI 유닛 생산 비용 보정
@ -1872,7 +1852,6 @@ Minimal Faith required for\nthe next [Great Prophet]: = 다음 [Great Prophet]
Religions to be founded: [amount] = 창시 가능한 종교의 수: [amount]
Available religion symbols = 사용 가능한 종교 마크
Number of civilizations * [amount] + [amount2] = 전체 문명 수 × [amount] + [amount2]
# Requires translation!
Estimated number of civilizations * [amount] + [amount2] = 전체 문명 수(추정) × [amount] + [amount2]
Religions already founded = 창시된 종교
Available founder beliefs = 선택 가능한 창시자 교리
@ -1897,10 +1876,8 @@ Move = 이동
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 알 수 없는 문명이 [eraName]에 진입하여 [spyName] 요원이 고용되었습니다!
We have recruited [spyName] as a spy! = [spyName] 요원이 고용되었습니다!
# Requires translation!
We have recruited a new spy name [spyName] after [oldSpyName] was killed. = [oldSpyName] 요원이 제거되어 [spyName] 요원이 충원되었습니다!
Your spy [spyName] has leveled up! = [spyName] 요원의 레벨이 올랐습니다!
# Requires translation!
Your spy [spyName] has leveled up [amount] times! = [spyName] 요원의 레벨이 [amount] 올랐습니다!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName] 요원이 [civName]에서 훔칠 기술이 없습니다!
@ -1916,11 +1893,8 @@ Your spy [spyName] was killed trying to steal Technology in [cityName]! = 아군
# Rigging elections
Your spy successfully rigged the election in [cityName]! = [cityName]에서 아군 요원의 선거 조작이 성공했습니다!
# Requires translation!
Your spy lost the election in [cityStateName] to [civName]! = [cityStateName]에서 아군 요원의 선거 조작이 [civName]에 의해 실패했습니다!
# Requires translation!
The election in [cityStateName] was rigged by [civName]! = [cityStateName]에서 [civName]에 의해 선거 조작이 발생했습니다!
# Requires translation!
Your spy lost the election in [cityName]! = [cityName]에서 아군 요원의 선거 조작이 실패했습니다!
# City-Ctate Coups
@ -1981,7 +1955,6 @@ Enable multiplayer status button in singleplayer games = 싱글 화면에 멀티
Update status of currently played game every: = 플레이 중인 게임 새로고침 간격
In-game, update status of all games every: = 앱 실행 중 새로고침 간격
Server address = 서버 주소
# Requires translation!
Check connection = 연결 확인
Awaiting response... = 응답 대기중...
Success! = 성공!
@ -2004,13 +1977,10 @@ Please enter the mod repository -or- archive zip -or- branch -or- release url: =
That is not a valid ZIP file = 잘못된 압축 파일입니다!
Invalid Mod archive structure = 모드 저장소 구조가 잘못되었습니다!
Invalid link! = 잘못된 링크입니다!
# Requires translation!
Blocked by Cloudflare = 클라우드플레어에 의해 차단되었습니다.
# Requires translation!
Servers requiring authentication are not supported =
# Requires translation!
Unexpected response: [response] = 예상치 못한 응답: [response]
# Requires translation!
Server failure: [response] = 서버 장애: [response]
Paste from clipboard = 클립보드에서 붙여넣기
Download = 다운로드
@ -2059,9 +2029,7 @@ Stars ↓ = 별점 ↓
Status ↓ = 상태 ↓
Scenarios = 시나리오
# Requires translation!
Error loading scenario: = 시나리오 로딩 에러:
# Requires translation!
Choose scenario = 시나리오를 선택하세요
# Uniques that are relevant to more than one type of game object
@ -2158,7 +2126,6 @@ Provides a unique luxury = 고유 사치 자원 제공
Military Units gifted from City-States start with [positiveAmount] XP = 군사적 도시 국가로부터 받는 군사 유닛의 경험치 [positiveAmount] XP
Militaristic City-States grant units [positiveAmount] times as fast when you are at war with a common nation = 군사적 도시국가의 적과 전투시 해당 도시국가가 유닛을 제공하는 속도 [positiveAmount]배
Gifts of Gold to City-States generate [relativeAmount]% more Influence = 도시 국가에 골드를 선물하여 얻는 영향력 +[relativeAmount]%
# Requires translation!
Can spend Gold to annex or puppet a City-State that has been your Ally for [nonNegativeAmount] turns = [nonNegativeAmount] 턴 이상 동맹을 맺은 도시 국가에 골드를 소모하여 합병 혹은 괴뢰화 가능
City-State territory always counts as friendly territory = 도시 국가 영토를 항상 우호적 영토로 취급
Allied City-States will occasionally gift Great People = 동맹 관계인 도시 국가에서 가끔 위인을 선물함
@ -2303,13 +2270,11 @@ Provides 1 extra copy of each improved luxury resource near this City = 도시
Destroyed when the city is captured = 도시가 점령당하면 파괴됨
Never destroyed when the city is captured = 도시가 점령당해도 파괴되지 않음
Doubles Gold given to enemy if city is captured = 도시가 점령당했을 때 적이 얻는 골드 2배
# Requires translation!
Removes extra unhappiness from annexed cities = 합병된 도시에서 발생하는 추가 불행 제거
Connects trade routes over water = 바다를 통해 도시 연결
Automatically built in all cities where it is buildable = 생산 가능한 모든 도시에서 자동 생산
Creates a [improvementName] improvement on a specific tile = [improvementName] 시설을 적절한 타일에 건설
Founds a new city = 새로운 도시를 건설함
# Requires translation!
Founds a new puppet city = 새로운 괴뢰 도시를 건설함
Can instantly construct a [improvementFilter] improvement = [improvementFilter] 즉시 건설 가능
May create improvements on water resources = 해양 자원에 시설 건설 가능
@ -2333,7 +2298,6 @@ Can transform to [unit] = [unit] (으)로 변신 가능
[relativeAmount]% Strength decreasing with distance from the capital = 수도 근처에서 전투력 [relativeAmount]%, 수도와 멀어질수록 감소함
[relativeAmount]% to Flank Attack bonuses = 측면 공격 보너스 [relativeAmount]%
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 주변 [tileFilter] 타일의 적 [mapUnitFilter] 유닛 전투력 [relativeAmount]%
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter]와(과) 겹쳤을 때 전투력 [relativeAmount]%
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [amount]타일 내의 [mapUnitFilter] 유닛 전투력 [relativeAmount]%
[amount] additional attacks per turn = 턴당 공격 횟수 [amount]
[amount] Movement = 행동력 [amount]
@ -2475,33 +2439,22 @@ Unpillagable = 약탈 불가
# Requires translation!
Destroyed when pillaged =
Irremovable = 제거 불가
# Requires translation!
Will not be replaced by automated units = 자동화된 유닛이 대체하지 않음
# Requires translation!
Improves [resourceFilter] resource in this tile = 해당 타일의 [resourceFilter] 자원을 개발함
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
every [positiveAmount] turns = 매 [positiveAmount] 턴마다
# Requires translation!
before turn number [nonNegativeAmount] = [nonNegativeAmount]번째 턴 전
# Requires translation!
after turn number [nonNegativeAmount] = [nonNegativeAmount]번째 턴 후
on [speed] game speed = 게임 속도 [speed]일 때
# Requires translation!
on [difficulty] difficulty =
# Requires translation!
when [victoryType] Victory is enabled = [victoryType] 승리 가능 시
# Requires translation!
when [victoryType] Victory is disabled = [victoryType] 승리 불가 시
# Requires translation!
when religion is enabled = 종교 활성화 시
# Requires translation!
when religion is disabled = 종교 비활성화 시
# Requires translation!
when espionage is enabled = 스파이 활성화 시
# Requires translation!
when espionage is disabled = 스파이 비활성화 시
# Requires translation!
when nuclear weapons are enabled = 핵무기 활성화 시
with [nonNegativeAmount]% chance = [nonNegativeAmount]% 확률로
# Requires translation!
@ -2509,7 +2462,6 @@ for [civFilter] Civilizations =
when at war = 전쟁 중에
when not at war = 전쟁이 없을 때
during a Golden Age = 황금기 동안
# Requires translation!
when not in a Golden Age = 황금기가 아닐 때
during We Love The King Day = 국왕 경축일 동안
while the empire is happy = 행복 상태일 때
@ -2535,12 +2487,10 @@ before enhancing a religion = 종교 강화 전
after enhancing a religion = 종교 강화 후
after generating a Great Prophet = 위대한 선지자 출현 후
if [buildingFilter] is constructed = [buildingFilter]을(를) 건설했을 때
# Requires translation!
if [buildingFilter] is not constructed = [buildingFilter]을(를) 건설하지 않았을 때
if [buildingFilter] is constructed in all [cityFilter] cities = 모든 [cityFilter]에 [buildingFilter]을(를) 건설했을 때
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = 최소 [positiveAmount] 개의 [cityFilter]에 [buildingFilter]을(를) 건설했을 때
if [buildingFilter] is constructed by anybody = 누구든 [buildingFilter]을(를) 건설했을 때
# Requires translation!
if [buildingFilter] is not constructed by anybody = 아무도 [buildingFilter]을(를) 건설하지 않았을 때
with [resource] = [resource]이(가) 있는
without [resource] = [resource]이(가) 없는
@ -2550,9 +2500,7 @@ when between [amount] and [amount2] [stat/resource] = [stat/resource]이(가) [a
in this city = 이 도시
in [cityFilter] cities = [cityFilter] 도시
in cities connected to the capital = 수도에 연결된 도시
# Requires translation!
in cities with a [religionFilter] religion = [religionFilter] 종교를 믿는 도시
# Requires translation!
in cities not following a [religionFilter] religion = [religionFilter] 종교를 믿지 않는 도시
in cities with a major religion = 주요 종교를 믿는 도시
in cities with an enhanced religion = 강화된 종교를 믿는 도시
@ -2561,9 +2509,7 @@ in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시
in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않은 도시
in cities with at least [positiveAmount] [populationFilter] = [populationFilter] [positiveAmount] 명 이상인 도시
in cities with [positiveAmount] [populationFilter] = [populationFilter] [positiveAmount] 명인 도시
# Requires translation!
in cities with between [amount] and [amount2] [populationFilter] = [populationFilter] [amount] ~ [amount2] 명인 도시
# Requires translation!
in cities with less than [amount] [populationFilter] = [populationFilter] [amount] 명 미만인 도시
with a garrison = 유닛 주둔중
for [mapUnitFilter] units = [mapUnitFilter] 유닛에
@ -2581,20 +2527,19 @@ when adjacent to a [mapUnitFilter] unit = [mapUnitFilter] 유닛에 인접시
when above [positiveAmount] HP = [positiveAmount] HP 이상일 때
when below [positiveAmount] HP = [positiveAmount] HP 이하일 때
if it hasn't used other actions yet = 행동 횟수를 소모하지 않았다면
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = 인접한 [tileFilter] 타일이 [nonNegativeAmount2]~[nonNegativeAmount]개 있는
in [tileFilter] tiles = [tileFilter] 타일
in tiles without [tileFilter] = [tileFilter]이 없는 타일
within [positiveAmount] tiles of a [tileFilter] = [tileFilter] 주변 [positiveAmount] 타일 내에서
# Requires translation!
in tiles adjacent to [tileFilter] tiles = [tileFilter] 타일에 인접한 타일
# Requires translation!
in tiles not adjacent to [tileFilter] tiles = [tileFilter] 타일에 인접하지 않은 타일
on water maps = 해양 타일
in [regionType] Regions = [regionType] 지역
in all except [regionType] Regions = [regionType] 지형이 아닌 모든 타일
when number of [countable] is equal to [countable2] = [countable]이(가) [countable2]와(과) 같을 때
when number of [countable] is different than [countable2] = [countable]이(가) [countable2]와(과) 다를 때
# Requires translation!
when number of [countable] is more than [countable2] = [countable]이(가) [countable2]보다 클 때
when number of [countable] is less than [countable2] = [countable]이(가) [countable2]보다 작을 때
when number of [countable] is between [countable2] and [countable3] = [countable]이(가) [countable2]와(과) [countable3] 사이일 때
@ -2611,7 +2556,6 @@ Free Great Person = 원하는 위인 1명이 무료로 출현
Discover [tech] = [tech] 연구
Adopt [policy] = [policy] 채택
Remove [policy] = [policy] 제거
# Requires translation!
Remove [policy] and refund [amount]% of its cost = [policy] 제거 및 비용의 [amount]% 환불
Free Technology = 무료 기술 획득
[positiveAmount] Free Technologies = 무료 기술 [positiveAmount]개 획득
@ -2621,29 +2565,23 @@ Gain a free [beliefType] belief = 무료 [beliefType] 교리 획득
Triggers voting for the Diplomatic Victory = 외교 승리를 위한 투표가 시작됨
Instantly consumes [positiveAmount] [stockpiledResource] = [positiveAmount] [stockpiledResource] 즉시 소모
Instantly provides [positiveAmount] [stockpiledResource] = [positiveAmount] [stockpiledResource] 즉시 제공
# Requires translation!
Instantly gain [amount] [stockpile] = [amount] [stockpile] 즉시 획득
Gain [amount] [stat] = [amount] [stat] 획득
Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득
Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득
Gain enough Faith for [positiveAmount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [positiveAmount]% 획득
# Requires translation!
Research [relativeAmount]% of [tech] = [tech] 기술 [relativeAmount]% 연구
# Requires translation!
Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = [nonNegativeAmount] 타일 반경 내 [tileFilter] 타일 영토로 편입
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = [positiveAmount]타일 반경의 [positiveAmount/'all'] [tileFilter] 타일을 드러냄
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 고대 유적에서 [positiveAmount]타일 떨어진 임의의 지점을 기준으로 [positiveAmount2]타일 반경을 [positiveAmount3]% 확률로 드러냄
Triggers the following global alert: [comment] = 전 세계에 알림: [comment]
Every major Civilization gains a spy once a civilization enters this era = 이 시대에 진입한 문명이 있으면 모든 주요 문명이 스파이를 하나씩 획득
# Requires translation!
Promotes all spies [positiveAmount] time(s) = 모든 스파이 [positiveAmount] 번 승급
Gain an extra spy = 추가 스파이 획득
Doing so will consume this opportunity to choose a Promotion = 선택 시 이번 승급 기회를 잃어버림
This Promotion is free = 무료 승급
Turn this tile into a [terrainName] tile = 이 타일을 [terrainName] 타일로 변경
# Requires translation!
Remove [resourceFilter] resources from this tile = 이 타일에서 [resourceFilter] 자원 제거
# Requires translation!
Remove [improvementFilter] improvements from this tile = 이 타일에서 [improvementFilter] 시설 제거
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 가장 저렴한 [stat] 건물 무료로 제공
Provides a [buildingName] in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 [buildingName] 무료로 제공
@ -2792,14 +2730,11 @@ Air = 공중
######### civFilter ###########
# Requires translation!
AI player = AI 플레이어
# Requires translation!
Human player = 인간 플레이어
######### nationFilter ###########
# Requires translation!
Major = 주요
######### City filters ###########
@ -2839,11 +2774,8 @@ in cities following this religion = 이 종교를 믿는 도시
######### buildingFilter ###########
Building = 건물
# Requires translation!
National = 국립
# Requires translation!
World Wonder = 세계 불가사의
# Requires translation!
World = 세계
######### Population Filters ###########
@ -2875,15 +2807,12 @@ Bonus resource = 보너스 자원
unimproved = 개발되지 않은
improved = 개발된
# Requires translation!
worked = 작업된
# Requires translation!
pillaged = 약탈된
All Road = 모든 도로
######### simpleTerrain ###########
# Requires translation!
Elevated = 높은
######### Region Types ###########
@ -2902,7 +2831,6 @@ Great = 위인
######### resourceFilter ###########
# Requires translation!
any = 모든
######### beliefType ###########
@ -2910,18 +2838,13 @@ any = 모든
Founder = 창시자
Follower = 신도
Enhancer = 강화
# Requires translation!
Any = 모든
######### religionFilter ###########
# Requires translation!
major = 주요
# Requires translation!
enhanced = 강화된
# Requires translation!
foreign = 외국
# Requires translation!
enemy =
######### Prophet Action Filters ###########
@ -2940,7 +2863,6 @@ enhancing = 강화
######### unitTriggerTarget ###########
# Requires translation!
This Unit = 이 유닛
# Requires translation!
Target Unit =
@ -2953,12 +2875,10 @@ Artist = 예술가
Scientist = 과학자
Merchant = 상인
Engineer = 기술자
# Requires translation!
General = 장군
The Spaceship = 우주선
Units ending their turn on [Mountain] tiles take [50] damage = [Mountain]에서 턴을 마친 유닛에게 [50] HP 피해
Maya Long Count calendar cycle = 마야 장기력
# Requires translation!
Prophet = 선지자
# Requires translation!
Meet another civilization =
@ -2981,7 +2901,6 @@ Speed = 속도
Tutorial = 튜토리얼
CityState = 도시 국가
ModOptions = 모드 설정
# Requires translation!
Event = 이벤트
# Requires translation!
EventChoice =
@ -2994,21 +2913,13 @@ MetaModifier = 메타변수
#################### Lines from Countables #######################
# Requires translation!
year =
# Requires translation!
Completed Policy branches = 완성한 정책 트리
# Requires translation!
[cityFilter] Cities = [cityFilter] 도시
# Requires translation!
Adopted [policyFilter] Policies = 채택한 [policyFilter] 정책
# Requires translation!
Remaining [civFilter] Civilizations = 생존한 [civFilter] 문명
# Requires translation!
Owned [tileFilter] Tiles = 소유한 [tileFilter] 타일
# Requires translation!
Era number = 시대 수
# Requires translation!
Speed modifier for [stat] = [stat] 속도 보정
@ -3018,9 +2929,7 @@ Establishing Network = 정보망 구축
Observing City = 도시 관찰
Stealing Tech = 기술 훔치기
Rigging Elections = 선거 조작
# Requires translation!
Coup = 반란
# Requires translation!
Counter-intelligence = 방첩
Dead = 사망함
@ -3037,27 +2946,20 @@ Your so-called 'defensive pact' is worth nothing. = 당신의 '방위 협정'
You have publicly denounced us! = 우리를 공개적으로 비난하다니!
You have denounced our allies = 우리 동맹을 비난하다니!
You refused to stop settling cities near us = 우리 근처에 도시를 건설하지 말라는 요구를 거절했소.
# Requires translation!
You refused to stop spreading religion to us = 우리에게 전도하지 말라는 요구를 거절했소.
# Requires translation!
You refused to stop spying on us = 우리에 대한 첩보를 중단하라는 요구를 거절했소.
You betrayed your promise to not settle cities near us = 우리 근처에 도시를 건설하지 않겠다는 약속을 배신했군.
# Requires translation!
You betrayed your promise to not spread your religion to us = 우리에게 전도하지 않겠다는 약속을 배신했군.
# Requires translation!
You betrayed your promise to stop spying on us = 우리에 대한 첩보를 중단하겠다는 약속을 배신했군.
Your arrogant demands are in bad taste = 이치에 맞지 않는 요구를 하고 있소.
Your use of nuclear weapons is disgusting! = 핵무기 사용을 그만하는 것이 좋지 않겠소!
You have stolen our lands! = 당신은 우리의 땅을 빼앗았소!
You destroyed City-States that were under our protection! = 우리가 보호하는 도시 국가를 점령하다니!
You attacked City-States that were under our protection! = 당신은 우리가 보호하는 도시 국가를 공격했소!
# Requires translation!
You attacked our allied City-States! = 당신은 우리 동맹국인 도시 국가를 공격했소!
You demanded tribute from City-States that were under our protection! = 당신은 우리가 보호하는 도시 국가에게 공물을 요구했소!
You sided with a City-State over us = 우리보다 도시국가를 우선했군요.
# Requires translation!
You spied on us! = 우리를 염탐하다니!
# Requires translation!
You took the alliance we had with a City-State = 당신 때문에 도시 국가와 우리의 동맹이 깨졌소!
Years of peace have strengthened our relations. = 오래전부터 지속된 평화가 더 강한 관계를 만드는군요.
Our mutual military struggle brings us closer together. = 공동의 적에 맞선다는 사실이 우리의 관계를 더 강하게 하는군요.
@ -3069,7 +2971,6 @@ You have declared a defensive pact with our allies = 우리의 동맹과 방위
You have denounced our enemies = 우리의 적을 비난하셨더군요. 우리도 같은 생각이랍니다.
Our open borders have brought us closer together. = 국경을 열어놓음으로서 서로 더 가까워지는 기분이 드는군요.
You fulfilled your promise to stop settling cities near us! = 우리 근처에 도시를 건설하지 않겠다는 약속을 지켰군요!
# Requires translation!
You fulfilled your promise to stop spreading religion to us! = 우리에게 전도하지 않겠다는 약속을 지켰군요!
You gave us units! = 우리에게 유닛을 선물했군요!
We appreciate your gifts = 선물에 감사드립니다.
@ -3082,7 +2983,6 @@ We believe in the same religion = 우리와 같은 종교를 믿고 있네요.
Main Menu = 메인메뉴
World Screen = 세계 화면
AutoPlay menu = 오토 메뉴
# Requires translation!
NextTurn menu = 다음 턴 메뉴
Map Panning = 지도 이동
Unit Actions = 유닛 행동
@ -3095,31 +2995,19 @@ Menu = 메뉴
Next Turn = 다음 턴
# Requires translation!
Next Turn Alternate =
# Requires translation!
Open AutoPlay menu = 오토 메뉴 열기
# Requires translation!
Empire Overview = 문명 상태
# Requires translation!
Music Player = 음악 플레이어
# Requires translation!
Developer Console = 개발자 콘솔
# Requires translation!
Idle Prev = 이전 대기 유닛
# Requires translation!
Idle Next = 다음 대기 유닛
# Requires translation!
Empire Overview Trades = 문명 상태 > 거래
# Requires translation!
Empire Overview Units = 문명 상태 > 유닛
# Requires translation!
Empire Overview Politics = 문명 상태 > 국제정세
Social Policies = 사회 정책
Technology Tree = 테크 트리
# Requires translation!
Empire Overview Notifications = 문명 상태 > 알림
# Requires translation!
Empire Overview Stats = 문명 상태 > 통계
# Requires translation!
Empire Overview Resources = 문명 상태 > 자원
Quick Save = 빠른 저장
Quick Load = 빠른 불러오기
@ -3135,7 +3023,6 @@ Undo = 실행 취소
Toggle UI = UI 토글
Toggle Worked Tiles Display = 시민 배치 보기 토글
Toggle Movement Display = 이동 보기 토글
# Requires translation!
Toggle Improvement Display = 시설 보기 토글
Zoom In = 확대
Zoom Out = 축소
@ -3152,7 +3039,6 @@ Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Connect road = 도로 연결
# Requires translation!
Transform = 변신
Repair = 수리
# Requires translation!
@ -4842,13 +4728,11 @@ Very well, this shall not be forgotten. = 그렇게 나오시는군요. 이 일
I guess you weren't here for the sprouts after all... = 그대만 없었더라도 수많은 문명의 싹들이 자라났을 텐데...
Brussels = 브리쉘
# Requires translation!
Bucharest = 부카레스트
And so the flower of Florence falls to barbaric hands... = 피렌체라는 꽃이 야만인의 손에 떨어지는구나...
Florence = 피렌체
# Requires translation!
Geneva = 제네바
Unacceptable! = 용납할 수 없다!
@ -4865,7 +4749,6 @@ Lhasa = 라싸
You fiend! History shall remember this! = 악마 같으니! 역사가 이를 기억할 것이오!
Milan = 밀라노
# Requires translation!
Monaco = 모나코
I have failed. May you, at least, know compassion towards our people. = 나는 실패했지만, 최소한 당신은 우리 백성들에게 측은지심을 가져주시기 바랍니다.
@ -4886,7 +4769,6 @@ Mogadishu = 모가디슈
We were too weak to protect ourselves... = 우리는 스스로를 지키기에도 너무나 나약했었구나...
Quebec City = 퀘벡
# Requires translation!
Ragusa = 라구사
I have to do this, for the sake of progress if nothing else. You must be opposed! = 발전을 위해서는 이것 외에는 선택의 여지가 없군요. 각오하십시오!
@ -4930,7 +4812,6 @@ If you need your nose bloodied, we'll happily serve. = 코피가 나고 싶으
The serbian guerilla will never stop haunting you! = 세르비아 게릴라가 너를 계속 쫓을 것이다!
Belgrade = 베오그라드
# Requires translation!
Budapest = 부다페스트
War lingers in our hearts. Why carry on with a false peace? = 전쟁이 가슴 속에 맴돈다. 거짓된 평화를 지킬 이유가 없구나!
@ -5339,7 +5220,6 @@ Only Polders can be built here = 현재 타일에 간척지 시설만 건설 가
Fallout = 낙진
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = 인접 타일에 담수를 제공하여 농장 건설을 가능케 함 (≒ 강, 호수)
Flood plains = 범람원
@ -5348,15 +5228,10 @@ Ice = 빙하
Atoll = 산호섬
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. = 여타 추가지형과는 다르게 타일 사이에 존재함
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. = 인접한 양 타일이 보너스를 받으며 누적되지 않음
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = 인접 타일에 담수를 제공하여 농장 건설을 가능케 함 (≒ 호수, 오아시스)
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = 다리 없이 도하시 유닛 이동력 모두 소진
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. = 강 건너편의 적 공격시 도하 페널티 -20% 부여
Road = 도로
Amphibious = 수륙 양용
@ -5413,7 +5288,6 @@ Requires Engineering to bridge rivers = 공학 연구 후 도로가 강을 가
Railroad = 철도
Reduces movement cost to ⅒ if the other tile also has a Railroad = 철도에서 철도 타일로 이동시 행동력 0.1 소모
# Requires translation!
Provides a +25% [Production] bonus to cities connected to the capital by Railroads = 수도에 철도로 연결된 도시에 [Production] 보너스 +25% 제공
Remove Forest = 숲 제거
@ -5945,7 +5819,6 @@ You have achieved victory through mastery of Science! You have conquered the mys
Complete 5 policy branches and\nbuild the Utopia Project to win! = 정책 트리를 5개 완성하고\n유토피아 프로젝트를 건설하여 승리하세요!
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = 당신은 막강한 문화의 힘으로 승리를 거두었습니다. 당신 문명의 위대함, 그 기념비의 장엄함과 예술가의 힘에 전 세계가 경탄했습니다! 아름다움이 지친 마음에 기쁨을 주는 한, 시인들은 당신을 기릴 것입니다.
# Requires translation!
Capture all enemy Capitals\nto win! = 적의 모든 수도를 점령하여 승리하세요!
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = 세계는 전쟁으로 고통받았습니다. 여러 위대한 문명이 몰락했으나, 당신은 살아남아 승리했습니다! 세상은 당신의 영광스러운 승리를 오래오래 기억할 것입니다!
@ -6108,7 +5981,6 @@ Alhambra = 알함브라 궁전
Ceilidh Hall = 케일리 홀
# Requires translation!
Constabulary = 경찰대
@ -6119,11 +5991,9 @@ Leaning Tower of Pisa = 피사의 탑
Coffee House = 카페
# Requires translation!
Police Station = 경찰서
# Requires translation!
National Intelligence Agency = 국가 정보국
@ -6134,9 +6004,7 @@ Neuschwanstein = 노이슈반슈타인 성
Recycling Center = 재활용 센터
# Requires translation!
Great Firewall = 인터넷 검열 시스템
# Requires translation!
'Distrust and caution are the parents of security.' - Benjamin Franklin = '보안의 기본은 불신과 경계심이다.' - 벤자민 프랭클린
CN Tower = CN 타워
@ -7767,31 +7635,18 @@ The arrow keys allow navigation as well - left/right for categories, up/down for
# Requires translation!
UI Tips =
# Requires translation!
World screen = 세계 화면
# Requires translation!
Skip all units to end a turn quickly = 모든 유닛 스킵하고 즉시 턴 종료
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = '다음 유닛' 버튼을 길게 탭 또는 우클릭하여 팝업 메뉴에서 턴 즉시 종료가 가능합니다. 자동화된 유닛이 있을 경우 턴 종료 전 따로 버튼이 생성됩니다.
# Requires translation!
Toggle notification list display = 알림 표시 변경
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = 세계 화면에서 알림은 오른쪽으로 스와이프하여 잠시 숨길 수 있고, 벨 버튼을 클릭하여 다시 보일 수 있습니다.
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = 알림 표시 설정은 설정 > 화면 > 사용자 인터페이스 > "세계 화면 알림 표시" 에서 가능합니다.
# Requires translation!
Entering a City Screen quickly = 빠른 도시 화면 진입
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = 세계 화면에서 도시 버튼을 길게 탭 또는 우클릭하여 내 도시의 도시 화면에 진입할 수 있습니다. 이는 기존의 두 번 클릭(도시선택 - 재클릭)과 동일합니다. 플레이어 소유의 도시가 아닐 경우 도시 정보 팝업이 뜹니다.
# Requires translation!
Upgrade multiple units of the same type = 동일한 유닛 여럿을 한꺼번에 업그레이드
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = 세계 화면에서 업그레이드 가능한 유닛을 선택하고 업그레이드 버튼을 길게 탭 또는 우클릭하여, 팝업 메뉴에서 동일한 종류의 유닛을 한꺼번에 업그레이드할 수 있습니다.
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = 문명 상태 > 유닛 탭에서도 업그레이드 열의 유닛 아이콘을 클릭하여 동일한 조작이 가능합니다. 다음 업그레이드가 그저 연구된 상태라면 아이콘은 어두운 상태이고, 업그레이드 가능한 상태(골드/자원)일 경우 밝은 녹색으로 보입니다.
# Requires translation!
Additional controls for the construction queue = 건설 대기열 관련 조작
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = 도시 화면 > 건설 대기열에서 길게 탭 또는 우클릭하여 여러 도시 간 조작이 가능합니다.
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
@ -7863,3 +7718,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. =
# Requires translation!
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. =

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@ -430,6 +430,8 @@ Lost ability (vs [originalUnit]): [ability] = Facultas amissa (cum [originalUnit
Upgrade all [count] [unit] ([cost] gold) = Armo omnes [count] [unit](m/s/um/os) ([cost] solidi)
National ability = Facultas populi
[firstValue] vs [secondValue] = [firstValue] cum [secondValue] componitur
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Acquisivit
Lost = Amisit
@ -2465,7 +2467,6 @@ Can transform to [unit] = Potest mutari in [unit](m/s/um/os)
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Potentiam, quæ decrescit cum distantia a metropoli
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% ad additiones de oppugnatione alæ
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Potentiam centuriis hostilibus quæ sunt [mapUnitFilter] in tegulis adjacentibus quæ sunt [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Potentiam si est cum [mapUnitFilter](o/is) cumulata
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Potentiam addititiam centuriis quæ, sunt [mapUnitFilter], non absunt pluribus quam [amount] tegulis
[amount] additional attacks per turn = [amount] oppugnationes addititias omni gressu
[amount] Movement = [amount] Momentum
@ -2688,6 +2689,8 @@ when adjacent to a [mapUnitFilter] unit = si adjacet ad centuriam quæ est [mapU
when above [positiveAmount] HP = si sanitas sua est major quam [positiveAmount]
when below [positiveAmount] HP = si sanitas sua est minor quam [positiveAmount]
if it hasn't used other actions yet = si non egerit quid aliud
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = cum tegulis adjacentibus quæ sint [tileFilter] ab [nonNegativeAmount2] ad [nonNegativeAmount]
in [tileFilter] tiles = in tegulis quæ sunt [tileFilter]
in tiles without [tileFilter] = in tegulis sine [tileFilter](o/is)

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@ -426,6 +426,8 @@ Upgrade all [count] [unit] ([cost] gold) =
National ability = Nacionalinis ypatumas
[firstValue] vs [secondValue] = [firstValue] sulyg: [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -2712,7 +2714,6 @@ Can transform to [unit] =
[relativeAmount]% Strength decreasing with distance from the capital = Jėga mažinama [relativeAmount]% nutolus nuo sostinės
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% priedas atakai iš flango
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% jėgai priešo: [mapUnitFilter] gretutiniuose laukeliuose: [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% prie jėgos, kada viename laukelyje su: [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% prie jėgos daliniams: [mapUnitFilter] [amount] laukelių ribose
[amount] additional attacks per turn = [amount] papildomų atakų per ėjimą
[amount] Movement = [amount] prie judėjimo
@ -3008,6 +3009,8 @@ when adjacent to a [mapUnitFilter] unit = kada šialia yra: [mapUnitFilter]
when above [positiveAmount] HP = kada daugiau [positiveAmount] sveikatos
when below [positiveAmount] HP = kada mažiau [positiveAmount] sveikatos
if it hasn't used other actions yet = jei dar nevykdė jokių veiksmų
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = su nuo [nonNegativeAmount2] iki [nonNegativeAmount] gretutinių [tileFilter] laukelių
in [tileFilter] tiles = laukeliuose [tileFilter]
in tiles without [tileFilter] = laukeliuose neturinčiuose: [tileFilter]

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@ -416,6 +416,8 @@ Lost ability (vs [originalUnit]): [ability] = Hilang keupayaan (vs [originalUnit
Upgrade all [count] [unit] ([cost] gold) = Naik taraf semua [count] [unit] ([cost] gold)
National ability = Kemampuan kebangsaan
[firstValue] vs [secondValue] = [firstValue] lawan [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Untung
Lost = Rugi
@ -3041,8 +3043,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -3477,6 +3477,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -402,6 +402,8 @@ Lost ability (vs [originalUnit]): [ability] = Tapt evne (mot [originalUnit]): [a
Upgrade all [count] [unit] ([cost] gold) = Oppgrader alle [count] [unit] ([cost] gull)
National ability = Nasjonal evne
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Vunne
Lost = Tapt
@ -2531,8 +2533,6 @@ Can transform to [unit] = Kan vera gjord om til [unit]
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -2826,6 +2826,8 @@ when below [positiveAmount] HP = når under [positiveAmount] HP
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -535,6 +535,8 @@ Upgrade all [count] [unit] ([cost] gold) =
National ability = Tavānāi melli
[firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -3595,8 +3597,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4036,6 +4036,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -434,6 +434,8 @@ Lost ability (vs [originalUnit]): [ability] =
Upgrade all [count] [unit] ([cost] gold) = Erteghaay e hameye [count] [unit] ([cost] talaa)
National ability = Tavaanaai melli
[firstValue] vs [secondValue] = [firstValue] bar alayh e [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Be dast aamade
Lost = Az dast rafte
@ -3151,8 +3153,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -3592,6 +3592,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

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@ -374,6 +374,8 @@ Lost ability (vs [originalUnit]): [ability] = Utracona umiejętność (w porówn
Upgrade all [count] [unit] ([cost] gold) = Ulepsz wszystkie [count] jednostki [unit] ([cost] Złota)
National ability = Zdolność narodowa
[firstValue] vs [secondValue] = [firstValue] zamiast [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Uzyskano
Lost = Utracono
@ -2280,7 +2282,6 @@ Can transform to [unit] = Można przekształcić w [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% †Siły bojowej w Stolicy (maleje wraz z odległością od Stolicy)
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% premii za atak oskrzydlający
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = Wrogie jednostki [mapUnitFilter] ([tileFilter] rodzajów) na sąsiednich polach walczą z obniżoną o [relativeAmount]% †Siłą bojową
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Siły bojowej gdy sąsiaduje z [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Jednostki [mapUnitFilter] w zasięgu [amount] pól zyskują [relativeAmount]% †Siły bojowej
[amount] additional attacks per turn = [amount] dodatkowy atak na turę
[amount] Movement = [amount] do zasięgu ruchu
@ -2502,6 +2503,8 @@ when adjacent to a [mapUnitFilter] unit = gdy sąsiadują z innymi jednostkami t
when above [positiveAmount] HP = gdy powyżej [positiveAmount] HP
when below [positiveAmount] HP = gdy poniżej [positiveAmount] HP
if it hasn't used other actions yet = jeśli nie wykonał innych akcji
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = gdy leżą w zasięgu [nonNegativeAmount2] do [nonNegativeAmount] pól od [tileFilter]
in [tileFilter] tiles = na polach [tileFilter]
in tiles without [tileFilter] = na polach bez [tileFilter]

View File

@ -381,6 +381,8 @@ Lost ability (vs [originalUnit]): [ability] = Habilidade perdida (vs [originalUn
Upgrade all [count] [unit] ([cost] gold) = Melhor tudo [count] [unit] ([cost] ouro)
National ability = Habilidade nacional
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Ganhou
Lost = Perdeu
@ -2323,7 +2325,6 @@ Can transform to [unit] = Pode transformar-se em [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Força que diminui com a distância da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% para bónus de Ataques de Flanco
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Força para unidades inimigas [mapUnitFilter] em blocos [tileFilter] adjacentes
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Força quando empilhada com [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Bónus de força para unidades [mapUnitFilter] dentro de [amount] blocos
[amount] additional attacks per turn = [amount] de ataques adicionais por turno
[amount] Movement = [amount] Movimento
@ -2552,6 +2553,8 @@ when adjacent to a [mapUnitFilter] unit = quando adjacente a uma unidade [mapUni
when above [positiveAmount] HP = quando superior a [positiveAmount] HP
when below [positiveAmount] HP = quando inferior a [positiveAmount] HP
if it hasn't used other actions yet = se ainda não tiver utilizado outras acções
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = com [nonNegativeAmount2] a [nonNegativeAmount] blocos [tileFilter] vizinhos
in [tileFilter] tiles = em [tileFilter] blocos
in tiles without [tileFilter] = em blocos sem [tileFilter]

View File

@ -406,6 +406,8 @@ Upgrade all [count] [unit] ([cost] gold) = Avansează toți [count] [unit] ([cos
National ability = Abilitate națională
[firstValue] vs [secondValue] = [firstValue] vs. [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -2602,8 +2604,6 @@ Can transform to [unit] = Se poate transforma în [unit]
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
[amount] additional attacks per turn = [amount] atacuri extra pe rând
[amount] Movement = [amount] Mișcare
@ -2953,6 +2953,8 @@ when above [positiveAmount] HP =
when below [positiveAmount] HP =
if it hasn't used other actions yet = dacă încă nu a folosit alte acțiuni
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
in [tileFilter] tiles = în dale de [tileFilter]
in tiles without [tileFilter] = în dale fără [tileFilter]

View File

@ -369,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = Нет способности (в
Upgrade all [count] [unit] ([cost] gold) = Модернизировать все [count] [unit] ([cost] золота)
National ability = Национальная особенность
[firstValue] vs [secondValue] = [firstValue] вместо [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Получено
Lost = Утрачено
@ -2287,7 +2289,6 @@ Can transform to [unit] = Можно трансформировать в [unit]
[relativeAmount]% Strength decreasing with distance from the capital = Боевая мощь уменьшается на [relativeAmount]% с отдалением от столицы
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% к бонусу атаки с фланга
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% к боевой мощи вражеских юнитов: [mapUnitFilter] на соседних клетках [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% к боевой мощи, когда находится на одной клетке с [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% бонус к боевой мощи юнитов: [mapUnitFilter] вблизи [amount] клеток
[amount] additional attacks per turn = [amount] дополнительных атак за ход
[amount] Movement = [amount] к передвижению
@ -2510,6 +2511,8 @@ when adjacent to a [mapUnitFilter] unit = когда рядом находитс
when above [positiveAmount] HP = когда больше [positiveAmount] ОЗ
when below [positiveAmount] HP = когда меньше [positiveAmount] ОЗ
if it hasn't used other actions yet = если ещё не использовался для других действий
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = когда от [nonNegativeAmount2] до [nonNegativeAmount] соседних клеток [tileFilter]
in [tileFilter] tiles = на клетках [tileFilter]
in tiles without [tileFilter] = на клетках, не имеющих [tileFilter]

View File

@ -507,6 +507,8 @@ National ability =
# Requires translation!
[firstValue] vs [secondValue] =
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -3567,8 +3569,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
[amount] additional attacks per turn = [amount] додаточных атаковань за ход
[amount] Movement = [amount] ➡Пересуваня
@ -3965,6 +3965,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
in [tileFilter] tiles = у коцках филя [tileFilter]
in tiles without [tileFilter] = у коцках без [tileFilter]

View File

@ -369,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = 相比[originalUnit],没有[abil
Upgrade all [count] [unit] ([cost] gold) = 升级全部[count]个[unit](花费[cost]金钱)
National ability = 民族特性
[firstValue] vs [secondValue] = [firstValue]对[secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = 获得
Lost = 失去
@ -2271,7 +2273,6 @@ Can transform to [unit] = 可以转换为[unit]
[relativeAmount]% Strength decreasing with distance from the capital = 战斗力加成随与首都的距离减小而增大,最高为[relativeAmount]%
[relativeAmount]% to Flank Attack bonuses = 侧翼攻击加成[relativeAmount]%
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 位于相邻的[tileFilter]地块中的敌方[mapUnitFilter]单位[relativeAmount]%战斗力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 当与[mapUnitFilter]单位堆叠时战斗力[relativeAmount]%
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 在[amount]格内[mapUnitFilter]单位[relativeAmount]%战斗力
[amount] additional attacks per turn = 在每回合可以额外攻击[amount]次
[amount] Movement = 移动力[amount]
@ -2492,6 +2493,8 @@ when adjacent to a [mapUnitFilter] unit = 当和[mapUnitFilter]单位相邻时
when above [positiveAmount] HP = 当超过[positiveAmount]生命值时
when below [positiveAmount] HP = 当低于[positiveAmount]生命值时
if it hasn't used other actions yet = 当未进行执行其他行动时
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = 当与[nonNegativeAmount2]到[nonNegativeAmount]个[tileFilter]地块相邻时
in [tileFilter] tiles = 在[tileFilter]地块上
in tiles without [tileFilter] = 在非[tileFilter]地块上

View File

@ -369,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = Habilidad perdida (vs [originalUni
Upgrade all [count] [unit] ([cost] gold) = Mejorar todos los [count] [unit] ([cost] gold)
National ability = Habilidad nacional
[firstValue] vs [secondValue] = [firstValue] vs. [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Ganado
Lost = Perdido
@ -2271,7 +2273,6 @@ Can transform to [unit] = Puede convertirse en [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Fuerza, disminuye con la distancia de la capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonus al atacar Flanqueando
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Fuerza para unidades [mapUnitFilter] enemigas junto a casillas de [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Fuerza al juntarse con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Bouns de [relativeAmount]% Fuerza para unidades [mapUnitFilter] cercanas a [amount] casillas
[amount] additional attacks per turn = [amount] ataques adicionales por turno
[amount] Movement = [amount] Movimiento
@ -2492,6 +2493,8 @@ when adjacent to a [mapUnitFilter] unit = cuando está adyacente a una unidad [m
when above [positiveAmount] HP = cuando está por encima de [positiveAmount] HP
when below [positiveAmount] HP = cuando está por debajo de [positiveAmount] HP
if it hasn't used other actions yet = si no se han usado otras acciones
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = con [nonNegativeAmount2] a [nonNegativeAmount] casillas al lado de [tileFilter]
in [tileFilter] tiles = en casillas con [tileFilter]
in tiles without [tileFilter] = en casillas sin [tileFilter]

View File

@ -424,6 +424,8 @@ Upgrade all [count] [unit] ([cost] gold) = Uppgradera alla [count] [unit] ([cost
National ability = Nationell förmåga
[firstValue] vs [secondValue] = [firstValue] jämfört med [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
# Requires translation!
Gained =
# Requires translation!
Lost =
@ -2715,7 +2717,6 @@ Can transform to [unit] =
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Styrka vilket avtar med avståndet från huvudstaden
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% till Flankeringsbonusar
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Styrka för fientliga [mapUnitFilter]-enheter i angränsande [tileFilter]-rutor
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Styrka medan i samma ruta som [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Styrkebonus för [mapUnitFilter]-enheter inom [amount] rutor
[amount] additional attacks per turn = [amount] extra anfall per drag
[amount] Movement = [amount] Förflyttning
@ -3016,6 +3017,8 @@ when adjacent to a [mapUnitFilter] unit = i angränsning till en [mapUnitFilter]
when above [positiveAmount] HP = medan över [positiveAmount] KP
when below [positiveAmount] HP = medan under [positiveAmount] KP
if it hasn't used other actions yet = om den inte gjort andra handlingar än
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = med [nonNegativeAmount2] till [nonNegativeAmount] angränsande [tileFilter]-rutor
in [tileFilter] tiles = i [tileFilter]-rutor
in tiles without [tileFilter] = i rutor utan [tileFilter]

View File

@ -470,6 +470,8 @@ Upgrade all [count] [unit] ([cost] gold) =
National ability =
# Requires translation!
[firstValue] vs [secondValue] =
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = ได้รับ
Lost = สูญเสีย
@ -3691,8 +3693,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4133,6 +4133,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

View File

@ -369,6 +369,8 @@ Lost ability (vs [originalUnit]): [ability] = 失去的能力(與 [originalUni
Upgrade all [count] [unit] ([cost] gold) = 升級全部[count]個[unit][cost] 金錢)
National ability = 民族特性
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = 獲得
Lost = 失去
@ -2272,7 +2274,6 @@ Can transform to [unit] = 可以轉換為[unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]%強度,但會隨著與首都的距離增加而遞減
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%側擊加成
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 在[tileFilter]地塊上的鄰近敵方[mapUnitFilter]單位[relativeAmount]%強度
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 與[mapUnitFilter]堆疊時[relativeAmount]%強度
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 周遭[amount]地塊內給予[mapUnitFilter][relativeAmount]%額外強度
[amount] additional attacks per turn = [amount]每回合額外攻擊次數
[amount] Movement = [amount] 移動力
@ -2495,6 +2496,8 @@ when adjacent to a [mapUnitFilter] unit = 和[mapUnitFilter]單位相鄰時
when above [positiveAmount] HP = 當超過[positiveAmount]生命值時
when below [positiveAmount] HP = 當低於[positiveAmount]生命值時
if it hasn't used other actions yet = 如尚未進行其他動作
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = 有[nonNegativeAmount2]到[nonNegativeAmount]個相鄰的[tileFilter]地塊時
in [tileFilter] tiles = 在[tileFilter]地塊上
in tiles without [tileFilter] = 在沒有[tileFilter]的地塊上

View File

@ -375,6 +375,8 @@ Lost ability (vs [originalUnit]): [ability] = Şu özelliği kaybeder ([original
Upgrade all [count] [unit] ([cost] gold) = Tüm [count] [unit] birimlerini geliştir ([cost] ¤Altın)
National ability = Ulusal yetenek
[firstValue] vs [secondValue] = [firstValue] - [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Kazanılmış
Lost = Kaybedilmiş
@ -2291,7 +2293,6 @@ Can transform to [unit] = [unit] birimine dönüşebilir
[relativeAmount]% Strength decreasing with distance from the capital = Başkentten uzaklaştıkça [relativeAmount]% güç azaltır
[relativeAmount]% to Flank Attack bonuses = Yan Saldırı bonuslarına [relativeAmount]%
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = Bitişikteki [tileFilter] karolarındaki düşman [mapUnitFilter] birliklerine karşı [relativeAmount]% Güç
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter] ile birlikteyse [relativeAmount]% Güç
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [amount] karo içindeki [mapUnitFilter] birimleri için [relativeAmount]% Güç bonusu
[amount] additional attacks per turn = Tur başına [amount] fazladan saldırı
[amount] Movement = [amount] Hareket
@ -2514,6 +2515,8 @@ when adjacent to a [mapUnitFilter] unit = [mapUnitFilter] birimine bitişik oldu
when above [positiveAmount] HP = can [positiveAmount] değerinin üzerinde olduğunda
when below [positiveAmount] HP = can [positiveAmount] değerinin altında olduğunda
if it hasn't used other actions yet = ,başka bir eylem için kullanmadıysa,
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = [nonNegativeAmount2] - [nonNegativeAmount] komşu [tileFilter] karoları ile
in [tileFilter] tiles = [tileFilter] karolarında
in tiles without [tileFilter] = [tileFilter] içermeyen karolarda

View File

@ -229,13 +229,9 @@ Don't spread religion in our cities. = Не поширюйте релігію в
Very well, we shall spread our faith elsewhere. = Гаразд, ми поширюватимемо нашу віру деінде.
We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Ми помітили, що ви продовжуєте поширювати вашу віру, незважаючи на вашу обіцянку. Це матиме... наслідки.
# Requires translation!
Stop spying on us. = Припиніть за нами шпигувати.
# Requires translation!
We see our people are not welcome in your lands... we will take our attention elsewhere. = Як ми бачимо, ніхто не радий нашим людям на твоїх землях... тож ми повернемось у інший бік.
# Requires translation!
I'll do what's necessary for my empire to survive. = Я зроблю що треба заради виживання моєї імперії.
# Requires translation!
Take back your spy and your broken promises. = Забери із собою свого шпигуна й своє порушене слово.
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Я дізнався, що мої війська отримали данину від міста-держави [civName], яке під вашим захистом.\nЗапевняю, це було ненавмисне, і сподіваюся, що це не завадить нашим взаєминам.
@ -369,6 +365,8 @@ Lost ability (vs [originalUnit]): [ability] = Втрачена здібніст
Upgrade all [count] [unit] ([cost] gold) = Покращити усі [count] [unit] ([cost] золота)
National ability = Національна здібність
[firstValue] vs [secondValue] = [firstValue] замість [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Отримано
Lost = Втрачено
@ -1109,8 +1107,7 @@ One of our trades with [nation] has been cut short = Достроково зак
[nation] agreed to stop spreading religion to us! = Нація [nation] погодилася припинити поширення релігії на нас!
[nation] refused to stop spreading religion to us! = Нація [nation] відмовилася припиняти поширювати релігію на нас!
# Requires translation!
[nation] agreed to stop spying on us! = Нація [nation] погодилась більше не шпигувати за нами!
# Requires translation!
[nation] agreed to stop spying on us!" =
[nation] refused to stop spying on us! = Нація [nation] відмовилась не шпигувати за нами!
We have allied with [nation]. = Тепер ми союзники з нацією [nation].
We have lost alliance with [nation]. = Ми втратили союз з нацією [nation].
@ -1722,7 +1719,6 @@ Barbarian spawning delay = Затримка появи варварів
Bonus starting units = Бонусні початкові підрозділи
AI settings = Налаштування ШІ
# Requires translation!
AI difficulty level = Рівень складності ШІ
AI city growth modifier = Множник зростання міст ШІ
AI unit cost modifier = Множник вартості підрозділів ШІ
@ -2145,7 +2141,6 @@ Roads connect tiles across rivers = Дороги зʼєднують клітин
No Maintenance costs for improvements in [tileFilter] tiles = Покращення на клітинках типу [tileFilter] утримуються безкоштовно
[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% часу на будівництво покращення [improvementFilter]
Can build [improvementFilter] improvements at a [relativeAmount]% rate = Може будувати покращення [improvementFilter] із швидкістю [relativeAmount]%
# Requires translation!
[relativeAmount]% maintenance cost for [buildingFilter] buildings [cityFilter] = [relativeAmount]% вартості утримання за споруди [buildingFilter] [cityFilter]
Remove [buildingFilter] [cityFilter] = Прибрати [buildingFilter] [cityFilter]
Sell [buildingFilter] buildings [cityFilter] = Продати споруди [buildingFilter] [cityFilter]
@ -2242,7 +2237,6 @@ Provides 1 extra copy of each improved luxury resource near this City = Нада
Destroyed when the city is captured = Знищується у разі захоплення міста
Never destroyed when the city is captured = Ніколи не знищується під час захоплення міста
Doubles Gold given to enemy if city is captured = Подвоює ¤Золото, що здобувається ворогом при захопленні міста
# Requires translation!
Removes extra unhappiness from annexed cities = Прибирає додане нещастя з анексованих міст
Connects trade routes over water = Зʼєднує водні торгові шляхи
Automatically built in all cities where it is buildable = Автоматично будувати в усіх містах, де це можливо
@ -2271,7 +2265,6 @@ Can transform to [unit] = Може перетворити на підрозді
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% †Сили, зменшується при віддаленні від столиці
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% бонус при атаці з флангу
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% †Сили ворожих підрозділів типу [mapUnitFilter] на прилеглих клітинках типу [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% до †Сили, коли поряд з підрозділом [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Додаткові [relativeAmount]% †Сили для підрозділів типу [mapUnitFilter] у радіусі [amount] клітинок
[amount] additional attacks per turn = [amount] додаткових атак за хід
[amount] Movement = [amount] ➡Переміщення
@ -2492,6 +2485,8 @@ when adjacent to a [mapUnitFilter] unit = коли біля підрозділі
when above [positiveAmount] HP = коли більше [positiveAmount] ОЗ
when below [positiveAmount] HP = коли менше [positiveAmount] ОЗ
if it hasn't used other actions yet = якщо не використовувались інші дії
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = із [nonNegativeAmount2]-[nonNegativeAmount] сусідніми клітинками типу [tileFilter]
in [tileFilter] tiles = у клітинках типу [tileFilter]
in tiles without [tileFilter] = у клітинках без [tileFilter]
@ -2544,9 +2539,7 @@ Gain an extra spy = Надається додатковий шпигун
Doing so will consume this opportunity to choose a Promotion = Це витрачає можливість обрати Підвищення
This Promotion is free = Це підвищення безкоштовне
Turn this tile into a [terrainName] tile = Перетворити клітинку на [terrainName]
# Requires translation!
Remove [resourceFilter] resources from this tile = Прибрати ресурс [resourceFilter] з цієї клітинки
# Requires translation!
Remove [improvementFilter] improvements from this tile = Прибрати покращення [improvementFilter] з цієї клітинки
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Надає найдешевшу споруду категорії [stat] у ваших перших [positiveAmount]-ох містах безкоштовно
Provides a [buildingName] in your first [positiveAmount] cities for free = Надає [buildingName] у ваших перших [positiveAmount]-ох містах безкоштовно
@ -2571,7 +2564,6 @@ upon declaring war with a major Civilization = після оголошення
upon declaring friendship = оголосивши дружбу
upon declaring a defensive pact = оголосивши оборонну угоду
upon entering a Golden Age = після початку Золотої доби
# Requires translation!
upon ending a Golden Age = по завершенню Золотої доби
upon conquering a city = завоювавши місто
upon losing a city = після втрати міста
@ -2851,9 +2843,7 @@ Completed Policy branches = Завершені гілки політик
Adopted [policyFilter] Policies = Прийнято політики [policyFilter]
Remaining [civFilter] Civilizations = Залишається націй типу [civFilter]
Owned [tileFilter] Tiles = Клітинки [tileFilter] у наявності
# Requires translation!
Era number = Номер ери
# Requires translation!
Speed modifier for [stat] = Модифікатор швидкості для [stat]
@ -2881,11 +2871,9 @@ You have publicly denounced us! = Ви публічно засудили нас!
You have denounced our allies = Ви засудили наших союзників
You refused to stop settling cities near us = Ви відмовилися припинити засновувати міст біля нас
You refused to stop spreading religion to us = Ви відмовились припинити поширювати релігію на нас
# Requires translation!
You refused to stop spying on us = Ви відмовились не шпигувати за нами
You betrayed your promise to not settle cities near us = Ви порушили свою обіцянку не засновувати міста поблизу нас
You betrayed your promise to not spread your religion to us = Ви зрадили своїй обіцянці не поширювати свою релігію на нас
# Requires translation!
You betrayed your promise to stop spying on us = Ви порушили своє слово щодо шпигування за нами
Your arrogant demands are in bad taste = Ваші пихаті вимоги поганий смак
Your use of nuclear weapons is disgusting! = Ваше використання ядерної зброї огидне!
@ -4617,7 +4605,6 @@ Lhasa = Лхаса
You fiend! History shall remember this! = Ти диявол! Історія памʼятатиме це!
Milan = Мілан
# Requires translation!
Monaco = Монако
I have failed. May you, at least, know compassion towards our people. = Я програв. Сподіваємось, ти співчуватимеш нашому народові.
@ -7374,3 +7361,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. =
# Requires translation!
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. =

View File

@ -384,6 +384,8 @@ Lost ability (vs [originalUnit]): [ability] = Mất khả năng (so với [origi
Upgrade all [count] [unit] ([cost] gold) = Nâng cấp tất cả [count] [unit] ([cost] vàng)
National ability = Năng lực quốc gia
[firstValue] vs [secondValue] = [firstValue] với [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Đạt được
Lost = Lạc
@ -2351,7 +2353,6 @@ Can transform to [unit] = Có thể chuyển đổi thành [unit]
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Sức mạnh giảm dần theo khoảng cách từ thủ đô
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% đến tiền thưởng của đòn tấn công bên sườn
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Sức mạnh cho các đơn vị [mapUnitFilter] của đối phương trong các ô [tileFilter] liền kề
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Sức mạnh khi xếp chồng với [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% sức mạnh phần thưởng cho các đơn vị [mapUnitFilter] trong [amount] ô
[amount] additional attacks per turn = [amount] đòn tấn công bổ sung mỗi lượt
[amount] Movement = [amount] Phong trào
@ -2589,6 +2590,8 @@ when adjacent to a [mapUnitFilter] unit = khi liền kề với một đơn vị
when above [positiveAmount] HP = khi trên [positiveAmount] HP
when below [positiveAmount] HP = khi dưới [positiveAmount] HP
if it hasn't used other actions yet = nếu nó chưa sử dụng các hành động khác
# Requires translation!
when stacked with a [mapUnitFilter] unit =
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles = với [nonNegativeAmount2] thành [nonNegativeAmount] ô [tileFilter] lân cận
in [tileFilter] tiles = trong [tileFilter] tile
in tiles without [tileFilter] = trong các ô không có [tileFilter]

View File

@ -398,6 +398,8 @@ Lost ability (vs [originalUnit]): [ability] = Ikhono elilahlekile (vs [originalU
Upgrade all [count] [unit] ([cost] gold) = Thuthukisa wonke [count] [unit] ([cost] gold)
National ability = Ikhono lesizwe
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] =
Gained = Okutholiwe
Lost = Okulahlekile
@ -3646,8 +3648,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
# Requires translation!
[amount] additional attacks per turn =
@ -4088,6 +4088,8 @@ when below [positiveAmount] HP =
# Requires translation!
if it hasn't used other actions yet =
# Requires translation!
when stacked with a [mapUnitFilter] unit =
# Requires translation!
with [nonNegativeAmount] to [nonNegativeAmount2] neighboring [tileFilter] tiles =
# Requires translation!
in [tileFilter] tiles =

View File

@ -19,7 +19,7 @@ Hungarian = 77
Indonesian = 99
Italian = 99
Japanese = 91
Korean = 91
Korean = 93
Latin = 60
Lithuanian = 81
Malay = 29

View File

@ -3,14 +3,16 @@
By metablaster:
- update missing world screen image annotation
- Table and colors for diplomatic relations between human players in diplomacy screen.
- Fix automated units not auto upgrading when enabled in options
- Fix automated units not auto upgrading when enabled
- Fix broken translations
By RobLoach:
- Allow using `[relativeAmount]% Gold from Great Merchant trade missions` on units
- Fix Civilopedia requiredBuilding links for Wonders
- Fix Civilopedia "required Building" links for Wonders
Stacked with unit conditional unique - By PLynx01
"Stacked with unit" conditional unique - By PLynx01
Hexarealm edge tiles restructuring - by hackedpassword
## 4.16.15

View File

@ -1828,11 +1828,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Unit
??? example "[relativeAmount]% Strength when stacked with [mapUnitFilter]"
Example: "[+20]% Strength when stacked with [Wounded]"
Applicable to: Unit
??? example "[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles"
Example: "[+20]% Strength bonus for [Wounded] units within [3] tiles"

View File

@ -1,13 +1,13 @@
By metablaster:
- update missing world screen image annotation
- Table and colors for diplomatic relations between human players in diplomacy screen.
- Fix automated units not auto upgrading when enabled in options
- Fix automated units not auto upgrading when enabled
- Fix broken translations
By RobLoach:
- Allow using `[relativeAmount]% Gold from Great Merchant trade missions` on units
- Fix Civilopedia requiredBuilding links for Wonders
- Fix Civilopedia "required Building" links for Wonders
Stacked with unit conditional unique - By PLynx01
"Stacked with unit" conditional unique - By PLynx01
Hexarealm edge tiles restructuring - by hackedpassword