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xy: 692, 1448 + xy: 692, 1446 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Foreign Legion rotate: false - xy: 792, 1346 + xy: 792, 1344 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Frigate rotate: false - xy: 538, 1244 + xy: 538, 1242 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Galleass rotate: false - xy: 640, 1244 + xy: 640, 1242 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Gatling Gun rotate: false - xy: 436, 938 + xy: 436, 936 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great Artist rotate: false - xy: 538, 938 + xy: 538, 936 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great Engineer rotate: false - xy: 640, 1040 + xy: 640, 1038 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great General rotate: false - xy: 277, 1658 + xy: 277, 1656 size: 100, 94 orig: 100, 94 offset: 0, 0 index: -1 OtherIcons/Star rotate: false - xy: 277, 1658 + xy: 277, 1656 size: 100, 94 orig: 100, 94 offset: 0, 0 index: -1 UnitIcons/Great Merchant rotate: false - xy: 742, 1142 + xy: 742, 1140 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great Scientist rotate: false - xy: 844, 1244 + xy: 844, 1242 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great War Bomber rotate: false - xy: 538, 836 + xy: 538, 834 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Great War Infantry rotate: false - xy: 640, 938 + xy: 640, 936 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Helicopter rotate: false - xy: 436, 530 + xy: 436, 528 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Hoplite rotate: false - xy: 844, 938 + xy: 844, 936 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Horseman rotate: false - xy: 538, 530 + xy: 538, 528 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Hwach'a rotate: false - xy: 436, 326 + xy: 436, 324 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Infantry rotate: false - xy: 436, 224 + xy: 436, 222 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Ironclad rotate: false - xy: 742, 530 + xy: 742, 528 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Janissary rotate: false - xy: 640, 326 + xy: 640, 324 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Jet Fighter rotate: false - xy: 844, 530 + xy: 844, 528 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Knight rotate: false - xy: 640, 224 + xy: 640, 222 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Lancer rotate: false - xy: 844, 326 + xy: 844, 324 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Landship rotate: false - xy: 844, 224 + xy: 844, 222 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Landsknecht rotate: false - xy: 844, 122 + xy: 844, 120 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Legion rotate: false - xy: 640, 20 + xy: 640, 18 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Longbowman rotate: false - xy: 946, 1244 + xy: 946, 1242 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Longswordsman rotate: false - xy: 946, 1040 + xy: 946, 1038 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Machine Gun rotate: false - xy: 946, 836 + xy: 946, 834 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Maori Warrior rotate: false - xy: 946, 428 + xy: 946, 426 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Mechanized Infantry rotate: false - xy: 1048, 1142 + xy: 1048, 1140 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Minuteman rotate: false - xy: 1048, 122 + xy: 1048, 120 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Modern Armor rotate: false - xy: 998, 1476 + xy: 998, 1474 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Mohawk Warrior rotate: false - xy: 1100, 1578 + xy: 1100, 1576 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Musketeer rotate: false - xy: 1304, 1476 + xy: 1304, 1474 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Musketman rotate: false - xy: 1508, 1579 + xy: 1508, 1577 size: 100, 99 orig: 100, 99 offset: 0, 0 index: -1 +UnitIcons/Naresuan's Elephant + rotate: false + xy: 1508, 1475 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 UnitIcons/Panzer rotate: false - xy: 1404, 1374 + xy: 1150, 1270 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Persian Immortal rotate: false - xy: 1252, 1068 + xy: 1354, 1168 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Pikeman rotate: false - xy: 1354, 1068 + xy: 1150, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Rifleman rotate: false - xy: 1150, 150 + xy: 1252, 250 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Rocket Artillery rotate: false - xy: 1252, 150 + xy: 1354, 250 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Samurai rotate: false - xy: 1456, 864 + xy: 1456, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Scout rotate: false - xy: 1456, 456 + xy: 1456, 352 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Settler rotate: false - xy: 1456, 252 + xy: 1456, 148 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Ship of the Line rotate: false - xy: 1506, 1374 + xy: 1608, 1372 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Sipahi rotate: false - xy: 1710, 1374 + xy: 1660, 1270 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Spearman rotate: false - xy: 1660, 1170 + xy: 1558, 964 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Stealth Bomber rotate: false - xy: 1864, 1272 + xy: 1660, 964 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Submarine rotate: false - xy: 1558, 762 + xy: 1966, 1168 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Swordsman rotate: false - xy: 1762, 966 + xy: 1660, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Tank rotate: false - xy: 2068, 1170 + xy: 1966, 1066 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Trebuchet rotate: false - xy: 1660, 558 + xy: 1864, 658 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Triplane rotate: false - xy: 1762, 660 + xy: 1966, 760 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Trireme rotate: false - xy: 1864, 761 + xy: 1558, 249 size: 100, 101 orig: 100, 101 offset: 0, 0 index: -1 UnitIcons/Turtle Ship rotate: false - xy: 1966, 864 + xy: 1660, 352 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/War Chariot rotate: false - xy: 1864, 659 + xy: 1660, 250 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/War Elephant rotate: false - xy: 1966, 762 + xy: 1762, 352 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Warrior rotate: false - xy: 2068, 762 + xy: 1864, 454 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Work Boats rotate: false - xy: 1966, 660 + xy: 1762, 148 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Worker rotate: false - xy: 2068, 660 + xy: 1864, 250 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Zero rotate: false - xy: 1762, 354 + xy: 1966, 250 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitPromotionIcons/Accuracy rotate: false - xy: 384, 1294 + xy: 384, 1292 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Air Repair rotate: false - xy: 2118, 1424 + xy: 998, 1700 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ambush rotate: false - xy: 1864, 505 + xy: 1966, 198 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Barrage rotate: false - xy: 1660, 200 + xy: 2068, 1268 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Blitz rotate: false - xy: 1762, 302 + xy: 2068, 1216 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Boarding Party rotate: false - xy: 2104, 2125 + xy: 2068, 1164 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Bombardment rotate: false - xy: 1864, 453 + xy: 2068, 1112 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Charge rotate: false - xy: 2018, 608 + xy: 2068, 1060 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal Raider rotate: false - xy: 1966, 556 + xy: 2068, 904 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Cover rotate: false - xy: 1558, 46 + xy: 2068, 748 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 PolicyIcons/Discipline rotate: false - xy: 1558, 46 + xy: 2068, 748 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 StatIcons/Strength rotate: false - xy: 1558, 46 + xy: 2068, 748 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Drill rotate: false - xy: 1610, 46 + xy: 2068, 644 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Evasion rotate: false - xy: 1814, 302 + xy: 2068, 540 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Extended Range rotate: false - xy: 2113, 1730 + xy: 2068, 488 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Operational Range rotate: false - xy: 2113, 1730 + xy: 2068, 488 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Formation rotate: false - xy: 1866, 297 + xy: 2068, 384 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Haka War Dance rotate: false - xy: 1714, 96 + xy: 1662, 96 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Heal Instantly rotate: false - xy: 1662, 44 + xy: 1714, 96 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect Fire rotate: false - xy: 2117, 2073 + xy: 1818, 96 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Interception rotate: false - xy: 2117, 1969 + xy: 1966, 146 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics rotate: false - xy: 2117, 1813 + xy: 1558, 43 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/March rotate: false - xy: 1916, 452 + xy: 1662, 44 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Medic rotate: false - xy: 1968, 504 + xy: 1714, 44 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility rotate: false - xy: 1764, 250 + xy: 2070, 124 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting rotate: false - xy: 1766, 42 + xy: 2117, 1811 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry rotate: false - xy: 1766, 42 + xy: 2117, 1811 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Shock rotate: false - xy: 1818, 193 + xy: 2120, 1318 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Siege rotate: false - xy: 1818, 141 + xy: 2120, 1266 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sortie rotate: false - xy: 1818, 89 + xy: 2120, 1214 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting rotate: false - xy: 1870, 244 + xy: 2120, 1110 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting I (air) rotate: false - xy: 1870, 244 + xy: 2120, 1110 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Volley rotate: false - xy: 1974, 244 + xy: 2120, 850 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack rotate: false - xy: 1922, 140 + xy: 2120, 746 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Woodsman rotate: false - xy: 1974, 192 + xy: 2120, 694 size: 50, 50 orig: 50, 50 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index 03376fdb38..40cdb59d44 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/Buildings.json b/android/assets/jsons/Buildings.json index 642ae99bb6..570f6238b2 100644 --- a/android/assets/jsons/Buildings.json +++ b/android/assets/jsons/Buildings.json @@ -425,6 +425,19 @@ uniques:["+2 Science from each worked Jungle tile"], requiredTech:"Education" }, + { + name:"Wat", + replaces:"University", + uniqueTo:"Siam", + maintenance:2, + hurryCostModifier:15, + percentStatBonus:{science:33}, + specialistSlots:{science:2}, + culture:3, + requiredBuilding:"Library", + uniques:["+2 Science from each worked Jungle tile"], + requiredTech:"Education" + }, { name:"Oxford University", science:3, @@ -435,21 +448,6 @@ uniques:["Free Technology"], requiredTech:"Education" }, - /* - { - name:"Wat", - replaces:"University", - uniqueTo:"Siam", - maintenance:2, - hurryCostModifier:15, - percentStatBonus:{science:33}, - specialistSlots:{science:2}, - culture:1, - requiredBuilding:"Library", - uniques:["+2 Science from each worked Jungle tile"], - requiredTech:"Education" - }, - */ { name:"Castle", cityStrength:7, diff --git a/android/assets/jsons/Nations/Nations.json b/android/assets/jsons/Nations/Nations.json index 3a183a4795..5c7519dbab 100644 --- a/android/assets/jsons/Nations/Nations.json +++ b/android/assets/jsons/Nations/Nations.json @@ -646,7 +646,7 @@ afterPeace:"Perhaps the stars were mistakenly placed... I will consult my Kahuna." tradeRequest:"Come, let our people feast together!" - outerColor:[210,51,0], + outerColor:[225,105,0], innerColor:[255,255,78], uniqueName:"Wayfinding" unique:"Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.", @@ -655,6 +655,43 @@ "Rakahanga","Bora Bora","Kailua","Uvea","Futuna","Rotuma","Tokelau","Lahaina","Bellona","Mungava","Tikopia", "Emae","Kapingamarangi","Takuu","Nukuoro","Sikaiana","Anuta","Nuguria","Pileni","Nukumanu"] }, + { + name:"Siam", + leaderName:"Ramkhamhaeng", + adjective:["Siamese"], + startBias:["Avoid Forest"], + //preferredVictoryType:"Diplomatic", + + startIntroPart1: "Greetings to you, Great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia, a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and trumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy, the tiny kingdom grew into a mighty empire, an empire which would dominate South East Asia for more than a century!" + startIntroPart2: "Oh, wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Cann you use your wits and strenght of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time?" + + declaringWar:"You lowly, arrogant fool! I will make you regret of your insolence!" + attacked:"You scoundrel! I shall prepare to fend you off!" + defeated:"Althought I lost, my honor shall endure. I wish you good luck." + introduction:"I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam." + + neutralHello:"Welcome." + neutralLetsHearIt:["Let us hear it.","You say?","I'm listening"] + neutralNo:["No.","Certainly no.","No way."] + neutralYes:["In that case...","Of course.","Agreed."] + + hateHello:"Greetings." + hateLetsHearIt:["You were saying?.","Please proceed","So?"] + hateNo:["That is unacceptable.","You probably didn't mean that.","What did you say?"] + hateYes:["I think I must do as such.","Very well."] + + afterPeace:"You have won, but I shall return to repay this debt." + tradeRequest:"Greetings. I believe this is a fair proposal for both parties. What do you think?" + + outerColor:[228,208,43], + innerColor:[193,21,17], + uniqueName:"Father Governs Children" + unique:"Food and Culture from Friendly City-States are increased by 50%", + cities:["Sukhothai","Si Satchanalai","Muang Saluang","Lampang","Phitsanulok","Kamphaeng Pet","Nakhom Chum","Vientiane", + "Nakhon Si Thammarat","Martaban","Nakhon Sawan","Chainat","Luang Prabang","Uttaradit","Chiang Thong","Phrae", + "Nan","Tak","Suphanburi","Hongsawadee","Thawaii","Ayutthuya","Taphan Hin","Uthai Thani","Lap Buri","Ratchasima", + "Ban Phai","Loci","Khan Kaen","Surin"] + }, /* @@ -844,43 +881,6 @@ "Kebbi","Boussa","Motpi","Bamako","Wa","Kayes","Awdaghost","Ouadane","Dakar","Tadmekket","Tekedda","Kano", "Agadez","Niamey","Torodi","Ouatagouna","Dori","Bamba","Segou"] }, - { - name:"Siam", - leaderName:"Ramkhamhaeng", - adjective:["Siamese"], - startBias:["Avoid Forest"], - //preferredVictoryType:"Diplomatic", - - startIntroPart1: "Greetings to you, Great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia, a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and trumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy, the tiny kingdom grew into a mighty empire, an empire which would dominate South East Asia for more than a century!" - startIntroPart2: "Oh, wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Cann you use your wits and strenght of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time?" - - declaringWar:"You lowly, arrogant fool! I will make you regret of your insolence!" - attacked:"You scoundrel! I shall prepare to fend you off!" - defeated:"Althought I lost, my honor shall endure. I wish you good luck." - introduction:"I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam." - - neutralHello:"Welcome." - neutralLetsHearIt:["Let us hear it.","You say?","I'm listening"] - neutralNo:["No.","Certainly no.","No way."] - neutralYes:["In that case...","Of course.","Agreed."] - - hateHello:"Greetings." - hateLetsHearIt:["You were saying?.","Please proceed","So?"] - hateNo:["That is unacceptable.","You probably didn't mean that.","What did you say?"] - hateYes:["I think I must do as such.","Very well."] - - afterPeace:"You have won, but I shall return to repay this debt." - tradeRequest:"Greetings. I believe this is a fair proposal for both parties. What do you think?" - - outerColor:[51,25,0], - innerColor:[255,255,102], - uniqueName:"Father Governs Children" - unique:"Food and Culture from Friendly City-States are increased by 50%", - cities:["Sukhothai","Si Satchanalai","Muang Saluang","Lampang","Phitsanulok","Kamphaeng Pet","Nakhom Chum","Vientiane", - "Nakhon Si Thammarat","Martaban","Nakhon Sawan","Chainat","Luang Prabang","Uttaradit","Chiang Thong","Phrae", - "Nan","Tak","Suphanburi","Hongsawadee","Thawaii","Ayutthuya","Taphan Hin","Uthai Thani","Lap Buri","Ratchasima", - "Ban Phai","Loci","Khan Kaen","Surin"] - }, { //NEEDS SNOW AND ICE name:"Denmark", diff --git a/android/assets/jsons/Translations/Buildings.json b/android/assets/jsons/Translations/Buildings.json index 13d3d1e77f..142826ffed 100644 --- a/android/assets/jsons/Translations/Buildings.json +++ b/android/assets/jsons/Translations/Buildings.json @@ -1141,15 +1141,12 @@ Polish:"+2 nauki z pól dżungli" Czech:"+2 Výzkum za každého dělníka na políčku džungle" } - - /* "Wat":{ //Siamese unique Italian:"Wat" Polish:"Wat" //same in French Czech:"Vat" } - */ "Oxford University":{ Italian:"Università di Oxford" diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index 7ebbe9a062..6f94f0fd5e 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -14,7 +14,7 @@ Traditional_Chinese:"平民單位", Portuguese:"Cidadão" Czech:"Civilista" -} + } "land units":{ Italian:"unità terrestri" @@ -22,7 +22,7 @@ Traditional_Chinese:"陸軍單位", Russian:"наземные юниты" Czech:"Pozemní jednotky" -} + } "water units":{ Italian:"unità anfibie" @@ -30,7 +30,7 @@ Traditional_Chinese:"海軍單位", Russian:"морские юниты" Czech:"Námořní jednotky" -} + } "air units":{ Italian:"unità aeree" @@ -38,7 +38,7 @@ Traditional_Chinese:"空軍單位", Russian:"воздушные юниты" Czech:"Vzdušné jednotky" -} + } "WaterCivilian":{ // In the file "Uints.json", every unit have the "unitType", i think we should show the "unitType" in wiki,because some units get a bonus attack to other units. English:"Water Civilian" @@ -48,7 +48,7 @@ French:"Civil embarqué" Russian:"Мирный, морской" Czech:"Vodní civilista" -} + } "Melee":{ Italian:"da mischia" //Unità da mischia @@ -62,7 +62,7 @@ Traditional_Chinese:"近戰單位", Portuguese:"Corpo a corpo" Czech:"Boj zblízka" -} + } "WaterMelee":{ English:"Water Melee" @@ -72,7 +72,7 @@ French:"Navire de combat rapproché" Russian:"Ближний бой (море)" Czech:"Námořní boj zblízka" -} + } "Ranged":{ Italian:"da tiro" //Unità da tiro @@ -86,7 +86,7 @@ Traditional_Chinese:"遠程單位", Portuguese:"Ataque a distancia" Czech:"Boj na dálku" -} + } "WaterRanged":{ English:"Water Ranged" @@ -96,7 +96,7 @@ French:"Navire de combat à distance" Russian:"Дальний бой (море)" Czech:"Námořní boj na dálku" -} + } "WaterSubmarine":{ //In the file "Uints.json", every unit have the "unitType".This unitType includes submarine and nuclear submarine. English:"Submarine" @@ -106,7 +106,7 @@ French:"Navires sous-marins" Russian:"Субмарина" Czech:"Námořní ponorka" -} + } "Siege":{ Italian:"d'assedio" //Unità d'assedio @@ -120,7 +120,7 @@ Traditional_Chinese:"攻城單位", Portuguese:"Cerco" Czech:"Obléhací" -} + } "Mounted":{ Italian:"a cavallo" //Unità a cavallo @@ -134,7 +134,7 @@ Traditional_Chinese:"騎乘單位", Portuguese:"Montado(a)" Czech:"Jízdní" -} + } "Scout":{ Italian:"d'esplorazione" //Unità d'esplorazione @@ -148,7 +148,7 @@ Traditional_Chinese:"偵查單位", Portuguese:"Explorador" Czech:"Zvěd" -} + } "Armor":{ Italian:"corazzata" //Unità corazzata @@ -157,7 +157,7 @@ French:"Blindé" Russian:"Бронемашина" Czech:"Brnění" -} + } "City":{ Italian:"Città" @@ -171,7 +171,7 @@ Traditional_Chinese:"城市", Portuguese:"Cidade" Czech:"Město" -} + } // - - - - NOTE: Unit uniques are to be put next to the first unit that has this unique! - - - @@ -191,7 +191,7 @@ Traditional_Chinese:"建立一座城市,生產此單位時城市的食物停止累積", Portuguese:"Funda uma nova cidade" Czech:"Založit nové město" -} + } "Worker":{ Italian:"Lavoratore" @@ -204,7 +204,7 @@ Portuguese:"Assalariado" // may change to trabalhador (assalariado means wage earner wich in portuguese has the same meaning of worker it is just another way to put it German:"Arbeiter" Czech:"Dělník" -} + } "Can build improvements on tiles":{ @@ -219,7 +219,7 @@ Traditional_Chinese:"可以在地塊上建造設施", Portuguese:"Pode construir melhorias em terrenos" Czech:"Na políčku lze vybudovat vylepšení" -} + } "Scout":{ Italian:"Scout" @@ -232,7 +232,7 @@ Portuguese:"Explorador" German:"Kundschafter", Czech:"Zvěd" -} + } "Ignores terrain cost":{ @@ -247,7 +247,7 @@ Traditional_Chinese:"所有的地形都只消耗1單位移動力", Portuguese:"Ignora custo de movimento em terrennos díficeis" Czech:"Pohyb v obtížném terénu bez penalizace" -} + } "Brute":{ @@ -256,7 +256,7 @@ Simplified_Chinese:"蛮族勇士", Traditional_Chinese:"蠻族勇士", Czech:"Surovec" -} + } "Warrior":{ @@ -270,7 +270,7 @@ Portuguese:"Guerreiro" German:"Krieger" Czech:"Válečník" -} + } "Maori Warrior":{ @@ -278,7 +278,7 @@ Czech:"Maorský válěčník" Simplified_Chinese:"毛利勇士", Traditional_Chinese:"毛利勇士" -} + } "Archer":{ Italian:"Arciere" @@ -291,7 +291,7 @@ Portuguese:"Arqueiro" German:"Bogenschütze", Czech:"Lučištník" -} + } "Bowman":{ // babylons unique @@ -308,7 +308,7 @@ Portuguese:"Arqueiro" German:"Kampfbogenschütze" //from original game Czech:"Lepší lučištník" // -} + } "Work Boats":{ Spanish:"Barco de trabajo" @@ -321,7 +321,7 @@ Portuguese:"Barcos de trabalho" German:"Arbeitsboote" Czech:"Pracovní člun" -} + } "Cannot enter ocean tiles until Astronomy":{ Spanish:"No puede entrar al oceanó hasta investigar astronomia" @@ -334,7 +334,7 @@ German:"Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist" Russian:"Для выхода в океан нужно открыть Астрономию" Czech:"Nelze vplout na oceán před objevem Astronomie" -} + } "May create improvements on water resources":{ Spanish:"Puede crear mejoras en recursos acuaticos" @@ -347,7 +347,7 @@ German:"Kann Verbesserungen auf Wasserfeldern bauen" Russian:"Может создать улучшения на водных ресурсах" Czech:"Může vybudovat vylepšení na voních políčkách" -} + } "Trireme":{ Spanish:"Trirreme" @@ -360,13 +360,13 @@ Portuguese:"Trireme" //same in German Czech:"Triréma" -} + } /* "Galley":{ Italian:"Galea" Czech:"Galéra" -}//The Galley is the Barbarian starter naval military unit, and it's weaker than Trireme + }//The Galley is the Barbarian starter naval military unit, and it's weaker than Trireme */ "Cannot enter ocean tiles":{ @@ -380,7 +380,7 @@ German:"Ozeanfelder können nicht befahren werden" Russian:"Не может выйти в океан" Czech:"Nelze vyplout na oceán" -} + } "Chariot Archer":{ Italian:"Arciere su carro" @@ -393,7 +393,7 @@ Portuguese:"Arqueiro de Biga" German:"Streitwagen-Bogenschütze", Czech:"Lučištník ve válečném vozu" -} + } "No defensive terrain bonus":{ Italian:"Nessun bonus difensivo su terreno" @@ -407,7 +407,7 @@ Traditional_Chinese:"無地形防禦力加成", Portuguese:"Nenhum bonus de defesa do terreno" Czech:"Žádný terénní obranný bonus" -} + } "Rough terrain penalty":{ Italian:"Penalità su terreno accidentato" @@ -421,7 +421,7 @@ Traditional_Chinese:"複雜地形懲罰", Portuguese:"Penalidade de terreno díficil" Czech:"Penalizace v obtížném terénu" -} + } "War Chariot":{ // Egypt unique @@ -434,7 +434,7 @@ German:"Streitwagen" French:"Char de guerre", Czech:"Válečný vůz" -} + } "Spearman":{ Italian:"Lanciere" @@ -447,7 +447,7 @@ Portuguese:"Lanceiro" German:"Speerkrieger" Czech:"Kopiník" -} + } "Hoplite":{ // Greek unique Russian:"Гоплит" @@ -459,21 +459,21 @@ German:"Hoplit" French:"Hoplite" Czech:"Hoplita" -} + } "Persian Immortal":{ // Persian unique Italian:"Immortale" Simplified_Chinese:"波斯长生军", Traditional_Chinese:"波斯長生軍", Czech:"Nesmrtelný" -} + } "+10 HP when healing":{ Italian:"+10 PF quando si cura" Simplified_Chinese:"生命回复时额外回复10生命值", Traditional_Chinese:"回復時額外回復10HP", Czech:"+10% zdraví při léčení" -} + } ////// Classical Era Units @@ -487,7 +487,7 @@ French:"Archer composite" Russian:"Лучник (составной лук)" Czech:"Kompozitní lučištník" -} + } "Catapult":{ Italian:"Catapulta" @@ -500,7 +500,7 @@ Portuguese:"Catapulta" German:"Katapult" Czech:"Katapult" -} + } "Must set up to ranged attack":{ Italian:"Deve allestirsi per attaccare a distanza" @@ -514,7 +514,7 @@ Traditional_Chinese:"必須架設才能遠程攻擊", Portuguese:"Prescisa de preparação para atacar a distancia" Czech:"Lze použít pouze na boj na dálku" -} + } "Ballista":{ Spanish:"Balista" @@ -527,7 +527,7 @@ German:"Balliste" Russian:"Баллиста" Czech:"Balista" -} + } "Swordsman":{ Italian:"Spadaccino" @@ -540,21 +540,21 @@ Portuguese:"Espadachin" // may replace with guerreiro com espada if nescessary German:"Schwertkämpfer" Czech:"Šermíř" -} + } "Mohawk Warrior":{ Italian:"Guerriero Mohawk" Simplified_Chinese:"莫霍克战士", Traditional_Chinese:"莫霍克戰士", Czech:"Válečník Mohawků" -} + } "+33% combat bonus in Forest/Jungle":{ Italian:"+33% Forza su Foreste o Giungle" Simplified_Chinese:"位于森林/丛林时战斗力+33%", Traditional_Chinese:"位於森林/叢林時戰鬥力+33%", Czech:"+33% bojový bonus v lese a džungli" -} + } "Legion":{ Italian:"Legionario" @@ -566,7 +566,7 @@ French:"Légion" Russian:"Легионер" Czech:"Legie" -} + } "Can construct roads":{ Italian:"Può costruire Strade" @@ -575,7 +575,7 @@ French:"Peut construire des routes" Russian:"Может строить дороги" Czech:"Může budovat cesty" -} + } "Construct road":{ // for unit action button Italian:"Costruisci Strada" @@ -584,7 +584,7 @@ French:"Construire une route" Russian:"Построить дорогу" Czech:"Postavit cestu" -} + } "Horseman":{ Italian:"Guerriero a cavallo" @@ -597,7 +597,7 @@ Portuguese:"Cavaleiro" //can be replaced by guerreiro montado if nescessary German:"Reiter" Czech:"Jízda" -} + } "Can move after attacking":{ Italian:"Può muoversi dopo aver attaccato" @@ -611,7 +611,7 @@ Traditional_Chinese:"攻擊後可移動", Portuguese:"Pode se mover após atacar" Czech:"Může se pohybovat po útoku" -} + } "Companion Cavalry":{ Italian:"Cavalleria dei Compagni" @@ -624,7 +624,7 @@ Portuguese:"Cavalaria companheira" //may be replaced by cavalaria de compania if nescessary German:"Hetairenreiter" Czech:"Makedonská jízda" -} + } "War Elephant":{//Indian unique unit Italian:"Elefante da guerra" @@ -633,7 +633,7 @@ Simplified_Chinese:"印度战象", Traditional_Chinese:"印度戰象", Czech:"Válečný slon" -} + } ////// Medieval units @@ -648,7 +648,7 @@ German:"Galeere" Russian:"Галера" Czech:"Galléra" -} + } "Crossbowman":{ Italian:"Balestriere" @@ -661,7 +661,7 @@ Portuguese:"Besteiro" German:"Armbrustschütze" Czech:"Kušník" -} + } "Longbowman":{ Italian:"Arciere con arco lungo" @@ -674,7 +674,7 @@ German:"Langbogenschütze" Russian:"Лучник (длинный лук)" Czech:"Střelec s dlouhým lukem" -} + } "Chu-Ko-Nu":{ Italian:"Chu-ko-nu"//same in Italian @@ -686,7 +686,7 @@ //same in German //same in French Czech:"Chu-Ko-Nu" -} // Chinese unique, can transliterate + } // Chinese unique, can transliterate "Logistics":{ Italian:"Logistica" @@ -696,7 +696,7 @@ Simplified_Chinese:"后勤补给", Traditional_Chinese:"後勤補給", Czech:"Logistika" -} + } "1 additional attack per turn":{ Italian:"L'unità può attaccare due volte ogni turno" @@ -705,7 +705,7 @@ Simplified_Chinese:"每回合有一次额外的攻击机会", Traditional_Chinese:"每回合有一次額外攻擊機會", Czech:"1 bonusový útok na tah" -} + } "Trebuchet":{ Italian:"Trabocco" @@ -718,7 +718,7 @@ Portuguese:"Trebuchet" German:"Tribock" Czech:"Trebuchet" -} + } "Hwach'a":{ Italian:"Hwach'a" @@ -726,7 +726,7 @@ Traditional_Chinese:"架火戰車", // not sure Russian:"Хвачха", Czech:"Hwach'a" -} + } "Limited Visibility":{ Italian:"Visibilità limitata" @@ -740,7 +740,7 @@ Traditional_Chinese:"視野受限", Portuguese:"Visibilidade limitada" Czech:"Omezená viditelnost" -} + } "Longswordsman":{ Italian:"Guerriero con spada lunga" @@ -753,7 +753,7 @@ Portuguese:"Espachin de espada longa" // May replace espadachin with guerreiro if nescessary" German:"Langschwertkämpfer", Czech:"Šermíř s dlouhým mečem" -} + } "Pikeman":{ Italian:"Picchiere" @@ -766,7 +766,7 @@ Portuguese:"Piqueiro" German:"Pikenier", Czech:"Pikenýr" -} + } "Landsknecht":{ Italian:"Lanzichenecco" @@ -775,7 +775,7 @@ Simplified_Chinese:"自由佣兵", Traditional_Chinese:"自由傭兵", Czech:"Landsknecht" -} + } "Knight":{ Italian:"Cavaliere" @@ -788,7 +788,7 @@ Portuguese:"Cavaleiro" German:"Ritter" Czech:"Rytíř" -} + } "Camel Archer":{ Italian:"Arciere su cammello" @@ -800,7 +800,9 @@ German:"Kamel-Bogenschütze" French:"Archer méhariste", Czech:"Lučištník na velbloudu" -} + } + + "Naresuan's Elephant":{ } "Samurai":{ Italian:"Samurai" //Same as in Italian @@ -809,7 +811,7 @@ French:"Samuraï" Russian:"Самурай" Czech:"Samuraj" -} + } "Combat very likely to create Great Generals":{ Italian:"Può generare un Grande Generale combattendo" @@ -818,7 +820,7 @@ French:"A de grande chance de faire apparaitre un général illustre suite à un combat" Russian:"Большой шанс получения Великого Полководца в бою" Czech:"Má velkou šanci získat Velkého generála v bitvě" -} + } ////// Renaissance units @@ -833,7 +835,7 @@ Russian:"Каравелла" German:"Karavelle" Czech:"Karavela" -} + } "Turtle Ship":{ Italian:"Nave tartaruga" @@ -842,7 +844,7 @@ Traditional_Chinese:"龜船", Russian:"Кобуксон" Czech:"Želví loď" -} + } "+1 Visibility Range":{ Spanish:"+1 Al Rango de Visibilidad" @@ -855,7 +857,7 @@ German:"+1 Sichtweite" Russian:"+1 Диапазон видимости" Czech:"+1 větší viditelnost" -} + } "Cannon":{ Italian:"Cannone" @@ -868,7 +870,7 @@ Portuguese:"Canhão" German:"Kanone" Czech:"Dělo" -} + } "Musketman":{ Italian:"Soldato con moschetto" @@ -881,7 +883,7 @@ Russian:"Стрельцы" German:"Musketschütze" Czech:"Střelec s mušketou" -} + } "Musketeer":{ //french unique Spanish:"Mosquetero Revolucionario" @@ -894,7 +896,7 @@ Russian:"Мушкетёр" German:"Musketier", Czech:"Mušketýr" -} + } "Janissary":{ // Ottoman unique Italian:"Giannizzero" @@ -903,7 +905,7 @@ Simplified_Chinese:"苏丹亲兵", Traditional_Chinese:"蘇丹親兵", Czech:"Janičář" -} + } "Heals [amountHealed] damage if it kills a unit":{ Italian:"Cura [amountHealed] PF quando uccide un'unità nemica" @@ -912,7 +914,7 @@ Simplified_Chinese:"消灭敌方单位后回复[amountHealed]点生命值", Traditional_Chinese:"消滅敵方單位後回復[amountHealed]點生命值", Czech:"Léčí [amountHealed] zranění pokud zabije jednotku" -} + } "Minuteman":{ // american unique Italian:"Minuteman" //same in Italian @@ -924,7 +926,7 @@ //same in German //same in French Czech:"Minutemen" -} + } "Frigate":{ Spanish:"Fragata" @@ -937,7 +939,7 @@ Russian:"Фрегат" German:"Frigatte" Czech:"Fregata" -} + } "Ship of the Line":{ // English unique Italian:"Nave di linea" @@ -949,7 +951,7 @@ German:"Linienschiff" French:"Navire de ligne", Czech:"Řádová loď" -} + } "Lancer":{ Italian:"Lanciere a cavallo" @@ -962,7 +964,7 @@ Portuguese:"Lanceiro montado" German:"Lanzer", Czech:"Kopiník na koni" -} + } "Sipahi":{ Italian:"Sipahi"//same as in Italian @@ -971,7 +973,7 @@ Simplified_Chinese:"西帕希骑兵", Traditional_Chinese:"西帕希騎兵", Czech:"Sipahi" -} + } "No movement cost to pillage":{ Italian:"Nessun costo di movimento per il saccheggio" @@ -980,7 +982,7 @@ Simplified_Chinese:"劫掠不消耗移动力", Traditional_Chinese:"劫掠不消耗移動力", Czech:"Žádná cena pohybu za drancování" -} + } ////// Industrial units @@ -995,7 +997,7 @@ German:"Gatling Kanone" French:"Mitrailleuse Gatling" Czech:"Gatlingův kulomet" -} + } "Rifleman":{ Italian:"Fuciliere" @@ -1008,7 +1010,7 @@ Portuguese:"Fuzileiro" German:"Gewehrschütze", Czech:"Střelec s puškou" -} + } "Cavalry":{ Italian:"Cavalleria" @@ -1021,7 +1023,7 @@ Portuguese:"Cavalaria" German:"Kavallerie", Czech:"Kavalérie" -} + } "Cossack":{ Italian:"Cosacco" @@ -1033,7 +1035,7 @@ German:"Kosak" French:"Cosaque" Czech:"Kozák" -} + } "Artillery":{ Italian:"Artiglieria" @@ -1046,7 +1048,7 @@ Portuguese:"Artilharia" German:"Artillerie", Czech:"Dělostřelectvo" -} + } "Indirect Fire":{ Italian:"Fuoco indiretto" @@ -1056,7 +1058,7 @@ Simplified_Chinese:"间瞄射击", Traditional_Chinese:"間瞄射擊", Czech:"Nepřímá slřelba" -} + } "Ironclad":{ Spanish:"Buque a vapor" @@ -1069,7 +1071,7 @@ Russian:"Броненосец" German:"Panzerschiff" Czech:"Obrněná loď" -} + } "Double movement in coast":{ @@ -1083,7 +1085,7 @@ German:"Doppelte Bewegungsgeschwindigkeit an der Küste" Russian:"Двойное движение на побережье" Czech:"Dvojnásobný pohyb na pobřeží" -} + } ////// Modern units @@ -1097,7 +1099,7 @@ German:"Landschiff" French:"Véhicule terrestre" //official translation but ugly Czech:"Tanketka" -} + } "Great War Infantry":{ Italian:"Fante della Grande Guerra" @@ -1109,7 +1111,7 @@ German:"Weltkriegs Infanterie" French:"Infanterie de la grande guerre" Czech:"Velká válečná pěchota" -} + } "Foreign Legion":{ // French Unique Italian:"Legione straniera" @@ -1121,7 +1123,7 @@ German:"Fremdenlegion" French:"Légion étrangère" Czech:"Cizinecká legie" -} + } "+20% bonus outside friendly territory":{ Italian:"+20% Forza fuori da territorio amico" @@ -1130,7 +1132,7 @@ French:"+20% bonus lors de combat hors d'un territoire allié" Russian:"+20 бонус вне дружественной территории" Czech:"+20% bonus mimo přátelské území" -} + } "Foreign Land":{ // for battle table combat percentage Italian:"Terra Straniera" @@ -1139,7 +1141,7 @@ French:"Terre étrangère" Russian:"Чужая земля" Czech:"Cizí země" -} + } "Destroyer":{ Italian:"Cacciatorpediniere" @@ -1151,7 +1153,7 @@ German:"Zerstörer" French:"Destroyer", Czech:"Torpédoborec" -} + } "Can attack submarines":{ Italian:"Può attaccare i sottomarini" @@ -1160,7 +1162,7 @@ French:"Peut attaquer les sous-marins" Russian:"Может атаковать подлодки" Czech:"Může útočit na ponorky" -} + } "Machine Gun":{ Italian:"Mitragliatrice" @@ -1172,7 +1174,7 @@ German:"Maschienengewehr" French:"Mitrailleuse" Czech:"Kulometčík" -} + } "Anti-Aircraft Gun":{ Italian:"Cannone antiaereo" @@ -1184,7 +1186,7 @@ German:"FLAK" French:"Canon anti-aérien" Czech:"Protiletadlová zbraň" -} + } "Infantry":{ Italian:"Fanteria" @@ -1196,7 +1198,7 @@ German:"Infanterie" French:"Infanterie" Czech:"Pěchota" -} + } "Battleship":{ Italian:"Corazzata" @@ -1208,7 +1210,7 @@ German:"Schlachtschiff" French:"cuirassé", Czech:"Bitevní loď" -} + } "Submarine":{ @@ -1221,7 +1223,7 @@ German:"U-Boot" French:"Sous-marin" Czech:"Ponorka" -} + } "Bonus as Attacker [amount]%":{ Italian:"[amount]% Bonus in attacco" @@ -1230,7 +1232,7 @@ French:"Bonus en tant qu'attaquant +[amount]%" Russian:"Бонус при атаке +[amount]%", Czech:"Bonus když útočí [amount]%" -} + } "Invisible to others":{ Italian:"Invisibile per le altre unità" @@ -1239,7 +1241,7 @@ French:"Invisible aux autres" // (unités) Russian:"Невидим остальным" Czech:"Neviditelná pro ostatní" -} + } "Can only attack water":{ Italian:"Può attaccare solo unità acquatiche" @@ -1248,7 +1250,7 @@ French:"Ne peut attaquer que les unités marines" Russian:"Может атаковать только морские юниты" Czech:"Může útočit pouze ve vodě" -} + } "Carrier":{ // aircrat carrier Italian:"Portaerei" @@ -1260,7 +1262,7 @@ German:"Flugzeugträger" French:"Porte-avions", Czech:"Letadlová loď" -} + } "Triplane":{ @@ -1273,7 +1275,7 @@ German:"Dreidecker" French:"Triplan" Czech:"Trojplošník" -} + } "[percent]% chance to intercept air attacks":{ Italian:"[percent]% probabilità di intercettare attacchi aerei" @@ -1282,7 +1284,7 @@ Simplified_Chinese:"[percent]%几率拦截来袭的敌军飞机", Traditional_Chinese:"[percent]%機率攔截來襲的敵軍飛機", Czech:"[percent]% šance zabránit leteckým útokům" -} + } "6 tiles in every direction always visible":{ Italian:"6 caselle in ogni direzione sempre visibili" @@ -1290,7 +1292,7 @@ Traditional_Chinese:"全方向6格視野範圍內可見" Russian:"Всегда видимы 6 клеток вокруг" Czech:"6 políček ve všech směrech je vždy viditelných" -} + } "Great War Bomber":{ Italian:"Bombardiere della Grande Guerra" @@ -1302,7 +1304,7 @@ German:"Weltkriegsbomber" French:"Bombardier de la grande guerre" Czech:"Velký válečný bombardér" -} + } ////// Atomic units (not in game yet but will be, not super important but why not) @@ -1316,7 +1318,7 @@ German:"Raketenartillerie" French:"Lance-roquettes" Czech:"Raketové dělostřelectvo" -} + } "Anti-Tank Gun":{ Italian:"Cannone anticarro" @@ -1328,7 +1330,7 @@ German:"Panzerabwehr-Kanone" French:"Canon antichar" Czech:"Protitanková zbraň" -} + } "Marine":{ @@ -1341,7 +1343,7 @@ German:"Marine" //not sure if this is correct here French:"Fusillier marin" Czech:"Námořní pěchota" -} + } "Mobile SAM":{ Italian:"SAM mobile" @@ -1353,7 +1355,7 @@ German:"Mobile Flugabwehrrakte" French:"Lance-missiles SAM mobile", Czech:"Mobilní SAM" -} + } "Paratrooper":{ Italian:"Paracadutista" @@ -1365,7 +1367,7 @@ German:"Fallschirmjäger" French:"Parachutiste", Czech:"Výsadkář" -} + } "Tank":{ Italian:"Carro armato" @@ -1377,7 +1379,7 @@ German:"Panzer" French:"Char" Czech:"Tank" -} + } "Panzer":{ // german unique Italian:"Panzer" @@ -1389,7 +1391,7 @@ German:"Königstiger" //I used a more late WW2 panzer name here to destinguish French:"Panzer" Czech:"Panzer" -} + } "Bomber":{ Italian:"Bombardiere" @@ -1400,7 +1402,7 @@ Russian:"Тяжелый бомбардировщик" French:"Bombardier" Czech:"Bombardér" -} + } "Mechanized Infantry":{ Italian:"Fanteria meccanizzata" @@ -1409,7 +1411,7 @@ French:"Infantrie mécanisée" Russian:"Мотопехота" Czech:"Mechanizovaná pěchota" -} + } "Modern Armor":{ Italian:"Armatura moderna" @@ -1418,7 +1420,7 @@ French:"Blindé moderne" Russian:"Современный танк" Czech:"Moderní tank" -} + } "B17":{ // american unique Italian:"B-17" @@ -1429,7 +1431,7 @@ French:"B-17" Russian:"B-17" Czech:"B-17" -} + } "Fighter":{ Italian:"Caccia" @@ -1441,7 +1443,7 @@ French:"Chasseur" Russian:"Истребитель", Czech:"Stíhač" -} + } "Zero":{//Japanese unique Italian:"Zero" @@ -1449,7 +1451,7 @@ Traditional_Chinese:"零式戰鬥機", Russian:"Истребитель Зеро" Czech:"Zero" -} + } "Helicopter Gunship":{ Italian:"Elicottero da guerra" @@ -1461,13 +1463,13 @@ German:"Angriffshelikopter" French:"Hélicoptère de combat", Czech:"Bojová helikoptéra" -} + } /* "Atomic Bomb":{ Italian:"Bomba atomica" Czech:"Atomová bomba" -} + } */ ////// Information era - not even putting here, too far off @@ -1479,27 +1481,27 @@ Simplified_Chinese:"末日机甲" Traditional_Chinese:"末日機甲" Czech:"Obrovský smrtící robot" -} + } "Stealth Bomber":{ Italian:"Bombardiere stealth" Czech:"Neviditelný bombardér" -} + } "Jet Fighter":{ Italian:"Caccia Jet" Czech:"Proudová stíhačka" -} + } "Guided Missile":{ Italian:"Missile guidato" Czech:"Naváděná střela" -} + } "Nuclear Missile":{ Italian:"Missile nucleare" Czech:"Jaderná raketa" -} + } */ @@ -1516,7 +1518,7 @@ Portuguese:"Grande Artista" German:"Großer Künstler" Czech:"Velký Umělec" -} + } "Unbuildable":{ @@ -1526,7 +1528,7 @@ French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct Russian:"Невозможно построить" Czech:"Nelze vybudovat" -} + } "Can start an 8-turn golden age":{ Romanian:"Poate începe o eră de aur de 8 runde" @@ -1539,7 +1541,7 @@ German:"Kann ein Goldenes Zeitalter über 8 Runden starten" //I chose to transl. as if Golden Age is a proper name Russian:"Может начать золотой век на 8 ходов" Czech:"Může odstartovat Zlatý věk na 8 tahů" -} + } "Can build improvement: Landmark":{ Spanish:"Puede construir mejora: Edificio Emblematico" @@ -1552,7 +1554,7 @@ Portuguese:"Pode construir melhoria: ponto de refêrencia" German:"Kann Verbesserung errichten: Sehenswürdigkeit", Czech:"Může vybudovat: Dominanta" -} + } "Great Scientist":{ Italian:"Grande Scienziato" @@ -1565,7 +1567,7 @@ Portuguese:"Grande Ciêntista" German:"Großer Wissenschaftler" Czech:"Velký Vědec" -} + } "Can discover a technology":{ Spanish:"Puede descubrir una tecnologia" @@ -1578,7 +1580,7 @@ German:"Kann eine Technologie entdecken" Russian:"Может открыть технологию" Czech:"Může vyzkoumat technologii" -} + } "Can build improvement: Academy":{ Spanish:"Puede construir mejora: Academia" @@ -1591,7 +1593,7 @@ German:"Kann Verbesserung errichten: Akademie" Russian:"Можно построить улучшение: Академия" Czech:"Může vybudovat vylepšení: Akademie" -} + } "Great Merchant":{ Italian:"Grande Mercante" @@ -1604,7 +1606,7 @@ Portuguese:"Grande Mercador" German:"Großer Händler" Czech:"Velký Obchodník" -} + } "Can undertake a trade mission, giving a large sum of gold":{ Spanish:"Puede tomar una mision de comercio, generando una gran suma de Oro" @@ -1617,7 +1619,7 @@ German:"Kann eine Handelsmission durchführen, die viel Gold einbringt" Russian:"Может провести торговую сделку, получив много золота" Czech:"Může být vyslán na obchodní misi, která přinese velké množství zlata" -} + } "Can build improvement: Customs house":{ Spanish:"Puede construir mejora: Aduana" @@ -1630,7 +1632,7 @@ Russian:"Можно построить улучшение: Таможня" German:"Kann Verbesserung errichten: Zollhaus", Czech:"Může vybudovat vylepšení: Celnice" -} + } "Great Engineer":{ Italian:"Grande Ingegnere" @@ -1643,7 +1645,7 @@ Portuguese:"Grande engenheiro" German:"Großer Ingenieur" Czech:"Velký Inženýr" -} + } "Can speed up construction of a wonder":{ Spanish:"Puede acelerar la construccion de una maravilla" @@ -1656,7 +1658,7 @@ German:"Kann die Produktion eines Wunders beschleunigen" Russian:"Может ускорить строительство чуда света" Czech:"Může zrychlit budování Divu" -} + } "Can build improvement: Manufactory":{ Italian:"Può costruire il miglioramento: Manifattura" @@ -1669,7 +1671,7 @@ Russian:"Можно построить улучшение: Мануфактура" Spanish:"Se puede construir mejora: Manufactura" Czech:"Může vybudovat vylepšení: Manufaktura" -} + } "Great General":{ Italian:"Grande Generale" @@ -1681,7 +1683,7 @@ German:"Großer General" French:"Général illustre" Czech:"Velký Generál" -} + } "Bonus for units in 2 tile radius 15%" :{ Italian:"15% Bonus per le unità nel raggio di 2 caselle" @@ -1690,7 +1692,7 @@ Traditional_Chinese:"周圍兩格地塊內的我方所有陸軍單位+15%戰鬥力" Russian:"Бонус к атаке юнитам в радиусе 2-х клеток" Czech:"Bonus pro bojové jednotky v okruhu 2 políček 15%" -} + } ////// Unit Promotions @@ -1701,7 +1703,7 @@ Traditional_Chinese:"選擇升級項目", Russian:"Повышение" Czech:"Vaberte povýšení" -} + } " OR ":{// as in "Requires Accuracy I OR Barrage I Italian:" O " @@ -1714,7 +1716,7 @@ German:" ODER " French:" OU " Czech:"NEBO" -} + } "Bonus vs [unitType]":{ Italian:"Bonus contro [unitType]" // es. Bonus contro unità da tiro @@ -1728,7 +1730,7 @@ Traditional_Chinese:"對戰[unitType]時戰鬥力+", Portuguese:"Bonus contra [unitType]", Czech:"Výhoda proti [unitType]" -} + } "Penalty vs [unitType]":{ Italian:"Malus contro [unitType]" @@ -1742,7 +1744,7 @@ Traditional_Chinese:"對戰[unitType]時戰鬥力-", Portuguese:"Penalidade contra [unitType]", Czech:"Nevýhoda proti [unitType]" -} + } "Accuracy I":{ Italian:"Precisione I" @@ -1752,7 +1754,7 @@ Simplified_Chinese:"精准I级", Traditional_Chinese:"精準I級", Czech:"Preciznost I" -} + } "Accuracy II":{ Italian:"Precisione II" @@ -1762,7 +1764,7 @@ Simplified_Chinese:"精准II级", Traditional_Chinese:"精準II級", Czech:"Preciznost II" -} + } "Accuracy III":{ Italian:"Precisione III" @@ -1772,7 +1774,7 @@ Simplified_Chinese:"精准III级", Traditional_Chinese:"精準III級", Czech:"Preciznost III" -} + } "units in open terrain":{ Italian:"unità su terreno aperto" @@ -1781,7 +1783,7 @@ French:"Unités en terrain ouvert" Russian:"юниты на открытой местности" Czech:"jednotky v otevřeném terénu" -} + } "units in rough terrain":{ Italian:"unità su terreno accidentato" @@ -1794,7 +1796,7 @@ Portuguese:"unidades em terreno acidentado" Russian:"юниты на пересеченной местности" Czech:"jednotky v obtížném terénu" -} + } "Barrage I":{ Italian:"Fuoco di Fila I" @@ -1804,7 +1806,7 @@ Simplified_Chinese:"弹幕I级", Traditional_Chinese:"彈幕I級", Czech:"Maskování I" -} + } "Barrage II":{ Italian:"Fuoco di Fila II" @@ -1814,7 +1816,7 @@ Simplified_Chinese:"弹幕II级", Traditional_Chinese:"彈幕II級", Czech:"Maskování II" -} + } "Barrage III":{ Italian:"Fuoco di Fila III" @@ -1824,7 +1826,7 @@ Simplified_Chinese:"弹幕III级", Traditional_Chinese:"彈幕III級", Czech:"Maskování III" -} + } "Shock I":{ Italian:"Assalto I" @@ -1834,7 +1836,7 @@ Simplified_Chinese:"冲击I级", Traditional_Chinese:"衝擊I級", Czech:"Šok I" -} + } "Shock II":{ Italian:"Assalto II" @@ -1844,7 +1846,7 @@ Simplified_Chinese:"冲击II级", Traditional_Chinese:"衝擊II級", Czech:"Šok II" -} + } "Shock III":{ Italian:"Assalto III" @@ -1854,7 +1856,7 @@ Simplified_Chinese:"冲击III级", Traditional_Chinese:"衝擊III級", Czech:"Šok III" -} + } "Drill I":{ Italian:"Addestramento I" @@ -1864,7 +1866,7 @@ Simplified_Chinese:"操练I级", Traditional_Chinese:"操練I級", Czech:"Dril I" -} + } "Drill II":{ Italian:"Addestramento II" @@ -1874,7 +1876,7 @@ Simplified_Chinese:"操练II级", Traditional_Chinese:"操練II級", Czech:"Dril II" -} + } "Drill III":{ Italian:"Addestramento III" @@ -1884,7 +1886,7 @@ Simplified_Chinese:"操练III级", Traditional_Chinese:"操練III級", Czech:"Dril III" -} + } "Scouting I":{ Italian:"Esplorazione I" @@ -1894,7 +1896,7 @@ Simplified_Chinese:"侦察I级", Traditional_Chinese:"偵察I級", Czech:"Průzkum I" -} + } "Scouting II":{ Italian:"Esplorazione II" @@ -1904,7 +1906,7 @@ Simplified_Chinese:"侦察II级", Traditional_Chinese:"偵察II級", Czech:"Průzkum II" -} + } "Scouting III":{ Italian:"Esplorazione III" @@ -1914,7 +1916,7 @@ Simplified_Chinese:"侦察III级", Traditional_Chinese:"偵察III級", Czech:"Průzkum III" -} + } "+1 Movement":{ Italian:"+1 Movimento" @@ -1924,7 +1926,7 @@ Simplified_Chinese:"+1移动力", Traditional_Chinese:"+1移動力", Czech:"+1 Pohyb" -} + } "Cover I":{ Italian:"Copertura I" @@ -1934,7 +1936,7 @@ Simplified_Chinese:"隐蔽I级", Traditional_Chinese:"隱蔽I級", Czech:"Krytí I" -} + } "Cover II":{ Italian:"Copertura II" @@ -1944,7 +1946,7 @@ Simplified_Chinese:"隐蔽II级", Traditional_Chinese:"隱蔽II級", Czech:"Krytí II" -} + } "+25% Defence against ranged attacks":{ Italian:"+25 difesa contro gli attacchi a distanza" @@ -1954,7 +1956,7 @@ Simplified_Chinese:"遭受远程攻击时+25%防御力", Traditional_Chinese:"遭受遠程攻擊時+25%防禦力", Czech:"+25% obrany proti útokům na dálku" -} + } "March":{ Italian:"Marcia" @@ -1964,7 +1966,7 @@ Simplified_Chinese:"长途行军", Traditional_Chinese:"長途行軍", Czech:"Pochod" -} + } "Charge":{ Italian:"Carica" @@ -1974,7 +1976,7 @@ Traditional_Chinese:"猛烈衝鋒", Russian:"Атака" Czech:"Nabíjení" -} + } "wounded units":{ Italian:"unità ferite" @@ -1983,7 +1985,7 @@ Traditional_Chinese:"受傷單位", Russian:"раненые юниты" Czech:"zraněné jednotky" -} + } "Mobility":{ Italian:"Mobilità" @@ -1993,7 +1995,7 @@ Simplified_Chinese:"机动能力", Traditional_Chinese:"機動能力", Czech:"Pohyblivost" -} + } "Siege":{ Italian:"Assedio" @@ -2003,7 +2005,7 @@ Simplified_Chinese:"攻坚能力", Traditional_Chinese:"攻堅能力", Czech:"obléhání" -} + } "Volley":{ Italian:"Raffica" @@ -2013,7 +2015,7 @@ Simplified_Chinese:"齐射能力", Traditional_Chinese:"齊射能力", Czech:"Zteč" -} + } "Sentry":{ @@ -2024,7 +2026,7 @@ Simplified_Chinese:"警戒能力", Traditional_Chinese:"警戒能力", Czech:"Stráž" -} + } "Extended Range":{ Italian:"Raggio di tiro ampliato" @@ -2034,7 +2036,7 @@ Simplified_Chinese:"射程拓展", Traditional_Chinese:"射程拓展", Czech:"Dostřel" -} + } "+1 Range":{ Italian:"+1 raggio" @@ -2044,7 +2046,7 @@ Simplified_Chinese:"+1射程", Traditional_Chinese:"+1射程", Czech:"+1 Dostřel" -} + } "Ranged attacks may be performed over obstacles":{ Italian:"Permette di sparare a distanza superando gli ostacoli" @@ -2053,7 +2055,7 @@ Simplified_Chinese:"越过障碍进行远程攻击", Traditional_Chinese:"越過障礙進行遠程攻擊", Czech:"Útoky na dálku lze provádět i přes překážky" -} + } "Formation I":{ Italian:"Formazione I" @@ -2063,7 +2065,7 @@ Simplified_Chinese:"列阵I级", Traditional_Chinese:"列陣I級", Czech:"Formace I" -} + } "Formation II":{ Italian:"Formazione II" @@ -2073,7 +2075,7 @@ Simplified_Chinese:"列阵II级", Traditional_Chinese:"列陣II級", Czech:"Formace II" -} + } "Blitz":{ Italian:"Incursione" @@ -2083,7 +2085,7 @@ Simplified_Chinese:"闪击战术", Traditional_Chinese:"閃電戰術", Czech:"Přepadení" -} + } "Bombardment I":{ Italian:"Bombardamento I" @@ -2093,7 +2095,7 @@ Simplified_Chinese:"轰炸I级", Traditional_Chinese:"轟炸I級", Czech:"Bombardování I" -} + } "Bombardment II":{ Italian:"Bombardamento II" @@ -2103,7 +2105,7 @@ Simplified_Chinese:"轰炸II级", Traditional_Chinese:"轟炸II級", Czech:"Bombardování II" -} + } "Bombardment III":{ Italian:"Bombardamento III" @@ -2113,7 +2115,7 @@ Simplified_Chinese:"轰炸III级", Traditional_Chinese:"轟炸III級", Czech:"Bombardování III" -} + } "Boarding Party I":{ Italian:"Abbordaggio I" @@ -2123,7 +2125,7 @@ Simplified_Chinese:"接舷I级", Traditional_Chinese:"接舷I級", Czech:"Obsazení I" -} + } "Boarding Party II":{ Italian:"Abbordaggio II" @@ -2133,7 +2135,7 @@ Simplified_Chinese:"接舷II级", Traditional_Chinese:"接舷II級", Czech:"Obsazení II" -} + } "Boarding Party III":{ Italian:"Abbordaggio III" @@ -2143,7 +2145,7 @@ Simplified_Chinese:"接舷III级", Traditional_Chinese:"接舷III級", Czech:"Coastal Raider III" -} + } "Coastal Raider I":{ Italian:"Incursione costiera I" @@ -2153,7 +2155,7 @@ Simplified_Chinese:"海掠I级", Traditional_Chinese:"海掠I級", Czech:"Pobřežní jezdec I" -} + } "Coastal Raider II":{ @@ -2164,7 +2166,7 @@ Simplified_Chinese:"海掠II级", Traditional_Chinese:"海掠II級", Czech:"Pobřežní jezdec II" -} + } "Coastal Raider III":{ Italian:"Incursione costiera III" @@ -2174,7 +2176,7 @@ Simplified_Chinese:"海掠III级", Traditional_Chinese:"海掠III級", Czech:"Pobřežní jezdec III" -} + } "Targeting I":{ Italian:"Puntamento I" @@ -2184,7 +2186,7 @@ Simplified_Chinese:"定位I级", Traditional_Chinese:"定位I級", Czech:"Míření I" -} + } "Targeting II":{ Italian:"Puntamento II" @@ -2194,7 +2196,7 @@ Simplified_Chinese:"定位II级", Traditional_Chinese:"定位II級", Czech:"Míření II" -} + } "Targeting III":{ Italian:"Puntamento III" @@ -2204,7 +2206,7 @@ Simplified_Chinese:"定位III级", Traditional_Chinese:"定位III級", Czech:"Míření III" -} + } "Wolfpack I":{ Italian:"Attacco in massa I" @@ -2214,7 +2216,7 @@ Simplified_Chinese:"狼群I级", Traditional_Chinese:"狼群I級", Czech:"Hromadný útok I" -} + } "Wolfpack II":{ @@ -2225,7 +2227,7 @@ Simplified_Chinese:"狼群II级", Traditional_Chinese:"狼群II級", Czech:"Hromadný útok II" -} + } "Wolfpack III":{ Italian:"Attacco in massa III" @@ -2235,7 +2237,7 @@ Simplified_Chinese:"狼群III级", Traditional_Chinese:"狼群III級", Czech:"Hromadný útok III" -} + } "Woodsman":{ Italian:"Forestali" @@ -2244,7 +2246,7 @@ French:"Bûcheron" Russian:"Передвижение через лес" Czech:"Lesník" -} + } "Double movement rate through Forest and Jungle":{ Italian:"Movimento doppio attraverso Foreste e Giungle." @@ -2253,7 +2255,7 @@ French:"Déplacement doublé dans la Forêt et la Jungle" Russian:"Передвижение через Лес и Джунгли тратит вдвое меньше очков действия" Czech:"Dvojnásobná rychlost pohybu v lese a džungli" -} + } "Heal Instantly":{ Italian:"Cura istantanea" @@ -2262,7 +2264,7 @@ French:"Soin instantané" Russian:"Мгновенное излечение" Czech:"Okamžitě vyléčit" -} + } "Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion":{ Italian:"Cura l'unità di 50 PF, rinunciando però all'opportunità di scegliere una promozione." @@ -2271,7 +2273,7 @@ French:"Soigne cette unité de 50 PV, coûte une promotion" Russian:"Излечить юнит на 50 ОЗ. Данное действие заменяет возможность повышения." Czech:"Léčba této jednotky zvýší zdraví o 50 bodů, ale přijdete tak o možnost povýšení jednotky" -} + } "Medic":{ Italian:"Medico I" @@ -2280,7 +2282,7 @@ French:"Médecin" Russian:"Медик" Czech:"Zdravotník I" -} + } "This unit and all others in adjacent tiles heal 5 additional HP per turn":{ Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno" @@ -2289,7 +2291,7 @@ French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour" Russian:"Данный юнит и юниты на близлежащих территориях восстанавливают 5 ОЗ за ход" Czech:"Tato jednotka a všechny jednotky na vedlejších políčkách budou léčeny rychlosti 5 bodů zdraví za tah" -} + } "Medic II":{ Italian:"Medico II" @@ -2298,7 +2300,7 @@ French:"Médecin II" Russian:"Медик II", Czech:"Zdravotník II" -} + } "This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{ Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno. Inoltre, l'unità recupera 5 PF aggiuntivi se si trova fuori dal territorio amico." @@ -2307,7 +2309,7 @@ French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour. Cette unité se soigne de 5 PV supplémentaires par tour en dehors d'un territoire allié" Russian:"Данный юнит и юниты на близлежащих территориях восстанавливают 5 ОЗ за ход. Данный юнит восстанавливает ещё 5 ОЗ вне дружественной территории", Czech:"Tato jednotka a všechny jednotky na vedlejších políčkách budou léčeny rychlosti 5 bodů zdraví za tah. Tato jednotka bude léčena rychlostí 5 bodů zdraví za tah mimo přátelské území." -} + } "Targeting I (air)":{//Should be Air Targeting I Italian:"Puntamento aereo I" @@ -2316,7 +2318,7 @@ Simplified_Chinese:"空中定位I级", Traditional_Chinese:"空中定位I級", Czech:"Míření I (vzduch)" -} + } "Targeting II (air)":{//Should be Air Targeting II Italian:"Puntamento aereo II" @@ -2325,7 +2327,7 @@ Simplified_Chinese:"空中定位II级", Traditional_Chinese:"空中定位II級", Czech:"Míření II (vzduch)" -} + } "Targeting III (air)":{ Italian:"Puntamento aereo III" @@ -2334,7 +2336,7 @@ Simplified_Chinese:"空中定位III级", Traditional_Chinese:"空中定位III級", Czech:"Míření III (vzduch)" -} + } "Air Repair":{ Italian:"Riparazione aerea" @@ -2343,7 +2345,7 @@ Simplified_Chinese:"空中维修", Traditional_Chinese:"空中維修", Czech:"Oprava ve vzduchu" -} + } "Unit will heal every turn, even if it performs an action":{ Italian:"L'unità guarisce ad ogni turno, anche quando esegue un'azione " @@ -2352,7 +2354,7 @@ Simplified_Chinese:"每回合回复生命值(包括执行指令后)" Traditional_Chinese:"每回合回復生命值(包括執行指令後)" Czech:"Jednotka bude léčená každé kolo, i když provádí nějakou akci" -} + } "Operational Range":{ Italian:"Raggio operativo" @@ -2361,7 +2363,7 @@ Simplified_Chinese:"航程拓展", Traditional_Chinese:"航程拓展", Czech:"Operační vzdálenost" -} + } "+2 Range":{ Italian:"+2 Raggio" @@ -2370,7 +2372,7 @@ Simplified_Chinese:"+2航程", Traditional_Chinese:"+2航程", Czech:"+2 vzdálenost" -} + } "Sortie":{ Italian:"Sortita" @@ -2379,7 +2381,7 @@ Traditional_Chinese:"連續出擊", Russian:"Вылазка" Czech:"Bojový let" -} + } "1 extra Interception may be made per turn":{ Italian:"Può eseguire un'Intercettazione extra per turno" @@ -2388,7 +2390,7 @@ Simplified_Chinese:"+1额外拦截次数/回合" Traditional_Chinese:"1額外攔截次數/回合" Czech:"1 extra zabránění útoku za tah navíc" -} + } "Dogfighting I":{ Italian:"Duello aereo I" @@ -2397,7 +2399,7 @@ Simplified_Chinese:"缠斗I级", Traditional_Chinese:"纏鬥I級", Czech:"Letecký souboj I" -} + } "Bonus when performing air sweep [bonusAmount]%":{ Italian:"+[bonusAmount]% Forza nella distruzione delle difese aeree" @@ -2406,7 +2408,7 @@ Simplified_Chinese:"空中游猎时+[bonusAmount]%战斗力", Traditional_Chinese:"空中遊獵時+[bonusAmount]%戰鬥力", Czech:"Bonus při provádění leteckého čištění [bonusAmount]%" -} + } "Dogfighting II":{ Italian:"Duello aereo II" @@ -2415,7 +2417,7 @@ Simplified_Chinese:"缠斗II级", Traditional_Chinese:"纏鬥II級", Czech:"Letecký souboj II" -} + } "Dogfighting III":{ Italian:"Duello aereo III" @@ -2424,7 +2426,7 @@ Simplified_Chinese:"缠斗III级", Traditional_Chinese:"纏鬥III級", Czech:"Letecký souboj III" -} + } "Interception I":{ Italian:"Intercettazione I" @@ -2433,7 +2435,7 @@ Simplified_Chinese:"拦截I级", Traditional_Chinese:"攔截I級", Czech:"Interceptor I" -} + } "Bonus when intercepting [bonusAmount]%":{ Italian:"+[bonusAmount]% Bonus d'intercettazione" @@ -2442,7 +2444,7 @@ Simplified_Chinese:"拦截敌方飞机时+[bonusAmount]%战斗力", Traditional_Chinese:"攔截敵方飛機時+[bonusAmount]%戰鬥力", Czech:"Bonus při zachycení útoku [bonusAmount]%" -} + } "Interception II":{ Italian:"Intercettazione II" @@ -2451,7 +2453,7 @@ Simplified_Chinese:"拦截II级", Traditional_Chinese:"攔截II級", Czech:"Interceptor II" -} + } "Interception III":{ Italian:"Intercettazione III" @@ -2460,7 +2462,7 @@ Simplified_Chinese:"拦截III级", Traditional_Chinese:"攔截III級", Czech:"Interceptor III" -} + } "Siege I":{//Air Italian:"Assedio I" @@ -2469,7 +2471,7 @@ Simplified_Chinese:"攻坚I级", Traditional_Chinese:"攻堅I級", Czech:"Nálet I" -} + } "Siege II":{ Italian:"Assedio II" @@ -2478,7 +2480,7 @@ Simplified_Chinese:"攻坚II级", Traditional_Chinese:"攻堅II級", Czech:"Nálet II" -} + } "Siege III":{ Italian:"Assedio III" @@ -2487,7 +2489,7 @@ Simplified_Chinese:"攻坚III级", Traditional_Chinese:"攻堅III級", Czech:"Nálet III" -} + } "Evasion":{ Italian:"Manovre evasive" @@ -2496,7 +2498,7 @@ Simplified_Chinese:"规避能力", Traditional_Chinese:"規避能力", Czech:"Průnik" -} + } "Reduces damage taken from interception by 50%":{ Italian:"Dimezza i danni da intercettazione contraerea" @@ -2505,7 +2507,7 @@ Simplified_Chinese:"遭受拦截时的损伤-50%", Traditional_Chinese:"遭受攔截時的損傷-50%", Czech:"Redukuje škody způsobené interceptory o 50%" -} + } "Bonus when intercepting [amount]%":{ Italian:"[amount]% bonus d'intercettazione" @@ -2513,7 +2515,7 @@ Traditional_Chinese:"執行攔截任務時+[amount]%戰鬥力", Russian:"Бонус при перехвате [amount]%", Czech:"Bonus při zachytávání útoků [amount]%" -} + } "Ambush I":{//Should be Air Ambush I Italian:"Imboscata aerea I" @@ -2521,7 +2523,7 @@ Traditional_Chinese:"伏擊I級", Russian:"Засада I" Czech:"Přepadení I" -} + } "Ambush II":{//Should be Air Ambush II Italian:"Imboscata aerea II" @@ -2529,20 +2531,20 @@ Traditional_Chinese:"伏擊II級", Russian:"Засада II", Czech:"Přepadení II" -} + } "Haka War Dance":{ Italian:"Danza di guerra Haka" Czech:"Haka - valečný tanec" Simplified_Chinese:"哈卡战舞", Traditional_Chinese:"哈卡戰舞" -} + } "-10% combat strength for adjacent enemy units":{ Italian:"-10% Forza alle unità nemiche adiacenti a questa unità" Czech:"-10% bojové síly pro nepřátelské jednotky na sousedních políčkách" Simplified_Chinese:"相邻的敌方单位-10%战斗力" Traditional_Chinese:"相鄰的敵方單位-10%戰鬥力" -} + } -} +} \ No newline at end of file diff --git a/android/assets/jsons/Units.json b/android/assets/jsons/Units.json index 13d92790a1..0e56b8046c 100644 --- a/android/assets/jsons/Units.json +++ b/android/assets/jsons/Units.json @@ -584,6 +584,21 @@ attackSound:"arrow" //Camel Archer should have no penalty attacking cities }, + { + name:"Naresuan's Elephant", + unitType:"Mounted", + replaces:"Knight", + uniqueTo:"Siam", + movement:3, + strength:25, + cost: 120, + requiredTech:"Chivalry", + obsoleteTech:"Military Science", + upgradesTo:"Cavalry", + uniques:["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"], + hurryCostModifier:20, + attackSound:"shot" + }, /* { name:"Mandekalu Cavalry", @@ -620,22 +635,6 @@ attackSound:"arrow" //Mongolian unique unit. }, - { - name:"Naresuan's Elephant", - unitType:"Mounted", - replaces:"Knight", - uniqueTo:"Siam", - movement:3, - strength:25, - cost: 225, - requiredTech:"Chivalry", - obsoleteTech:"Military Science", - upgradesTo:"Cavalry", - uniques:["Can move after attacking","No defensive terrain bonus","50% Bonus vs. Mounted","33% Penalty vs. Cities"], - hurryCostModifier:20, - attackSound:"shot" - //Siamese unique unit. Doesn't require Horses. - }, */ // Rennaisance Era diff --git a/core/src/com/unciv/logic/city/CityStats.kt b/core/src/com/unciv/logic/city/CityStats.kt index 7f4a363135..8a0b29c4f4 100644 --- a/core/src/com/unciv/logic/city/CityStats.kt +++ b/core/src/com/unciv/logic/city/CityStats.kt @@ -125,6 +125,9 @@ class CityStats { && otherCiv.getDiplomacyManager(cityInfo.civInfo).relationshipLevel() >= RelationshipLevel.Friend) { if (cityInfo.isCapital()) stats.food += 3 else stats.food += 1 + + if (cityInfo.civInfo.nation.unique == "Food and Culture from Friendly City-States are increased by 50%") + stats.food *= 1.5f } } diff --git a/core/src/com/unciv/logic/civilization/CivInfoStats.kt b/core/src/com/unciv/logic/civilization/CivInfoStats.kt index f7e9fe0e2c..14f54863a3 100644 --- a/core/src/com/unciv/logic/civilization/CivInfoStats.kt +++ b/core/src/com/unciv/logic/civilization/CivInfoStats.kt @@ -65,7 +65,10 @@ class CivInfoStats(val civInfo: CivilizationInfo){ if (otherCiv.isCityState() && otherCiv.getCityStateType() == CityStateType.Cultured && otherCiv.getDiplomacyManager(civInfo.civName).relationshipLevel() >= RelationshipLevel.Friend) { val cultureBonus = Stats() - cultureBonus.add(Stat.Culture, 3f * (civInfo.getEra().ordinal+1)) + var culture = 3f * (civInfo.getEra().ordinal+1) + if(civInfo.nation.unique=="Food and Culture from Friendly City-States are increased by 50%") + culture*=1.5f + cultureBonus.add(Stat.Culture, culture) statMap.add("City States",cultureBonus) } } diff --git a/core/src/com/unciv/ui/utils/ImageGetter.kt b/core/src/com/unciv/ui/utils/ImageGetter.kt index 0bd2e37e5a..696cb24e32 100644 --- a/core/src/com/unciv/ui/utils/ImageGetter.kt +++ b/core/src/com/unciv/ui/utils/ImageGetter.kt @@ -85,15 +85,15 @@ object ImageGetter { } fun getNationIndicator(nation: Nation, size:Float): IconCircleGroup { - val civIndicator = getCircle().apply { color = nation.getInnerColor() } - .surroundWithCircle(size).apply { circle.color = nation.getOuterColor() } + val civIndicator = getCircle().apply { color = nation.getOuterColor() } + .surroundWithCircle(size).apply { circle.color = nation.getInnerColor() } val civIconName = if(nation.isCityState()) "CityState" else nation.name if(nationIconExists(civIconName)){ - val cityStateIcon = ImageGetter.getNationIcon(civIconName) + val cityStateIcon = getNationIcon(civIconName) cityStateIcon.setSize(size*0.7f,size*0.7f) cityStateIcon.center(civIndicator) - cityStateIcon.color = nation.getOuterColor() + cityStateIcon.color = nation.getInnerColor() civIndicator.addActor(cityStateIcon) } diff --git a/docs/Credits.md b/docs/Credits.md index 7aa4906e54..70ce78ddf6 100644 --- a/docs/Credits.md +++ b/docs/Credits.md @@ -183,6 +183,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https: ### Medieval Era * [College](https://thenounproject.com/term/college/129978/) By Alexander Skowalsky for University +* [Wat Arun Ratchawararam Ratchawaramahawihan](https://thenounproject.com/term/wat-arun-ratchawararam-ratchawaramahawihan/320664/) By József Balázs-Hegedüs for Wat * [College](https://thenounproject.com/term/college/1203703/) By Vectors Market for National College * [Chichen Itza](https://thenounproject.com/term/chichen-itza/668065/) By Hea Poh Lin * [Christian Church](https://thenounproject.com/term/christian-church/1174183/) By Andrejs Kirma for Monastery @@ -446,6 +447,8 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Korea](https://thenounproject.com/search/?q=korea&i=1689701) by CJS for Korea * Two [Sword] Scimitars(https://www.flaticon.com/free-icon/sword_812259#term=scimitar&page=1&position=2) by Those Icons for Persia * [Spiral](https://www.shutterstock.com/image-vector/maori-symbol-spiral-shape-based-on-1145645057?id=1145645057) by bc21 for Polynesia +* [Dharmachakra](https://thenounproject.com/search/?q=dharmachakra&i=740796) by Parkjisun for Siam + ## Promotions