From 57f647c2d1e73896d2b8b536c6bd5d6416a2d238 Mon Sep 17 00:00:00 2001 From: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Date: Thu, 22 Jul 2021 18:42:38 +0200 Subject: [PATCH] Fixed bug where "[All] units" would not apply to city combatants (#4601) --- core/src/com/unciv/logic/battle/CityCombatant.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/battle/CityCombatant.kt b/core/src/com/unciv/logic/battle/CityCombatant.kt index 02623f6270..4b66008f29 100644 --- a/core/src/com/unciv/logic/battle/CityCombatant.kt +++ b/core/src/com/unciv/logic/battle/CityCombatant.kt @@ -20,7 +20,7 @@ class CityCombatant(val city: CityInfo) : ICombatant { override fun isDefeated(): Boolean = city.health == 1 override fun isInvisible(): Boolean = false override fun canAttack(): Boolean = city.canBombard() - override fun matchesCategory(category: String) = category == "City" + override fun matchesCategory(category: String) = category == "City" || category == "All" override fun getAttackSound() = UncivSound.Bombard override fun takeDamage(damage: Int) {