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# [UnCiv - Civ V for Android](https://play.google.com/store/apps/details?id=com.unciv.app)
# [UnCiv - Civ V for Android (+Desktop)](https://play.google.com/store/apps/details?id=com.unciv.app)
![](https://lh3.googleusercontent.com/UKRJog9ZI6w93hYLf_VXIKP5gRU9jP8IW3Ka9FhbFasdMjiFTA-ktmGzCMD-HFMsZw=w1920-h867-rw)
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# What is this?
An Android port of Civ V
An open-source Android/Desktop port of Civ V,
Made with LibGDX on Android Studio
## What's been implemented?
* Map tiles (including water), resources and improvements
* Units and movement
* Air units
* Cities, production and buildings
* Population and Specialists
* Science, Cultural and Domination victories
* Policies and Golden Ages
* Combat and barbarians
* Promotions and combat modifiers
* Other civilizations, diplomacy and trade
* City-states
* Multiplayer (hotseat and across internet)
* Map editor
## What's the roadmap?
Is this order:
* Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
* UI+UX improvements (suggestions welcome!)
* Filling out gaps (missing civs, wonders, etc)
* Better automation, AI etc.
* Missing features from Vanilla - Natural wonders, city-state quests, rivers etc.
* Better automation, AI etc. in-game
* Development and distribution cycle
* Automated tests - done!
* Automated F-droid and Google Play version deployment
* Standalone Desktop executables
* Maybe Itch.io?
* Missing features from Vanilla - Natural wonders, city-state quests, missing civs etc.
* G&K mechanics - religion, faith etc.
* BNW mechanics - trade routes etc.
# Contributing
## How can I help?
If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
If you REALLY want to donate for some reason, I have a Patreon page [here!](https://www.patreon.com/yairm210)
## How can I translate to {language}?
Awesome!
Like most open-source projects, Unciv is developed at Github
The translation files are at https://github.com/yairm210/UnCiv/tree/master/android/assets/jsons/Translations
When you feel that you're ready to add your translation to the game, you'll need to create a merge request, which takes your changes and puts them into the main version of the game - it's pretty straightforward once you do it
Do as much as you're comfortable with - it's a big game with a lot of named objects, so don't feel pressured into doing everything =)
You don't need to download anything, all translation work can be done on the Github website :)
Note that Right-to-Left languages such as Arabic and Hebrew are not supported by the framework :/
## How can I get started working on this?
- Install Android Studio
- Fork the repo, and clone your fork
- Configure an Application run configuration with DesktopLauncher as the Main Class and \<repo_folder\>\android\assets\ as the Working directory
## [Adding a new Civ](docs/NewCivs.md)
# FAQ
@ -82,6 +102,11 @@ Building: `gradlew desktop:dist`
Running: `./gradlew desktop:run`
Building: `./gradlew desktop:dist`
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. *This is a one-time procedure.*
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar
For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)
## How can I learn to play? Where's the wiki?
@ -94,38 +119,5 @@ Since this is a Civ V clone, you can search Google for how to play Civ V and the
Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D
# Contributing
## How can I help?
If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
If you REALLY want to donate for some reason, I have a Patreon page [here!](https://www.patreon.com/yairm210)
## How can I translate to {language}?
Awesome!
Like most open-source projects, Unciv is developed at Github
The translation files are at https://github.com/yairm210/UnCiv/tree/master/android/assets/jsons/Translations
When you feel that you're ready to add your translation to the game, you'll need to create a merge request, which takes your changes and puts them into the main version of the game - it's pretty straightforward once you do it
Do as much as you're comfortable with - it's a big game with a lot of named objects, so don't feel pressured into doing everything =)
You don't need to download anything, all translation work can be done on the Github website :)
Note that Right-to-Left languages such as Arabic and Hebrew are not supported by the framework :/
## How can I get started working on this?
- Install Android Studio
- Fork the repo, and clone your fork
- Configure an Application run configuration with DesktopLauncher as the Main Class and \<repo_folder\>\android\assets\ as the Working directory
## [Adding a new Civ](docs/NewCivs.md)
# [Credits and 3rd parties](docs/Credits.md)

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declaringWar:"You leave us no choice. War it must be.",
attacked:"Very well, this shall not be forgotten.",
afterPeace:"May peace forever bless our lands.",
defeated:"Why would you do such a thing? What are you pursuing?"
defeated:"Ah, Gods! Why have you forsaken us?"
outerColor:[0, 0, 0],
innerColor:[96,96,96],