diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 49e222c5f2..c2d3bbc5d2 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -7471,15 +7471,3 @@ Ruins = Ruínas CityState = Cidade-Estado ModOptions = Opções de Mod Conditional = Condicional - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem com força total mesmo quando feridas -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chance de ganhar 25 Ouro e recrutar um Bárbaro quando um acampamento é conquistado -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais de Bárbaros e ganhar 25 Ouros -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Força quando encontra-se dentro de [amount2] hexágonos de [tileFilter] -#~~Embarked units can defend themselves = Unidades embarcadas podem se defender -#~~Rough Terrain = Terreno Bruto -#~~Strategic = Estratégicos -#~~Bonus = Bônus -#~~Luxury = Luxúria diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 0620c856f8..179a69f0c3 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -9090,8 +9090,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Единиците се бият с пълна сила, дори и ранени -#~~Rough Terrain = Пресечен терен diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index d756d78ee6..ee9f8e2780 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -5636,17 +5636,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Jednotky bojují pořád v plné síle, i když jsou zraněné -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% šance získat 25 zlata a naverbovat Barbarskou jednotku z dobytého tábora -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% šance na zajetí poražené barbarské námořní jednotky a získání 25 zlata -#~~+[]% Strength if within [] tiles of a [] = +[amount]% k síle do vzdálenosti [amount2] políček od [tileFilter] -#~~Embarked units can defend themselves = Naloděné jednotky se mohou bránit -#~~Rough Terrain = Obtížný terén -#~~Strategic = Strategický -#~~Bonus = Bonus -#~~Luxury = Luxusní -#~~military water = vojenské námořní -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Má pokladna je již téměř prázdná a vojáci začínají být netrpěliví... ...takže musíte zemřít. diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index c3673d32cb..48971af6cd 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -7325,15 +7325,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Eenheden vechten alsof ze op volle kracht zijn, ook als ze gewond zijn. -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% kans om 25 goud te verdienen en een barbaarse eenheid te rekruteren uit een veroverd kampement -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kans om verslagen Barbaarse marine-eenheden te veroveren en 25 goud te verdienen -#~~Rough Terrain = Ruw terrein -#~~Strategic = Strategisch -#~~Bonus = Bonus -#~~Luxury = Luxegoed -#~~military water = militair water -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = De bodem van mijn schatkist is in zicht en mijn soldaten worden ongeduldig... ...daarom moet je vernietigd worden. diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 35b4320cb3..8e3c3e0444 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -8006,11 +8006,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Yksiköt taistelevat täydellä vahvuudella vaikka olisivat vahingoittuneet -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% mahdollisuus ansaita 25 Kultaa ja värvätä Barbaariyksikkö valloitetusta barbaarileiristä. -#~~Rough Terrain = Vaikea Maasto -#~~Strategic = Strateginen -#~~Bonus = Bonus diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index b82bafceb0..18981e1835 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -5518,17 +5518,3 @@ Ruins = Ruines CityState = Cité-État ModOptions = Options Mod Conditional = Conditionnel - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Les unités combattent à pleine puissance, même endommagées -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de gagner 25 Or et de recruter une unité barbare dans un campement conquis -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chances de capturer les unités navales barbares vaincues et de gagner 25 Or -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Puissance si à [amount2] cases ou moins d'un(e) [tileFilter] -#~~Embarked units can defend themselves = Les unités embarquées peuvent se défendre -#~~Rough Terrain = Terrain accidenté -#~~Strategic = Stratégique -#~~Bonus = Bonus -#~~Luxury = Luxe -#~~military water = militaire(s) navale(s) -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Mes coffres sont peu remplis et mes soldats s'impatientent... vous devez par conséquent périr. diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index f51093d930..3a102662f7 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -5498,11 +5498,3 @@ Ruins = Ruinen CityState = Stadtstaat ModOptions = Mod-Optionen Conditional = Abhängigkeit - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Einheiten kämpfen mit voller Stärke, selbst bei Beschädigung -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67%-Chance 25 Gold einzunehmen und eine barbarische Einheit aus dem eroberten Lager zu rekrutieren -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% Chance, besiegte barbarische Marineeinheiten zu erobern und 25 Gold zu verdienen -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Stärke wenn innerhalb von [amount2] Feldern von [tileFilter] -#~~Embarked units can defend themselves = Eingeschiffte Einheiten können sich selbst verteidigen. diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 6c90e6a1c3..60dfb3f4e4 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -7580,10 +7580,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Rough Terrain = Nehéz terep -#~~Strategic = Stratégiai -#~~Bonus = Bónusz -#~~Luxury = Luxus diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 720bb5f3c1..820a3dd151 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -5514,17 +5514,3 @@ Ruins = Reruntuhan CityState = NegaraKota ModOptions = PilihanMod Conditional = Kondisional - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Unit bertarung seperti saat darah penuh walaupun terluka. -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kemungkinan 67% untuk mendapatkan 25 Emas dan merekrut unit orang barbar saat menguasai perkemahan orang barbar -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kemungkinan menawan unit air orang Barbar yang kalah dan mendapat 25 Emas -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileFilter] -#~~Embarked units can defend themselves = Unit yang melaut dapat bertahan -#~~Rough Terrain = Medan Kasar -#~~Strategic = Strategis -#~~Bonus = Bonus -#~~Luxury = Mewah -#~~military water = air militer -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Perbendaharaanku tinggal sedikit dan para pasukanku semakin tidak sabar... ...maka kamu harus mati. diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index e31e70d0c7..0953ba9eed 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -5566,17 +5566,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Le unità combattono come se fossero perfettamente sane. +1 Cultura dai Pescherecci. -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% di probabilità di ottenere 25 oro e reclutare un'unità barbara da un accampamento conquistato -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Hai il 50% di probabilità di catturare un'unità navale sconfitta e ottenere 25 Oro -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Forza entro [amount2] caselle da [tileFilter] -#~~Embarked units can defend themselves = Le unità imbarcate possono difendersi da sole -#~~Rough Terrain = Terreno accidentato -#~~Strategic = strategica -#~~Bonus = bonus -#~~Luxury = di lusso -#~~military water = anfibie militari -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Il mio tesoro è così magro e i miei soldati hanno fame di conquista. Mi dispiace dirti che sei tu il bersaglio. Alea Jacta Est! diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index feb5f2f317..3a8db0b12c 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -6413,15 +6413,3 @@ CityState = 都市国家 ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = ダメージを負ってもユニットの攻撃力が下がらない -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 野営地を征服すると67%の確率で25ゴールドを獲得し、蛮族ユニットを自軍に加える -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%の確率で倒した蛮族の海軍ユニットを捕獲し、25ゴールドを獲得する -#~~+[]% Strength if within [] tiles of a [] = [tileFilter]から[amount2]タイル以内に戦闘力+[amount]%を付与 -#~~Embarked units can defend themselves = 乗船中のユニットは自衛が可能 -#~~Rough Terrain = 起伏に富んだ地形 -#~~Strategic = 戦略資源 -#~~Bonus = ボーナス資源 -#~~Luxury = 高級資源 diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 0f26f867fd..79471aa742 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -5592,17 +5592,3 @@ CityState = 도시 국가 ModOptions = 모드 설정 # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = 유닛이 피해를 입어도 최대 전투력을 유지 -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 야만인 주둔지 점령시 67% 확률로 25골드와 야만인 유닛 획득 -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 야만인 해군 유닛 처치시 50% 확률로 25골드와 야만인 해군 유닛 획득 -#~~+[]% Strength if within [] tiles of a [] = [tileFilter] 주변 [amount2]타일 내에서 전투력 +[amount]% -#~~Embarked units can defend themselves = 승선한 유닛의 방어력이 증가함 -#~~Rough Terrain = 험지 -#~~Strategic = 전략 자원 -#~~Bonus = 보너스 자원 -#~~Luxury = 사치 자원 -#~~military water = 해상 군사 -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = 내 국고가 바닥나고 군사들은 동요하고 있네... 그러니 자네가 죽어줘야겠군. diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index ca40920025..452733f4d1 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -9119,8 +9119,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Vienetai kovoja taip, lyg būtų buvę visu pajėgumu, net pažeisti -#~~Rough Terrain = Grubus reljefas diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index c8a43a6172..d800a5d63d 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -8621,11 +8621,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Rough Terrain = Medan kasar -#~~Strategic = Strategik -#~~Bonus = Bonus -#~~Luxury = Kemewahan -#~~military water = Tentera air diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index a1cb0f11f9..b2fdee81cd 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -9136,8 +9136,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Niroo hā hengāmi ke āsib dide and tori mijangand ke engār āsibi nadide and -#~~Rough Terrain = Zamin e nāhamvār diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 7ea6543124..17171e71fe 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -9133,8 +9133,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Niroo haa hengaami ke aasib dide and tori mijangand ke engaar aasibi nadide and -#~~Rough Terrain = Zamin e naahamvaar diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index b0de002d09..311c953c80 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -6570,15 +6570,3 @@ Ruins = Ruiny CityState = Miasto-Państwo ModOptions = Ustawienia modyfikacji Conditional = Warunkowy - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Jednostki walczą z pełną siłą, nawet jeśli są uszkodzone. -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% szans na zdobycie 25 złota i zrekrutowanie jednostki barbarzyńskiej z podbitego obozowiska -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% szans schwytania pokonanej jednostki morskich Barbarzyńców i zdobycia 25 Złota -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Siły jeśli w odległości [amount2] pól od [tileFilter] -#~~Embarked units can defend themselves = Zaokrętowane jednostki mogą same się obronić -#~~Rough Terrain = Trudny Teren -#~~Strategic = Strategiczne -#~~Bonus = Bonusowe -#~~Luxury = Luksusowe diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 147f640963..cd58adb790 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -7251,14 +7251,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem em força total mesmo quando feridas -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de ganhar 25 ouros e recrutar uma unidade Bárbara de um acampamento conquistado -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais bárbaras derrotadas e ganhar 25 de ouro -#~~Rough Terrain = Terreno acidentado -#~~Strategic = Estratégico -#~~Bonus = Bónus -#~~Luxury = Luxo -#~~military water = água militar diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index d271793509..a2cf5b6754 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -8543,7 +8543,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Unitățile se luptă ca și cum ar fi la putere deplină chiar și atunci când sunt deteriorate diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index e7866bf5bb..8dc4361e82 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -5530,17 +5530,3 @@ Ruins = Руины CityState = Город-государство ModOptions = Настройки мода Conditional = Условие - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Юниты сражаются в полную силу, даже будучи ранеными -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% шанс получить 25 золота и варварский юнит из захваченного лагеря -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шанс захватить варварский морской юнит при его разгроме и получить 25 золота -#~~+[]% Strength if within [] tiles of a [] = +[amount]% к силе в радиусе [amount2] клеток от [tileFilter] -#~~Embarked units can defend themselves = Юниты на борту могут защищаться -#~~Rough Terrain = Пересеченная местность -#~~Strategic = Стратегический ресурс -#~~Bonus = Бонусный ресурс -#~~Luxury = Редкий ресурс -#~~military water = военно-морской -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Моя казна почти пуста, а мои солдаты теряют терпение... ...поэтому вы должны умереть. diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 1ed935c707..f71175b189 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -5535,17 +5535,3 @@ Ruins = 遗迹 CityState = 城邦 ModOptions = 模组选项 Conditional = 有前提的 - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = 受伤单位造成的伤害不减 -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 击败蛮族营地中的蛮族单位有67%几率得到25金钱并使其加入 -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%几率俘获战败的蛮族海军单位同时获得25金钱 -#~~+[]% Strength if within [] tiles of a [] = 在[tileFilter][amount2]格内的军事单位+[amount]%战斗力 -#~~Embarked units can defend themselves = 单位船运时有自卫能力 -#~~Rough Terrain = 崎岖地形 -#~~Strategic = 战略资源 -#~~Bonus = 奖励资源 -#~~Luxury = 奢侈资源 -#~~military water = 海军军事 -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = 我的金库里几乎没有钱,我的士兵们也越来越不耐烦……所以你必须死。 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index a8864770c9..79796ec222 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -5514,17 +5514,3 @@ Ruins = Ruinas CityState = ciudad-estado ModOptions = Opciones de mod Conditional = Condicional - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Las unidades luchan como si estuvieran con toda su fuerza incluso cuando están dañadas -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de probabilidad de ganar 25 de oro y reclutar una unidad bárbara de un campamento conquistado -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de probabilidad de capturar unidades navales bárbaras derrotadas y ganar 25 de oro -#~~+[]% Strength if within [] tiles of a [] = +[amount]% de fuerza si está dentro de [amount2] casillas de una [tileFilter] -#~~Embarked units can defend themselves = Las unidades embarcadas pueden defenderse -#~~Rough Terrain = Terreno Abrupto -#~~Strategic = Estratégico -#~~Bonus = bonificación -#~~Luxury = Lujo -#~~military water = militares marítimas -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Mis arcas se acaban y mis soldados se impacientan... ...por eso debes morir. diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index d46b89a83c..e5023d746f 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -5652,17 +5652,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Enheter slåss som om de vore vid full styrka även då de är skadade -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% chans att tjäna 35 Guld och rekrytera en Barbarenhet från ett erövrat läger -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% chans för att erövra besegrade Barbarsjöenheter och tjäna 25 Guld -#~~+[]% Strength if within [] tiles of a [] = +[amount]% Styrka om inom [amount2] rutor av en [tileFilter] -#~~Embarked units can defend themselves = Ombordstigna enheter kan försvara sig -#~~Rough Terrain = Kuperad Terräng -#~~Strategic = Strategisk -#~~Bonus = Bonus -#~~Luxury = Lyx -#~~military water = militära vatten -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Min skattkammare är nästintill tom och mina soldater otåliga... ...därför måste du dö. diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 114272b459..3179d06cca 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -7033,15 +7033,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = 受傷單位造成的傷害不減 -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 擊敗蠻族營地中的蠻族單位有67%幾率得到25金錢並使其加入 -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%幾率俘獲戰敗的蠻族海軍單位同時獲得25金錢 -#~~+[]% Strength if within [] tiles of a [] = 在[tileFilter][amount2]格內的軍事單位+[amount]%戰鬥力 -#~~Embarked units can defend themselves = 單位船運時有自衛能力 -#~~Rough Terrain = 崎嶇地形 -#~~Strategic = 戰略資源 -#~~Bonus = 獎勵資源 -#~~Luxury = 奢侈資源 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index aa7aeca622..d90dcaf924 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -6488,17 +6488,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Birimler hasar gördüklerinde bile tam güçte gibi savaşırlar -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kamp fethedildiğinde %67 ihtimalle 25 Altın kazanma ve bir Barbar birimi ikmal etme -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Barbar deniz birimleri mağlup edildiğinde %50 ihtimalle barbar birimini ele geçirme ve 25 Altın kazanma şansı -#~~+[]% Strength if within [] tiles of a [] = [tileFilter] ile arasında en fazla [amount2] birim mesafe varsa +%[amount] Güç -#~~Embarked units can defend themselves = Denizdeki birlikler kendini koruyabilir -#~~Rough Terrain = Engebeli Arazi -#~~Strategic = Stratejik -#~~Bonus = Bonus -#~~Luxury = Lüks -#~~military water = askeri deniz -#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Hazinem pek dolu değil askerlerimse sabırsızlanıyor... ...öyleyse ölmen gerek. diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 18dd1d0e7d..e8a1de924f 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -6072,16 +6072,3 @@ CityState = ModOptions = # Requires translation! Conditional = - -#################### Removed Lines #################### - -#~~Units fight as though they were at full strength even when damaged = Підрозділи б’ються у повну силу, навіть коли поранені. -#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% можливість заробити 25 золота та винайняти рекрута з захопленого варварського табору -#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шансів захопити переможене варварське судно та заробити 25 золота -#~~+[]% Strength if within [] tiles of a [] = +[amount]% сили, якщо знаходиться в [amount2] клітинках від [tileFilter] -#~~Embarked units can defend themselves = Підрозділи, що сіли на корабель, можуть самотужки оборонятися -#~~Rough Terrain = Нерівна місцевість -#~~Strategic = Стратегічний ресурс -#~~Bonus = Бонусний ресурс -#~~Luxury = Ресурс розкоші -#~~military water = військові морські diff --git a/core/src/com/unciv/models/translations/TranslationFileWriter.kt b/core/src/com/unciv/models/translations/TranslationFileWriter.kt index 10afb81c4c..c8214686a9 100644 --- a/core/src/com/unciv/models/translations/TranslationFileWriter.kt +++ b/core/src/com/unciv/models/translations/TranslationFileWriter.kt @@ -181,19 +181,6 @@ object TranslationFileWriter { countOfTranslatedLines[language] = translationsOfThisLanguage - // As a courtesy to translators, add in any deletions as comments - var needHeader = true - for ((translationKey, translationEntry) in translations) { - if (translationKey in existingTranslationKeys) continue - val translationValue = translationEntry[language] ?: continue - if (needHeader) { - needHeader = false - stringBuilder.appendLine("\n#################### Removed Lines ####################\n") - } - val prefix = (if (translationKey.startsWith("#~~")) "" else "#~~") - stringBuilder.appendTranslation(prefix + translationKey, translationValue) - } - val fileWriter = getFileHandle(modFolder, languageFileLocation.format(language)) // Any time you have more than 3 line breaks, make it 3 val finalFileText = stringBuilder.toString().replace(Regex("\n{4,}"),"\n\n\n")