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https://github.com/yairm210/Unciv.git
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commit
5ab6c6c991
@ -90,7 +90,17 @@ class GameInfo {
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if (viableTiles.isEmpty()) return // no place for more barbs =(
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if (viableTiles.isEmpty()) return // no place for more barbs =(
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tile = viableTiles.getRandom()
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tile = viableTiles.getRandom()
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}
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}
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tileMap.placeUnitNearTile(tile!!.position, "Warrior", getBarbarianCivilization())
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var allResearchedTechs = GameBasics.Technologies.keys
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for (civ in civilizations.filter { !it.isBarbarianCivilization() && !it.isDefeated() }) {
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allResearchedTechs.retainAll(civ.tech.techsResearched)
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}
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val unitList = GameBasics.Units.values.filter { !it.unitType.isCivilian() && it.uniqueTo == null }
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.filter{ allResearchedTechs.contains(it.requiredTech)
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&& (it.obsoleteTech == null || !allResearchedTechs.contains(it.obsoleteTech!!)) }
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val unit = if (unitList.isEmpty()) "Warrior" else unitList.getRandom().name
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tileMap.placeUnitNearTile(tile!!.position, unit, getBarbarianCivilization())
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}
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}
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fun setTransients() {
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fun setTransients() {
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@ -131,4 +141,4 @@ class GameInfo {
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}
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}
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}
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}
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}
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}
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