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4.7.17-patch1
Resolved ANRs due to A. Multiplayer checker not cancelling in loop and B. trying to update resources while checking tile improvement stat differences
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.8.21"
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const val kotlinVersion = "1.8.21"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 904
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const val appCodeNumber = 905
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const val appVersion = "4.7.17"
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const val appVersion = "4.7.17-patch1"
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const val gdxVersion = "1.11.0"
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const val gdxVersion = "1.11.0"
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const val ktorVersion = "2.2.3"
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const val ktorVersion = "2.2.3"
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@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.7.17", 904)
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val VERSION = Version("4.7.17-patch1", 905)
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//endregion
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//endregion
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lateinit var Current: UncivGame
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lateinit var Current: UncivGame
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@ -208,7 +208,7 @@ class TileInfoImprovementFunctions(val tile: Tile) {
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val city = tile.owningCity
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val city = tile.owningCity
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if (city != null) {
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if (city != null) {
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city.cityStats.update()
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city.cityStats.update()
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city.civ.cache.updateCivResources()
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if (civToActivateBroaderEffects!=null) city.civ.cache.updateCivResources()
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city.reassignPopulationDeferred()
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city.reassignPopulationDeferred()
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}
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}
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}
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}
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@ -21,9 +21,11 @@ import com.unciv.utils.withGLContext
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.Job
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import kotlinx.coroutines.Job
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import kotlinx.coroutines.coroutineScope
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import kotlinx.coroutines.coroutineScope
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import kotlinx.coroutines.currentCoroutineContext
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.flow.flow
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import kotlinx.coroutines.flow.flow
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import kotlinx.coroutines.flow.launchIn
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import kotlinx.coroutines.flow.launchIn
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import kotlinx.coroutines.isActive
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import java.time.Duration
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import java.time.Duration
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import java.time.Instant
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import java.time.Instant
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import java.util.Collections
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import java.util.Collections
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@ -63,7 +65,7 @@ class OnlineMultiplayer {
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multiplayerGameUpdater = flow<Unit> {
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multiplayerGameUpdater = flow<Unit> {
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while (true) {
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while (true) {
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delay(500)
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delay(500)
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if (!currentCoroutineContext().isActive) return@flow
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val currentGame = getCurrentGame()
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val currentGame = getCurrentGame()
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val multiplayerSettings = UncivGame.Current.settings.multiplayer
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val multiplayerSettings = UncivGame.Current.settings.multiplayer
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val preview = currentGame?.preview
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val preview = currentGame?.preview
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