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Tile icons in the map editor now look like the real tiles would
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@ -9,6 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.unciv.GameParameters
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import com.unciv.UnCivGame
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import com.unciv.logic.GameSaver
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileMap
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.tile.Terrain
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@ -31,7 +32,7 @@ class MapEditorScreen(): CameraStageBaseScreen(){
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var selectedResource:TileResource?=null
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var tileMap = TileMap(GameParameters())
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var mapName = "My first map"
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var currentHex=Group()
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private var currentHex:Actor=Group()
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lateinit var mapHolder: TileGroupMap<TileGroup>
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fun clearSelection(){
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@ -128,44 +129,49 @@ class MapEditorScreen(): CameraStageBaseScreen(){
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}
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fun setCurrentHex(color: Color, image: Actor?=null){
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fun setCurrentHex(tileInfo: TileInfo?){
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currentHex.remove()
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currentHex=getHex(color,image)
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if(tileInfo!=null)currentHex=TileGroup(tileInfo)
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.apply {
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showEntireMap=true
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forMapEditorIcon=true
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update(true,true,true)
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}
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else currentHex = ImageGetter.getCircle()
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currentHex.setPosition(stage.width-currentHex.width-10, 10f)
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stage.addActor(currentHex)
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}
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private fun getTileEditorOptions(): Table {
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val baseTerrainHolder = Table()
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val terrainFeatureHolder = Table()
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val baseTerrainHolder = Table().apply { defaults().padRight(10f) }
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val terrainFeatureHolder = Table().apply { defaults().padRight(10f) }
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terrainFeatureHolder.add(getHex(Color.WHITE).apply {
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onClick {
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clearSelection()
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clearTerrainFeature = true
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setCurrentHex(Color.WHITE)
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setCurrentHex(null)
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}
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})
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for (terrain in GameBasics.Terrains.values) {
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var iconPath: String? = null
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var color = Color.WHITE
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if (terrain.type == TerrainType.TerrainFeature)
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iconPath = tileSetLocation + terrain.name+"Overlay"
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else {
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color = terrain.getColor()
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val imagePath = tileSetLocation + terrain.name+"Overlay"
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if (ImageGetter.imageExists(imagePath)) {
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iconPath = imagePath
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}
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val tileInfo = TileInfo()
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if (terrain.type == TerrainType.TerrainFeature) {
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tileInfo.baseTerrain = terrain.occursOn!!.first()
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tileInfo.terrainFeature=terrain.name
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}
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else tileInfo.baseTerrain=terrain.name
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tileInfo.setTransients()
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val group = TileGroup(tileInfo)
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group.showEntireMap=true
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group.forMapEditorIcon=true
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group.update(true,true,true)
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val group = getHex(color, if(iconPath==null) null else ImageGetter.getImage(iconPath))
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group.onClick {
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clearSelection()
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selectedTerrain = terrain
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setCurrentHex(color, if(iconPath==null) null else ImageGetter.getImage(iconPath))
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setCurrentHex(tileInfo)
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}
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if (terrain.type == TerrainType.TerrainFeature)
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@ -184,7 +190,19 @@ class MapEditorScreen(): CameraStageBaseScreen(){
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resourceHex.onClick {
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clearSelection()
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selectedResource = resource
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setCurrentHex(Color.WHITE, ImageGetter.getResourceImage(resource.name, 40f))
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val tileInfo = TileInfo()
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val terrain = resource.terrainsCanBeFoundOn.first()
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val terrainObject = GameBasics.Terrains[terrain]!!
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if(terrainObject.type==TerrainType.TerrainFeature){
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tileInfo.baseTerrain=terrainObject.occursOn!!.first()
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tileInfo.terrainFeature=terrain
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}
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else tileInfo.baseTerrain=terrain
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tileInfo.resource = resource.name
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tileInfo.setTransients()
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setCurrentHex(tileInfo)
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}
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resourcesHolder.add(resourceHex)
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}
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@ -63,6 +63,7 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
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var yieldGroup = YieldGroup()
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var showEntireMap = UnCivGame.Current.viewEntireMapForDebug
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var forMapEditorIcon = false
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class RoadImage {
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var roadStatus: RoadStatus = RoadStatus.None
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@ -304,6 +305,7 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
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}
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private fun updateRoadImages() {
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if(forMapEditorIcon) return
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for (neighbor in tileInfo.neighbors) {
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if (!roadImages.containsKey(neighbor)) roadImages[neighbor] = RoadImage()
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val roadImage = roadImages[neighbor]!!
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