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AI great people will no longer try to raise great improvements on tiles with existing great improvements
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@ -212,6 +212,7 @@ object SpecificUnitAutomation {
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.filter {
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.filter {
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it.isLand && it.resource == null && !it.isCityCenter()
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it.isLand && it.resource == null && !it.isCityCenter()
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&& (unit.currentTile == it || unit.movement.canMoveTo(it))
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&& (unit.currentTile == it || unit.movement.canMoveTo(it))
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&& !it.containsGreatImprovement()
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}.sortedByDescending { Automation.rankTile(it, unit.civInfo) }
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}.sortedByDescending { Automation.rankTile(it, unit.civInfo) }
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.firstOrNull { unit.movement.canReach(it) } // to another city
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.firstOrNull { unit.movement.canReach(it) } // to another city
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if (chosenTile == null) continue
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if (chosenTile == null) continue
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