From 5f235d818f3944a89ac6deb0514d8f7557ef970a Mon Sep 17 00:00:00 2001 From: yairm210 Date: Tue, 31 Dec 2024 14:21:38 +0200 Subject: [PATCH] Resolved #12724 - City-state stat bonuses apply correctly --- .../logic/civilization/transients/CivInfoStatsForNextTurn.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt b/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt index 927c8ea6af..cd50bcd57b 100644 --- a/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt +++ b/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt @@ -326,11 +326,11 @@ class CivInfoStatsForNextTurn(val civInfo: Civilization) { statMap.add("Natural Wonders", statsPerNaturalWonder.times(civInfo.naturalWonders.size)) - if (statMap.contains(UniqueTarget.CityState.name)) { + if (statMap.contains(Constants.cityStates)) { for (unique in civInfo.getMatchingUniques(UniqueType.BonusStatsFromCityStates)) { val bonusPercent = unique.params[0].toPercent() val bonusStat = Stat.valueOf(unique.params[1]) - statMap[UniqueTarget.CityState.name]!![bonusStat] *= bonusPercent + statMap[Constants.cityStates]!![bonusStat] *= bonusPercent } }