This commit is contained in:
Yair Morgenstern 2019-12-30 18:36:05 +02:00
parent 7b7ad9ecc7
commit 61050feca1
20 changed files with 78 additions and 27 deletions

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@ -877,6 +877,8 @@ Defeated = Poražený(á)
Tiles = Políčka
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -961,6 +963,8 @@ Clear terrain features = Smazat vlastnosti terénu
Clear improvements = Smazat vylepšení
Clear resource = Smazat zdroje
Requires = Požadavky
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -1419,6 +1419,8 @@ Defeated =
Tiles =
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -1579,6 +1581,8 @@ Clear improvements =
Clear resource =
# Requires translation!
Requires =
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -1574,6 +1574,8 @@ Defeated =
Tiles =
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -1734,6 +1736,8 @@ Clear improvements =
Clear resource =
# Requires translation!
Requires =
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -691,7 +691,6 @@ We have discovered [naturalWonder]! = Nous avons découverts [naturalWonder] !
We have received [goldAmount] Gold for discovering [naturalWonder] = Nous avons reçu [goldAmount] Or pour la découverte de [naturalWonder]
Your relationship with [cityStateName] is about to degrade = Notre relation avec [cityStateName] va se dégrader
Your relationship with [cityStateName] degraded = Notre relation avec [cityStateName] est dégradée
# Requires translation!
A new barbarian encampment has spawned! = Un nouveau campement barbare est apparu !
# World Screen UI
@ -866,6 +865,8 @@ Action = Action
Defeated = Vaincu
Tiles = Cases
Natural Wonders = Merveilles de la Nature
# Requires translation!
Treasury deficit =
#Victory
@ -923,7 +924,6 @@ May contain [listOfResources] = Peut contenir [listOfResources]
Upgrades to [upgradedUnit] = Améliorer en [upgradedUnit]
Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech]
Occurs on [listOfTerrains] = Doit possèder [listOfTerrains]
# Requires translation!
Placed on [terrainType] = Placé en [terrainType]
Can be found on = Peut être trouver sur
Improved by [improvement] = Amélioré par [improvement]
@ -950,6 +950,8 @@ Clear terrain features = Effacer les caractéristiques des terrains
Clear improvements = Effacer les améliorations
Clear resource = Effacer les ressources
Requires = Requiert
# Requires translation!
Menu =
# Civilopedia Tutorials names
@ -1310,9 +1312,7 @@ Fountain of Youth = Fontaine de Jouvence
# Natural Wonders Uniques
# Requires translation!
Grants 500 Gold to the first civilization to discover it = Donne 500 Or a la première civilisation qui le découvre
# Requires translation!
Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game = Occtroie le Rajeunissement (tous les effets de soins sont doublés) a toutes les unités militaires adjacentes pour le reste de la partie
# Resources
@ -1448,9 +1448,7 @@ Pikeman = Piquier
Landsknecht = Lansquenet
Knight = Chevalier
Camel Archer = Archer méhariste
# Requires translation!
Conquistador = Conquistador
# Requires translation!
Defense bonus when embarked = Bonus de défense quand embarqué
Naresuan's Elephant = Elephant de Naresuan
Samurai = Samuraï
@ -1458,13 +1456,11 @@ Combat very likely to create Great Generals = A de grande chance de faire appara
Caravel = Caravelle
Turtle Ship = Bateau Tortue
+1 Visibility Range = +1 à la Portée de Vision
# Requires translation!
+2 Visibility Range = +2 à la Portée de Vision
Cannon = Canon
Musketman = Arquebusier
Musketeer = Mousquetaire
Janissary = Janissaire
# Requires translation!
Tercio = Tercio
Heals [amountHealed] damage if it kills a unit = Soigne [amountHealed] dégâts si il tue une unité
Minuteman = Minuteman

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@ -880,6 +880,8 @@ Defeated = Besiegt
Tiles = Felder
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -964,6 +966,8 @@ Clear terrain features = Lösche Geländemerkmale
Clear improvements = Lösche Verbesserungen
Clear resource = Lösche Ressource
Requires = Benötigt
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -1271,6 +1271,8 @@ Defeated =
Tiles =
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -1431,6 +1433,8 @@ Clear improvements =
Clear resource =
# Requires translation!
Requires =
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -865,6 +865,8 @@ Action = Azione
Defeated = Sconfitto
Tiles = Caselle
Natural Wonders = Meraviglie Naturali
# Requires translation!
Treasury deficit =
#Victory
@ -948,6 +950,8 @@ Clear terrain features = Elimina caratteristica del terreno
Clear improvements = Elimina miglioramenti
Clear resource = Elimina risorsa
Requires = Richiede
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -901,6 +901,8 @@ Defeated = 패배
Tiles = 타일
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -985,6 +987,8 @@ Clear terrain features = 지형 요소 지우기
Clear improvements = 시설 지우기
Clear resource = 자원 지우기
Requires = 선행 조건
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -1463,6 +1463,8 @@ Defeated =
Tiles =
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -1623,6 +1625,8 @@ Clear improvements =
Clear resource =
# Requires translation!
Requires =
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -865,6 +865,8 @@ Action = Akcja
Defeated = Pokonany
Tiles = Pola
Natural Wonders = Cuda Naturalne
# Requires translation!
Treasury deficit =
#Victory
@ -948,6 +950,8 @@ Clear terrain features = Wyczyść cechy terenu
Clear improvements = Wyczyść ulepszenia
Clear resource = Wyczyść zasoby
Requires = Wymagane
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -935,6 +935,8 @@ Defeated = Derrotado
Tiles =
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -1060,6 +1062,8 @@ Clear improvements =
# Requires translation!
Clear resource =
Requires = Requer
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -1251,6 +1251,8 @@ Defeated = Învins
Tiles =
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -1409,6 +1411,8 @@ Clear improvements =
# Requires translation!
Clear resource =
Requires = necesită
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -137,7 +137,6 @@ Connects trade routes over water = Создаёт водные торговые
University = Университет
+2 Science from each worked Jungle tile = Джунгли обеспечивают +2 науки
# Requires translation!
Wat = Ват
Oxford University = Оксфордский университет
@ -866,6 +865,8 @@ Action = Действие
Defeated = Побеждён
Tiles = Клетки
Natural Wonders = Чудеса природы
# Requires translation!
Treasury deficit =
#Victory
@ -923,7 +924,6 @@ May contain [listOfResources] = Может содержать [listOfResources]
Upgrades to [upgradedUnit] = Улучшается до [upgradedUnit]
Obsolete with [obsoleteTech] = Устаревает после [obsoleteTech]
Occurs on [listOfTerrains] = Появляется на [listOfTerrains]
# Requires translation!
Placed on [terrainType] = Расположен на [terrainType]
Can be found on = Может быть найден в
Improved by [improvement] = Улучшен [improvement]
@ -950,6 +950,8 @@ Clear terrain features = Убрать особенности ландшафта
Clear improvements = Удалить улучшения
Clear resource = Удалить ресурсы
Requires = Требует
# Requires translation!
Menu =
# Civilopedia Tutorials names
@ -1310,9 +1312,7 @@ Fountain of Youth = Фонтан вечной молодости
# Natural Wonders Uniques
# Requires translation!
Grants 500 Gold to the first civilization to discover it = Даёт 500 золота первой цивилизации которая открыла его.
# Requires translation!
Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game = Даёт Омоложение (все лечащие эффекты удвоены) всем соседним юнитам до конца игры
# Resources
@ -1448,9 +1448,7 @@ Pikeman = Пикинер
Landsknecht = Ландскнехт
Knight = Рыцарь
Camel Archer = Лучник на верблюде
# Requires translation!
Conquistador = Конкистадор
# Requires translation!
Defense bonus when embarked = Бонус к защите когда погружен на корабль
Naresuan's Elephant = Слон Наресуана
Samurai = Самурай
@ -1458,13 +1456,11 @@ Combat very likely to create Great Generals = Большой шанс получ
Caravel = Каравелла
Turtle Ship = Кобуксон
+1 Visibility Range = +1 Диапазон видимости
# Requires translation!
+2 Visibility Range = +2 Диапазона видимости
Cannon = Пушка
Musketman = Стрельцы
Musketeer = Мушкетёр
Janissary = Янычары
# Requires translation!
Tercio = Терция
Heals [amountHealed] damage if it kills a unit = Восстаналивает [amountHealed] здоровья при уничтожении юнита
Minuteman = Минитмэн

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@ -878,6 +878,8 @@ Defeated = 战败
Tiles = 地块
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -962,6 +964,8 @@ Clear terrain features = 清除地貌
Clear improvements = 清除设施
Clear resource = 清除资源
Requires = 需要
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -865,6 +865,8 @@ Action = Acción
Defeated = Derrotado
Tiles = Casillas
Natural Wonders = Maravillas naturales
# Requires translation!
Treasury deficit =
#Victory
@ -949,6 +951,8 @@ Clear terrain features = Limpiar características de terreno
Clear improvements = Limpiar mejoras
Clear resource = Limpiar recurso
Requires = Requiere
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -878,6 +878,8 @@ Defeated = 戰敗
Tiles = 地區
# Requires translation!
Natural Wonders =
# Requires translation!
Treasury deficit =
#Victory
@ -962,6 +964,8 @@ Clear terrain features = 清除地貌
Clear improvements = 清除設施
Clear resource = 清除資源
Requires = 需要
# Requires translation!
Menu =
# Civilopedia Tutorials names

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@ -11,11 +11,11 @@ Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to u
Meet another civilization!\nExplore the map until you encounter another civilization! = Зустріньте іншу цивілізацію!\nДосліджуйте мапу до зустрічі з іншою цивілізацією!
Open the options table!\nClick the menu button (top left) > click 'Options' = Відкрийте вкладку з налаштуваннями\nНатисніть кнопку меню (згори ліворуч) >\n Натисність «Налаштування»
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Збудуйте поліпшення! \n Збудуйте Робітника > Перемістіться до клітинки рівнини чи пасовища > \n
Натисність «Створити поліпшення» (над віконцем довідки, знизу ліворуч) \ n> Оберіть ферму> \ n Залиште Робітника до закінчення роботи
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Створіть торговий шлях!\nБудуйте дороги між вашою столицею та іншим містом\nАбо автоматизуйте робітника і дозвольте йому зробити це самому
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Захопіть місто!\n Зменшіть здоров’я міста до низького рівня> \nУвійдіть до міста з ближньобійником
Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Перемістіть повітряний підрозділ!\nОберіть його !\n оберіть інше місто в радіусі дії > \nПеремість підрозділ в інше місто
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Подивіться статистику\nУвійдіть до екрану огляну (верхній правий кут) >\nНатисніть кнопку «Статистика»
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Жах! Схоже щось пішло КАТАСТРОФІЧНО неправильно! Цього АБСОЛЮТНО НЕ ПОВИННО БУЛО СТАТИСЯ! Будь ласка, надішліть мені (yairm210@hotmail.com) електронний лист з ігровою інформацією (меню -> зберегти гру -> копіювати інформацію про гру -> вставити до email) і я спробую виправити якнайшвидше!
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Жах! Схоже щось пішло КАТАСТРОФІЧНО неправильно! Цього АБСОЛЮТНО НЕ ПОВИННО БУЛО СТАТИСЯ! Будь ласка, надішліть нам звіт про помилку і ми виправимо якнайшидше.
@ -837,7 +837,6 @@ Your citizens have been happy with your rule for so long that the empire enters
You have entered the [newEra]! = Ви увійшли до епохи [newEra]!
# Requires translation!
[civName] has entered the [eraName]! =
[policyBranch] policy branch unlocked! = Політичну гілку [policyBranch] розблоковано!
[policyBranch] policy branch unlocked! = Галузь політики [policyBranch] розблоковано
Overview = Огляд
Total = Усього
@ -866,6 +865,8 @@ Action = Дія
Defeated = Переможено
Tiles = Клітини
Natural Wonders = Природні дива
# Requires translation!
Treasury deficit =
#Victory
@ -949,6 +950,8 @@ Clear terrain features = Очистити особливості місцево
Clear improvements = Видалити вдосконалення
Clear resource = Видалити ресурс
Requires = Потребує
# Requires translation!
Menu =
# Civilopedia Tutorials names
@ -1004,7 +1007,7 @@ Citizenship = Права і обов'язки громадянина
Tile improvement speed +25%, receive a free worker near the capital = Покращення клітинок відбувається на +25% швидше, новий працівник коло столиці
Republic = Республіка
# Requires translation!
+1 construction in every city, +5% construction when constructing buildings =
+1 construction in every city, +5% construction when constructing buildings =
Representation = Представництво
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = Кожне засноване місто зменшує ціну інституту на 33%. Розпочинає золотий вік.
Meritocracy = Меритократія

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@ -5,9 +5,9 @@ Russian = 99
Romanian = 48
Korean = 94
Simplified_Chinese = 96
German = 96
German = 95
English = 0
Ukrainian = 98
Ukrainian = 99
French = 99
Portuguese = 83
Indonesian = 21

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@ -21,8 +21,8 @@ android {
applicationId "com.unciv.app"
minSdkVersion 14
targetSdkVersion 29
versionCode 355
versionName "3.4.5-patch1"
versionCode 356
versionName "3.4.6"
archivesBaseName = "Unciv"
}

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@ -123,7 +123,7 @@ class UnitAutomation{
fun tryHealUnit(unit: MapUnit, unitDistanceToTiles: PathsToTilesWithinTurn):Boolean {
val tilesInDistance = unitDistanceToTiles.keys.filter { unit.movement.canMoveTo(it) }
if(unitDistanceToTiles.isEmpty()) return true // can't move, so...
val unitTile = unit.getTile()
val currentUnitTile = unit.getTile()
if (tryPillageImprovement(unit, unitDistanceToTiles)) return true
@ -139,12 +139,12 @@ class UnitAutomation{
}
val bestTilesForHealing = tilesByHealingRate.maxBy { it.key }!!.value
// within the tiles with best healing rate, we'll prefer one which has defensive bonuses
// within the tiles with best healing rate (say 15), we'll prefer one which has the highest defensive bonuses
val bestTileForHealing = bestTilesForHealing.maxBy { it.getDefensiveBonus() }!!
val bestTileForHealingRank = unit.rankTileForHealing(bestTileForHealing)
if(bestTileForHealingRank == 0) return false // can't actually heal here...
if(unitTile!=bestTileForHealing && bestTileForHealingRank > unit.rankTileForHealing(unitTile))
if(currentUnitTile!=bestTileForHealing
&& bestTileForHealingRank > unit.rankTileForHealing(currentUnitTile))
unit.movement.moveToTile(bestTileForHealing)
if(unit.currentMovement>0 && unit.canFortify()) unit.fortify()