From ed507ad063f2e0dbf6ba48c53fe8c521d8767d4c Mon Sep 17 00:00:00 2001 From: Duan Tao Date: Tue, 11 Dec 2018 11:43:48 +0800 Subject: [PATCH] Allow embarked units to attack land units, like in civ5. --- core/src/com/unciv/logic/automation/UnitAutomation.kt | 2 -- 1 file changed, 2 deletions(-) diff --git a/core/src/com/unciv/logic/automation/UnitAutomation.kt b/core/src/com/unciv/logic/automation/UnitAutomation.kt index 4ec075d1e0..865af7bdd8 100644 --- a/core/src/com/unciv/logic/automation/UnitAutomation.kt +++ b/core/src/com/unciv/logic/automation/UnitAutomation.kt @@ -139,8 +139,6 @@ class UnitAutomation{ .filter { unit.currentMovement - it.value > 0.1 } .map { it.key } .filter { unit.canMoveTo(it) || it==unit.getTile() } - if(unit.type.isLandUnit()) - tilesToAttackFrom = tilesToAttackFrom.filter { it.getBaseTerrain().type==TerrainType.Land } for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there val tilesInAttackRange = if (unit.hasUnique("Indirect fire")) reachableTile.getTilesInDistance(rangeOfAttack)