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Resolves #12027 - kudos @vincemolnar
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@ -320,7 +320,7 @@ class WorldMapHolder(
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moveUnitToTargetTile(selectedUnits.subList(1, selectedUnits.size), targetTile)
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} else removeUnitActionOverlay() //we're done here
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if (UncivGame.Current.settings.autoUnitCycle && selectedUnit.hasMovement())
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if (UncivGame.Current.settings.autoUnitCycle && !selectedUnit.hasMovement())
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worldScreen.switchToNextUnit()
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} catch (ex: Exception) {
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