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Resolved crash when returning to empire overview and a category is missing
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@ -116,7 +116,7 @@ class EmpireOverviewScreen(
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// This is called by UncivGame.popScreen - e.g. after City Tab opened a City and the user closes that CityScreen...
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// This is called by UncivGame.popScreen - e.g. after City Tab opened a City and the user closes that CityScreen...
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// Notify the current tab via its IPageExtensions.activated entry point so it can refresh if needed
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// Notify the current tab via its IPageExtensions.activated entry point so it can refresh if needed
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val index = tabbedPager.activePage
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val index = tabbedPager.activePage
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val category = EmpireOverviewCategories.values()[index - 1]
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val category = EmpireOverviewCategories.values().getOrNull(index - 1) ?: return
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pageObjects[category]?.activated(index, "", tabbedPager) // Fake caption marks this as popScreen-triggered
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pageObjects[category]?.activated(index, "", tabbedPager) // Fake caption marks this as popScreen-triggered
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}
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}
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}
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}
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@ -24,7 +24,7 @@ object UnitActions {
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/** Returns whether the action was invoked */
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/** Returns whether the action was invoked */
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fun invokeUnitAction(unit: MapUnit, unitActionType: UnitActionType): Boolean {
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fun invokeUnitAction(unit: MapUnit, unitActionType: UnitActionType): Boolean {
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val unitAction = if (unitActionType in actionTypeToFunctions) actionTypeToFunctions[unitActionType]!!.invoke(unit, unit.getTile())
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val unitAction = if (unitActionType in actionTypeToFunctions) actionTypeToFunctions[unitActionType]!!.invoke(unit, unit.getTile())
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.firstOrNull{ it.action != null }
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.firstOrNull { it.action != null }
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else getNormalActions(unit).firstOrNull { it.type == unitActionType && it.action != null }
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else getNormalActions(unit).firstOrNull { it.type == unitActionType && it.action != null }
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?: getAdditionalActions(unit).firstOrNull { it.type == unitActionType && it.action != null }
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?: getAdditionalActions(unit).firstOrNull { it.type == unitActionType && it.action != null }
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val internalAction = unitAction?.action ?: return false
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val internalAction = unitAction?.action ?: return false
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