diff --git a/android/assets/jsons/Nations_Simplified_Chinese.json b/android/assets/jsons/Nations_Simplified_Chinese.json index d8dd19ea07..f1e94589a9 100644 --- a/android/assets/jsons/Nations_Simplified_Chinese.json +++ b/android/assets/jsons/Nations_Simplified_Chinese.json @@ -84,7 +84,7 @@ introduction:"你好,我是女皇帝武则天。中国追求和平以谋求自身发展。人不犯我,我不犯人。", neutralHello:"今日天朗气清,惠风和畅,阁下所为何来?", - neutralLetsHearIt:["请仔细道来。","所为何事?","朕姑且听之。"], + neutralLetsHearIt:["请仔细道来。","所为何事?","朕姑且听之。"], neutralNo:["不可。","不可行。","此事断不可行。"], neutralYes:["朕允了。","此事就依阁下所请。","好的,阁下真是快人快语。"], @@ -338,7 +338,7 @@ neutralYes:["很好。","好的。","当然可以。"], hateHello:"你好。", - hateLetsHearIt:["继续。","你说什么?"], + hateLetsHearIt:["继续。","你说什么?"], hateNo:["绝对不行。","我拒绝。","我想你不是认真的。"], hateYes:["很好。","我决定接受。","成交。","好的。"], diff --git a/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json b/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json index 9edc483d90..d075839c51 100644 --- a/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json +++ b/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json @@ -574,7 +574,7 @@ French:"À quoi pensez-vous?" Romanian:"La ce te gândești?" Spanish:"¿Qué tienes en mente?" - Simplified_Chinese:"你有什么想法?" + Simplified_Chinese:"你有什么想法?" Portuguese:"O que tens em mente?" //tens as in have or has nor tens of thousands of course German:"Was schwebt Ihnen vor?" } diff --git a/android/assets/jsons/Translations/Other.json b/android/assets/jsons/Translations/Other.json index 3c789a5181..1c15b81904 100644 --- a/android/assets/jsons/Translations/Other.json +++ b/android/assets/jsons/Translations/Other.json @@ -411,7 +411,7 @@ Romanian:"Sigur desființezi unitatea?" Dutch:"Wil je echt deze eenheid opheffen" Spanish:"¿Realmente quieres disolver esta unidad?" - Simplified_Chinese:"您真的想解雇这个单位吗?" + Simplified_Chinese:"您真的想解雇这个单位吗?" Portuguese:"Voçê realmente quer desfazer essa unidade?" German:"Wollen Sie diese Einheit wirklich auflösen?" Japanese:"あなたは本当にこのユニットを解散したいですか?" diff --git a/android/assets/jsons/Translations/Techs.json b/android/assets/jsons/Translations/Techs.json index 4f6204e14e..12da20e47d 100644 --- a/android/assets/jsons/Translations/Techs.json +++ b/android/assets/jsons/Translations/Techs.json @@ -895,7 +895,7 @@ Romanian:"Cine poate ști ce ne rezervă viitorul?" Dutch:"Wie weet wat de toekomst inhoud?" Spanish:"¿Quién sabe qué nos depara el futuro?" - Simplified_Chinese:"谁知道未来会怎样?" + Simplified_Chinese:"谁知道未来会怎样?" Portuguese:"Quem sabe o que o futuro reserva?" German:"Wer weiß was die Zukunft für uns bereithält?" } diff --git a/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json b/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json index 4273b1e21f..a70f016ad4 100644 --- a/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json +++ b/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json @@ -85,7 +85,7 @@ "游戏中解锁政策、科技等带来的很多增益往往只对首都有效,所以首都的发展代表了您的文明的发达程度。" ], [ - "如何选择一个合适的首都建立位置?这不是一个容易回答的问题。", + "如何选择一个合适的首都建立位置?这不是一个容易回答的问题。", "通常情况下,选择紧邻奢侈资源的位置是选择建立点的不二法则。", "奢侈资源主要包括宝石、棉花、丝绸等(这些资源在地图上用一个“笑脸”标示),", "开发这些资源可以增加您的文明的快乐。当然,你也应该留意那些组建单位时所需要的战略资源,比如铁。" diff --git a/core/src/com/unciv/models/gamebasics/Translations.kt b/core/src/com/unciv/models/gamebasics/Translations.kt index c35f3e2946..cbdf2afa41 100644 --- a/core/src/com/unciv/models/gamebasics/Translations.kt +++ b/core/src/com/unciv/models/gamebasics/Translations.kt @@ -33,7 +33,7 @@ class Translations : HashMap>(){ } fun getLanguages(): List { - val toReturn = mutableListOf("English") + val toReturn = mutableListOf() toReturn.addAll(values.flatMap { it.keys }.distinct()) toReturn.remove("Japanese") return toReturn diff --git a/core/src/com/unciv/ui/EmpireOverviewScreen.kt b/core/src/com/unciv/ui/EmpireOverviewScreen.kt index 759e05c262..44610dae1a 100644 --- a/core/src/com/unciv/ui/EmpireOverviewScreen.kt +++ b/core/src/com/unciv/ui/EmpireOverviewScreen.kt @@ -221,7 +221,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){ private fun getCityInfoTable(): Table { - val iconSize = 20f//if you set this too low, there is a chance that the tables will be misaligned + val iconSize = 50f//if you set this too low, there is a chance that the tables will be misaligned val padding = 5f val cityInfoTableIcons = Table(skin) @@ -378,7 +378,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){ .filter { it.resourceType!=ResourceType.Bonus }.distinct().sortedBy { it.resourceType } for(resource in resources) - resourcesTable.add(ImageGetter.getResourceImage(resource.name,30f)) + resourcesTable.add(ImageGetter.getResourceImage(resource.name,50f)) resourcesTable.addSeparator() val origins = resourceDrilldown.map { it.origin }.distinct()