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Fixed bug where tile construction time was increased instead of decreased (#4475)
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@ -26,7 +26,7 @@ class TileImprovement : NamedStats(), ICivilopediaText {
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fun getTurnsToBuild(civInfo: CivilizationInfo): Int {
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fun getTurnsToBuild(civInfo: CivilizationInfo): Int {
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var realTurnsToBuild = turnsToBuild.toFloat() * civInfo.gameInfo.gameParameters.gameSpeed.modifier
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var realTurnsToBuild = turnsToBuild.toFloat() * civInfo.gameInfo.gameParameters.gameSpeed.modifier
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for (unique in civInfo.getMatchingUniques("[]% tile improvement construction time")) {
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for (unique in civInfo.getMatchingUniques("[]% tile improvement construction time")) {
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realTurnsToBuild *= 1 - unique.params[0].toFloat() / 100f
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realTurnsToBuild *= 1 + unique.params[0].toFloat() / 100f
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}
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}
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// Deprecated since 3.14.17
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// Deprecated since 3.14.17
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if (civInfo.hasUnique("Worker construction increased 25%"))
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if (civInfo.hasUnique("Worker construction increased 25%"))
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