Added battle damage translation line when attacker is undamaged

This commit is contained in:
yairm210 2025-01-05 10:39:03 +02:00
parent 935dc2250b
commit 661d0b30a9
43 changed files with 171 additions and 0 deletions

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@ -1359,6 +1359,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -1022,6 +1022,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = আমাদের [ourUnit] ([amount2] HP)কে একটি শত্রু [unit] ([amount] HP) আক্রমণ করেছ
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = আমাদের [ourUnit]কে শত্রু শহর [cityName] আক্রমণ করেছে
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1075,6 +1075,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -1593,6 +1593,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Uma unidade inimiga [unit] ([amount] HP) atacou nosso(a) [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Um(a) [unit] inimigo(a) capturou [cityName]

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@ -1132,6 +1132,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Вражески град [cityName] атакува [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Un [unit] enemic ([amount] PV) ha atacat el nostre [ourUnit] ([amount2] PV).
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit].
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit] ([amount2] PV).
An enemy [unit] has captured [cityName] = Un [unit] enemic ha capturat [cityName].

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Neprijateljski [unit] ([amount] Životnih Bodova) je napao našeg [ourUnit] ([amount2] Životnih Bodova)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Neprijateljski grad [cityName] je napao našeg [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Neprijateljski grad [cityName] je napao našeg [ourUnit] ([amount2] Životnih Bodova)
An enemy [unit] has captured [cityName] = Neprijateljski [unit] je zauzeo [cityName]

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@ -1001,6 +1001,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Nepřátelská jednotka [unit] ([amount] zdraví) zaútočila na naši jednotku [ourUnit] ([amount2] zdraví)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Nepřátelské město [cityName] zaútočilo na naši jednotku [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -996,6 +996,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Een vijandige [unit] ([amount] HP) heeft onze [ourUnit] ([amount2] HP) aangevallen
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] aangevallen
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Vijandelijke stad [cityName] heeft onze [ourUnit] ([amount2] HP) aangevallen
An enemy [unit] has captured [cityName] = Een vijandige [unit] heeft [cityName] ingenomen

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@ -1784,6 +1784,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -997,6 +997,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Isang kalaban na [unit] ([amount] HP) ang sumalakay sa ating [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Ang kalaban na lungsod ng [cityName] ay umatake sa ating [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Ang kalaban na lungsod [cityName] ay inatake ang ating [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Isang kalaban na [unit] ang sumakop sa [cityName]

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@ -1252,6 +1252,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Viholliskaupunki [cityName] teki hyökkäyksen yksikköämme [ourUnit] vastaan
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a attaqué notre [ourUnit] ([amount2] PV)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Ville ennemie [cityName] a attaqué notre [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Ville ennemie [cityName] a attaqué notre [ourUnit] ([amount2] PV)
An enemy [unit] has captured [cityName] = [unit] ennemi(e) a conquis [cityName]

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@ -995,6 +995,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Un [unit] inimigo ([amount] HP) atacou o noso/a [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga de [cityName] atacou noso [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou a nosa [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Un [unit] inimigo capturou [cityName]

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Eine feindliche [unit] Einheit ([amount] LP) hat unsere [ourUnit] Einheit ([amount2] LP) angegriffen
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Die feindliche Stadt [cityName] hat unsere [ourUnit] Einheit angegriffen
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Die feindliche Stadt [cityName] hat unsere [ourUnit] Einheit ([amount2] LP) angegriffen
An enemy [unit] has captured [cityName] = Eine feindliche [unit] Einheit hat [cityName] eingenommen

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@ -1559,6 +1559,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -1009,6 +1009,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Egy ellenséges [unit] ([amount] ÉP) megtámadta [ourUnit] egységünket ([amount2] ÉP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Az ellenséges [cityName] városa megtámadta [ourUnit] egységünket
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [ourUnit] kita ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Kota musuh, [cityName], telah menyerang [ourUnit] kita
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Kota musuh, [cityName], telah menyerang [ourUnit] kita ([amount2] HP)
An enemy [unit] has captured [cityName] = [unit] musuh telah menawan [cityName]

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@ -992,6 +992,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = L'unità nemica [unit] ([amount] HP) ha attaccato la nostra unità [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = La città nemica di [cityName] ha attaccato [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La città nemica [cityName] ha attaccato [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Un'unità nemica [unit] ha conquistato [cityName]

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@ -1061,6 +1061,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敵の[unit]([amount] HP)が我々の[ourUnit]([amount2] HP)を攻撃しました
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = 敵の都市[cityName]が我々の[ourUnit]を攻撃しました
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1033,6 +1033,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 적 [unit] ([amount] HP)이(가) 아군 [ourUnit] ([amount2] HP)을(를) 공격했습니다.
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = 적 도시 [cityName]이(가) 아군 [ourUnit]을(를) 공격했습니다.
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1143,6 +1143,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Centuria hostilis, quæ erat [unit] ([amount] sanitas), appugnavit centuriam nostram, quæ erat [ourUnit] ([amount2] sanitas)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = [cityName], qui/quæ erat urbs hostilis, oppugnavit centuriam nostram, quæ erat [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = [cityName], qui/quæ erat urbs hostilis, oppugnavit centuriam nostram, quæ erat [ourUnit] ([amount2] sanitas)
An enemy [unit] has captured [cityName] = Centuria hostilis, quæ erat [unit], cepit [cityName](m/um)

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@ -1172,6 +1172,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Priešo [unit] ([amount] HP) atakavo: [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Priešo miestas: [cityName] atakuoja mūsų: [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1195,6 +1195,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Bandar musuh [cityName] telah menyerangi [ourUnit] kami
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1127,6 +1127,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -1514,6 +1514,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Šahr e [cityName] e došman be [ourUnit] e mā hamle kard
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1276,6 +1276,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Yek [unit] e doshman ([amount] HP) be [ourUnit] e maa ([amount2] HP) hamle kard
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman be [ourUnit] e maa hamle kard
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -993,6 +993,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Wroga jednostka [unit] ([amount] PŻ) zaatakowała naszą jednostkę [ourUnit] ([amount2] PŻ)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Wrogie miasto [cityName] ostrzelało naszą jednostkę [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Miasto wroga [cityName] zaatakowało naszą jednostkę [ourUnit] ([amount2] PŻ)
An enemy [unit] has captured [cityName] = Wroga jednostka [unit] zdobyła nasze miasto [cityName]

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@ -994,6 +994,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Um(a) [unit] ([amount] HP) inimigo(a) atacou nossa [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] de HP)
An enemy [unit] has captured [cityName] = Um(a) [unit] inimigo(a) capturou [cityName]

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@ -1067,6 +1067,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Orașul inamic [cityName] ne-a atacat un [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ([amount] ОЗ) врага атакует [ourUnit] ([amount2] ОЗ)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Вражеский город [cityName] атакует [ourUnit] ([amount2] ОЗ)
An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName]

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@ -1540,6 +1540,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 一个敌方[unit]([amount]HP)攻击了我方[ourUnit]([amount2]HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = 敌方城市[cityName]攻击了我们的[ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = 敌方城市[cityName]攻击了我们的[ourUnit],造成[amount2]点伤害
An enemy [unit] has captured [cityName] = 敌方的[unit]占领了[cityName]

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@ -986,6 +986,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Un [unit] enemigo ([amount] HP) atacó a nuestro [ourUnit] ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = La ciudad enemiga de [cityName] ha atacado a nuestro [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La ciudad enemiga de [cityName] ha atacado a nuestro [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Un [unit] enemigo ha capturado [cityName]

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@ -1140,6 +1140,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Den fientliga staden [cityName] har anfallit vår [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1627,6 +1627,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -999,6 +999,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敵方的[unit]([amount] HP)攻擊了我方[ourUnit]([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = 敵方城市[cityName]攻擊了我方[ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = 敵方城市[cityName]攻擊了我方[ourUnit]([amount2] HP)
An enemy [unit] has captured [cityName] = 敵方的[unit]佔領了[cityName]

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@ -1026,6 +1026,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Bir düşman [unit] ([amount] can), [ourUnit] ([amount2] can) birimimize saldırdı
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Düşman şehri [cityName], [ourUnit] birimimize saldırdı
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -988,6 +988,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] ОЗ) атакував наш підрозділ [ourUnit] ([amount2] ОЗ)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Вороже місто [cityName] атакувало наш підрозділ [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Вороже місто [cityName] атакувало наш підрозділ [ourUnit] ([amount2] ОЗ)
An enemy [unit] has captured [cityName] = Ворожий підрозділ [unit] захопив місто [cityName]

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@ -995,6 +995,10 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Kẻ thù [unit] ([amount] HP) đã tấn công [ourUnit] của chúng ta ([amount2] HP)
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] = Thành phố địch [cityName] đã tấn công [ourUnit] của ta
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =

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@ -1237,6 +1237,10 @@ An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!

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@ -986,6 +986,9 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Attacker not damaged
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Attacker damaged
Enemy city [cityName] has attacked our [ourUnit] =
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
An enemy [unit] has captured [cityName] =