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Added more deprecated uniques that I found still existing in LOTR Unciv
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@ -761,7 +761,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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GrowthPercentBonusWhenNotAtWar("+[amount]% growth [cityFilter] when not at war", UniqueTarget.Global),
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@Deprecated("As of 3.16.16 - removed as of 3.17.11", ReplaceWith("[amount]% maintenance costs <for [mapUnitFilter] units>"), DeprecationLevel.ERROR)
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DecreasedUnitMaintenanceCostsByFilter("-[amount]% [mapUnitFilter] unit maintenance costs", UniqueTarget.Global),
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@Deprecated("As of 3.16.16 - removed 3.17.11", ReplaceWith("[amount]% maintenance costs <for [mapUnitFilter] units>"), DeprecationLevel.ERROR)
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@Deprecated("As of 3.16.16 - removed 3.17.11", ReplaceWith("[amount]% maintenance costs <for [All] units>"), DeprecationLevel.ERROR)
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DecreasedUnitMaintenanceCostsGlobally("-[amount]% unit upkeep costs", UniqueTarget.Global),
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@Deprecated("As of 3.16.16 - removed 3.17.11", ReplaceWith("[stats] from every specialist [in all cities]"), DeprecationLevel.ERROR)
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@ -769,6 +769,25 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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@Deprecated("As of 3.16.16 - removed 3.17.11", ReplaceWith("[stats] <if this city has at least [amount] specialists>"), DeprecationLevel.ERROR)
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StatBonusForNumberOfSpecialists("[stats] if this city has at least [amount] specialists", UniqueTarget.Global),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+1] Sight"), DeprecationLevel.ERROR)
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Plus1SightForAutoupdates("+1 Visibility Range", UniqueTarget.Unit),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+2] Sight"), DeprecationLevel.ERROR)
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Plus2SightForAutoupdates("+2 Visibility Range", UniqueTarget.Unit),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("Can build [Land] improvements on tiles"), DeprecationLevel.ERROR)
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CanBuildImprovementsOnTiles("Can build improvements on tiles", UniqueTarget.Unit),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+1] Happiness from each type of luxury resource"))
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BonusHappinessFromLuxuryDeprecated2("+1 happiness from each type of luxury resource", UniqueTarget.Global),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("Science gained from research agreements [+50]%"), DeprecationLevel.ERROR)
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ScienceGainedResearchAgreementsDeprecated("Science gained from research agreements +50%", UniqueTarget.Unit),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[-33]% maintenance costs <for [All] units>"), DeprecationLevel.ERROR)
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DecreasedUnitMaintenanceCostsGlobally2("-33% unit upkeep costs", UniqueTarget.Global),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[-50]% Food consumption by specialists [in all cities]"), DeprecationLevel.ERROR)
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FoodConsumptionBySpecialistsDeprecated2("-50% food consumption by specialists", UniqueTarget.Global),
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@Deprecated("Extremely old - used for auto-updates only", ReplaceWith("[+50]% Strength for cities <with a garrison> <when attacking>"))
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StrengthForGarrisonedCitiesAttackingDeprecated("+50% attacking strength for cities with garrisoned units", UniqueTarget.Global),
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// endregion
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@ -1500,9 +1500,13 @@ Applicable to: Conditional
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- "+[amount]% growth [cityFilter]" - Deprecated As of 3.16.14 - removed 3.17.11, replace with "[amount]% growth [cityFilter]"
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- "+[amount]% growth [cityFilter] when not at war" - Deprecated As of 3.16.14 - removed 3.17.11, replace with "[amount]% growth [cityFilter] <when not at war>"
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- "-[amount]% [mapUnitFilter] unit maintenance costs" - Deprecated As of 3.16.16 - removed as of 3.17.11, replace with "[amount]% maintenance costs <for [mapUnitFilter] units>"
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- "-[amount]% unit upkeep costs" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[amount]% maintenance costs <for [mapUnitFilter] units>"
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- "-[amount]% unit upkeep costs" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[amount]% maintenance costs <for [All] units>"
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- "[stats] from every specialist" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] from every specialist [in all cities]"
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- "[stats] if this city has at least [amount] specialists" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] <if this city has at least [amount] specialists>"
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- "+1 happiness from each type of luxury resource" - Deprecated Extremely old - used for auto-updates only, replace with "[+1] Happiness from each type of luxury resource"
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- "-33% unit upkeep costs" - Deprecated Extremely old - used for auto-updates only, replace with "[-33]% maintenance costs <for [All] units>"
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- "-50% food consumption by specialists" - Deprecated Extremely old - used for auto-updates only, replace with "[-50]% Food consumption by specialists [in all cities]"
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- "+50% attacking strength for cities with garrisoned units" - Deprecated Extremely old - used for auto-updates only, replace with "[+50]% Strength for cities <with a garrison> <when attacking>"
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- "Not displayed as an available construction unless [buildingName] is built" - Deprecated as of 3.16.11, replace with "Not displayed as an available construction without [buildingName]"
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- "[stats] once [tech] is discovered" - Deprecated as of 3.17.10 - removed 3.18.19, replace with "[stats] <after discovering [tech]>"
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- "[amount]% Bonus XP gain" - Deprecated as of 3.18.12, replace with "[amount]% XP gained from combat"
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@ -1522,6 +1526,10 @@ Applicable to: Conditional
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- "+[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength <vs [combatantFilter] units> OR <vs cities>"
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- "-[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength <vs [combatantFilter] units> OR <vs cities>"
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- "+[amount]% Combat Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength"
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- "+1 Visibility Range" - Deprecated Extremely old - used for auto-updates only, replace with "[+1] Sight"
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- "+2 Visibility Range" - Deprecated Extremely old - used for auto-updates only, replace with "[+2] Sight"
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- "Can build improvements on tiles" - Deprecated Extremely old - used for auto-updates only, replace with "Can build [Land] improvements on tiles"
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- "Science gained from research agreements +50%" - Deprecated Extremely old - used for auto-updates only, replace with "Science gained from research agreements [+50]%"
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- "Deal [amount] damage to adjacent enemy units" - Deprecated as of 3.18.17, replace with "Adjacent enemy units ending their turn take [amount] damage"
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- "Cannot be built on [tileFilter] tiles until [tech] is discovered" - Deprecated as of 3.18.5, replace with "Cannot be built on [tileFilter] tiles <before discovering [tech]>"
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- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated as of 3.17.10 - removed 3.18.19, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
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