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Make Locked Tiles workable, and thus clickable (#6966)
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@ -61,6 +61,7 @@ class CityTileGroup(private val city: CityInfo, tileInfo: TileInfo, tileSetStrin
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tileInfo.isLocked() -> {
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tileInfo.isLocked() -> {
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icons.addPopulationIcon(ImageGetter.getImage("OtherIcons/Lock"))
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icons.addPopulationIcon(ImageGetter.getImage("OtherIcons/Lock"))
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isWorkable = true
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}
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}
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tileInfo.isWorked() || !tileInfo.providesYield() -> { // workable
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tileInfo.isWorked() || !tileInfo.providesYield() -> { // workable
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