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Added a much better initial tutorial, so people new to the 4X genre can find their arms and legs around the game
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@ -42,7 +42,7 @@
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ScienceVictoryScreenEntered : [
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[
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"This is the science victory screen, filter you",
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"This is the science victory screen, here you",
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" can see your progress towards constructing a ",
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" spaceship to propel you towards the stars."
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],
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@ -89,10 +89,91 @@
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"Before we begin, let's review some basic game concepts."
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],
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[
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"Running a civilization is difficult. Everyone wants something.",
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"Your citizens are constantly begging for more – more luxury goods, more food, and wealth.",
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"And then there are the other powers that, more often than not, treat you as nothing more than a means to an end."
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],
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[
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"All games of Unciv start the exact same way.",
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"You start out with a few units -",
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" a Settler - who can found a city,",
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" and a scout, for exploring the area.",
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"Click on a tile to assign orders the unit!"
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" a Warrior - a basic military unit,",
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" and a Scout, for exploring the area."
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],
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[
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"It is up to you to found your capital city.",
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"This is actually an important task because your capital city will probably be your most prosperous.",
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"Many game bonuses apply only to your capital city and it will probably be the center of your empire."
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],
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[
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"Once you have your first city up and running you’ll be able to start production of a new unit",
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" and you’ll be able to begin your research.",
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"I’m not going to delve too deeply into the research element of the game yet – that will be handled later in the guide –",
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" so let’s just talk about production."
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],
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[
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"The first thing coming out of your city should be either a Scout or Warrior."
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"I generally prefer the Warrior because it can be used for defense and because it can be upgraded",
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" to the Swordsman unit later in the game for a relatively modest sum of gold.",
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"Scouts can be effective, however, if you seem to be located in an area of dense forest and hills.",
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"Scouts don’t suffer a movement penalty in this terrain."
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],
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[
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"If you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.",
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"Fast expanding is absolutely critical in most games of this type.",
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"But not so fast! Before you start expanding, let’s explore why large empires are hard to manage in Unciv."
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],
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[
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"As cities grow in size and influence they also are able to work more territory.",
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"You also have to deal with a happiness mechanic that is no longer tied to each individual city.",
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"Instead, your entire empire shares the same level of satisfaction.",
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"As your cities grow in population you’ll find that it is more and more difficult to keep your empire happy."
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],
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[
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"In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.",
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"If your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.",
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"If your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)",
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" your armies will have a big penalty slapped on to their overall combat effectiveness."
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],
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[
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"This means that it is very difficult to expand quickly in Unciv."
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"It isn’t impossible, but as a new player you probably shouldn’t do it."
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],
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[
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"So what should you do? Chill out, scout, and improve the land that you do have by building Workers.",
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"Only build new cities once you have found a spot that you believe is appropriate."
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],
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[
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"When do you know a spot is appropriate?",
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"That’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.",
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"Luxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)",
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"These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron."
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],
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[
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"However, cities don’t have a set area that they can work - more on that later!"
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"This means you don’t have to settle cities right next to resources.",
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"Let’s say, for example, that you want access to some iron – but the resource is right next to a desert."
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"You don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.",
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"Your city will grow and eventually gain access to the resource.",
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"You only need to settle right next to resources if you need them immediately – ",
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" which might be the case now and then, but you’ll usually have the luxury of time."
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],
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[
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"Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.",
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"Now is a good time to start thinking about how, exactly, you want to win – if you haven’t already."
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],
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[
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"There are three ways to win in Unciv. They are:",
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"Cultural Victory: Complete 4 Social Policy Trees",
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"Domination Victory: Survive as the last civilization",
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"Science Victory: Be the first to construct a spaceship to Alpha Centauri"
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],
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[
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"These are the basics of Unciv – found a prosperous first city, expand slowly to manage happiness,",
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" and set yourself up for the victory condition you wish to pursue."
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"Obviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.",
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"If you’re new to games like Unciv you should simply focus on executing what was covered in this tutorial.",
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"Later tutorials will focus on more advanced topics, like combat and research."
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]
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],
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@ -27,8 +27,6 @@ class Tutorials{
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fun displayTutorials(name: String, stage: Stage) {
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if (UnCivGame.Current.settings.tutorialsShown.contains(name)) return
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UnCivGame.Current.settings.tutorialsShown.add(name)
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UnCivGame.Current.settings.save()
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val texts = getTutorials(name, UnCivGame.Current.settings.language)
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tutorialTexts.add(Tutorial(name,texts))
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if (!isTutorialShowing) displayTutorial(stage)
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@ -74,6 +72,10 @@ class Tutorials{
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button.onClick {
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tutorialTable.remove()
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if(!UnCivGame.Current.settings.tutorialsShown.contains(currentTutorial.name)) {
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UnCivGame.Current.settings.tutorialsShown.add(currentTutorial.name)
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UnCivGame.Current.settings.save()
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}
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if (!tutorialTexts.isEmpty())
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displayTutorial(stage)
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else
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