From 6ad3652205af01af7322ebe3f93a7afaa7a8b224 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sat, 2 Mar 2019 21:52:14 +0200 Subject: [PATCH] Resolved #486 - strategic resources are now scarcer --- core/src/com/unciv/logic/map/RandomMapGenerator.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/map/RandomMapGenerator.kt b/core/src/com/unciv/logic/map/RandomMapGenerator.kt index 87f53b4efe..246be196d7 100644 --- a/core/src/com/unciv/logic/map/RandomMapGenerator.kt +++ b/core/src/com/unciv/logic/map/RandomMapGenerator.kt @@ -451,7 +451,7 @@ open class RandomMapGenerator { var resource: TileResource? = null when { Math.random() < 1 / 5f -> resource = getRandomResource(tileResources, ResourceType.Bonus) - Math.random() < 1 / 7f -> resource = getRandomResource(tileResources, ResourceType.Strategic) + Math.random() < 1 / 15f -> resource = getRandomResource(tileResources, ResourceType.Strategic) Math.random() < 1 / 15f -> resource = getRandomResource(tileResources, ResourceType.Luxury) } if (resource != null) tileInfo.resource = resource.name