Revert "Redraw TechPickerScreen and PickerScreen, Make map symmetrical if it's not wrapped (#3757)"

This reverts commit faac24a2a5fa923842a8ac19e2b38ca97a52132f.
This commit is contained in:
Yair Morgenstern 2021-04-07 19:26:17 +03:00
parent f4da05eb05
commit 6d5cb00271
6 changed files with 40 additions and 40 deletions

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@ -120,11 +120,9 @@ class TileGroupMap<T: TileGroup>(tileGroups: Collection<T>, private val leftAndR
// there are tiles "below the zero", // there are tiles "below the zero",
// so we zero out the starting position of the whole board so they will be displayed as well // so we zero out the starting position of the whole board so they will be displayed as well
// Map's width is reduced by groupSize if it is wrapped, because wrapped map will miss a tile on the right. // The width has to be lowered by groupSize because wrapped maps are missing a tile on the right.
// This ensures that wrapped maps have a smooth transition. // This ensures that wrapped maps have a smooth transition.
// If map is not wrapped, Map's width doesn't need to be reduce by groupSize setSize(topX - bottomX + leftAndRightPadding * 2 - groupSize, topY - bottomY + topAndBottomPadding * 2)
if (worldWrap) setSize(topX - bottomX + leftAndRightPadding * 2 - groupSize, topY - bottomY + topAndBottomPadding * 2)
else setSize(topX - bottomX + leftAndRightPadding * 2, topY - bottomY + topAndBottomPadding * 2)
} }
/** /**

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@ -11,8 +11,9 @@ open class PickerScreen : CameraStageBaseScreen() {
internal var closeButton: TextButton = Constants.close.toTextButton() internal var closeButton: TextButton = Constants.close.toTextButton()
protected var descriptionLabel: Label protected var descriptionLabel: Label
private var rightSideGroup = VerticalGroup() protected var rightSideGroup = VerticalGroup()
protected var rightSideButton: TextButton protected var rightSideButton: TextButton
private var screenSplit = 0.85f
/** /**
* The table displaying the choices from which to pick (usually). * The table displaying the choices from which to pick (usually).
@ -20,15 +21,15 @@ open class PickerScreen : CameraStageBaseScreen() {
*/ */
protected var topTable: Table protected var topTable: Table
var bottomTable:Table = Table() var bottomTable:Table = Table()
internal var splitPane: SplitPane
protected var scrollPane: ScrollPane protected var scrollPane: ScrollPane
init { init {
val bottomTableHeight = 150f
bottomTable.add(closeButton).pad(10f) bottomTable.add(closeButton).pad(10f)
descriptionLabel = "".toLabel() descriptionLabel = "".toLabel()
descriptionLabel.wrap = true descriptionLabel.wrap = true
val labelScroll = ScrollPane(descriptionLabel) val labelScroll = ScrollPane(descriptionLabel,skin)
bottomTable.add(labelScroll).pad(5f).fill().expand() bottomTable.add(labelScroll).pad(5f).fill().expand()
rightSideButton = "".toTextButton() rightSideButton = "".toTextButton()
@ -36,16 +37,17 @@ open class PickerScreen : CameraStageBaseScreen() {
rightSideGroup.addActor(rightSideButton) rightSideGroup.addActor(rightSideButton)
bottomTable.add(rightSideGroup).pad(10f).right() bottomTable.add(rightSideGroup).pad(10f).right()
bottomTable.height = stage.height * (1 - screenSplit)
topTable = Table() topTable = Table()
scrollPane = ScrollPane(topTable) scrollPane = ScrollPane(topTable)
val pickerScreenTable = Table() scrollPane.setSize(stage.width, stage.height * screenSplit)
pickerScreenTable.add(scrollPane).height(stage.height - bottomTableHeight - 2f).row()
pickerScreenTable.addSeparator() splitPane = SplitPane(scrollPane, bottomTable, true, skin)
pickerScreenTable.add(bottomTable).height(bottomTableHeight).fillX().expandX().row() splitPane.splitAmount = screenSplit
pickerScreenTable.setFillParent(true) splitPane.setFillParent(true)
stage.addActor(pickerScreenTable) stage.addActor(splitPane)
} }
fun setDefaultCloseAction(previousScreen: CameraStageBaseScreen?=null) { fun setDefaultCloseAction(previousScreen: CameraStageBaseScreen?=null) {

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@ -15,7 +15,6 @@ import com.unciv.models.translations.tr
import com.unciv.ui.utils.* import com.unciv.ui.utils.*
import java.util.* import java.util.*
import kotlin.collections.ArrayList import kotlin.collections.ArrayList
import kotlin.math.max
class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Technology? = null) : PickerScreen() { class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Technology? = null) : PickerScreen() {
@ -61,7 +60,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
createTechTable() createTechTable()
setButtonsInfo() setButtonsInfo()
topTable.add(techTable).fill().expand() topTable.add(techTable)
rightSideButton.setText("Pick a tech".tr()) rightSideButton.setText("Pick a tech".tr())
rightSideButton.onClick(UncivSound.Paper) { rightSideButton.onClick(UncivSound.Paper) {
@ -96,30 +95,30 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
val allTechs = civInfo.gameInfo.ruleSet.technologies.values val allTechs = civInfo.gameInfo.ruleSet.technologies.values
if (allTechs.isEmpty()) return if (allTechs.isEmpty()) return
val columns = allTechs.map { it.column!!.columnNumber }.maxOrNull()!! + 1 val columns = allTechs.map { it.column!!.columnNumber }.maxOrNull()!! + 1
val rows = allTechs.map { it.row }.maxOrNull()!! val rows = allTechs.map { it.row }.maxOrNull()!! + 1
val techMatrix = Array<Array<Technology?>>(columns) { arrayOfNulls(rows) } // Divided into columns, then rows val techMatrix = Array<Array<Technology?>>(columns) { arrayOfNulls(rows) } // Divided into columns, then rows
val erasNamesToColumns = LinkedHashMap<String, ArrayList<Int>>()
allTechs.forEach { technology -> for (technology in allTechs) {
techMatrix[technology.column!!.columnNumber][technology.row - 1] = technology techMatrix[technology.column!!.columnNumber][technology.row - 1] = technology
}
val era = technology.era() val erasNamesToColumns = LinkedHashMap<String, ArrayList<Int>>()
for (tech in allTechs) {
val era = tech.era()
if (!erasNamesToColumns.containsKey(era)) erasNamesToColumns[era] = ArrayList() if (!erasNamesToColumns.containsKey(era)) erasNamesToColumns[era] = ArrayList()
val columnNumber = technology.column!!.columnNumber val columnNumber = tech.column!!.columnNumber
if (!erasNamesToColumns[era]!!.contains(columnNumber)) if (!erasNamesToColumns[era]!!.contains(columnNumber)) erasNamesToColumns[era]!!.add(columnNumber)
erasNamesToColumns[era]!!.add(columnNumber)
} }
var i = 0 var i = 0
erasNamesToColumns.forEach { (era, columns) -> for ((era, columns) in erasNamesToColumns) {
val columnSpan = columns.size val columnSpan = columns.size
val color = if (i % 2 == 0) Color.BLUE else Color.FIREBRICK val color = if (i % 2 == 0) Color.BLUE else Color.FIREBRICK
i++ i++
techTable.add(era.toLabel().addBorder(2f, color)).fill().expand().colspan(columnSpan) techTable.add(era.toLabel().addBorder(2f, color)).fill().colspan(columnSpan)
} }
for (rowIndex in 0 until rows) { for (rowIndex in 0..rows - 1) {
val rowPadding = max(5f,(stage.height - 40 - 150 - 2 - 100 * rows) / (2 * rows)) techTable.row().pad(5f).padRight(40f)
techTable.row().pad(rowPadding).padLeft(20f).padRight(20f)
for (columnIndex in techMatrix.indices) { for (columnIndex in techMatrix.indices) {
val tech = techMatrix[columnIndex][rowIndex] val tech = techMatrix[columnIndex][rowIndex]
@ -131,7 +130,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
techNameToButton[tech.name] = techButton techNameToButton[tech.name] = techButton
techButton.onClick { selectTechnology(tech, false) } techButton.onClick { selectTechnology(tech, false) }
techTable.add(techButton).height(100f).fillX() techTable.add(techButton).fillX()
} }
} }
} }
@ -286,9 +285,4 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
} }
} }
override fun resize(width: Int, height: Int) {
if (stage.viewport.screenWidth != width || stage.viewport.screenHeight != height) {
game.setScreen(TechPickerScreen(civInfo))
}
}
} }

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@ -1,5 +1,6 @@
package com.unciv.ui.tilegroups package com.unciv.ui.tilegroups
import com.badlogic.gdx.graphics.g2d.Batch
import com.unciv.UncivGame import com.unciv.UncivGame
import com.unciv.logic.city.CityInfo import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CivilizationInfo import com.unciv.logic.civilization.CivilizationInfo

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@ -5,6 +5,7 @@ import com.badlogic.gdx.Input
import com.badlogic.gdx.Screen import com.badlogic.gdx.Screen
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20 import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.g2d.Batch
import com.badlogic.gdx.graphics.g2d.BitmapFont import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureAtlas import com.badlogic.gdx.graphics.g2d.TextureAtlas
@ -32,9 +33,10 @@ open class CameraStageBaseScreen : Screen {
// An initialized val always turned out to illegally be null... // An initialized val always turned out to illegally be null...
// Remember to always set LOWER CASE chars as the keys! // Remember to always set LOWER CASE chars as the keys!
var keyPressDispatcher: HashMap<Char, (() -> Unit)> = hashMapOf() var keyPressDispatcher: HashMap<Char, (() -> Unit)>
init { init {
keyPressDispatcher = hashMapOf()
val resolutions: List<Float> = game.settings.resolution.split("x").map { it.toInt().toFloat() } val resolutions: List<Float> = game.settings.resolution.split("x").map { it.toInt().toFloat() }
val width = resolutions[0] val width = resolutions[0]
val height = resolutions[1] val height = resolutions[1]
@ -79,7 +81,7 @@ open class CameraStageBaseScreen : Screen {
override fun hide() {} override fun hide() {}
override fun dispose() { stage.dispose() } override fun dispose() {}
fun displayTutorial(tutorial: Tutorial, test: (() -> Boolean)? = null) { fun displayTutorial(tutorial: Tutorial, test: (() -> Boolean)? = null) {
if (!game.settings.showTutorials) return if (!game.settings.showTutorials) return
@ -108,6 +110,7 @@ open class CameraStageBaseScreen : Screen {
skin.get(SelectBox.SelectBoxStyle::class.java).listStyle.font = Fonts.font.apply { data.setScale(20 / ORIGINAL_FONT_SIZE) } skin.get(SelectBox.SelectBoxStyle::class.java).listStyle.font = Fonts.font.apply { data.setScale(20 / ORIGINAL_FONT_SIZE) }
skin skin
} }
internal var batch: Batch = SpriteBatch()
} }
/** It returns the assigned [InputListener] */ /** It returns the assigned [InputListener] */
@ -207,7 +210,8 @@ fun Table.addSeparator(): Cell<Image> {
fun Table.addSeparatorVertical(): Cell<Image> { fun Table.addSeparatorVertical(): Cell<Image> {
val image = ImageGetter.getWhiteDot() val image = ImageGetter.getWhiteDot()
return add(image).width(2f).fillY() val cell = add(image).width(2f).fillY()
return cell
} }
fun <T : Actor> Table.addCell(actor: T): Table { fun <T : Actor> Table.addCell(actor: T): Table {

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@ -11,6 +11,10 @@ open class ZoomableScrollPane: ScrollPane(null) {
var continousScrollingX = false var continousScrollingX = false
init{ init{
// Remove the existing inputListener
// which defines that mouse scroll = vertical movement
val zoomListener = listeners.last { it is InputListener && it !in captureListeners }
removeListener(zoomListener)
addZoomListeners() addZoomListeners()
} }
@ -20,10 +24,7 @@ open class ZoomableScrollPane: ScrollPane(null) {
} }
private fun addZoomListeners() { private fun addZoomListeners() {
// At first, Remove the existing inputListener
// which defines that mouse scroll = vertical movement
val zoomListener = listeners.last { it is InputListener && it !in captureListeners }
removeListener(zoomListener)
addListener(object : InputListener() { addListener(object : InputListener() {
override fun scrolled(event: InputEvent?, x: Float, y: Float, amountX: Float, amountY: Float): Boolean { override fun scrolled(event: InputEvent?, x: Float, y: Float, amountX: Float, amountY: Float): Boolean {
if (amountX > 0 || amountY > 0) zoom(scaleX * 0.8f) if (amountX > 0 || amountY > 0) zoom(scaleX * 0.8f)