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Resolved #4675 - Fertility Rates -> Fertility Rites
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@ -22,7 +22,7 @@
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// This should be worded better
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},
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{
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"name": "Fertility Rates",
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"name": "Fertility Rites",
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"type": "Pantheon",
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"uniques": ["+[10]% Growth [in this city]"]
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// Preferably I would not have a cityFilter here, but doing so requires no additional implementation
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@ -1274,7 +1274,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1311,7 +1311,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1119,7 +1119,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1248,7 +1248,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -2064,7 +2064,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1221,7 +1221,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1206,7 +1206,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1106,7 +1106,7 @@ Desert Folklore = Wüsten-Folklore
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Faith Healers = Glaubensheiler
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[param] Units adjacent to this city heal [amount] HP per turn when healing = Während Heilen, erhalten [param] Einheiten, die benachbart zu dieser Stadt sind, [amount] LP pro Runde
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Fertility Rates = Fruchtbarkeitsraten
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Fertility Rites = Fruchtbarkeitsraten
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+[amount]% Growth [cityFilter] = +[amount]% Wachstum [cityFilter]
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God of Craftsman = Gott der Handwerker
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@ -1251,7 +1251,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1110,7 +1110,7 @@ Desert Folklore = Cerita Rakyat Gurun
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Faith Healers = Dukun Penyembuh
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[param] Units adjacent to this city heal [amount] HP per turn when healing = Unit [param] yang bersebelahan dengan kota ini mendapat [amount] darah tiap giliran ketika sedang disembuhkan
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Fertility Rates = Ritual Kesuburan
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Fertility Rites = Ritual Kesuburan
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+[amount]% Growth [cityFilter] = +[amount]% Pertumbuhan [cityFilter]
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God of Craftsman = Dewa Pertukangan
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@ -1106,7 +1106,7 @@ Desert Folklore = Folklore del deserto
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Faith Healers = Guaritori della fede
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[param] Units adjacent to this city heal [amount] HP per turn when healing = [param] le unità adiacenti a questa città guariscono [amount] HP al turno quando si curano
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Fertility Rates = Riti di fertilità
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Fertility Rites = Riti di fertilità
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+[amount]% Growth [cityFilter] = +[amount]% Crescita [cityFilter]
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God of Craftsman = Dio dell'Artigianato
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@ -1248,7 +1248,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1108,7 +1108,7 @@ Desert Folklore = 사막의 전설
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Faith Healers = 신앙 치료사
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[param] Units adjacent to this city heal [amount] HP per turn when healing = [param]이 우호 도시 주위에서 턴당 회복시 턴당 [amount] HP 회복
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Fertility Rates = 풍년 기원제
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Fertility Rites = 풍년 기원제
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+[amount]% Growth [cityFilter] = [cityFilter]의 성장률 +[amount]%
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God of Craftsman = 장인의 신
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@ -1398,7 +1398,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1659,7 +1659,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1359,7 +1359,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1356,7 +1356,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1252,7 +1252,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1159,7 +1159,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1442,7 +1442,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1115,7 +1115,7 @@ Faith Healers = Целители
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# Requires translation!
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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Fertility Rates = Обряды Плодородия
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Fertility Rites = Обряды Плодородия
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+[amount]% Growth [cityFilter] = +[amount]% к росту [cityFilter]
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God of Craftsman = Бог Ремесленников
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@ -1110,7 +1110,7 @@ Desert Folklore = 沙漠民俗
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Faith Healers = 治疗之神
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[param] Units adjacent to this city heal [amount] HP per turn when healing = 邻近城市的[param]单位每回合自愈时 [amount] 点生命值
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Fertility Rates = 入教仪式
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Fertility Rites = 入教仪式
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+[amount]% Growth [cityFilter] = +[amount]% [cityFilter]的增长
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God of Craftsman = 工匠之神
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@ -1110,7 +1110,7 @@ Desert Folklore = Folclor del Desierto
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Faith Healers = Sanadores por Fé
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[param] Units adjacent to this city heal [amount] HP per turn when healing = Unidades [param] adyacentes a esta ciudad se curan [amount] HP por turno al sanarse
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Fertility Rates = Ritos de Fertilidad
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Fertility Rites = Ritos de Fertilidad
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+[amount]% Growth [cityFilter] = +[amount]% Crecimiento [cityFilter]
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God of Craftsman = Dios de Artesanos
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@ -1110,7 +1110,7 @@ Desert Folklore = Ökenfolktro
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Faith Healers = Helbrägdagörare
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[param] Units adjacent to this city heal [amount] HP per turn when healing = [param]-enheter bredvid denna stad läker [amount] KP per drag då de läker
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Fertility Rates = Fruktbarhetsriter
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Fertility Rites = Fruktbarhetsriter
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+[amount]% Growth [cityFilter] = +[amount]% Tillväxt [cityFilter]
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God of Craftsman = Hantverkarnas Gud
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@ -1248,7 +1248,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1191,7 +1191,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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@ -1144,7 +1144,7 @@ Faith Healers =
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[param] Units adjacent to this city heal [amount] HP per turn when healing =
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# Requires translation!
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Fertility Rates =
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Fertility Rites =
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# Requires translation!
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+[amount]% Growth [cityFilter] =
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