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Revert "Resolved #12467 - Nat wonders land->water conversion no longer causes rivers on water tiles"
This reverts commit 914b9e2f037ab8476cfe980521ae5d5c8e0de767.
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@ -140,6 +140,9 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
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runAndMeasure("assignContinents") {
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runAndMeasure("assignContinents") {
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map.assignContinents(TileMap.AssignContinentsMode.Assign)
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map.assignContinents(TileMap.AssignContinentsMode.Assign)
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}
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}
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runAndMeasure("RiverGenerator") {
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RiverGenerator(map, randomness, ruleset).spawnRivers()
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}
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convertTerrains(map.values)
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convertTerrains(map.values)
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// Region based map generation - not used when generating maps in map editor
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// Region based map generation - not used when generating maps in map editor
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@ -167,9 +170,6 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
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spreadResources(map)
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spreadResources(map)
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}
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}
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}
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}
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runAndMeasure("RiverGenerator") { // After nat wonders have a chance to change land to water
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RiverGenerator(map, randomness, ruleset).spawnRivers()
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}
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runAndMeasure("spreadAncientRuins") {
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runAndMeasure("spreadAncientRuins") {
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spreadAncientRuins(map)
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spreadAncientRuins(map)
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}
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}
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