From 7283c647d6775d9cbd8bb42bd313912a20b38bc4 Mon Sep 17 00:00:00 2001 From: Ouaz Date: Mon, 16 Sep 2024 00:11:34 +0200 Subject: [PATCH] Fix missing brackets (#12219) Fix some missing brackets in #12192 --- android/assets/jsons/Tutorials.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/android/assets/jsons/Tutorials.json b/android/assets/jsons/Tutorials.json index 9219bbddda..cee3dac7bd 100644 --- a/android/assets/jsons/Tutorials.json +++ b/android/assets/jsons/Tutorials.json @@ -626,7 +626,9 @@ {"text":"External links","header":5,"color":"#fa0"}, {"text":"External links support right-click or long press to copy the link to the clipboard instead of launching the browser."}, {"text":"Example: The 'Open Github page' button on the Mod management screen."} - ], + ] + }, + { "name": "Differences from Civilization V", "civilopediaText": [ {}, @@ -651,8 +653,6 @@ {"text":"Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere."}, {}, {"text":"Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V."}, - - ] }, {