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modding: Negative tile damage cannot heal more than max health
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@ -25,6 +25,7 @@ class MapUnitCombatant(val unit: MapUnit) : ICombatant {
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override fun takeDamage(damage: Int) {
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unit.health -= damage
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if (unit.health > 100) unit.health = 100 // For cheating modders, e.g. negative tile damage
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if (unit.health < 0) unit.health = 0
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if (isDefeated()) unit.destroy()
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}
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@ -1,6 +1,7 @@
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package com.unciv.logic.map.mapunit
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import com.unciv.UncivGame
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import com.unciv.logic.battle.MapUnitCombatant
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import com.unciv.logic.civilization.LocationAction
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import com.unciv.logic.civilization.NotificationCategory
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import com.unciv.logic.civilization.NotificationIcon
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@ -83,7 +84,7 @@ class UnitTurnManager(val unit: MapUnit) {
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}.maxByOrNull { it.second }
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?: return
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if (damage == 0) return
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unit.health -= damage
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MapUnitCombatant(unit).takeDamage(damage)
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val improvementName = citadelTile.improvement!! // guarded by `getUnpillagedImprovement() != null` above
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val improvementIcon = "ImprovementIcons/$improvementName"
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val locations = LocationAction(citadelTile.position, unit.currentTile.position)
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@ -112,9 +113,11 @@ class UnitTurnManager(val unit: MapUnit) {
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private fun doTerrainDamage() {
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val tileDamage = unit.getDamageFromTerrain()
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unit.health -= tileDamage
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if (tileDamage == 0) return
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if (unit.health <= 0) {
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MapUnitCombatant(unit).takeDamage(tileDamage)
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if (unit.isDestroyed) {
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unit.civ.addNotification(
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"Our [${unit.name}] took [$tileDamage] tile damage and was destroyed",
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unit.currentTile.position,
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@ -122,8 +125,7 @@ class UnitTurnManager(val unit: MapUnit) {
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unit.name,
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NotificationIcon.Death
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)
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unit.destroy()
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} else if (tileDamage > 0) unit.civ.addNotification(
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} else unit.civ.addNotification(
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"Our [${unit.name}] took [$tileDamage] tile damage",
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unit.currentTile.position,
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NotificationCategory.Units,
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