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4.15.11
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@ -128,6 +128,10 @@ Requires [PolicyOrNationalWonder] = Benodig [PolicyOrNationalWonder]
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Cannot be purchased = Kan nie gekoop word nie
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Can only be purchased = Kan slegs gekoop word
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See also = Sien ook
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Vereis ten minste een van die volgende:
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Requires all of the following: = Vereis al die volgende:
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@ -3968,6 +3972,8 @@ Provides a random bonus when entered =
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# Requires translation!
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Unpillagable =
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# Requires translation!
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Destroyed when pillaged =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will not be replaced by automated units =
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@ -115,6 +115,10 @@ Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder] প্রয়ো
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Cannot be purchased = ক্রয় করা যাবে না
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Can only be purchased = শুধু ক্রয় করা যাবে
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See also = আরো দেখুন
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = এগুলোর মধ্যে অন্তত একটি প্রয়োজনঃ
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Requires all of the following: = এগুলোর সবগুলি প্রয়োজনঃ
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@ -3476,6 +3480,8 @@ Provides a random bonus when entered =
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# Requires translation!
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Unpillagable =
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# Requires translation!
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Destroyed when pillaged =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will not be replaced by automated units =
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@ -125,6 +125,10 @@ Requires [PolicyOrNationalWonder] = Патрабуецца [PolicyOrNationalWond
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Cannot be purchased = Не можа быць продана
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Can only be purchased = Можа быць толі продана
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See also = Глядзець таксама
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Патрабуе прынамсі адно з наступнага:
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Requires all of the following: = Патрабуе ўсё з наступнага:
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@ -3629,6 +3633,8 @@ Provides a random bonus when entered =
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# Requires translation!
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Unpillagable =
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# Requires translation!
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Destroyed when pillaged =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will not be replaced by automated units =
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@ -132,6 +132,10 @@ Requires [PolicyOrNationalWonder] = Zahtijeva [PolicyOrNationalWonder]
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Cannot be purchased = Ne može se kupiti
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Can only be purchased = Može se kupiti samo
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See also = Vidi također
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Zahtijeva najmanje jedno od sljedećeg:
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Requires all of the following: = Zahtijeva sve od sljedećeg:
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@ -4202,6 +4206,8 @@ Provides a random bonus when entered =
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# Requires translation!
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Unpillagable =
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# Requires translation!
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Destroyed when pillaged =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will not be replaced by automated units =
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@ -96,9 +96,7 @@ New [civName]\n(formerly known as [cityName]) = Novo [civName]\n(anteriormente c
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Requires [buildingName] to be built in the city = Requer que [buildingName] esteja construído na cidade
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Requires [buildingName] to be built in all cities = Requer que [buildingName] tenha sido construído em todas as cidades
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Provides a free [buildingName] in the city = Fornece um(a) [buildingName] grátis na cidade
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# Requires translation!
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Requires improved [resource] near city = Requer um(a) [resource] próximo a cidade
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# Requires translation!
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Requires at least one of the following resources improved near the city: = Requer pelo menos um dos seguintes recursos proximos a cidade
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Wonder is being built elsewhere = Maravilha está sendo construída em outra cidade
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National Wonder is being built elsewhere = Maravilha Nacional está sendo construída em algum lugar.
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@ -115,6 +113,10 @@ Requires [PolicyOrNationalWonder] = Requer [PolicyOrNationalWonder]
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Cannot be purchased = Não pode ser comprado
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Can only be purchased = Só pode ser comprado
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See also = Ver também
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Precisa pelo menos de um dos seguintes:
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Requires all of the following: = Precisa de todos os seguintes:
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@ -390,7 +392,6 @@ Existing = Existente
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Custom = Customizado
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Map Generation Type = Tipo de geração de mapa
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Enabled Map Generation Types = Tipos de geração de mapas ativados
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# Requires translation!
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Example map = Mapa de demonstração
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# Map types
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@ -995,12 +996,10 @@ We have conquered the city of [cityName]! = Nós conquistamos a cidade de [cityN
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Your citizens are revolting due to very high unhappiness! = Seus cidadãos estão se revoltando devido à infelicidade muito alta!
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# Requires translation!
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An enemy [unit] has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimiga atacou [cityName] ([amount2] HP)
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) atacou [cityName] ([amount2] HP)
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An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) [battleAction] nosso(a) [ourUnit] ([amount2] HP)
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An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Um(a) [unit] inimigo(a) atacou nosso(a) [ourUnit] ([amount] HP)
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# Requires translation!
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Um(a) [unit] ([amount] HP) atacou nosso(a) [ourUnit] ([amount2] HP)
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Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
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Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] HP)
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@ -1185,9 +1184,7 @@ turn = turno
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Next unit = Próxima unidade
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[amount] units idle = [amount] unidades ociosas
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[idleCount] idle = [idleCount] ocioso
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# Requires translation!
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[skipCount] skipping = [skipCount] pulando
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# Requires translation!
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Cycle = Ciclo
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Fog of War = Névoa de guerra
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Pick a policy = Escolha uma política
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@ -1238,7 +1235,6 @@ Pillage = Saquear
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Pillage [improvement] = Saquear [improvement]
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[improvement] (Pillaged!) = [improvement] (Saqueado!)
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Repair [improvement] - [turns] = Reparar [improvement] - [turns]
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# Requires translation!
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Skip turn = Pular turno
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Are you sure you want to pillage this [improvement]? = Tem certeza de que deseja saquear esta [improvement]?
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We have looted [amount] from a [improvement] = Saqueamos [amount] de uma [improvement]
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@ -2375,6 +2371,8 @@ Adjacent enemy units ending their turn take [amount] damage = Unidades inimigas
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Great Improvement = Grande Melhoria
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Provides a random bonus when entered = Fornece um bônus aleatório quando inserido
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Unpillagable = Impossível pilhar
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# Requires translation!
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Destroyed when pillaged =
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Irremovable = Irremovível
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Will not be replaced by automated units = Não serão substituídos por unidades automatizadas
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Improves [resourceFilter] resource in this tile = Melhora o recurso [resourceFilter] neste painel
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@ -128,6 +128,10 @@ Requires [PolicyOrNationalWonder] = Изисква [PolicyOrNationalWonder]
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Cannot be purchased = Не може да се закупи
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Can only be purchased = Може само да се закупи
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See also = Вижте също
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Изисква поне едно от следните:
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Requires all of the following: = Изисква всяко от следните:
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@ -3271,6 +3275,8 @@ Provides a random bonus when entered =
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# Requires translation!
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Unpillagable =
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# Requires translation!
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Destroyed when pillaged =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will not be replaced by automated units =
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@ -115,6 +115,10 @@ Requires [PolicyOrNationalWonder] = Requereix [PolicyOrNationalWonder].
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Cannot be purchased = No es pot comprar
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Can only be purchased = Només es pot comprar
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See also = Vegeu també
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Requereix almenys un dels següents:
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Requires all of the following: = Requereix:
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@ -2375,6 +2379,8 @@ Adjacent enemy units ending their turn take [amount] damage = Les unitats enemig
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Great Improvement = Millora gran
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Provides a random bonus when entered = S’obté una bonificació aleatòria quan s’hi entra.
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Unpillagable = No es pot saquejar.
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# Requires translation!
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Destroyed when pillaged =
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Irremovable = No es pot treure.
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Will not be replaced by automated units = Les unitats automatizades no ho reemplaçaran
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Improves [resourceFilter] resource in this tile = Millora el recurs [resourceFilter] d’aquesta casella
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@ -96,9 +96,7 @@ New [civName]\n(formerly known as [cityName]) = Nova [civName]\n(prethodno pozna
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Requires [buildingName] to be built in the city = Zahtijeva da [buildingName] bude izgrađeno u gradu
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Requires [buildingName] to be built in all cities = Zahtijeva da [buildingName] bude izgrađeno u svim gradovima
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Provides a free [buildingName] in the city = Pruža besplatno [buildingName] u gradu
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# Requires translation!
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Requires improved [resource] near city = Zahtijeva unaprijeđeno [resource] u blizini grada
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# Requires translation!
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Requires at least one of the following resources improved near the city: = Zahtijeva barem jedan od sljedećih unaprijeđenih resursa u blizini grada:
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Wonder is being built elsewhere = Čudo se gradi negdje drugdje
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National Wonder is being built elsewhere = Nacionalno Čudo se gradi negdje drugdje
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@ -115,6 +113,10 @@ Requires [PolicyOrNationalWonder] = Zahtijeva [PolicyOrNationalWonder]
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Cannot be purchased = Ne može se kupiti
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Can only be purchased = Može se jedino kupiti
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See also = Vidi također
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Zahtijeva barem jedno od sljedećeg:
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Requires all of the following: = Zahtijeva sve od sljedećeg:
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@ -377,7 +379,6 @@ Start game! = Pokreni igru!
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Map Options = Opcije Karte
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Game Options = Opcije Igre
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Civilizations = Civilizacije
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# Requires translation!
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Shuffle Civ Order at Start = Promiješaj Redoslijed Civilizacija na Početku
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Map Type = Tip Karte
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Map file = Datoteka karte
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@ -817,7 +818,6 @@ Hidden = Skriveno
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Visible = Vidljivo
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Permanent = Trajno
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# Requires translation!
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Show minimap = Pokaži mini kartu
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Show tutorials = Pokaži poduke
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@ -854,7 +854,6 @@ Gameplay = Igranje
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Check for idle units = Provjeri jedinice u stanju mirovanja
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'Next unit' button cycles idle units = Gumb 'Sljedeća jedinica' kruži kroz jedinice u stanju mirovanja
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Auto Unit Cycle = Automatsko Kruženje Kroz Jedinice
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# Requires translation!
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Show Small Skip/Cycle Unit Button = Pokaži Mali Gumb Preskoči/Kruži Jedinicu
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Move units with a single tap = Pomiči jedinice jednim dodirom
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Move units with a long tap = Pomiči jedinice dugim dodirom
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@ -1656,7 +1655,6 @@ Bonus stats for improvement = Dodatna statistika za unaprjeđenje
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Buildings that consume this resource = Zgrade koje konzumiraju ovaj resurs
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Buildings that provide this resource = Zgrade koje pružaju ovaj resurs
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Improvements that provide this resource = Unaprjeđenja koja pružaju ovaj resurs
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# Requires translation!
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Buildings that require this resource improved near the city = Zgrade koje zahtijevaju ovaj resurs unaprijeđen u blizini grada
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Units that consume this resource = Jedinice koje konzumiraju ovaj resurs
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Can be built on = Može se izgraditi na
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@ -2369,6 +2367,8 @@ Adjacent enemy units ending their turn take [amount] damage = Susjedne neprijate
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Great Improvement = Veliko Unaprjeđenje
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Provides a random bonus when entered = Pruža nasumični bonus kada se uđe
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Unpillagable = Ne može se opljačkati
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# Requires translation!
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Destroyed when pillaged =
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Irremovable = Ne može se ukloniti
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Will not be replaced by automated units = Neće biti zamijenjeni automatiziranim jedinicama
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Improves [resourceFilter] resource in this tile = Unaprjeđuje [resourceFilter] resurs na ovom polju
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@ -6917,13 +6917,10 @@ Once a certain tech is researched, your land units can embark, allowing them to
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Jedinice su bespomoćne dok su ukrcane na brod (ne mogu koristiti modifikatore), i imaju fiksnu Snagu Obrane na temelju vaše tehnološke Ere, pa budite oprezni!\nDalekometne Jedinice ne mogu napadati, Jedinice za Blisku Borbu imaju penal na Snagu, i sve imaju ograničen vidokrug.
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Idle Units = Jedinice u Stanju Mirovanja
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# Requires translation!
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Clicking 'Next unit' moves to the next idle unit in the queue (as listed in Overview -> Units). After issuing an order to an unit, if 'Auto Unit Cycle' in Options -> Gameplay is enabled, you will automatically select the next idle unit. = Klikom na "Sljedeća jedinica" prelazi se na sljedeću jedinicu u stanju mirovanja u redu čekanja (kako je navedeno u Pregled -> Jedinice). Nakon izdavanja naređenja jedinici, ako je 'Automatsko Kruženje Kroz Jedinice' u Opcije -> Igranje omogućeno, automatski ćete odabrati sljedeću jedinicu u stanju mirovanja.
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. = Ako ne želite pomicati jedinicu ovaj potez, možete ju preskočiti klikom na "Sljedeća jedinica" ili narediti jedinici da "Preskoči potez".
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# Requires translation!
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If you want to disable the 'Next unit' feature entirely, you can toggle it in Options -> Gameplay -> Check for idle units. = Ako želite u potpunosti onemogućiti značajku 'Sljedeća jedinica', možete je uključiti/isključiti u Opcije -> Igranje -> Provjeri jedinice u stanju mirovanja.
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If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. = Ako biste radije da "Sljedeća jedinica" kruži kroz jedinice a da ih ne označi kao Gotovo, možete je promijeniti u izborniku Opcije -> Igranje.
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# Requires translation!
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You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. Or by default using the Cycle button next to the 'Next Unit' button. = Također možete kružiti kroz jedinice u stanju mirovanja koristeći lijevi i desni trokut na Tablici Jedinice u donjem lijevom kutu zaslona. Ili prema zadanim postavkama pomoću gumba Kruži pored gumba 'Sljedeća jedinica'.
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Contact Me = Kontaktirajte Me
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@ -7205,3 +7202,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
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@ -121,6 +121,10 @@ Requires [PolicyOrNationalWonder] = Vyžaduje [PolicyOrNationalWonder]
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Cannot be purchased = Nelze koupit
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Can only be purchased = Lze pouze koupit
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See also = Viz také
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Vyžaduje alespoň jedno z následujících:
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Requires all of the following: = Vyžaduje všechny následující:
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@ -2563,6 +2567,8 @@ Great Improvement = Velké vylepšení
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Provides a random bonus when entered = Po vstupu poskytne jendorázový nahodný bonus
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Unpillagable = Nelze drancovat
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# Requires translation!
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Destroyed when pillaged =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will not be replaced by automated units =
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@ -115,6 +115,10 @@ Requires [PolicyOrNationalWonder] = Vereist [PolicyOrNationalWonder]
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Cannot be purchased = Kan niet gekocht worden
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Can only be purchased = Kan alleen gekocht worden
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See also = Zie ook
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# Requires translation!
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Use default promotions =
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# Requires translation!
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Default promotions for [unitType] =
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Requires at least one of the following: = Vereist minstens één van de volgende:
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Requires all of the following: = Vereist al het volgende:
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@ -2382,6 +2386,8 @@ Adjacent enemy units ending their turn take [amount] damage = Aangrenzende vijan
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Great Improvement = Grote Verbetering
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Provides a random bonus when entered = Geeft een willekeurige bonus bij het betreden
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Unpillagable = Kan niet worden geplunderd
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# Requires translation!
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Destroyed when pillaged =
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Irremovable = Niet verwijderbaar
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Will not be replaced by automated units = Wordt niet vervangen door geautomatiseerde eenheden
|
||||
Improves [resourceFilter] resource in this tile = Verbetert [resourceFilter] hulpbron in deze tegel
|
||||
|
@ -181,6 +181,10 @@ Cannot be purchased =
|
||||
Can only be purchased =
|
||||
# Requires translation!
|
||||
See also =
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
# Requires translation!
|
||||
Requires at least one of the following: =
|
||||
@ -4392,6 +4396,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -122,6 +122,10 @@ Requires [PolicyOrNationalWonder] = Kailangan ng [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Hindi nabibili
|
||||
Can only be purchased = Mabibili lamang
|
||||
See also = Tingnan rin
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Kailangan ng kahit isa ng sumusunod:
|
||||
Requires all of the following: = Kailangan ang lahat ng sumusunod:
|
||||
@ -2435,6 +2439,8 @@ Adjacent enemy units ending their turn take [amount] damage = Mga katabi na yuni
|
||||
Great Improvement = Dakilang Pagbubuti
|
||||
Provides a random bonus when entered = Nagbibigay ng sapalarang bonus kapag napuntahan
|
||||
Unpillagable = Di kayang nakawin
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Di kayang tanggalin
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -128,6 +128,10 @@ Requires [PolicyOrNationalWonder] = Vaatii tämän: [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Ei ostettavissa
|
||||
Can only be purchased = Voidaan vain ostaa
|
||||
See also = Katso myös
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Vaatii vähintään yhden seuraavista:
|
||||
Requires all of the following: = Vaatii kaikki seuraavista:
|
||||
@ -3432,6 +3436,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -96,9 +96,7 @@ New [civName]\n(formerly known as [cityName]) = New [civName]\n(auparavant [city
|
||||
Requires [buildingName] to be built in the city = Nécessite [buildingName] dans la ville
|
||||
Requires [buildingName] to be built in all cities = Nécessite [buildingName] dans toutes les villes
|
||||
Provides a free [buildingName] in the city = Fournit un(e) [buildingName] gratuit(e) dans la ville
|
||||
# Requires translation!
|
||||
Requires improved [resource] near city = Nécessite l'aménagement de [resource] près de la ville
|
||||
# Requires translation!
|
||||
Requires at least one of the following resources improved near the city: = Nécessite qu'au moins une des ressources suivantes soit aménagée près de la ville :
|
||||
Wonder is being built elsewhere = Merveille déjà en construction ailleurs
|
||||
National Wonder is being built elsewhere = Merveille Nationale déjà en construction ailleurs
|
||||
@ -115,6 +113,10 @@ Requires [PolicyOrNationalWonder] = Nécessite [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Ne peut pas être acheté
|
||||
Can only be purchased = Peut uniquement être acheté
|
||||
See also = Voir aussi
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Nécessite au moins un des éléments suivants :
|
||||
Requires all of the following: = Tous les éléments suivants sont requis :
|
||||
@ -377,7 +379,6 @@ Start game! = Démarrer la partie !
|
||||
Map Options = Options de carte
|
||||
Game Options = Options de partie
|
||||
Civilizations = Civilisations
|
||||
# Requires translation!
|
||||
Shuffle Civ Order at Start = Mélanger l'ordre des civ. au démarrage
|
||||
Map Type = Type de carte
|
||||
Map file = Fichier de carte
|
||||
@ -817,7 +818,6 @@ Hidden = Caché
|
||||
Visible = Visible
|
||||
Permanent = Permanent
|
||||
|
||||
# Requires translation!
|
||||
Show minimap = Afficher la mini-carte
|
||||
|
||||
Show tutorials = Afficher les tutoriels
|
||||
@ -854,7 +854,6 @@ Gameplay = Gameplay
|
||||
Check for idle units = Vérifier les unités inactives
|
||||
'Next unit' button cycles idle units = Le bouton 'Unité suivante' parcourt en boucle les unités inactives
|
||||
Auto Unit Cycle = Passer automatiquement à l'unité suivante
|
||||
# Requires translation!
|
||||
Show Small Skip/Cycle Unit Button = Afficher le bouton Passer/Parcourir les unités
|
||||
Move units with a single tap = Déplacer les unités avec un seul clic
|
||||
Move units with a long tap = Déplacer les unités avec un clic long (écran tactile)
|
||||
@ -1656,7 +1655,6 @@ Bonus stats for improvement = Bonus de case aménagée
|
||||
Buildings that consume this resource = Bâtiments consommant cette ressource
|
||||
Buildings that provide this resource = Bâtiments fournissant cette ressource
|
||||
Improvements that provide this resource = Aménagements fournissant cette ressource
|
||||
# Requires translation!
|
||||
Buildings that require this resource improved near the city = Bâtiments nécessitant que cette ressource soit aménagée près de la ville
|
||||
Units that consume this resource = Unités consommant cette ressource
|
||||
Can be built on = Peut être construit sur
|
||||
@ -2369,6 +2367,8 @@ Adjacent enemy units ending their turn take [amount] damage = Les unités ennemi
|
||||
Great Improvement = Grand Aménagement
|
||||
Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité
|
||||
Unpillagable = Non-pillable
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Insupprimable
|
||||
Will not be replaced by automated units = Ne sera pas remplacé par les unités automatisées
|
||||
Improves [resourceFilter] resource in this tile = Aménage la ressource [resourceFilter] sur cette case
|
||||
@ -6917,13 +6917,10 @@ Once a certain tech is researched, your land units can embark, allowing them to
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Les unités embarquées sont plus vulnérables (les bonus sont désactivés) et leur Puissance défensive est basée sur l'Ère technologique en cours, donc faites attention !\nUne fois embarquées, les unités de combat à distance ne peuvent pas attaquer, les unités de combat rapproché subissent une pénalité de Puissance, et toutes deux ont un champ de vision limité.
|
||||
|
||||
Idle Units = Unités inactives
|
||||
# Requires translation!
|
||||
Clicking 'Next unit' moves to the next idle unit in the queue (as listed in Overview -> Units). After issuing an order to an unit, if 'Auto Unit Cycle' in Options -> Gameplay is enabled, you will automatically select the next idle unit. = Cliquer sur 'Unité suivante' sélectionne l'unité suivante inactive dans la liste de vos unités (consultable dans Vue d'ensemble > Unités). Après avoir donné un ordre à une unité, si l'option 'Passer automatiquement à l'unité suivante' est activée dans Options > Gameplay, l'unité inactive suivante sera automatiquement sélectionnée.
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. = Si vous ne voulez pas déplacer une unité lors d'un tour, vous pouvez la passer en cliquant de nouveau sur 'Unité suivante', ou sur l'ordre 'Passer le tour'.
|
||||
# Requires translation!
|
||||
If you want to disable the 'Next unit' feature entirely, you can toggle it in Options -> Gameplay -> Check for idle units. = Vous pouvez désactiver le bouton 'Unité suivante' en décochant l'option 'Vérifier les unités inactives' dans Options > Gameplay.
|
||||
If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. = Si vous préférez que le bouton 'Unité suivante' parcourt en boucle les unités sans jamais passer leur tour, activez l'option correspondante dans Options > Gameplay.
|
||||
# Requires translation!
|
||||
You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. Or by default using the Cycle button next to the 'Next Unit' button. = Il est également possible de parcourir en boucle les unités inactives en utilisant les flèches gauche/droite de la fenêtre Unités située en bas à gauche de l'écran, ou en cliquant sur le bouton Parcourir (activable dans Options > Gameplay) situé à gauche du bouton 'Unité suivante'.
|
||||
|
||||
Contact Me = Me contacter
|
||||
|
@ -122,6 +122,10 @@ Requires [PolicyOrNationalWonder] = Require [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Non se pode comprar
|
||||
Can only be purchased = Só pode comprarse
|
||||
See also = Ollar tamén
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Require polo menos un do seguinte:
|
||||
Requires all of the following: = Require todo o seguinte:
|
||||
@ -2403,6 +2407,8 @@ Adjacent enemy units ending their turn take [amount] damage = As unidades inimig
|
||||
Great Improvement = Gran Mellora
|
||||
Provides a random bonus when entered = Prové unha bonificación aleatoria ao entrar
|
||||
Unpillagable = Insaqueable
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Inamovible
|
||||
Will not be replaced by automated units = Non será substituído por unidades automatizadas
|
||||
Improves [resourceFilter] resource in this tile = Mellora o recurso [resourceFilter] nesta cela
|
||||
|
@ -115,6 +115,10 @@ Requires [PolicyOrNationalWonder] = Benötigt [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Kann nicht gekauft werden
|
||||
Can only be purchased = Kann nur gekauft werden
|
||||
See also = Siehe auch
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Benötigt eine der folgenden Voraussetzungen:
|
||||
Requires all of the following: = Benötigt folgende Voraussetzungen:
|
||||
@ -2375,6 +2379,8 @@ Adjacent enemy units ending their turn take [amount] damage = Einheiten, die in
|
||||
Great Improvement = Große Verbesserung
|
||||
Provides a random bonus when entered = Bietet einen Zufallsbonus bei Betreten
|
||||
Unpillagable = Darf nicht geplündert werden
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Nicht entfernbar
|
||||
Will not be replaced by automated units = Wird nicht durch automatisierte Einheiten ersetzt
|
||||
Improves [resourceFilter] resource in this tile = Verbessert [resourceFilter] Ressource in diesem Feld
|
||||
|
@ -154,6 +154,10 @@ Requires [PolicyOrNationalWonder] =
|
||||
Cannot be purchased = Δεν μπορεί να αγορασθεί
|
||||
Can only be purchased = Μπορεί μόνο να αγορασθεί
|
||||
See also = Δες επίσης
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Απαιτείται τουλάχιστον ένα από τα παρακατω:
|
||||
Requires all of the following: = Απαιτούνται όλα τα παρακάτω:
|
||||
@ -4012,6 +4016,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -121,6 +121,10 @@ Requires [PolicyOrNationalWonder] = Szükséges: [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Nem lehet megvásárolni
|
||||
Can only be purchased = Csak megvásárolható
|
||||
See also = Lásd még
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Az alábbiak közül legalább egy szükséges:
|
||||
Requires all of the following: = Az alábbiak közül mindenre szükség van:
|
||||
@ -2440,6 +2444,8 @@ Adjacent enemy units ending their turn take [amount] damage = A körük végén
|
||||
Great Improvement = Nevezetes területfejlesztés
|
||||
Provides a random bonus when entered = Véletlenszerű jutalmat biztosít rálépéskor
|
||||
Unpillagable = Nem fosztható ki
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Elmozdíthatatlan
|
||||
Will not be replaced by automated units = Nem lesz helyettesítve automatizált egységekkel
|
||||
# Requires translation!
|
||||
|
@ -96,9 +96,7 @@ New [civName]\n(formerly known as [cityName]) = [civName] Baru\n(dulunya dikenal
|
||||
Requires [buildingName] to be built in the city = Memerlukan [buildingName] untuk dibangun di kota
|
||||
Requires [buildingName] to be built in all cities = Memerlukan [buildingName] untuk dibangun di semua kota
|
||||
Provides a free [buildingName] in the city = Menyediakan [buildingName] gratis di kota
|
||||
# Requires translation!
|
||||
Requires improved [resource] near city = Memerlukan [resource] yang ditingkatkan di dekat kota
|
||||
# Requires translation!
|
||||
Requires at least one of the following resources improved near the city: = Memerlukan setidaknya salah satu dari sumber daya berikut yang ditingkatkan di dekat kota:
|
||||
Wonder is being built elsewhere = Keajaiban Dunia ini sedang dibangun di tempat lain
|
||||
National Wonder is being built elsewhere = Keajaiban Nasional ini sedang dibangun di tempat lain
|
||||
@ -115,6 +113,10 @@ Requires [PolicyOrNationalWonder] = Memerlukan [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Tidak dapat dibeli
|
||||
Can only be purchased = Hanya dapat dibeli
|
||||
See also = Lihat juga
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Memerlukan setidaknya salah satu dari hal-hal berikut ini:
|
||||
Requires all of the following: = Memerlukan semua hal berikut ini:
|
||||
@ -377,7 +379,6 @@ Start game! = Mulai permainan!
|
||||
Map Options = Opsi Peta
|
||||
Game Options = Opsi Permainan
|
||||
Civilizations = Peradaban
|
||||
# Requires translation!
|
||||
Shuffle Civ Order at Start = Acak Urutan Peradaban di Awal
|
||||
Map Type = Jenis Peta
|
||||
Map file = Berkas peta
|
||||
@ -817,7 +818,6 @@ Hidden = Disembunyikan
|
||||
Visible = Terlihat
|
||||
Permanent = Permanen
|
||||
|
||||
# Requires translation!
|
||||
Show minimap = Tunjukkan peta kecil
|
||||
|
||||
Show tutorials = Tunjukkan tutorial
|
||||
@ -854,7 +854,6 @@ Gameplay = Permainan
|
||||
Check for idle units = Cek unit yang menganggur
|
||||
'Next unit' button cycles idle units = Tombol 'Unit selanjutnya' memutari unit yang menganggur
|
||||
Auto Unit Cycle = Siklus Unit Otomatis
|
||||
# Requires translation!
|
||||
Show Small Skip/Cycle Unit Button = Tunjukkan Tombol Lewati/Siklus Unit
|
||||
Move units with a single tap = Gerakkan unit dengan sekali ketuk
|
||||
Move units with a long tap = Gerakkan unit dengan ketukan yang lama
|
||||
@ -1656,7 +1655,6 @@ Bonus stats for improvement = Bonus statistik untuk peningkatan
|
||||
Buildings that consume this resource = Bangunan yang menggunakan sumber daya ini
|
||||
Buildings that provide this resource = Bangunan yang menyediakan sumber daya ini
|
||||
Improvements that provide this resource = Peningkatan yang menyediakan sumber daya ini
|
||||
# Requires translation!
|
||||
Buildings that require this resource improved near the city = Bangunan yang memerlukan sumber daya ini ditingkatkan di dekat kota
|
||||
Units that consume this resource = Unit yang menggunakan sumber daya ini
|
||||
Can be built on = Dapat dibangun di
|
||||
@ -2369,6 +2367,8 @@ Adjacent enemy units ending their turn take [amount] damage = Unit musuh bersebe
|
||||
Great Improvement = Peningkatan Besar
|
||||
Provides a random bonus when entered = Memberikan bonus acak ketika dimasuki
|
||||
Unpillagable = Tidak dapat dijarah
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Tidak dapat disingkirkan
|
||||
Will not be replaced by automated units = Tidak akan digantikan oleh unit yang diotomatisasi
|
||||
Improves [resourceFilter] resource in this tile = Meningkatkan sumber daya [resourceFilter] di ubin ini
|
||||
@ -6917,13 +6917,10 @@ Once a certain tech is researched, your land units can embark, allowing them to
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Unit tidak memiliki pertahanan saat melaut (tidak dapat menggunakan pemodifikasi), dan memiliki Kekuatan Pertahanan yang tetap sesuai dengan era teknologi peradabanmu, jadi berhati-hatilah!\nUnit jarak jauh tidak bisa menyerang, unit jarak dekat mendapatkan penalti Kekuatan, dan semua unit memiliki penglihatan yang terbatas.
|
||||
|
||||
Idle Units = Unit Menganggur
|
||||
# Requires translation!
|
||||
Clicking 'Next unit' moves to the next idle unit in the queue (as listed in Overview -> Units). After issuing an order to an unit, if 'Auto Unit Cycle' in Options -> Gameplay is enabled, you will automatically select the next idle unit. = Mengeklik 'Unit selanjutnya' menggerakkannya ke unit yang menganggur selanjutnya dalam antrean (seperti yang didaftarkan di Gambaran Umum -> Unit). Setelah memberikan perintah kepada unit, jika 'Siklus Unit Otomatis' di Opsi -> Permainan dinyalakan, kamu akan secara otomatis memilih unit yang menganggur selanjutnya.
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. = Jika kamu tidak ingin menggerakkan unit pada giliran ini, kamu dapat melewatinya dengan mengeklik 'Unit selanjutnya' lagi, atau memerintahkan unit untuk 'Lewati giliran'.
|
||||
# Requires translation!
|
||||
If you want to disable the 'Next unit' feature entirely, you can toggle it in Options -> Gameplay -> Check for idle units. = Jika kamu ingin mematikan fitur 'Unit selanjutnya' sepenuhnya, kamu dapat mengalihkannya di Opsi -> Permainan -> Cek unit menganggur.
|
||||
If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. = Jika kamu lebih baik 'Unit selanjutnya' lewati unit dan tidak menandai mereka sebagai Selesai, kamu dapat mengubahnya di Opsi -> Menu permainan.
|
||||
# Requires translation!
|
||||
You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. Or by default using the Cycle button next to the 'Next Unit' button. = Kamu juga dapat melewati unit yang menganggur dengan menggunakan segitiga kiri dan kanan pada Tabel Unit di kiri bawah layar. Atau secara bawaan menggunakan tombol Siklus di samping tombol 'Unit Selanjutnya'.
|
||||
|
||||
Contact Me = Kontak Saya
|
||||
|
@ -119,6 +119,10 @@ Requires [PolicyOrNationalWonder] = Richiede [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Non acquistabile
|
||||
Can only be purchased = Disponibile solo per acquisto
|
||||
See also = Vedi anche
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Richiede almeno uno dei seguenti:
|
||||
Requires all of the following: = Richiede tutti i seguenti:
|
||||
@ -2369,6 +2373,8 @@ Adjacent enemy units ending their turn take [amount] damage = Le unità nemiche
|
||||
Great Improvement = Grande Miglioramento
|
||||
Provides a random bonus when entered = Concede un bonus casuale all'accesso
|
||||
Unpillagable = Non saccheggiabile
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Irremovibile
|
||||
Will not be replaced by automated units = Non rimpiazzabile da unità automatizzate
|
||||
Improves [resourceFilter] resource in this tile = Migliora la risorsa [resourceFilter] nella casella
|
||||
|
@ -121,6 +121,10 @@ Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder]が必要
|
||||
Cannot be purchased = 購入不可
|
||||
Can only be purchased = 購入のみ
|
||||
See also = 参照
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = 次のどれか一つが必要:
|
||||
Requires all of the following: = 次のすべてが必要:
|
||||
@ -2592,6 +2596,8 @@ Adjacent enemy units ending their turn take [amount] damage = ターン終了時
|
||||
Great Improvement = 偉人のタイル整備
|
||||
Provides a random bonus when entered = ランダムでボーナスが入手できる
|
||||
Unpillagable = 侵略不可
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = 削除不可
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -126,6 +126,10 @@ Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder] 필요
|
||||
Cannot be purchased = 구매 불가
|
||||
Can only be purchased = 구매 전용
|
||||
See also = 같이 보기
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = 다음 중 하나가 필요함:
|
||||
Requires all of the following: = 다음이 모두 필요함:
|
||||
@ -2479,6 +2483,8 @@ Adjacent enemy units ending their turn take [amount] damage = 주변에서 턴
|
||||
Great Improvement = 위인 시설
|
||||
Provides a random bonus when entered = 타일 진입시 무작위 보너스 제공
|
||||
Unpillagable = 약탈 불가
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = 제거 불가
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -137,6 +137,10 @@ Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder] requiritur
|
||||
Cannot be purchased = Non potest emi
|
||||
Can only be purchased = Modo potest emi
|
||||
See also = Et videas
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Requirit unum de posteris:
|
||||
Requires all of the following: = Requirit omnia de posteris:
|
||||
@ -2536,6 +2540,8 @@ Adjacent enemy units ending their turn take [amount] damage = Cum gressus perfic
|
||||
Great Improvement = Melioratio Magna
|
||||
Provides a random bonus when entered = Passive (i.e. de cæcitate) præbet rem bonam si quis ingreditur
|
||||
Unpillagable = Non potest diripi
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Non potest summoveri
|
||||
Will not be replaced by automated units = Non substituetur centuriis automatariis
|
||||
Improves [resourceFilter] resource in this tile = Melioret mercem in hac tegula si [resourceFilter] sit
|
||||
|
@ -128,6 +128,10 @@ Requires [PolicyOrNationalWonder] = Reikalinga(s): [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Pirkti negalima
|
||||
Can only be purchased = Tik perkama
|
||||
See also = Taip pat žr.
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Reikia bent vieno iš:
|
||||
Requires all of the following: = Reikia visų:
|
||||
@ -2797,6 +2801,8 @@ Adjacent enemy units ending their turn take [amount] damage = Gretutiniai prieš
|
||||
Great Improvement = Didis pagerinimas
|
||||
Provides a random bonus when entered = Įeinant duoda atsitiktį priedą
|
||||
Unpillagable = Negalima apiplėšti
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Nepašalinama(s)
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -132,6 +132,10 @@ Requires [PolicyOrNationalWonder] = Memerlukan [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Tidak boleh dibeli
|
||||
Can only be purchased = Hanya boleh dibeli
|
||||
See also = Lihat juga
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Memerlukan sekurang-kurangnya satu daripada yang berikut
|
||||
Requires all of the following: = Memerlukan semua yang berikut:
|
||||
@ -3351,6 +3355,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -140,6 +140,10 @@ Requires [PolicyOrNationalWonder] = Krev [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Kan ikkje kjøpa
|
||||
Can only be purchased = Kan berre kjøpa
|
||||
See also = Sjå ogso
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Krev minst ein av desse
|
||||
Requires all of the following: = Krev alle av desse
|
||||
@ -2949,6 +2953,8 @@ Great Improvement = Stor Betring
|
||||
# Requires translation!
|
||||
Provides a random bonus when entered =
|
||||
Unpillagable = Ikkje mogleg å plyndra
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Ikkje mogleg å fjerna
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -156,6 +156,10 @@ Cannot be purchased = Nemitavānid beḵarid
|
||||
Can only be purchased =
|
||||
# Requires translation!
|
||||
See also =
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
# Requires translation!
|
||||
Requires at least one of the following: =
|
||||
@ -3795,6 +3799,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -138,6 +138,10 @@ Requires [PolicyOrNationalWonder] = Be [PolicyOrNationalWonder] niaaz ast
|
||||
Cannot be purchased = Nemitavaan kharidari kard
|
||||
Can only be purchased = Faghat mitavaan kharidari kard
|
||||
See also = Hamchenin Bebinid
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Be had e a'ghal yek mored niaaz ast:
|
||||
Requires all of the following: = Be hame ye mavared e zir niaaz ast:
|
||||
@ -3349,6 +3353,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -101,9 +101,7 @@ New [civName]\n(formerly known as [cityName]) = Nowe [civName]\n(niegdyś znane
|
||||
Requires [buildingName] to be built in the city = Miasto musi posiadać → [buildingName]
|
||||
Requires [buildingName] to be built in all cities = Wszystkie miasta muszą posiadać: [buildingName]
|
||||
Provides a free [buildingName] in the city = Zapewnia darmowy budynek: [buildingName] w tym mieście
|
||||
# Requires translation!
|
||||
Requires improved [resource] near city = Wymaga ulepszonego surowca [resource] w pobliżu miasta
|
||||
# Requires translation!
|
||||
Requires at least one of the following resources improved near the city: = Wymaga przynajmniej jednego ulepszonego surowca (w pobliżu miasta) z przedstawionych poniżej:
|
||||
Wonder is being built elsewhere = Ten Cud jest już budowany w innym mieście
|
||||
National Wonder is being built elsewhere = Ten Cud Narodowy jest już budowany w innym mieście
|
||||
@ -120,6 +118,10 @@ Requires [PolicyOrNationalWonder] = Wymaga: [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Nie można kupić
|
||||
Can only be purchased = Może być jedynie kupione
|
||||
See also = Zobacz również
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Wymaga przynajmniej jednego z awansów:
|
||||
Requires all of the following: = Wymaga znajomości:
|
||||
@ -382,7 +384,6 @@ Start game! = Rozpocznij grę!
|
||||
Map Options = Opcje mapy
|
||||
Game Options = Opcje gry
|
||||
Civilizations = Cywilizacje
|
||||
# Requires translation!
|
||||
Shuffle Civ Order at Start = Losuj kolejność gry cywilizacji
|
||||
Map Type = Mapa
|
||||
Map file = Gotowe mapy
|
||||
@ -395,7 +396,6 @@ Existing = Istniejąca
|
||||
Custom = Wybierz...
|
||||
Map Generation Type = Rozmieszczenie lądów
|
||||
Enabled Map Generation Types = Włączono generowanie rozmieszczania lądów
|
||||
# Requires translation!
|
||||
Example map = Mapa przykładowa
|
||||
|
||||
# Map types
|
||||
@ -408,9 +408,7 @@ Four Corners = Cztery krańce
|
||||
Archipelago = Archipelag
|
||||
Inner Sea = Morze wewnętrzne
|
||||
Perlin = Perlin
|
||||
# Requires translation!
|
||||
Small Continents = Małe kontynenty
|
||||
# Requires translation!
|
||||
Fractal = Chaos
|
||||
|
||||
Select players from starting locations = Wybierz graczy z pól startowych
|
||||
@ -825,7 +823,6 @@ Hidden = Schowane
|
||||
Visible = Widoczne
|
||||
Permanent = Na stałe
|
||||
|
||||
# Requires translation!
|
||||
Show minimap = Pokaż minimapę
|
||||
|
||||
Show tutorials = Pokaż samouczki
|
||||
@ -863,7 +860,7 @@ Check for idle units = Sprawdzaj jednostki bez rozkazów
|
||||
'Next unit' button cycles idle units = Przycisk 'Następna jednostka' wybiera kolejną bezczynną jednostkę
|
||||
Auto Unit Cycle = Automatyczny cykl jednostek
|
||||
# Requires translation!
|
||||
Show Small Skip/Cycle Unit Button =
|
||||
Show Small Skip/Cycle Unit Button =
|
||||
Move units with a single tap = Przemieszczaj jednostki jednym kliknięciem
|
||||
Move units with a long tap = Przemieszczaj jednostki przytrzymaniem
|
||||
Auto-assign city production = Automatycznie zarządzaj produkcją w miastach
|
||||
@ -1002,12 +999,10 @@ We have conquered the city of [cityName]! = Zdobyliśmy miasto [cityName]!
|
||||
Your citizens are revolting due to very high unhappiness! = Twoi obywatele buntują się z powodu niezadowolenia!
|
||||
|
||||
|
||||
# Requires translation!
|
||||
An enemy [unit] has attacked [cityName] ([amount2] HP) = Wroga jednostka [unit] zaatakowała [cityName] ([amount2] PŻ)
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Wroga jednostka [unit] ([amount] PŻ) zaatakowała [cityName] ([amount2] PŻ)
|
||||
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Wroga jednostka [unit] ([amount] PŻ) [battleAction] naszą jednostkę [ourUnit] ([amount2] PŻ)
|
||||
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Wroga jednostka [unit] zaatakowała naszą jednostkę [ourUnit] ([amount] PŻ)
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Wroga jednostka [unit] ([amount] PŻ) zaatakowała naszą jednostkę [ourUnit] ([amount2] PŻ)
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Wrogie miasto [cityName] ostrzelało naszą jednostkę [ourUnit]
|
||||
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Miasto wroga [cityName] zaatakowało naszą jednostkę [ourUnit] ([amount2] PŻ)
|
||||
@ -1191,11 +1186,9 @@ turns = tur
|
||||
turn = tura
|
||||
Next unit = Następna jednostka
|
||||
[amount] units idle = [amount] bezczynnych jednostek
|
||||
# Requires translation!
|
||||
[idleCount] idle = [idleCount] bezczynnych
|
||||
# Requires translation!
|
||||
[skipCount] skipping =
|
||||
# Requires translation!
|
||||
Cycle = Cykl
|
||||
Fog of War = Mgła wojny
|
||||
Pick a policy = Wybierz ustrój
|
||||
@ -1246,7 +1239,6 @@ Pillage = Splądruj
|
||||
Pillage [improvement] = Splądruj [improvement]
|
||||
[improvement] (Pillaged!) = [improvement] (Splądrowane!)
|
||||
Repair [improvement] - [turns] = Naprawa [improvement] - [turns]
|
||||
# Requires translation!
|
||||
Skip turn = Pomiń turę
|
||||
Are you sure you want to pillage this [improvement]? = Czy na pewno chcesz splądrować [improvement]?
|
||||
We have looted [amount] from a [improvement] = Zrabowaliśmy [amount] z [improvement]
|
||||
@ -1670,7 +1662,6 @@ Bonus stats for improvement = Premia po ulepszeniu
|
||||
Buildings that consume this resource = Budynki zużywające ten surowiec
|
||||
Buildings that provide this resource = Budynki zapewniające ten surowiec
|
||||
Improvements that provide this resource = Ulepszenia zapewniąjące ten surowiec
|
||||
# Requires translation!
|
||||
Buildings that require this resource improved near the city = Budynki, które wymagają tego surowca ulepszonego w pobliżu miasta, w którym są zbudowane
|
||||
Units that consume this resource = Jednostki zużywające ten surowiec
|
||||
Can be built on = Do budowy nadają się obszary
|
||||
@ -2227,7 +2218,6 @@ Connects trade routes over water = Umożliwa tworzenie morskich szlaków handlow
|
||||
Automatically built in all cities where it is buildable = Automatycznie budowane we wszystkich miastach gdzie jest to możliwe
|
||||
Creates a [improvementName] improvement on a specific tile = Tworzy ulepszenia [improvementName] na określonych polach
|
||||
Founds a new city = Może zakładać nowe miasta
|
||||
# Requires translation!
|
||||
Founds a new puppet city = Zakłada nowe miasto marionetkowe
|
||||
Can instantly construct a [improvementFilter] improvement = Może natychmiastowo wybudować [improvementFilter]
|
||||
May create improvements on water resources = Może budować ulepszenia na wodzie
|
||||
@ -2384,6 +2374,8 @@ Adjacent enemy units ending their turn take [amount] damage = Wrogie jednostki k
|
||||
Great Improvement = Wielkie Ulepszenie
|
||||
Provides a random bonus when entered = Po wejściu zapewnia losowy bonus
|
||||
Unpillagable = Nie można splądrować.
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Nie można usunąć.
|
||||
Will not be replaced by automated units = Nie zostanie zamieniony przez zautomatyzoane jednostki
|
||||
Improves [resourceFilter] resource in this tile = Ulepsza [resourceFilter] na tym polu
|
||||
@ -2404,7 +2396,6 @@ for [civFilter] Civilizations = dla cywilizacji [civFilter]
|
||||
when at war = podczas wojny
|
||||
when not at war = w czasie trwania pokoju
|
||||
during a Golden Age = podczas Złotej Ery
|
||||
# Requires translation!
|
||||
when not in a Golden Age = gdy jest się w Złotej Erze
|
||||
during We Love The King Day = podczas Dnia Uwielbienia Króla
|
||||
while the empire is happy = jeśli Obywatele są ⌣Zadowoleni
|
||||
@ -2549,7 +2540,6 @@ upon constructing [buildingFilter] = po wybudowaniu [buildingFilter]
|
||||
upon constructing [buildingFilter] [cityFilter] = po wybudowaniu [buildingFilter] [cityFilter]
|
||||
upon gaining a [baseUnitFilter] unit = po zdobyciu jednostki [baseUnitFilter]
|
||||
upon turn end = po zakończeniu tury
|
||||
# Requires translation!
|
||||
upon turn start = po rozpoczęciu tury
|
||||
upon founding a Pantheon = po założeniu Panteonu
|
||||
upon founding a Religion = po założeniu Religii
|
||||
@ -2566,7 +2556,6 @@ upon losing the [promotion] status = po utracie statusu [promotion]
|
||||
upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku
|
||||
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
|
||||
upon discovering a [tileFilter] tile = po odkryciu pola [tileFilter]
|
||||
# Requires translation!
|
||||
upon entering a [tileFilter] tile = po wkroczeniu na pole [tileFilter]
|
||||
for [amount] turns = przez [amount] ⏳tur
|
||||
hidden from users = Ukryte przed graczami
|
||||
|
@ -121,6 +121,10 @@ Requires [PolicyOrNationalWonder] = Requer [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Não pode ser comprado
|
||||
Can only be purchased = Só pode ser comprado
|
||||
See also = Vê também
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Requer pelo menos um dos seguintes:
|
||||
Requires all of the following: = Requer todos os seguintes:
|
||||
@ -2378,6 +2382,8 @@ Adjacent enemy units ending their turn take [amount] damage = As unidades inimig
|
||||
Great Improvement = Grande Melhoria
|
||||
Provides a random bonus when entered = Oferece um bónus aleatório ao entrar
|
||||
Unpillagable = Insaqueável
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Irremovível
|
||||
Will not be replaced by automated units = Não será sobrescrito por unidades automatizadas
|
||||
Improves [resourceFilter] resource in this tile = Melhora o recurso [resourceFilter] neste bloco
|
||||
|
@ -124,6 +124,10 @@ Requires [PolicyOrNationalWonder] = Necesită [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Nu poate fi cumpărat
|
||||
Can only be purchased = Poate fi doar cumpărat
|
||||
See also = Vezi și
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Necesită cel puțin una dintre următoarele:
|
||||
Requires all of the following: = Necesită toate cele ce urmează:
|
||||
@ -2729,6 +2733,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -115,6 +115,10 @@ Requires [PolicyOrNationalWonder] = Требуется [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Нельзя купить
|
||||
Can only be purchased = Можно только купить
|
||||
See also = См. также
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Требуется хотя бы одно из следующего:
|
||||
Requires all of the following: = Требуется всё из следующего:
|
||||
@ -2380,6 +2384,8 @@ Adjacent enemy units ending their turn take [amount] damage = Соседние
|
||||
Great Improvement = Великое улучшение
|
||||
Provides a random bonus when entered = Предоставляет случайный бонус при заходе
|
||||
Unpillagable = Нельзя разграбить
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Нельзя удалить
|
||||
Will not be replaced by automated units = Не будет заменён автоматизированными юнитами
|
||||
Improves [resourceFilter] resource in this tile = Улучшает [resourceFilter] ресурс в этой клетке
|
||||
|
@ -136,6 +136,10 @@ Requires [PolicyOrNationalWonder] = Мусай мати: [PolicyOrNationalWonder
|
||||
Cannot be purchased = Неслобудно купити
|
||||
Can only be purchased = Мож лем купити
|
||||
See also = Ни, ще сесе
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Вымагат хуть даштось из слідувучого:
|
||||
Requires all of the following: = Вымагат ушитко из слідувучого
|
||||
@ -3740,6 +3744,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -113,6 +113,10 @@ Requires [PolicyOrNationalWonder] = 需要[PolicyOrNationalWonder]
|
||||
Cannot be purchased = 不可购买获得
|
||||
Can only be purchased = 仅可购买获得
|
||||
See also = 索引
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = 需要以下至少一项:
|
||||
Requires all of the following: = 需要以下全部:
|
||||
@ -988,7 +992,7 @@ Your Golden Age has ended. = 你的黄金时代结束了
|
||||
We have conquered the city of [cityName]! = 我们已经占领城市[cityName]!
|
||||
Your citizens are revolting due to very high unhappiness! = 您的公民因极度不满而正在反叛!
|
||||
|
||||
|
||||
|
||||
An enemy [unit] has attacked [cityName] ([amount2] HP) = 敌方的[unit]攻击了[cityName]([amount2] HP)
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = 敌方的[unit]([amount] HP)攻击了[cityName]([amount2] HP)
|
||||
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount] HP)[battleAction]了我们的[ourUnit]([amount2] HP)
|
||||
@ -2363,6 +2367,8 @@ Adjacent enemy units ending their turn take [amount] damage = 相邻的敌方单
|
||||
Great Improvement = 伟人改良
|
||||
Provides a random bonus when entered = 有单位进入则提供随机奖励
|
||||
Unpillagable = 不可劫掠
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = 不可劫掠且不可摧毁
|
||||
Will not be replaced by automated units = 将不会自动交换单位
|
||||
Improves [resourceFilter] resource in this tile = 改良此地块的[resourceFilter]资源
|
||||
|
@ -113,6 +113,10 @@ Requires [PolicyOrNationalWonder] = Requiere [PolicyOrNationalWonder]
|
||||
Cannot be purchased = No se puede comprar
|
||||
Can only be purchased = Solo puede comprarse
|
||||
See also = Ver también
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Requiere al menos uno de lo siguiente:
|
||||
Requires all of the following: = Requiere todo lo siguiente:
|
||||
@ -2363,6 +2367,8 @@ Adjacent enemy units ending their turn take [amount] damage = Las unidades enemi
|
||||
Great Improvement = Gran Mejora
|
||||
Provides a random bonus when entered = Provee un bonus aleatorio al entrar
|
||||
Unpillagable = Insaqueable
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Inremovible
|
||||
Will not be replaced by automated units = No será reemplazado por unidades automatizadas
|
||||
Improves [resourceFilter] resource in this tile = Mejora el recurso '[resourceFilter]' en esta casilla
|
||||
|
@ -129,6 +129,10 @@ Requires [PolicyOrNationalWonder] = Kräver [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Kan inte köpas
|
||||
Can only be purchased = Kan endast köpas
|
||||
See also = Se även
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Kräver minst en av de följande:
|
||||
Requires all of the following: = Kräver allt av det följande:
|
||||
@ -2803,6 +2807,8 @@ Adjacent enemy units ending their turn take [amount] damage = Angränsande fient
|
||||
Great Improvement = Stor Förbättring
|
||||
Provides a random bonus when entered = Ger en slumpmässig bonus då man går in i den
|
||||
Unpillagable = Oplundringsbar
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Oborttaglig
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -124,6 +124,10 @@ Requires [PolicyOrNationalWonder] = 需要[PolicyOrNationalWonder]
|
||||
Cannot be purchased = 無法購買
|
||||
Can only be purchased = 才可購買
|
||||
See also = 另見
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = 至少需要以下的其中之一:
|
||||
Requires all of the following: = 需要以下全部:
|
||||
@ -2411,6 +2415,8 @@ Adjacent enemy units ending their turn take [amount] damage = 鄰近的敵方單
|
||||
Great Improvement = 偉人設施
|
||||
Provides a random bonus when entered = 當進入時提供隨機獎勵
|
||||
Unpillagable = 不可掠奪
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = 不可移動
|
||||
Will not be replaced by automated units = 不會被自動化的單位替換
|
||||
Improves [resourceFilter] resource in this tile = 改良這個地塊上的[resourceFilter]
|
||||
|
@ -126,6 +126,10 @@ Requires [PolicyOrNationalWonder] = [PolicyOrNationalWonder] gerekiyor
|
||||
Cannot be purchased = Satın alınamaz
|
||||
Can only be purchased = Sadece satın alınabilir
|
||||
See also = Ayrıca bakınız
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Bunlardan en az birisini gerektirir:
|
||||
Requires all of the following: = Bunların hepsini gerektirir:
|
||||
@ -2425,6 +2429,8 @@ Adjacent enemy units ending their turn take [amount] damage = Sıralarını biti
|
||||
Great Improvement = Büyük Geliştirme
|
||||
Provides a random bonus when entered = Bulunduğu karoya girildiğinde rastgele bir ödül sağlar
|
||||
Unpillagable = Yağmalanamaz
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Kaldırılamaz
|
||||
Will not be replaced by automated units = Otomatikleştirilmiş birlikler ile yer değiştirmeyecek
|
||||
# Requires translation!
|
||||
|
@ -115,6 +115,10 @@ Requires [PolicyOrNationalWonder] = Вимагає: [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Не можна придбати
|
||||
Can only be purchased = Можна лише придбати
|
||||
See also = Див. також
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Вимагає хоча б одне з наступного:
|
||||
Requires all of the following: = Вимагає все з наступного:
|
||||
@ -2369,6 +2373,8 @@ Adjacent enemy units ending their turn take [amount] damage = Ворожі ві
|
||||
Great Improvement = Велике покращення
|
||||
Provides a random bonus when entered = Забезпечують випадковий бонус на вході
|
||||
Unpillagable = Не піддається грабунку
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Не прибирається
|
||||
Will not be replaced by automated units = Не буде замінене автоматизованими підрозділами
|
||||
Improves [resourceFilter] resource in this tile = Покращує ресурс [resourceFilter] в цій клітинці
|
||||
|
@ -121,6 +121,10 @@ Requires [PolicyOrNationalWonder] = Yêu cầu [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Không thể mua
|
||||
Can only be purchased = Chỉ có thể mua
|
||||
See also = Xem thêm
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Yêu cầu ít nhất một trong những điều sau:
|
||||
Requires all of the following: = Yêu cầu tất cả những điều sau:
|
||||
@ -2408,6 +2412,8 @@ Adjacent enemy units ending their turn take [amount] damage = Các đơn vị k
|
||||
Great Improvement = Cải tiến tuyệt vời
|
||||
Provides a random bonus when entered = Cung cấp phần thưởng ngẫu nhiên khi nhập
|
||||
Unpillagable = Không thể gắn thẻ
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
Irremovable = Không thể thay đổi
|
||||
Will not be replaced by automated units = Sẽ không bị thay thế bởi đơn vị tự động
|
||||
Improves [resourceFilter] resource in this tile = Cải thiện tài nguyên [resourceFilter] trong ô này
|
||||
|
@ -123,6 +123,10 @@ Requires [PolicyOrNationalWonder] = Idinga [PolicyOrNationalWonder]
|
||||
Cannot be purchased = Ayikwazi ukuthengwa
|
||||
Can only be purchased = Ingathengwa kuphela
|
||||
See also = Bhekafuthi
|
||||
# Requires translation!
|
||||
Use default promotions =
|
||||
# Requires translation!
|
||||
Default promotions for [unitType] =
|
||||
|
||||
Requires at least one of the following: = Idinga okungenani okukodwa kokulandelayo
|
||||
Requires all of the following: = Idinga konke okulandelayo
|
||||
@ -3848,6 +3852,8 @@ Provides a random bonus when entered =
|
||||
# Requires translation!
|
||||
Unpillagable =
|
||||
# Requires translation!
|
||||
Destroyed when pillaged =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
|
@ -12,7 +12,7 @@ English = 0
|
||||
Filipino = 88
|
||||
Finnish = 36
|
||||
French = 99
|
||||
Galician = 99
|
||||
Galician = 98
|
||||
German = 99
|
||||
Greek = 13
|
||||
Hungarian = 79
|
||||
@ -34,7 +34,7 @@ Rusyn = 61
|
||||
Simplified_Chinese = 99
|
||||
Spanish = 99
|
||||
Swedish = 76
|
||||
Thai = 10
|
||||
Thai = 16
|
||||
Traditional_Chinese = 96
|
||||
Turkish = 95
|
||||
Ukrainian = 99
|
||||
|
18
changelog.md
18
changelog.md
@ -1,18 +1,14 @@
|
||||
## 4.15.11
|
||||
|
||||
Changed stockpile names to be human readable
|
||||
|
||||
Units with logistics that attacked but did not move, no longer heal
|
||||
|
||||
Fix automated road connections going through impassible tiles
|
||||
|
||||
chore: Extract NeighborDirection to another file
|
||||
|
||||
Resolved - Applied text changes to UI elements
|
||||
|
||||
UI: Fixed edges for edge tiles on word wrap maps
|
||||
|
||||
Added feature to save unitType promotion. - By Emandac
|
||||
Fixed automated road connections attempting to go through impassible tiles
|
||||
|
||||
Modding: Changed stockpile names to be human readable
|
||||
|
||||
Units with logistics that attacked but did not move, no longer heal
|
||||
|
||||
Added feature to save unitType promotion - By Emandac
|
||||
|
||||
Add "Will be destroyed when pillaged" unique - By PLynx01
|
||||
|
||||
|
@ -2510,7 +2510,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Will be destroyed when pillaged"
|
||||
??? example "Destroyed when pillaged"
|
||||
Applicable to: Improvement
|
||||
|
||||
??? example "Irremovable"
|
||||
|
@ -1,17 +1,11 @@
|
||||
UI: Fixed edges for edge tiles on word wrap maps
|
||||
|
||||
Fixed automated road connections attempting to go through impassible tiles
|
||||
|
||||
Changed stockpile names to be human readable
|
||||
Modding: Changed stockpile names to be human readable
|
||||
|
||||
Units with logistics that attacked but did not move, no longer heal
|
||||
|
||||
Fix automated road connections going through impassible tiles
|
||||
|
||||
chore: Extract NeighborDirection to another file
|
||||
|
||||
Resolved - Applied text changes to UI elements
|
||||
|
||||
UI: Fixed edges for edge tiles on word wrap maps
|
||||
|
||||
Added feature to save unitType promotion. - By Emandac
|
||||
Added feature to save unitType promotion - By Emandac
|
||||
|
||||
Add "Will be destroyed when pillaged" unique - By PLynx01
|
@ -1,17 +1 @@
|
||||
重新实现有史以来最著名的文明建设类游戏-快,小,无广告,永远免费!
|
||||
|
||||
建设文明,发展科技,扩展城市,征战四方!
|
||||
|
||||
请求?漏洞?待办事项列表位于https://github.com/yairm210/Unciv/issues,欢迎每一个小小的帮助!
|
||||
|
||||
问题?评论?只是无聊?在https://discord.gg/bjrB4Xw上加入我们!
|
||||
|
||||
想帮忙把游戏翻译成你的语言吗?给我发送电子邮件到yairm210@hotmail.com。
|
||||
|
||||
熟悉Java或Kotlin?在https://github.com/yairm210/Unciv加入我们。
|
||||
|
||||
看不懂英文但仍然希望为社区做贡献?加入中文社区QQ群675179266或点击网址http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=UHIJomTUkhevKOkwu5vQtyDMHO6oqqB2&authKey=vLV%2FVDcmUU7uPA2ggTe8F6x%2FM4ySgZxQ50VjNLCYQL%2BI8lAgFUOVA90nHcVCZ78s&noverify=0&group_code=675179266
|
||||
|
||||
世界正在等待!你能建立一个经得起时间考验的文明吗?
|
||||
|
||||
用户发起的下载和多人游戏功能需要“完全网络访问”权限。用于实现多人游戏回合通知的API会自动包含所有其他列出的权限。网络权限用于列出模组、下载模组、下载音乐以及上传/下载多人游戏。Unciv不会发起其他互联网通信。
|
||||
重新打造经典:史上最具影响力的文明建设游戏——快速、轻量、无广告,永远免费!在游戏中,你可以建设属于自己的文明,发展科技,扩张城市,征服四方。遇到问题、发现漏洞,或者想参与开发,可以访问我们的待办事项列表 GitHub Issues(https://github.com/yairm210/Unciv/issues),我们欢迎每一位小伙伴的参与。想讨论游戏、有疑问,或者只是想找地方消遣?加入我们的 Discord 社区(https://discord.gg/bjrB4Xw)。如果你熟悉 Java 或 Kotlin,欢迎来 GitHub 项目(https://github.com/yairm210/Unciv) 找我们,一起让游戏变得更好。不懂英文但想为社区做贡献?可以加入我们的中文社区 QQ 群:675179266,或者点击 http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=UHIJomTUkhevKOkwu5vQtyDMHO6oqqB2&authKey=vLV%2FVDcmUU7uPA2ggTe8F6x%2FM4ySgZxQ50VjNLCYQL%2BI8lAgFUOVA90nHcVCZ78s&noverify=0&group_code=675179266。世界正等待你的创造,你能建立一个经得起时间考验的文明吗?用户发起的下载和多人游戏功能需要“完全网络访问”权限,用于实现多人游戏回合通知的 API 会自动包含所有其他列出的权限,网络权限仅用于列出模组、下载模组、下载音乐以及上传/下载多人游戏,Unciv 不会发起其他互联网通信。
|
||||
|
Loading…
x
Reference in New Issue
Block a user