From 7830eda9a1e3ff39c95a8606982c18e9fd700cd5 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Wed, 15 Dec 2021 23:02:53 +0200 Subject: [PATCH] Translations update (#5800) * Update German translation (#5797) * Update Russian.properties (#5788) * Update Russian.properties * Fix translation * Update indonesian.properties (#5787) * Update French.properties (#5786) * Update Swedish.properties (#5783) Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com> Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com> Co-authored-by: canneling <84187828+canneling@users.noreply.github.com> Co-authored-by: RONDEAU Felix <79422543+xil-f-dev@users.noreply.github.com> Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com> --- .../jsons/translations/French.properties | 257 ++++++------------ .../jsons/translations/German.properties | 39 +-- .../jsons/translations/Indonesian.properties | 104 +++---- .../jsons/translations/Russian.properties | 188 ++++++------- .../jsons/translations/Swedish.properties | 112 ++++---- 5 files changed, 302 insertions(+), 398 deletions(-) diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 71ca11be55..e548b0147a 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -2,14 +2,12 @@ # Equivalent of a space in your language # If your language doesn't use spaces, just add "" as a translation, otherwise " " - # Requires translation! -" " = +" " = " " # If the first word in a sentence starts with a capital in your language, # put the english word 'true' behind the '=', otherwise 'false'. # Don't translate these words to your language, only put 'true' or 'false'. - # Requires translation! -StartWithCapitalLetter = +StartWithCapitalLetter = true # Starting from here normal translations start, as written on @@ -121,17 +119,13 @@ Do you want to break your promise to [leaderName]? = Voulez-vous rompre votre pr We promised not to settle near them ([count] turns remaining) = Nous avons promis de ne pas coloniser près d'eux ([count] tours restants) They promised not to settle near us ([count] turns remaining) = Ils nous ont promis de ne pas coloniser près de nous ([count] tours restants) - # Requires translation! -[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = - # Requires translation! -[civName] is upset that you attacked [cityState], whom they have pledged to protect! = - # Requires translation! -[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = - # Requires translation! -[civName] has destroyed [cityState], whom you had pledged to protect! = +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] est contrairiée que vous ayez demandé un tribut à [cityState], alors qu'ils avaient promis de la protéger! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] est contrariée que vous attaquiez [cityState], alors qu'ils avaient promis de la protéger! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] est outrée que vous ayez détruit [cityState], alors qu'ils avaient promis de la protéger! +[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] a détruit [cityState], alors que vous aviez promis de la protéger! Unforgivable = Impardonnable -Afraid = appeuré +Afraid = Appeuré Enemy = Ennemi Competitor = Adversaire Neutral = Neutre @@ -141,10 +135,9 @@ Ally = Allié [questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influence) [remainingTurns] turns remaining = [remainingTurns] tours restant - # Requires translation! -Current leader is [civInfo] with [amount] [stat] generated. = - # Requires translation! -Current leader is [civInfo] with [amount] Technologies discovered. = + +Current leader is [civInfo] with [amount] [stat] generated. = Le dirigeant actuel est [civInfo] et a généré [amount] [stat]. +Current leader is [civInfo] with [amount] Technologies discovered. = Le durugeant actuel est [civInfo] avec [amount] Technologies découvertes. ## Diplomatic modifiers @@ -170,12 +163,9 @@ Your arrogant demands are in bad taste = Vos demandes arrogantes sont du plus ma Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écoeurante ! You have stolen our lands! = Vous avez volé nos terres ! You gave us units! = Vous nous avez donné des unités ! - # Requires translation! -You destroyed City States that were under our protection! = - # Requires translation! -You attacked City States that were under our protection! = - # Requires translation! -You demanded tribute from City States that were under our protection! = +You destroyed City States that were under our protection! = Vous avez détruit une Cité État qui était sous votre protection! +You attacked City States that were under our protection! = Vous avez attaqué une Cité État qui était sous votre protection! +You demanded tribute from City States that were under our protection! = Vous avez demandé un tribut à une Cité État qui était sous votre protection! # Requires translation! You sided with a City State over us = # Requires translation! @@ -200,8 +190,7 @@ Return [unitName] to [civName]? = # Requires translation! The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = - # Requires translation! -Enter the amount of gold = +Enter the amount of gold = Entrez la quantité d'or # City-States @@ -218,37 +207,25 @@ Pledge to protect = Promettre protection Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ? Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 d'or) Gift Improvement = Amélioration des cadeaux - # Requires translation! -[civName] is able to provide [unitName] once [techName] is researched. = +[civName] is able to provide [unitName] once [techName] is researched. = [civName] est capable de fournir [unitName] une fois [techName] recherchée. Diplomatic Marriage ([amount] Gold) = Marriage arrangé ([amount] d'or) We have married into the ruling family of [civName], bringing them under our control. = On s'est marrié avec la famille [civName], les mettants sous notre contrôle. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] ce sont marrié avec la famille [civName2], les mettants sous leur contrôle. - # Requires translation! -You have broken your Pledge to Protect [civName]! = +You have broken your Pledge to Protect [civName]! = Vous avez rompu votre promesse de protection avec [civName]! # Requires translation! City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = - # Requires translation! -[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = - # Requires translation! -[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = - # Requires translation! -[cityState] is grateful that you killed a Barbarian that was threatening them! = - # Requires translation! -[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = - # Requires translation! -[cityState] is deeply grateful for your assistance in the war against [civName]! = - # Requires translation! -[cityState] no longer needs your assistance against [civName]. = - # Requires translation! -War against [civName] = - # Requires translation! -We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = - # Requires translation! -Currently you have killed [amount] of their military units. = - # Requires translation! -You need to find them first! = +[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] s'est faite attaquer par [civName] et demande à toutes les civilisations majeures de l'aider en leur offrant des unitées militaires. +[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] a été envahie par des barbares! Détruisez-les pour gagner de l'influence. +[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] est reconnaissante que vous ayez tué les Barbares qui la menaçaient! +[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] est attaqué par [civName]! Tuez [amount] unité(s) de l'armée attaquante et ils vous en seront immensément reconnaissants. +[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] vous remercie pour votre aide dans la guerre contre [civName]! +[cityState] no longer needs your assistance against [civName]. = [cityState] n'a plus besoin de votre assistance contre [civName]. +War against [civName] = Guerre contre [civName] +We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Nous avons besoins de votre aide pour assures la défense contre [civName]. Tuer [amount] de ses unités devrait ralentir son offensive. +Currently you have killed [amount] of their military units. = Vous avez actuellement tué [amount] de ses unités militaires. +You need to find them first! = Vous devez d'abord les trouver! Cultured = Culturelle Maritime = Maritime @@ -267,14 +244,12 @@ When Allies: = Quand Alliés: # Requires translation! The unique luxury is one of: = - # Requires translation! -Demand Tribute = +Demand Tribute = Demander un Tribut # Requires translation! Tribute Willingness = # Requires translation! At least 0 to take gold, at least 30 and size 4 city for worker = - # Requires translation! -Major Civ = +Major Civ = Civilisation majeure No Cities = Aucune ville Base value = Valeur de base Has Ally = A une alliance @@ -339,10 +314,8 @@ Uniques = Uniques Promotions = Promotions Load copied data = Charger des données copiées Could not load game from clipboard! = Impossible de charger la partie depuis le presse-papier - # Requires translation! -Reset to defaults = - # Requires translation! -Are you sure you want to reset all game options to defaults? = +Reset to defaults = Reinitialiser +Are you sure you want to reset all game options to defaults? = Êtes-vous sûr de vouloir réinitialiser les options de partie? Start game! = Démarrer la partie ! Map Options = Options de carte Game Options = Options de partie @@ -364,8 +337,7 @@ Perlin = Perlin Continents = Continents Four Corners = Quatre coins Archipelago = Archipel - # Requires translation! -Inner Sea = +Inner Sea = Mer intérieure Number of City-States = Nombre de cité-état(s) One City Challenge = Défi ville unique No Barbarians = Aucun barbare @@ -377,8 +349,7 @@ Victory Conditions = Conditions de victoire Scientific = Scientifique Domination = Domination Cultural = Culturelle - # Requires translation! -Diplomatic = +Diplomatic = Diplomatique Map Shape = Forme de la carte Hexagonal = Hexagonale @@ -510,12 +481,9 @@ You can only resign if it's your turn = Vous ne pouvez résigner que lors de vot Last refresh: [time] [timeUnit] ago = # Requires translation! Current Turn: [civName] since [time] [timeUnit] ago = - # Requires translation! -Minutes = - # Requires translation! -Hours = - # Requires translation! -Days = +Minutes = Minutes +Hours = Heures +Days = Jours # Save game menu @@ -557,8 +525,7 @@ Advanced = Avancé Locate mod errors = Localise les erreurs dans les mods Debug = Débug - # Requires translation! -See online Readme = +See online Readme = Voir la documentation en ligne Turns between autosaves = Tours entre les sauvegardes automatiques Sound effects volume = Volume sonore Music volume = Volume de la musique @@ -647,10 +614,8 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Notre [at Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté un(e) [attackerName] ennemie An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire - # Requires translation! -Your city [cityName] can bombard the enemy! = - # Requires translation! -[amount] of your cities can bombard the enemy! = +Your city [cityName] can bombard the enemy! = [cityName] peut bombarder l'ennemi! +[amount] of your cities can bombard the enemy! = [amount] de vos cités peuvent bombarder l'ennemi! [amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées à proximité de notre territoire [amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire A(n) [nukeType] exploded in our territory! = Une [nukeType] a explosé sur notre territoire ! @@ -735,12 +700,10 @@ A Great Person joins you! = Un Personnage Illustre vous rejoint ! Working... = Patientez... Waiting for other players... = En attente des autres joueurs... - # Requires translation! -Waiting for [civName]... = +Waiting for [civName]... = En attente de [civName]... in = dans Next turn = Prochain tour - # Requires translation! -Move automated units = +Move automated units = Effectuer les actions planifiées [currentPlayerCiv] ready? = [currentPlayerCiv] pret ? 1 turn = 1 tour [numberOfTurns] turns = [numberOfTurns] tours @@ -1004,8 +967,7 @@ Total Supply = In Use = # Requires translation! Supply Deficit = - # Requires translation! -Production Penalty = +Production Penalty = Malus production # Requires translation! Increase your supply or reduce the amount of units to remove the production penalty = Name = Nom @@ -1071,8 +1033,7 @@ Choose a civ to vote for = Choose who should become the world leader and win a diplomatic victory! = # Requires translation! Voted for = - # Requires translation! -Vote for [civilizationName] = +Vote for [civilizationName] = Voter pour [civilizationName] # Requires translation! Continue = # Requires translation! @@ -1157,8 +1118,7 @@ Clear current map = Efface la carte actuelle Save map = Sauvegarder la carte Download map = Télécharger une carte Loading... = Chargement... - # Requires translation! -Error loading map! = +Error loading map! = Erreur de chargement de la carte! Filter: = Filtre : OK = OK Exit map editor = Quitter l'éditeur de cartes @@ -1219,13 +1179,11 @@ Gold reward for clearing barbarian camps = Récompense d'or pour avoir nettoyé # Other civilopedia things Nations = Nations Available for [unitTypes] = Disponible pour [unitTypes] - # Requires translation! -Available for: = +Available for: = Disponible pour: Free promotion: = Promotion gratuite: Free promotions: = Promotions gratuites: Free for [units] = Libre pour [units] - # Requires translation! -Free for: = +Free for: = Gratuit pour: # Requires translation! Granted by [param] = # Requires translation! @@ -1245,10 +1203,8 @@ Policy branch: [branchName] = # Religions - # Requires translation! -Choose an Icon and name for your Religion = - # Requires translation! -Choose a name for your religion = +Choose an Icon and name for your Religion = Choisir un icone et un nom pour votre religion +Choose a name for your religion = Choisir un nom pour votre religion # Requires translation! Choose a [beliefType] belief! = # Requires translation! @@ -1257,18 +1213,13 @@ Choose any belief! = Found [religionName] = # Requires translation! Enhance [religionName] = - # Requires translation! -Choose a pantheon = - # Requires translation! -Found Religion = - # Requires translation! -Found Pantheon = +Choose a pantheon = Choisir un panthéon +Found Religion = Fonder une religion +Found Pantheon = Fonder un panthéon # Requires translation! Follow [belief] = - # Requires translation! -Religions and Beliefs = - # Requires translation! -Majority Religion: [name] = +Religions and Beliefs = Religions et croyances +Majority Religion: [name] = Religion majoritaire: [name] # Requires translation! + [amount] pressure = # Requires translation! @@ -1278,7 +1229,7 @@ Pressure = # Religion overview screen # Requires translation! -Religion Name: = +Religion Name: = Nom de la religion: # Requires translation! Founding Civ: = # Requires translation! @@ -1344,8 +1295,7 @@ Undesirable = Desirable = # Requires translation! Featureless = - # Requires translation! -Fresh Water = +Fresh Water = Eau douce # improvementFilters @@ -1386,8 +1336,7 @@ WaterAircraftCarrier = Porte-avions Fighter = Chasseur Bomber = Bombardier - # Requires translation! -AtomicBomber = +AtomicBomber = Bombardier atomique Missile = Missile @@ -1397,19 +1346,16 @@ Air = Aérien air units = unités aériennes Barbarian = Barbare Barbarians = Barbares - # Requires translation! -Embarked = +Embarked = Embarqué land units = unités terrestres Military = militaires # Deprecated since 3.15.2, but should still be translated until it is officially removed # Requires translation! military water = non-air = non-aériennes - # Requires translation! -Nuclear Weapon = +Nuclear Weapon = Arme nucléaire Submarine = Sous-marin - # Requires translation! -submarine units = +submarine units = unités sous-marines Unbuildable = Inconstructible water units = unités maritimes wounded units = unités blessées @@ -1475,8 +1421,7 @@ Permanent audiovisual mod = Mod audiovisuel permanent Installed = Installé Downloaded! = Téléchargé! [modName] Downloaded! = [modName] téléchargé! - # Requires translation! -Could not download [modName] = +Could not download [modName] = Téléchargement impossible de [modName] Online query result is incomplete = Le résultat de la requête en ligne est incomplet No description provided = Pas de description fournie [stargazers]✯ = [stargazers]✯ @@ -1524,8 +1469,7 @@ Gain a free [building] [cityFilter] = # Uniques not found in JSON files - # Requires translation! -Only available after [] turns = +Only available after [] turns = Seulement disponible après [] tours # Requires translation! This Unit upgrades for free = # Requires translation! @@ -1972,8 +1916,7 @@ Musketman = Arquebusier Modern era = Ère contemporaine Rifleman = Fusilier - # Requires translation! -Atomic era = +Atomic era = Êre atomique Infantry = Infanterie Information era = Ère médiatique @@ -4769,21 +4712,17 @@ All tiles cost 1 movement = Toutes les cases coûtent 1 mouvement Ignores Zone of Control = Unable to capture cities = Incapable de capturer les villes - # Requires translation! -Nuclear Submarine = +Nuclear Submarine = Sous-marin nucléaire Mechanized Infantry = Infanterie mécanisée - # Requires translation! -Missile Cruiser = +Missile Cruiser = Croiseur lance-missile Modern Armor = Blindé moderne - # Requires translation! -Jet Fighter = +Jet Fighter = Avion de chasse - # Requires translation! -Giant Death Robot = +Giant Death Robot = Robot géant de la mort # Requires translation! Stealth Bomber = @@ -4805,8 +4744,7 @@ Great Engineer = Ingénieur illustre # Requires translation! Can speed up construction of a building = - # Requires translation! -Great Prophet = +Great Prophet = Grand prophète # Requires translation! Can construct [tileImprovement] if it hasn't used other actions yet = # Requires translation! @@ -4831,15 +4769,13 @@ Bonus for units in 2 tile radius 15% = Bonus de combat +15% pour les unités dan Khan = Khan - # Requires translation! -Missionary = +Missionary = Missionaire # Requires translation! May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = # Requires translation! Can be purchased with [stat] [cityFilter] = - # Requires translation! -Inquisitor = +Inquisitor = Inquisiteur # Requires translation! Prevents spreading of religion to the city it is next to = @@ -4862,44 +4798,34 @@ Faith Healers = # Requires translation! [param] Units adjacent to this city heal [amount] HP per turn when healing = - # Requires translation! -Fertility Rites = +Fertility Rites = Rites de fertilité - # Requires translation! -God of Craftsman = +God of Craftsman = Dieu des Artisants # Requires translation! [stats] in cities with [amount] or more population = # Requires translation! God of the Open Sky = - # Requires translation! -God of the Sea = +God of the Sea = Dieu de la Mer - # Requires translation! -God of War = +God of War = Dieu de la Guerre # Requires translation! Earn [amount]% of [unitType] unit's [param] as [stat] when killed within 4 tiles of a city following this religion = - # Requires translation! -Goddess of Festivals = +Goddess of Festivals = Déesse des Fêtes - # Requires translation! -Goddess of Love = +Goddess of Love = Déesse de l'Amour - # Requires translation! -Goddess of Protection = +Goddess of Protection = Déesse de la Protection # Requires translation! [amount]% attacking Strength for cities = - # Requires translation! -Goddess of the Hunt = +Goddess of the Hunt = Déesse de la Chasse - # Requires translation! -Messenger of the Gods = +Messenger of the Gods = Messagers des Dieux - # Requires translation! -Monument to the Gods = +Monument to the Gods = Monuments aux Dieux # Requires translation! One with Nature = @@ -4915,16 +4841,13 @@ Religious Settlements = # Requires translation! [amount]% cost of natural border growth = - # Requires translation! -Sacred Path = +Sacred Path = Chemin Sacré - # Requires translation! -Sacred Waters = +Sacred Waters = Eaux sacrés # Requires translation! [stats] in cities on [terrainFilter] tiles = - # Requires translation! -Stone Circles = +Stone Circles = Cercles de pierre # Requires translation! Follower = @@ -4958,20 +4881,15 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ # Requires translation! Liturgical Drama = - # Requires translation! -Monasteries = +Monasteries = Monastères - # Requires translation! -Mosques = +Mosques = Mosquées - # Requires translation! -Pagodas = +Pagodas = Pagodes - # Requires translation! -Peace Gardens = +Peace Gardens = Jardins de la Paix - # Requires translation! -Religious Art = +Religious Art = Art religieux # Requires translation! Religious Center = @@ -4994,8 +4912,7 @@ Ceremonial Burial = # Requires translation! Church Property = - # Requires translation! -Initiation Rites = +Initiation Rites = Rîtes d'initiation # Requires translation! [stats] when a city adopts this religion for the first time (modified by game speed) = diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 7ade6c94f8..89f21794ec 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -340,16 +340,11 @@ Width = Breite Radius = Radius Enable Religion = Religion aktivieren - # Requires translation! -Resource Setting = - # Requires translation! -Sparse = - # Requires translation! -Abundant = - # Requires translation! -Strategic Balance = - # Requires translation! -Legendary Start = +Resource Setting = Ressourcenoptionen +Sparse = Spärlich +Abundant = Reichlich +Strategic Balance = Strategisch ausgewogen +Legendary Start = Legendärer Start Advanced Settings = Erweiterte Einstellungen RNG Seed = Seed @@ -1198,10 +1193,8 @@ Natural Wonder = Naturwunder Hybrid = Gemischt Undesirable = Unerwünscht Desirable = Erwünscht - # Requires translation! -Featureless = - # Requires translation! -Fresh Water = +Featureless = Eigenschaftslos +Fresh Water = Frischwasser # improvementFilters @@ -3775,8 +3768,7 @@ Stone = Stein Fish = Fisch Horses = Pferde - # Requires translation! -Guaranteed with Strategic Balance resource option = +Guaranteed with Strategic Balance resource option = Garantiert mit der Ressourcenoption Strategisch ausgewogen Iron = Eisen @@ -5318,16 +5310,11 @@ This means exploration and trade is important to grow your cities! = Das bedeute #################### Lines from Unique Types ####################### - # Requires translation! -Provides [stats] per turn = - # Requires translation! -Provides [stats] [cityFilter] per turn = - # Requires translation! -Provides [amount] Happiness = - # Requires translation! -Provides military units every ≈[amount] turns = - # Requires translation! -Provides a unique luxury = +Provides [stats] per turn = Liefert [stats] pro Runde +Provides [stats] [cityFilter] per turn = Liefert [stats] [cityFilter] pro Runde +Provides [amount] Happiness = Liefert [amount] Zufriedenheit +Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden +Provides a unique luxury = Liefert eine einzigartige Luxusressource # Requires translation! May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = # Requires translation! diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index f08aea8de8..d70193752e 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -5319,116 +5319,116 @@ This means exploration and trade is important to grow your cities! = Ini berarti #################### Lines from Unique Types ####################### # Requires translation! -Provides [stats] per turn = +Provides [stats] per turn = Menyediakan [stats] per giliran # Requires translation! -Provides [stats] [cityFilter] per turn = +Provides [stats] [cityFilter] per turn = Menyediakan [stats] [cityFilter] per giliran # Requires translation! -Provides [amount] Happiness = +Provides [amount] Happiness = menyediakan [amount] kebahagiaan # Requires translation! -Provides military units every ≈[amount] turns = +Provides military units every ≈[amount] turns = menyediakan unit militer setiap≈[amount] giliran # Requires translation! -Provides a unique luxury = +Provides a unique luxury = menyediakan barang mewah unik # Requires translation! -May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = +May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] tambahan [beliefType] pengikut saat [foundingOrEnhancing] agama # Requires translation! -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2]) # Requires translation! -May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = +May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit untuk [amount] [stat] [cityFilter] # Requires translation! -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter] # Requires translation! -May buy [baseUnitFilter] units with [stat] [cityFilter] = +May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit dengan [stat] [cityFilter] # Requires translation! -May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = +May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli [buildingFilter] bangunan dengan [stat] untuk [amount] kali harga normal produksinya # Requires translation! -Triggers victory = +Triggers victory = Memicu kemenangan # Requires translation! -Can be purchased for [amount] [stat] [cityFilter] = +Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli untuk [amount] [stat] [cityFilter] # Requires translation! -Must not be next to [terrainFilter] = +Must not be next to [terrainFilter] = Harus tidak di sebelah [terrainFilter] # Requires translation! -Deal [amount] damage to adjacent enemy units = +Deal [amount] damage to adjacent enemy units = Memberi [amount] kerusakan untuk unit musuh sekitar when at war = saat sedang berperang when not at war = saat tidak sedang berperang while the empire is happy = selama kerajaan sedang bahagia during a Golden Age = di saat Masa Kejayaan # Requires translation! -during the [era] = +during the [era] = selama [era] # Requires translation! -before the [era] = +before the [era] = sebelum [era] # Requires translation! -starting from the [era] = +starting from the [era] = Mulai dari [era] # Requires translation! -after discovering [tech] = +after discovering [tech] = setelah menemukan [tech] # Requires translation! -before discovering [tech] = +before discovering [tech] = sebelum menemukan [tech] # Requires translation! -after adopting [policy] = +after adopting [policy] = setelah mengadopsi [policy] # Requires translation! -before adopting [policy] = +before adopting [policy] = sebelum mengadopsi [policy] if this city has at least [amount] specialists = jika kota ini memiliki setidaknya [amount] spesialis for [mapUnitFilter] units = untuk unit [mapUnitFilter] vs cities = vs kota vs [mapUnitFilter] units = vs unit [mapUnitFilter] # Requires translation! -when fighting units from a Civilization with more Cities than you = +when fighting units from a Civilization with more Cities than you = saat unit pertempuran dari peradaban dengan jumlah kota lebih dari kamu when attacking = saat menyerang when defending = saat bertahan # Requires translation! -when fighting in [tileFilter] tiles = +when fighting in [tileFilter] tiles = saat bertempur di [tileFilter] # Requires translation! -on foreign continents = +on foreign continents = di benua asing # Requires translation! -when above [amount] HP = +when above [amount] HP = saat diatas [amount] HP # Requires translation! -when below [amount] HP = +when below [amount] HP = saat dibawah [amount] HP # Requires translation! -with [amount] to [amount2] neighboring [tileFilter] tiles = +with [amount] to [amount2] neighboring [tileFilter] tiles = dari [amount] ke [amount2] bersebelahan [tileFilter] satuan # Requires translation! -with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = +with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = dari [amount] ke [amount2] bersebelahan [tileFilter] [tileFilter2] satuan # Requires translation! -in [tileFilter] tiles = +in [tileFilter] tiles = dalam [tileFilter] satuan # Requires translation! -in [tileFilter] [tileFilter2] tiles = +in [tileFilter] [tileFilter2] tiles = dalam [tileFilter] [tileFilter2] satuan # Requires translation! -in tiles without [tileFilter] = +in tiles without [tileFilter] = di lahan tanpa [tileFilter] # Requires translation! -on water maps = +on water maps = di peta air # Requires translation! -in [regionType] Regions = +in [regionType] Regions = di daerah [regionType] # Requires translation! -in all except [regionType] Regions = +in all except [regionType] Regions = di semua tempat kecuali didaerah [regionType] # Requires translation! -Free [baseUnitFilter] found in the ruins = +Free [baseUnitFilter] found in the ruins = [baseUnitFilter] ditemukan di reruntuhan # Requires translation! -[amount] Free Social Policies = +[amount] Free Social Policies = gratis [amount] kebijakan sosial # Requires translation! -[amount] population in a random city = +[amount] population in a random city = [amount] populasi di kota secara acak # Requires translation! -[amount] free random researchable Tech(s) from the [era] = +[amount] free random researchable Tech(s) from the [era] = gratis [amount] teknologi acak yang dapat diteliti dari [era] # Requires translation! -Gain [amount] [stat] = +Gain [amount] [stat] = Memperoleh [amount] [stat] # Requires translation! -Gain [amount]-[amount2] [stat] = +Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat] # Requires translation! -Gain enough Faith for a Pantheon = +Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membangun Pantheon # Requires translation! -Gain enough Faith for [amount]% of a Great Prophet = +Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi # Requires translation! -Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = +Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Mengungkapkan hingga [amount/'all'] [tileFilter] dalam [amount] satuan daerah # Requires translation! -From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = +From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = dari daerah yang dipilih secara acak [amount] satuan dari reruntuhan, mengungkapkan hingga [amount2] jarak satuan dengan [amount3]% kemungkinan # Requires translation! -This Unit gains [amount] XP = +This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP # Requires translation! -This Unit upgrades for free including special upgrades = +This Unit upgrades for free including special upgrades = unit ini secara gratis ditingkatkan dan sudah termasuk peningkatan spesial # Requires translation! -This Unit gains the [promotion] promotion = +This Unit gains the [promotion] promotion = unit ini memperoleh promosi [promotion] # Requires translation! -+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = ++[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% kekuatan serangan untuk semua [mapUnitFilter] unit dalam [amount2] giliran # Requires translation! -Hidden before founding a Pantheon = +Hidden before founding a Pantheon = Tersembunyi sebelum membangun Pantheon # Requires translation! -Hidden after founding a Pantheon = +Hidden after founding a Pantheon = Tersembunyi setelah membangun Pantheon # Requires translation! -Hidden after generating a Great Prophet = +Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 208959f4de..45f30074d2 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -68,7 +68,7 @@ See also = См. также Requires at least one of the following: = Требуется хотя бы одно из следующего: Requires all of the following: = Требуется всё из следующего: -Leads to [techName] = Ведёт к [techName] +Leads to [techName] = Ведёт к: [techName] Leads to: = Ведёт к: Current construction = Текущее строительство @@ -341,17 +341,17 @@ Radius = Радиус Enable Religion = Включить религию # Requires translation! -Resource Setting = +Resource Setting = Распределение ресурсов # Requires translation! -Sparse = +Sparse = Редкое # Requires translation! -Abundant = +Abundant = Обильное # Requires translation! -Strategic Balance = +Strategic Balance = Стратегический баланс # Requires translation! -Legendary Start = +Legendary Start = Легендарное начало -Advanced Settings = Дополнительные Настройки +Advanced Settings = Дополнительные настройки RNG Seed = Сид Map Elevation = Гористоcть Temperature extremeness = Перепады температур @@ -414,7 +414,7 @@ Base Ruleset = Базовый набор правил [amount] Religions = [amount] Религий [amount] Beliefs = [amount] Верований -World Wrap = Круглый Мир +World Wrap = Круглый мир World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = "Круглый мир" очень требователен к памяти - создание большой карты на Android может привести к вылетам! Anything above 80 by 50 may work very slowly on Android! = Всё, что больше 80 на 50, может работать очень медленно на Android! Anything above 40 may work very slowly on Android! = Всё, что больше 40, может работать очень медленно на Android! @@ -551,7 +551,7 @@ You have entered a Golden Age! = Вы вошли в Золотой век! [resourceName] revealed near [cityName] = Источник [resourceName] обнаружен вблизи [cityName] [n] sources of [resourceName] revealed, e.g. near [cityName] = Обнаружено [n] источников [resourceName], в частности возле [cityName] A [greatPerson] has been born in [cityName]! = В городе [cityName] появляется [greatPerson]! -We have encountered [civName]! = Мы встретили [civName]! +We have encountered [civName]! = Мы встретили: [civName]! [cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] дарит нам [stats] в знак доброй воли за встречу с нами [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats] поскольку мы первая великая цивилизация с которой они встретились [cityStateName] has also given us [stats] = [cityStateName] также предоставил нам [stats] @@ -901,7 +901,7 @@ Total = Всего Stats = Статистика Policies = Общественные институты Base happiness = Базовое счастье -Occupied City = Оккупированный Город +Occupied City = Оккупированный город Buildings = Здания Wonders = Чудеса Base values = Базовые значения @@ -1030,8 +1030,8 @@ Can upgrade from [unit] = Можно модернизировать из: [unit] Can upgrade from: = Можно модернизировать из: Upgrades to [upgradedUnit] = Модернизируется до: [upgradedUnit] Obsolete with [obsoleteTech] = Устаревает при открытии технологии [obsoleteTech] -Occurs on [listOfTerrains] = Появляется на: [listOfTerrains] -Occurs on: = Появляется на: +Occurs on [listOfTerrains] = Возникает на: [listOfTerrains] +Occurs on: = Возникает на: Placed on [terrainType] = Появляется вместо: [terrainType] Can be found on = Можно найти на клетках Improved by [improvement] = Улучшение: [improvement] @@ -1161,7 +1161,7 @@ Holy City: = Священный город Cities following this religion: = Городов, исповедующих эту религию: Click an icon to see the stats of this religion = Нажмите на значок, чтобы просмотреть статистику этой религии Religion: Off = Религия: откл. -Minimal faith required for\nthe next [Great Prophet]: = Минимум веры, необходимой для\nследующего [Great Prophet]: +Minimal faith required for\nthe next [Great Prophet]: = Необходимое количество веры для того\nчтобы появился следующий [Great Prophet]: Religions founded: = Религий основано: Religious status: = Религиозный статус: @@ -1182,7 +1182,7 @@ Rare feature = Редкая особенность All = Все Water = Морские Land = Сухопутные -Coastal = Прибережные +Coastal = Прибрежные River = Река Rough terrain = Пересечённая местность Foreign Land = Чужая территория @@ -1203,7 +1203,7 @@ Desirable = # Requires translation! Featureless = # Requires translation! -Fresh Water = +Fresh Water = Пресная вода # improvementFilters @@ -1270,8 +1270,8 @@ Wounded = Раненые relevant = если доступно # For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion" -founding = основывает -enhancing = укрепляет +founding = основывается +enhancing = укрепляется # Promotions @@ -1347,15 +1347,15 @@ Status ↓ = Статус ↓ [stats] from [param] tiles in this city = [stats] от клеток [param] в этом городе [stats] from every [param] on [tileFilter] tiles = [stats] от каждого: [param] на клетках [tileFilter] [stats] for each adjacent [param] = [stats] за каждую соседнюю клетку [param] -Must be next to [terrain] = Должен быть рядом с клеткой: [terrain] -Must be on [terrain] = Должен находиться на клетке: [terrain] -+[amount]% vs [unitType] = +[amount]% против [unitType] +Must be next to [terrain] = Должен быть рядом с клеткой [terrain] +Must be on [terrain] = Должен находиться на клетке [terrain] ++[amount]% vs [unitType] = +[amount]% против: [unitType] +[amount] Movement for all [unitType] units = +[amount] очков передвижения для всех юнитов: [unitType] -+[amount]% Production when constructing [param] = +[amount]% к производству при создании [param] ++[amount]% Production when constructing [param] = +[amount]% к производству при создании: [param] Can only be built on [tileFilter] tiles = Можно построить только на клетках [tileFilter] Cannot be built on [tileFilter] tiles = Нельзя построить на клетках [tileFilter] Does not need removal of [feature] = Не требует уборки: [feature] -Gain a free [building] [cityFilter] = Даёт бесплатную постройку [building] [cityFilter] +Gain a free [building] [cityFilter] = Даёт бесплатную постройку: [building] [cityFilter] # Uniques not found in JSON files @@ -1678,7 +1678,7 @@ Triggers a global alert upon completion = По завершении вызыва 'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'При подготовке к битве планы незаменимы, но, как только битва началась, план становится совершенно бесполезным.' - Дуайт Эйзенхауэр Pentagon = Пентагон -Gold cost of upgrading [unitType] units reduced by [amount]% = Сокращает на [amount]% затраты золота на модернизацию [unitType] юнитов +Gold cost of upgrading [unitType] units reduced by [amount]% = Сокращает на [amount]% затраты золота на модернизацию юнитов: [unitType] Solar Plant = Солнечная ЭС @@ -1720,7 +1720,7 @@ Warlord = Полководец Prince = Князь King = Король -Era Starting Unit = Начальный юнит эры +Era Starting Unit = Стартовый юнит эпохи Emperor = Император @@ -3017,7 +3017,7 @@ Choquequirao = Чокуекуирао Inca = Инки Units ignore terrain costs when moving into any tile with Hills = Юниты игнорируют штрафы местности на холмах Maintenance on roads & railroads reduced by [amount]% = Содержание дорог и железных дорог уменьшено на [amount]% -No Maintenance costs for improvements in [tileFilter] tiles = Бесплатное содержание улучшений на клетках [tileFilter] +No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно Harald Bluetooth = Харальд Синезубый If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = Сказать по-правде, я устаю от этих бессмысленных шарад. Мы что, не можем разрешить спор на поле боя, как настоящие мужчины? Возможно скальды воспоют твою доблесть... или же мою! @@ -3204,7 +3204,7 @@ Legalism = Легализм Provides the cheapest [stat] building in your first [amount] cities for free = Предоставляет самое дешёвое здание типа [stat] в ваших первых [amount] городах Oligarchy = Олигархия Units in cities cost no Maintenance = Гарнизоны в городах содержатся бесплатно -+[amount]% attacking strength for cities with garrisoned units = +[amount]% к силе атаки за города с гарнизонами ++[amount]% attacking strength for cities with garrisoned units = +[amount]% к силе атаки для городов с гарнизонами Landed Elite = Землевладельческая Элита [amount]% growth [cityFilter] = [amount]% к росту [cityFilter] [stats] [cityFilter] = [stats] [cityFilter] @@ -3281,7 +3281,7 @@ Rationalism = Рационализм Constitution = Конституция [stats] from every Wonder = [stats] от каждого чуда света Universal Suffrage = Всеобщее Избирательное Право -+[amount]% Defensive Strength for cities = +[amount]% к силе защиты городов ++[amount]% Defensive Strength for cities = +[amount]% к силе защиты для городов Civil Society = Гражданское Общество [amount]% food consumption by specialists [cityFilter] = [amount]% к потреблению еды специалистами [cityFilter] Free Speech = Свобода Слова @@ -3304,7 +3304,7 @@ Autocracy Complete = Автократия Завершена Autocracy = Автократия United Front = Объединённый Фронт -Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раза чаще, когда вы оба воюете против одной нации +Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раз(а) чаще, когда вы оба воюете против одной нации Planned Economy = Плановая Экономика Nationalism = Национализм Socialism = Социализм @@ -3619,7 +3619,7 @@ Units ending their turn on this terrain take [amount] damage = Юниты, за Snow = Снег Hill = Холм -[amount] Strength for cities built on this terrain = [amount] Силы для городов, построенных на этой местности +[amount] Strength for cities built on this terrain = [amount] к силе для городов, построенных на этой местности Forest = Лес Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый бонус производства в ближайшем городе @@ -3653,7 +3653,7 @@ El Dorado = Эльдорадо Grants 500 Gold to the first civilization to discover it = Дарит 500 золота первой цивилизации открывшей его Fountain of Youth = Фонтан Вечной Молодости -Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним [mapUnitFilter] юнитам до конца игры +Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним юнитам: [mapUnitFilter] до конца игры Tile provides yield without assigned population = Приносит доход без назначения жителя Grand Mesa = Гранд Меса @@ -3716,7 +3716,7 @@ Railroad = Железная Дорога Reduces movement cost to ⅒ if the other tile also has a Railroad = Снижает стоимость передвижения в 10 раз, если на другой клетке также есть Железная дорога Remove Forest = Вырубить Лес -Provides a one-time Production bonus depending on distance to the closest city once finished = По завершению даёт одноразовый бонус производства в зависимости от расстояния до ближайшего города +Provides a one-time Production bonus depending on distance to the closest city once finished = По завершении даёт одноразовый бонус производства в зависимости от расстояния до ближайшего города Remove Jungle = Вырубить Джунгли @@ -3759,7 +3759,7 @@ A bleak reminder of the destruction wreaked by War = Мрачное напоми City center = Центр города Indestructible = Нельзя разрушить Marks the center of a city = Отмечает центр города -Appearance changes with the technological era of the owning civilization = Внешний вид меняется вместе с технологической эрой владеющей цивилизации +Appearance changes with the technological era of the owning civilization = Внешний вид меняется вместе с технологической эпохой владеющей цивилизации Barbarian encampment = Лагерь варваров Home to uncivilized barbarians, will spawn a hostile unit from time to time = Дом нецивилизованных варваров, время от времени порождает враждебных юнитов @@ -4023,7 +4023,7 @@ Quick Study = Быстрое обучение [amount]% Bonus XP gain = [amount]% дополнительных ОО Haka War Dance = Боевой танец Хака -[amount]% Strength for enemy [unitType] units in adjacent [param] tiles = [amount]% к силе для вражеских [unitType] юнитов рядом с клетками [param] +[amount]% Strength for enemy [unitType] units in adjacent [param] tiles = [amount]% к силе для вражеских юнитов: [unitType] рядом с клетками [param] Rejuvenation = Восстановление All healing effects doubled = Все эффекты лечения удвоены @@ -4092,7 +4092,7 @@ Skirmisher = Застрельщик Work Boats = Рабочие лодки Cannot enter ocean tiles until Astronomy = Не может выйти в открытый океан до открытия Астрономии -May create improvements on water resources = Может создавать улучшения на водных ресурсах +May create improvements on water resources = Может создавать улучшения на морских ресурсах Uncapturable = Нельзя захватить Trireme = Трирема @@ -4279,7 +4279,7 @@ Can speed up construction of a building = Может ускорить строи Great Prophet = Великий Пророк Can construct [tileImprovement] if it hasn't used other actions yet = Может построить [tileImprovement], если не был использован ранее -Can [param] [amount] times = Может [amount] раз: [param] +Can [param] [amount] times = Может [amount] раз(а): [param] Removes other religions when spreading religion = Очищает от остальных религий при распространении своей May found a religion = Может основать религию May enhance a religion = Может укрепить религию @@ -4306,7 +4306,7 @@ Prevents spreading of religion to the city it is next to = Предотвращ Ancestor Worship = Культ предков Dance of the Aurora = Танец Авроры -[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] от клеток [tileFilter] без [tileFilter2] [cityFilter] +[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] от клеток [tileFilter], не имеющих [tileFilter2] [cityFilter] Desert Folklore = Легенда пустыни @@ -4359,7 +4359,7 @@ Asceticism = Аскетизм [stats] from every [param] in cities where this religion has at least [amount] followers = [stats] от каждого [param] в городах, где эта религия имеет по крайней мере [amount] последователей Cathedrals = Соборы -May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания [buildingFilter] за [stat] [cityFilter] +May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [stat] [cityFilter] Choral Music = Хоралы @@ -4370,7 +4370,7 @@ Feed the World = Накорми мир Guruship = Наставничество Holy Warriors = Священные воины -May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать [baseUnitFilter] юниты за [stat] по стоимости в [amount] раза большей стоимости их производства +May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать юниты: [baseUnitFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства Liturgical Drama = Литургическая драма @@ -4529,9 +4529,9 @@ Pagoda = Пагода #################### Lines from Eras from Civ V - Gods & Kings #################### -May not generate great prophet equivalents naturally = Не может естественно порождать Великого Пророка +May not generate great prophet equivalents naturally = Великий Пророк не появляется самостоятельно May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2]) -Starting in this era disables religion = Начало в этой эре отключит религию +Starting in this era disables religion = Начало в этой эпохе отключит религию Marine = Морской пехотинец @@ -4578,7 +4578,7 @@ Your men stand proudly to greet you, Great Attila, grand warrior and ruler of th Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will you mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time? = Atilla's Court = Ставка Атиллы The Huns = Гунны -Cities are razed [amount] times as fast = Города разрушаются в [amount] раз быстрее +Cities are razed [amount] times as fast = Города разрушаются в [amount] раз(а) быстрее Starts with [tech] = Начинает с технологией [tech] "Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре @@ -5149,7 +5149,7 @@ Galleass = Галера Privateer = Капер -May capture killed [param] units = Может захватывать уничтоженных [param] юнитов +May capture killed [param] units = Может захватывать разгромленных юнитов: [param] Sea Beggar = Морские гёзы @@ -5462,116 +5462,116 @@ This means exploration and trade is important to grow your cities! = #################### Lines from Unique Types ####################### # Requires translation! -Provides [stats] per turn = +Provides [stats] per turn = Даёт [stats] за ход # Requires translation! -Provides [stats] [cityFilter] per turn = +Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход # Requires translation! -Provides [amount] Happiness = +Provides [amount] Happiness = Даёт [amount] Счастья # Requires translation! -Provides military units every ≈[amount] turns = +Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов # Requires translation! -Provides a unique luxury = +Provides a unique luxury = Даёт уникальный редкий ресурс # Requires translation! -May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = +May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия # Requires translation! -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2]) # Requires translation! -May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = +May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] # Requires translation! -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] # Requires translation! -May buy [baseUnitFilter] units with [stat] [cityFilter] = +May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [stat] [cityFilter] # Requires translation! -May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = +May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства # Requires translation! -Triggers victory = +Triggers victory = Приводит к победе # Requires translation! -Can be purchased for [amount] [stat] [cityFilter] = +Can be purchased for [amount] [stat] [cityFilter] = Можно купить за [amount] [stat] [cityFilter] # Requires translation! -Must not be next to [terrainFilter] = +Must not be next to [terrainFilter] = Не должен быть рядом с клеткой [terrainFilter] # Requires translation! -Deal [amount] damage to adjacent enemy units = +Deal [amount] damage to adjacent enemy units = Наносит [amount] урона соседним вражеским юнитам when at war = во время войны when not at war = в мирное время while the empire is happy = когда цивилизация счастлива during a Golden Age = во время Золотого века # Requires translation! -during the [era] = +during the [era] = во время эпохи: [era] # Requires translation! -before the [era] = +before the [era] = до эпохи: [era] # Requires translation! -starting from the [era] = +starting from the [era] = начиная с эпохи: [era] # Requires translation! -after discovering [tech] = +after discovering [tech] = после исследования: [tech] # Requires translation! -before discovering [tech] = +before discovering [tech] = до исследования: [tech] # Requires translation! -after adopting [policy] = +after adopting [policy] = после принятия: [policy] # Requires translation! -before adopting [policy] = +before adopting [policy] = до принятия: [policy] if this city has at least [amount] specialists = если в этом городе имеется как минимум [amount] специалистов for [mapUnitFilter] units = для юнитов: [mapUnitFilter] vs cities = против городов vs [mapUnitFilter] units = против юнитов: [mapUnitFilter] # Requires translation! -when fighting units from a Civilization with more Cities than you = +when fighting units from a Civilization with more Cities than you = когда сражается с юнитами из цивилизации с большим числом городов чем у вас when attacking = когда атакует when defending = когда защищается # Requires translation! -when fighting in [tileFilter] tiles = +when fighting in [tileFilter] tiles = когда сражается на клетках [tileFilter] # Requires translation! -on foreign continents = +on foreign continents = на внешних континентах # Requires translation! -when above [amount] HP = +when above [amount] HP = когда больше [amount] ОЗ # Requires translation! -when below [amount] HP = +when below [amount] HP = когда меньше [amount] ОЗ # Requires translation! -with [amount] to [amount2] neighboring [tileFilter] tiles = +with [amount] to [amount2] neighboring [tileFilter] tiles = от [amount] до [amount2] соседних клеток [tileFilter] # Requires translation! -with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = +with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = от [amount] до [amount2] соседних клеток [tileFilter] [tileFilter2] # Requires translation! -in [tileFilter] tiles = +in [tileFilter] tiles = на клетках [tileFilter] # Requires translation! -in [tileFilter] [tileFilter2] tiles = +in [tileFilter] [tileFilter2] tiles = на клетках [tileFilter] [tileFilter2] # Requires translation! -in tiles without [tileFilter] = +in tiles without [tileFilter] = на клетках, не имеющих [tileFilter] # Requires translation! -on water maps = +on water maps = на водоемах # Requires translation! -in [regionType] Regions = +in [regionType] Regions = в областях: [regionType] # Requires translation! -in all except [regionType] Regions = +in all except [regionType] Regions = во всех областях за исключением: [regionType] # Requires translation! -Free [baseUnitFilter] found in the ruins = +Free [baseUnitFilter] found in the ruins = Бесплатный юнит: [baseUnitFilter] найден в руинах # Requires translation! -[amount] Free Social Policies = +[amount] Free Social Policies = [amount] бесплатных общественных институтов # Requires translation! -[amount] population in a random city = +[amount] population in a random city = [amount] населения в случайном городе # Requires translation! -[amount] free random researchable Tech(s) from the [era] = +[amount] free random researchable Tech(s) from the [era] = [amount] бесплатных случайных технологий из эпохи [era] # Requires translation! -Gain [amount] [stat] = +Gain [amount] [stat] = Даёт [amount] [stat] # Requires translation! -Gain [amount]-[amount2] [stat] = +Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat] # Requires translation! -Gain enough Faith for a Pantheon = +Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона # Requires translation! -Gain enough Faith for [amount]% of a Great Prophet = +Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого Пророка # Requires translation! -Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = +Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Открывает [amount/'all'] [tileFilter] в радиусе [amount] клеток # Requires translation! -From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = +From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = В случайно выбранной клетке, удаленной на [amount] клеток от руин, открывает до [amount2] клеток с шансом в [amount3]% # Requires translation! -This Unit gains [amount] XP = +This Unit gains [amount] XP = Этот юнит получает [amount] ОО # Requires translation! -This Unit upgrades for free including special upgrades = +This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения # Requires translation! -This Unit gains the [promotion] promotion = +This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion] # Requires translation! -+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = ++[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% к силе атаки для всех юнитов: [mapUnitFilter] на [amount2] ходов # Requires translation! -Hidden before founding a Pantheon = +Hidden before founding a Pantheon = Скрыто до основания пантеона # Requires translation! -Hidden after founding a Pantheon = +Hidden after founding a Pantheon = Скрыто после основания пантеона # Requires translation! -Hidden after generating a Great Prophet = +Hidden after generating a Great Prophet = Скрыто после появления Великого Пророка diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 639356fac0..3028977b76 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -56,7 +56,7 @@ Wonder is being built elsewhere = Undret byggs någon annanstans National Wonder is being built elsewhere = Det Nationella Undret byggs någon annanstans Requires a [buildingName] in all cities = Kräver en [buildingName] i alla städer # Requires translation! -[buildingName] required: = +[buildingName] required: = [buildingName] krävs: Requires a [buildingName] in this city = Kräver en [buildingName] i denna stad Cannot be built with [buildingName] = Kan inte byggas med [buildingName] Consumes 1 [resource] = Konsumerar 1 [resource] @@ -3777,7 +3777,7 @@ Fish = Fisk Horses = Hästar # Requires translation! -Guaranteed with Strategic Balance resource option = +Guaranteed with Strategic Balance resource option = Garanteras vid Strategisk Balans-resursalternativet Iron = Järn @@ -4485,9 +4485,9 @@ Neuschwanstein = Neuschwanstein # Requires translation! -Recycling Center = +Recycling Center = Återvinningscenter # Requires translation! -Limited to [amount] per Civilization = +Limited to [amount] per Civilization = Begränsas till [amount] per Civilisation 'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Inget färdas snabbare än ljuset, möjligtvis undantaget dåliga nyheter, som lyder under sina egna speciella regler.' – Douglas Adams @@ -5322,116 +5322,116 @@ This means exploration and trade is important to grow your cities! = Det betyder #################### Lines from Unique Types ####################### # Requires translation! -Provides [stats] per turn = +Provides [stats] per turn = Ger [stats] per drag # Requires translation! -Provides [stats] [cityFilter] per turn = +Provides [stats] [cityFilter] per turn = Ger [stats] [cityFilter] per drag # Requires translation! -Provides [amount] Happiness = +Provides [amount] Happiness = Ger [amount] Lycka # Requires translation! -Provides military units every ≈[amount] turns = +Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag # Requires translation! -Provides a unique luxury = +Provides a unique luxury = Ger en unik lyxresurs # Requires translation! -May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = +May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion # Requires translation! -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2]) # Requires translation! -May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = +May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter för [amount] [stat] [cityFilter] # Requires translation! -May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = +May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] # Requires translation! -May buy [baseUnitFilter] units with [stat] [cityFilter] = +May buy [baseUnitFilter] units with [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter med [stat] [cityFilter] # Requires translation! -May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = +May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Får köpa [buildingFilter]-byggnader med [stat] för [amount] gånger deras vanliga Produktionskostnad # Requires translation! -Triggers victory = +Triggers victory = Leder till seger # Requires translation! -Can be purchased for [amount] [stat] [cityFilter] = +Can be purchased for [amount] [stat] [cityFilter] = Kan köpas för [amount] [stat] [cityFilter] # Requires translation! -Must not be next to [terrainFilter] = +Must not be next to [terrainFilter] = Får inte vara bredvid [terrainFilter] # Requires translation! -Deal [amount] damage to adjacent enemy units = +Deal [amount] damage to adjacent enemy units = Gör [amount] skada till angränsande fiendeenheter when at war = medan i krig when not at war = medan ej i krig while the empire is happy = medan riket är lyckligt during a Golden Age = under en Guldålder # Requires translation! -during the [era] = +during the [era] = under [era] # Requires translation! -before the [era] = +before the [era] = innan [era] # Requires translation! -starting from the [era] = +starting from the [era] = med början i [era] # Requires translation! -after discovering [tech] = +after discovering [tech] = efter upptäckten av [tech] # Requires translation! -before discovering [tech] = +before discovering [tech] = innan upptäckten av [tech] # Requires translation! -after adopting [policy] = +after adopting [policy] = efter att [policy] anammats # Requires translation! -before adopting [policy] = +before adopting [policy] = innan [policy] anammats if this city has at least [amount] specialists = om denna stad har minst [amount] specialister for [mapUnitFilter] units = för [mapUnitFilter]-enheter vs cities = mot städer vs [mapUnitFilter] units = mot [mapUnitFilter]-enheter # Requires translation! -when fighting units from a Civilization with more Cities than you = +when fighting units from a Civilization with more Cities than you = vid strid mot enheter från en Civilisation med fler Städer än du when attacking = vid anfall when defending = vid försvar # Requires translation! -when fighting in [tileFilter] tiles = +when fighting in [tileFilter] tiles = vid strid i [tileFilter]-rutor # Requires translation! -on foreign continents = +on foreign continents = på främmande kontinenter # Requires translation! -when above [amount] HP = +when above [amount] HP = medan över [amount] KP # Requires translation! -when below [amount] HP = +when below [amount] HP = medan under [amount] KP # Requires translation! -with [amount] to [amount2] neighboring [tileFilter] tiles = +with [amount] to [amount2] neighboring [tileFilter] tiles = med [amount] till [amount2] angränsande [tileFilter]-rutor # Requires translation! -with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = +with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = med [amount] till [amount2] angränsande [tileFilter] [tileFilter2]-rutor # Requires translation! -in [tileFilter] tiles = +in [tileFilter] tiles = i [tileFilter]-rutor # Requires translation! -in [tileFilter] [tileFilter2] tiles = +in [tileFilter] [tileFilter2] tiles = i [tileFilter] [tileFilter2]-rutor # Requires translation! -in tiles without [tileFilter] = +in tiles without [tileFilter] = i rutor utan [tileFilter] # Requires translation! -on water maps = +on water maps = på vattenkartor # Requires translation! -in [regionType] Regions = +in [regionType] Regions = i [regionType]-regioner # Requires translation! -in all except [regionType] Regions = +in all except [regionType] Regions = i alla utom [regionType]-regioner # Requires translation! -Free [baseUnitFilter] found in the ruins = +Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] hittad i ruinerna # Requires translation! -[amount] Free Social Policies = +[amount] Free Social Policies = [amount] Gratis Socialpolicys # Requires translation! -[amount] population in a random city = +[amount] population in a random city = [amount] befolkning i en slumpmässig stad # Requires translation! -[amount] free random researchable Tech(s) from the [era] = +[amount] free random researchable Tech(s) from the [era] = [amount] gratis slumpmässiga forskningsbara Teknologi(er) från [era] # Requires translation! -Gain [amount] [stat] = +Gain [amount] [stat] = Få [amount] [stat] # Requires translation! -Gain [amount]-[amount2] [stat] = +Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat] # Requires translation! -Gain enough Faith for a Pantheon = +Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon # Requires translation! -Gain enough Faith for [amount]% of a Great Prophet = +Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet # Requires translation! -Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = +Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Visa upp till [amount/'all'] [tileFilter] inom [amount] rutors radie # Requires translation! -From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = +From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Från en slumpmässigt vald ruta [amount] rutor från ruinen, visa rutor upp till [amount2] rutor bort med [amount3]% sannolikhet # Requires translation! -This Unit gains [amount] XP = +This Unit gains [amount] XP = Denna Enhet får [amount] EP # Requires translation! -This Unit upgrades for free including special upgrades = +This Unit upgrades for free including special upgrades = Denna Enhet uppgraderas gratis inklusive specialuppgraderingar # Requires translation! -This Unit gains the [promotion] promotion = +This Unit gains the [promotion] promotion = Denna Enhet får [promotion]-befordringen # Requires translation! -+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = ++[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% attackstyrka för alla [mapUnitFilter]-enheter under [amount2] drag # Requires translation! -Hidden before founding a Pantheon = +Hidden before founding a Pantheon = Gömt innan en Panteon stiftas # Requires translation! -Hidden after founding a Pantheon = +Hidden after founding a Pantheon = Gömt efter en Panteon stiftas # Requires translation! -Hidden after generating a Great Prophet = +Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats