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Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
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@ -9,6 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.actions.Actions
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import com.badlogic.gdx.utils.Align
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import com.unciv.logic.GameInfo
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import com.unciv.logic.GameSaver
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.models.metadata.GameSettings
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.translations.Translations
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@ -17,6 +18,7 @@ import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.CrashController
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.center
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import com.unciv.ui.worldscreen.PlayerReadyScreen
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import com.unciv.ui.worldscreen.WorldScreen
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import java.util.*
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import kotlin.concurrent.thread
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@ -119,9 +121,12 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
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ImageGetter.ruleset = gameInfo.ruleSet
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ImageGetter.reload()
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Gdx.input.inputProcessor = null // Since we will set the world screen when we're ready,
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// This is to avoid ANRs when loading.
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worldScreen = WorldScreen(gameInfo.getPlayerToViewAs())
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setWorldScreen()
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if (gameInfo.civilizations.count { it.playerType == PlayerType.Human } > 1 && !gameInfo.gameParameters.isOnlineMultiplayer)
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setScreen(PlayerReadyScreen(gameInfo.getPlayerToViewAs()))
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else {
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worldScreen = WorldScreen(gameInfo.getPlayerToViewAs())
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setWorldScreen()
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}
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}
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fun loadGame(gameName: String) {
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