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android/Images/BuildingIcons/Brandenburg Gate.png
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android/Images/BuildingIcons/Brandenburg Gate.png
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android/Images/FlagIcons/Traditional_Chinese.png
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@ -705,6 +705,15 @@
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requiredBuilding:"Armory",
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requiredBuilding:"Armory",
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requiredTech:"Military Science"
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requiredTech:"Military Science"
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},
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},
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{
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name:"Brandenburg Gate",
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culture:1,
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xpForNewUnits:15,
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isWonder:true,
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uniques:["Free Great General appears near the Capital"],
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requiredTech:"Military Science",
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quote:"'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace"
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},
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{
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{
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name:"Hospital",
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name:"Hospital",
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food:5,
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food:5,
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@ -1948,7 +1948,16 @@
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German:"Militärakademie"
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German:"Militärakademie"
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Polish:"Akademia wojskowa"
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Polish:"Akademia wojskowa"
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Czech:"Vojenská akademie"
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Czech:"Vojenská akademie"
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}
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}
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"Brandenburg Gate":{
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}
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"Free Great General appears near the Capital":{
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}
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"'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace":{
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}
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"Broadcast Tower":{
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"Broadcast Tower":{
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Italian:"Ripetitore"
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Italian:"Ripetitore"
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@ -799,7 +799,7 @@
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Portuguese:"Carregar partida"
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Portuguese:"Carregar partida"
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Japanese:"ゲームをロード"
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Japanese:"ゲームをロード"
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Czech:"Načíst hru"
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Czech:"Načíst hru"
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Ukrainian:"Завантажити гру
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Ukrainian:"Завантажити гру"
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}
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}
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@ -1319,7 +1319,7 @@
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Traditional_Chinese:"[greatPerson]點數"
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Traditional_Chinese:"[greatPerson]點數"
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Russian:"Очки [greatPerson]",
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Russian:"Очки [greatPerson]",
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Czech:"[greatPerson] - body"
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Czech:"[greatPerson] - body"
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Ukrainian:[greatPerson] очків""
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Ukrainian:"[greatPerson] очків"
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}
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}
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"Great person points":{ // e.g ?
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"Great person points":{ // e.g ?
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@ -1525,7 +1525,7 @@
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Portuguese:"Maravilhas habilitadas"
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Portuguese:"Maravilhas habilitadas"
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Japanese:"有効不思議"
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Japanese:"有効不思議"
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Czech:"Odemknuté Divy"
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Czech:"Odemknuté Divy"
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Ukrainian:""Нові дива
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Ukrainian:"Нові дива"
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}
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}
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"Tile improvements enabled":{
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"Tile improvements enabled":{
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@ -2521,7 +2521,7 @@
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Czech:"Město s loutkovou vládou lze kdykoliv anektovat."
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Czech:"Město s loutkovou vládou lze kdykoliv anektovat."
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Simplified_Chinese:"可以在任何时候选择吞并已傀儡城市。"
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Simplified_Chinese:"可以在任何时候选择吞并已傀儡城市。"
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Ukrainian:"Маріонеткові міста можуть бути анексованими будь-коли"
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Ukrainian:"Маріонеткові міста можуть бути анексованими будь-коли"
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Traditional_Chinese:"可以在任何時候併吞傀儡城市。"r
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Traditional_Chinese:"可以在任何時候併吞傀儡城市。"
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}
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}
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"Liberate":{
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"Liberate":{
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@ -2956,7 +2956,7 @@
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"Clear terrain features":{
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"Clear terrain features":{
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Italian:"Elimina caratteristica del terreno"
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Italian:"Elimina caratteristica del terreno"
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Simplified_Chinese:"清除地貌
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Simplified_Chinese:"清除地貌"
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Traditional_Chinese:"清除地貌"
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Traditional_Chinese:"清除地貌"
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Czech:"Smazat vlastnosti terénu"
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Czech:"Smazat vlastnosti terénu"
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Ukrainian:"Очистити особливості місцевості"
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Ukrainian:"Очистити особливості місцевості"
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@ -337,6 +337,7 @@ class Building : NamedStats(), IConstruction{
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if ("Empire enters golden age" in uniques) civInfo.goldenAges.enterGoldenAge()
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if ("Empire enters golden age" in uniques) civInfo.goldenAges.enterGoldenAge()
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if ("Free Great Artist Appears" in uniques) civInfo.addGreatPerson("Great Artist", construction.cityInfo)
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if ("Free Great Artist Appears" in uniques) civInfo.addGreatPerson("Great Artist", construction.cityInfo)
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if ("Free Great General appears near the Capital" in uniques) civInfo.addGreatPerson("Great General", civInfo.getCapital())
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if ("Free great scientist appears" in uniques) civInfo.addGreatPerson("Great Scientist", construction.cityInfo)
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if ("Free great scientist appears" in uniques) civInfo.addGreatPerson("Great Scientist", construction.cityInfo)
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if ("2 free great scientists appear" in uniques) {
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if ("2 free great scientists appear" in uniques) {
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civInfo.addGreatPerson("Great Scientist", construction.cityInfo)
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civInfo.addGreatPerson("Great Scientist", construction.cityInfo)
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