Fix medic promotion healing enemies (#7074)

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OptimizedForDensity 2022-06-06 02:30:38 -04:00 committed by GitHub
parent bbe74854b4
commit 7ae54aceb1
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@ -826,7 +826,8 @@ class MapUnit {
} }
val maxAdjacentHealingBonus = currentTile.neighbors val maxAdjacentHealingBonus = currentTile.neighbors
.flatMap { it.getUnits().asSequence() }.map { it.adjacentHealingBonus() }.maxOrNull() .flatMap { it.getUnits().asSequence() }.filter { it.civInfo == civInfo }
.map { it.adjacentHealingBonus() }.maxOrNull()
if (maxAdjacentHealingBonus != null) if (maxAdjacentHealingBonus != null)
healing += maxAdjacentHealingBonus healing += maxAdjacentHealingBonus