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Added City Ruins when a city is razed (no effects, just game flavour)
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@ -79,8 +79,11 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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* [Pickaxe](https://thenounproject.com/term/pickaxe/175792/) By Creative Stall
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* [Food stall](https://thenounproject.com/term/food-stall/1618358/) By I Putu Kharismayadi
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* [Road](https://thenounproject.com/term/road/1600491/) By REVA
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* [Ruins](https://thenounproject.com/term/ruins/175277/) By Creative Stall
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* [Ruins](https://thenounproject.com/term/ruins/3849/) By Paulo Volkova
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## Buildings
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* [Chinese traditional tower](https://thenounproject.com/term/chinese-traditional-tower/1808410/) By 1516
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* [Factory](https://thenounproject.com/term/factory/545906/) By icon 54
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* [Factory](https://thenounproject.com/term/factory/1624235/) By Maxim Kulikov
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android/Images/ImprovementIcons/Ancient ruins.png
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android/Images/ImprovementIcons/Ancient ruins.png
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android/Images/ImprovementIcons/City ruins.png
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android/Images/ImprovementIcons/City ruins.png
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@ -126,5 +126,12 @@
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gold:4,
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improvingTech:"Economics",
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improvingTechStats:{gold:1}
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},
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{
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name:"Ancient ruins"
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},
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{
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name:"City ruins"
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}
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]
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@ -186,6 +186,7 @@ class CityInfo {
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fun destroyCity() {
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civInfo.cities.remove(this)
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getTiles().forEach { expansion.relinquishOwnership(it) }
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getCenterTile().improvement="City ruins"
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}
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fun moveToCiv(newCivInfo: CivilizationInfo){
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