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Resolved #13838 - Only heal on current tile if it's not a dangerous tile
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@ -374,12 +374,14 @@ object UnitAutomation {
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val unitDistanceToTiles = unit.movement.getDistanceToTiles()
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if (unitDistanceToTiles.isEmpty()) return true // can't move, so...
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val dangerousTiles = unit.civ.threatManager.getDangerousTiles(unit, 3)
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// If the unit can heal on this tile in two turns, just heal here
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if (canUnitHealInTurnsOnCurrentTile(unit,3)) return true
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if (unit.currentTile !in dangerousTiles
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&& canUnitHealInTurnsOnCurrentTile(unit,3)) return true
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val currentUnitTile = unit.getTile()
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val dangerousTiles = unit.civ.threatManager.getDangerousTiles(unit, 3)
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val viableTilesForHealing = unitDistanceToTiles.keys
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.filter { it !in dangerousTiles && unit.movement.canMoveTo(it) }
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