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1.update translation 2. delete population number back the city name of city screen because there is a detail table in the screen. 3. now when you touch "X" you can close unit table. (#1184)
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@ -275,15 +275,17 @@
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"Remove":{
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Italian:"Rimuovi"
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Simplified_Chinese:"删除"
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}
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"Random":{
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Italian:"Casuale"
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Simplified_Chinese:"随机"
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}
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"Human":{
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Italian:"Umano"
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Simplified_Chinese:"人类玩家"
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Simplified_Chinese:"玩家"
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Russian:"Человек"
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}
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@ -386,6 +388,10 @@
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Simplified_Chinese:"游戏速度"
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}
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"Starting Era":{
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Simplified_Chinese:"开始时代"
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}
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"Quick":{
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Italian:"Rapida"
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Russian:"Быстрая"
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@ -415,15 +421,18 @@
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"It looks like we can't make a map with the parameters you requested!":{
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Italian:"Sembra che i parametri da te impostati siano eccessivi per questa mappa!"
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Russian:"Похоже, что мы не можем создать карту с нужными вам параметрами!"
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Simplified_Chinese:"无法根据你的设置创建地图!"
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}
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"Maybe you put too many players into too small a map?":{
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Italian:"Forse hai inserito troppi giocatori o altri parametri?"
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Russian:"Может, у вас слишком много игроков для такой небольшой карты?"
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Simplified_Chinese:"或许你放置了太多玩家在如此小的地图上?"
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}
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"No human players selected!":{
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Italian:"È necessario almeno un giocatore umano!"
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Simplified_Chinese:"未选择玩家!"
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}
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@ -103,7 +103,7 @@
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German:"[cityName] wurde gegründet!"
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Dutch:"[cityName] is gesticht!"
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Spanish:"¡[cityName] ha sido fundada!"
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Simplified_Chinese:"已经建立了城市--[cityName]!"
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Simplified_Chinese:"已经建立了城市:[cityName]!"
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Portuguese:"[cityName] foi fundada!"
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Japanese:"[cityName]が設立されました!"
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}
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@ -1379,6 +1379,7 @@
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"Your citizens have been happy with your rule for so long that the empire enters a Golden Age!":{
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Italian:"I tuoi cittadini sono da tempo contenti del tuo governo! Il tuo impero è entrato in un'Età dell'Oro!"
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Simplified_Chinese:"人民为您英明领导下取得的丰功伟绩欢欣鼓舞,您的帝国进入了黄金时代!"
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}
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////// Policy picker screen
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@ -49,7 +49,7 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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cityNameTable.add(resistanceImage).size(20f).padRight(5f)
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}
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val currentCityLabel = Label(city.name + " (" + city.population.population + ")", CameraStageBaseScreen.skin)
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val currentCityLabel = Label(city.name, CameraStageBaseScreen.skin)
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currentCityLabel.setFontSize(30)
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currentCityLabel.onClick {
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val editCityNamePopup = PopupTable(cityScreen)
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@ -88,7 +88,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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clearSelection()
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selectedImprovement=TileImprovement().apply { name="StartingLocation "+nation.name }
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val nationIcon = getHex(Color.WHITE,ImageGetter.getNationIndicator(nation,40f))
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setCurrentHex(nationIcon, nation.name+" starting location")
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setCurrentHex(nationIcon, "[${nation.name}] starting location")
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}
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nationsTable.add(nationImage).row()
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}
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@ -143,10 +143,10 @@ class NewGameScreenOptionsTable(val newGameParameters: GameParameters, val onMul
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private fun addEraSelectBox() {
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add("{Starting Era}:".tr())
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val eraSelectBox = TranslatedSelectBox(TechEra.values().map { it.name }, newGameParameters.startingEra.name, CameraStageBaseScreen.skin)
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val eraSelectBox = TranslatedSelectBox(TechEra.values().map { it.name+" era" }, newGameParameters.startingEra.name, CameraStageBaseScreen.skin)
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eraSelectBox.addListener(object : ChangeListener() {
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override fun changed(event: ChangeEvent?, actor: Actor?) {
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newGameParameters.startingEra = TechEra.valueOf(eraSelectBox.selected.value)
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newGameParameters.startingEra = TechEra.valueOf(eraSelectBox.selected.value.replace(" era",""))
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}
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})
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add(eraSelectBox).pad(10f).row()
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@ -44,7 +44,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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deselectUnitButton.add(Label("X",CameraStageBaseScreen.skin).setFontColor(Color.WHITE)).pad(10f)
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deselectUnitButton.pack()
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deselectUnitButton.touchable = Touchable.enabled
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deselectUnitButton.onClick { selectedUnit=null; selectedCity=null; worldScreen.shouldUpdate=true }
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deselectUnitButton.onClick { selectedUnit=null; selectedCity=null; worldScreen.shouldUpdate=true;this@UnitTable.isVisible=false }
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addActor(deselectUnitButton)
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helpUnitButton.add(Label("?",CameraStageBaseScreen.skin).setFontColor(Color.WHITE)).pad(10f)
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@ -86,6 +86,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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fun update() {
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if(selectedUnit!=null) {
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isVisible=true
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if (selectedUnit!!.civInfo != worldScreen.viewingCiv) { // The unit that was selected, was captured. It exists but is no longer ours.
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selectedUnit = null
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selectedCity = null
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@ -221,6 +222,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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// tapping the same tile again will deselect a unit.
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// important for single-tap-move to abort moving easily
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selectedUnit = null
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isVisible=false
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}
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if(selectedUnit != previouslySelectedUnit)
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