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https://github.com/yairm210/Unciv.git
synced 2025-09-26 21:35:14 -04:00
Added cache for character sets, improving time for Chinese and Korean game initialization
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@ -42,8 +42,8 @@ class LoadMapScreen(previousMap: TileMap) : PickerScreen(){
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val loadFromClipboardButton = TextButton("Load copied data".tr(), skin)
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val couldNotLoadMapLabel = "Could not load map!".toLabel().setFontColor(Color.RED).apply { isVisible=false }
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loadFromClipboardButton.onClick {
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val clipboardContentsString = Gdx.app.clipboard.contents.trim()
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try {
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val clipboardContentsString = Gdx.app.clipboard.contents.trim()
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val decoded = Gzip.unzip(clipboardContentsString)
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val loadedMap = MapSaver().mapFromJson(decoded)
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UnCivGame.Current.setScreen(MapEditorScreen(loadedMap))
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@ -18,6 +18,7 @@ import java.security.MessageDigest
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class Fonts {
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companion object {
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val characterSetCache = HashMap<String, String>()
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val fontCache = HashMap<String, BitmapFont>()
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}
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fun download(link: String,fontForLanguage: String) {
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@ -53,7 +54,9 @@ class Fonts {
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return false
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}
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fun getCharsForFont(language:String=""): String {
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fun getCharactersForFont(language:String=""): String {
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if (characterSetCache.containsKey(language)) return characterSetCache[language]!!
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val defaultText = "AÀÁBCČĆDĐEÈÉFGHIÌÍÏJKLMNOÒÓÖPQRSŠTUÙÚÜVWXYZŽaäàâăbcčćçdđeéèfghiìîjklmnoòöpqrsșštțuùüvwxyzž" +
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"АБВГҐДЂЕЁЄЖЗЅИІЇЙЈКЛЉМНЊОПРСТЋУЎФХЦЧЏШЩЪЫЬЭЮЯабвгґдђеёєжзѕиіїйјклљмнњопрстћуўфхцчџшщъыьэюя" + // Russian
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"ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωάßΆέΈέΉίϊΐΊόΌύΰϋΎΫΏ" + // Greek
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@ -61,24 +64,26 @@ class Fonts {
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"กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛" + // Thai
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"1234567890" +
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"‘?’'“!”(%)[#]{@}/&\\<-+÷×=>®©\$€£¥¢:;,.¡*|"
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val charSet = HashSet<Char>()
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charSet.addAll(defaultText.asIterable())
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val charSet = HashSet<Char>()
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charSet.addAll(defaultText.asIterable())
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if(language != "") {
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if (Gdx.files.internal("jsons/BasicHelp/BasicHelp_$language.json").exists())
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charSet.addAll(Gdx.files.internal("jsons/BasicHelp/BasicHelp_$language.json").readString().asIterable())
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if (Gdx.files.internal("jsons/Nations/Nations_$language.json").exists())
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charSet.addAll(Gdx.files.internal("jsons/Nations/Nations_$language.json").readString().asIterable())
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if (Gdx.files.internal("jsons/Tutorials/Tutorials_$language.json").exists())
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charSet.addAll(Gdx.files.internal("jsons/Tutorials/Tutorials_$language.json").readString().asIterable())
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if (language != "") {
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if (Gdx.files.internal("jsons/BasicHelp/BasicHelp_$language.json").exists())
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charSet.addAll(Gdx.files.internal("jsons/BasicHelp/BasicHelp_$language.json").readString().asIterable())
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if (Gdx.files.internal("jsons/Nations/Nations_$language.json").exists())
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charSet.addAll(Gdx.files.internal("jsons/Nations/Nations_$language.json").readString().asIterable())
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if (Gdx.files.internal("jsons/Tutorials/Tutorials_$language.json").exists())
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charSet.addAll(Gdx.files.internal("jsons/Tutorials/Tutorials_$language.json").readString().asIterable())
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for (entry in GameBasics.Translations.entries) {
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for (lang in entry.value) {
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if (lang.key==language) charSet.addAll(lang.value.asIterable())
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}
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for (entry in GameBasics.Translations.entries) {
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for (lang in entry.value) {
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if (lang.key == language) charSet.addAll(lang.value.asIterable())
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}
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}
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return charSet.joinToString("")
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}
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val characterSetString = charSet.joinToString("")
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characterSetCache[language]=characterSetString
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return characterSetString
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}
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fun getFont(size: Int): BitmapFont {
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@ -105,7 +110,7 @@ class Fonts {
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parameter.size = size
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parameter.minFilter = Texture.TextureFilter.Linear
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parameter.magFilter = Texture.TextureFilter.Linear
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parameter.characters = getCharsForFont(UnCivGame.Current.settings.language)
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parameter.characters = getCharactersForFont(UnCivGame.Current.settings.language)
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val font = generator.generateFont(parameter)
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fontCache[keyForFont] = font
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return font
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@ -119,7 +124,7 @@ class Fonts {
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if (fontCache.containsKey(keyForFont)) return fontCache[keyForFont]!!
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val font=NativeFont(NativeFontPaint(size))
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val charsForFont = getCharsForFont(if(isUniqueFont) language else "")
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val charsForFont = getCharactersForFont(if(isUniqueFont) language else "")
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font.appendText(charsForFont)
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fontCache[keyForFont] = font
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return font
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