diff --git a/android/assets/jsons/Tutorials/Tutorials_English.json b/android/assets/jsons/Tutorials/Tutorials_English.json index 1e9966e35d..bd8cf05d21 100644 --- a/android/assets/jsons/Tutorials/Tutorials_English.json +++ b/android/assets/jsons/Tutorials/Tutorials_English.json @@ -363,4 +363,14 @@ ] ] + + Idle_Units:[ + [ + "If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.", + "If you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - ", + " units in Fortify or Sleep are not considered idle units.", + "If you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units", + ] + ] + } diff --git a/core/src/com/unciv/ui/worldscreen/WorldScreen.kt b/core/src/com/unciv/ui/worldscreen/WorldScreen.kt index 0025ec18a8..acbff4d6a2 100644 --- a/core/src/com/unciv/ui/worldscreen/WorldScreen.kt +++ b/core/src/com/unciv/ui/worldscreen/WorldScreen.kt @@ -359,6 +359,7 @@ class WorldScreen : CameraStageBaseScreen() { if(currentPlayerCiv.getHappiness() < 5) displayTutorials("HappinessGettingLow") if(currentPlayerCiv.getHappiness() < 0) displayTutorials("Unhappiness") if(currentPlayerCiv.goldenAges.isGoldenAge()) displayTutorials("GoldenAge") + if(gameInfo.turns >= 50 && UnCivGame.Current.settings.checkForDueUnits) displayTutorials("Idle_Units") if(gameInfo.turns >= 100) displayTutorials("ContactMe") val resources = currentPlayerCiv.getCivResources() if(resources.any { it.resource.resourceType==ResourceType.Luxury }) displayTutorials("LuxuryResource")