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https://github.com/yairm210/Unciv.git
synced 2025-09-26 05:14:32 -04:00
Fixed queue showing "Consumes 1" when no resource is consumed
Plus linting
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5328efa233
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7d9b56e3b1
@ -39,7 +39,8 @@ open class TileInfo {
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// This will be called often - farm can be built on Hill and tundra if adjacent to fresh water
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// and farms on adjacent to fresh water tiles will have +1 additional Food after researching Civil Service
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@delegate:Transient
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val isAdjacentToFreshwater: Boolean by lazy { matchesUniqueFilter("River") || matchesUniqueFilter("Fresh water") || neighbors.any { it.matchesUniqueFilter("Fresh water") } }
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val isAdjacentToFreshwater: Boolean by lazy { matchesUniqueFilter("River") || matchesUniqueFilter("Fresh water")
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|| neighbors.any { it.matchesUniqueFilter("Fresh water") } }
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var militaryUnit: MapUnit? = null
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var civilianUnit: MapUnit? = null
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@ -181,8 +181,8 @@ class CityInfoTable(private val cityScreen: CityScreen) : Table(CameraStageBaseS
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for ((key, value) in cityStats.baseStatList)
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relevantBaseStats[key] = value.get(stat)
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else relevantBaseStats.putAll(cityStats.happinessList)
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for(key in relevantBaseStats.keys.toList())
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if(relevantBaseStats[key]==0f) relevantBaseStats.remove(key)
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for (key in relevantBaseStats.keys.toList())
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if (relevantBaseStats[key] == 0f) relevantBaseStats.remove(key)
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if (relevantBaseStats.isEmpty()) continue
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@ -220,7 +220,7 @@ class CityInfoTable(private val cityScreen: CityScreen) : Table(CameraStageBaseS
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else statValuesTable.add("$decimal%".toLabel()).row() // negative bonus
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}
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if(stat!=Stat.Happiness) {
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if (stat != Stat.Happiness) {
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statValuesTable.add("Final".toLabel(fontSize = FONT_SIZE_STAT_INFO_HEADER)).colspan(2).padTop(20f).row()
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var finalTotal = 0f
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for (entry in cityStats.finalStatList) {
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@ -7,7 +7,7 @@ import com.badlogic.gdx.utils.Align
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import com.unciv.models.translations.tr
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import com.unciv.ui.utils.*
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class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table() {
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fun update() {
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val city = cityScreen.city
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@ -25,18 +25,18 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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} else add()
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val cityNameTable = Table()
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if(city.isBeingRazed){
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if (city.isBeingRazed) {
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val fireImage = ImageGetter.getImage("OtherIcons/Fire")
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cityNameTable.add(fireImage).size(20f).padRight(5f)
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}
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if(city.isCapital()){
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val starImage = ImageGetter.getImage("OtherIcons/Star").apply { color= Color.LIGHT_GRAY }
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if (city.isCapital()) {
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val starImage = ImageGetter.getImage("OtherIcons/Star").apply { color = Color.LIGHT_GRAY }
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cityNameTable.add(starImage).size(20f).padRight(5f)
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}
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if(city.isPuppet){
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val starImage = ImageGetter.getImage("OtherIcons/Puppet").apply { color= Color.LIGHT_GRAY }
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if (city.isPuppet) {
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val starImage = ImageGetter.getImage("OtherIcons/Puppet").apply { color = Color.LIGHT_GRAY }
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cityNameTable.add(starImage).size(20f).padRight(5f)
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}
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@ -53,7 +53,7 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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textArea.alignment = Align.center
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editCityNamePopup.add(textArea).colspan(2).row()
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editCityNamePopup.addCloseButton()
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editCityNamePopup.addButton("Save".tr()){
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editCityNamePopup.addButton("Save".tr()) {
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city.name = textArea.text
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cityScreen.game.setScreen(CityScreen(city))
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}
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@ -62,14 +62,14 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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cityNameTable.add(currentCityLabel)
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add(cityNameTable).width(stage.width/4)
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add(cityNameTable).width(stage.width / 4)
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if (civInfo.cities.size > 1) {
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val nextCityButton = Table() // so we gt a wider clickable area than just the image itself
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val image = ImageGetter.getImage("OtherIcons/BackArrow")
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image.setSize(25f,25f)
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image.setSize(25f, 25f)
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image.setOrigin(Align.center)
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image.rotation = 180f
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image.color = civInfo.nation.getInnerColor()
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@ -80,4 +80,4 @@ class CityScreenCityPickerTable(val cityScreen: CityScreen) : Table(){
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pack()
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}
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}
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}
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@ -40,7 +40,7 @@ class CityTileGroup(private val city: CityInfo, tileInfo: TileInfo, tileSetStrin
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baseLayerGroup.color.a = 0.5f
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}
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tileInfo.isWorked() && tileInfo.getWorkingCity()!=city -> {
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tileInfo.isWorked() && tileInfo.getWorkingCity() != city -> {
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// Don't fade out, but don't add a population icon either.
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baseLayerGroup.color.a = 0.5f
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}
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@ -72,13 +72,12 @@ class CityTileGroup(private val city: CityInfo, tileInfo: TileInfo, tileSetStrin
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yieldGroup.setScale(0.7f)
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yieldGroup.toFront()
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yieldGroup.centerX(this)
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yieldGroup.y= height * 0.25f - yieldGroup.height / 2
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yieldGroup.y = height * 0.25f - yieldGroup.height / 2
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if (tileInfo.isWorked()) {
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yieldGroup.color = Color.WHITE
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}
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else if(!tileInfo.isCityCenter()){
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yieldGroup.color = Color.GRAY.cpy().apply { a=0.5f }
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} else if (!tileInfo.isCityCenter()) {
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yieldGroup.color = Color.GRAY.cpy().apply { a = 0.5f }
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}
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}
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@ -89,12 +88,8 @@ class CityTileGroup(private val city: CityInfo, tileInfo: TileInfo, tileSetStrin
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populationIcon.setPosition(width / 2 - populationIcon.width / 2,
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height * 0.85f - populationIcon.height / 2)
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if (tileInfo.isWorked()) {
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populationIcon.color = Color.WHITE
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}
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else if(!tileInfo.isCityCenter()){
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populationIcon.color = Color.GRAY.cpy()
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}
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if (tileInfo.isWorked()) populationIcon.color = Color.WHITE
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else if (!tileInfo.isCityCenter()) populationIcon.color = Color.GRAY.cpy()
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populationIcon.toFront()
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}
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@ -16,7 +16,8 @@ import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class ConstructionInfoTable(val city: CityInfo): Table() {
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val selectedConstructionTable = Table()
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init{
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init {
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selectedConstructionTable.background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f))
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add(selectedConstructionTable).pad(2f).fill()
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background = ImageGetter.getBackground(Color.WHITE)
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@ -41,7 +42,7 @@ class ConstructionInfoTable(val city: CityInfo): Table() {
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val cityConstructions = city.cityConstructions
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//val selectedConstructionTable = Table()
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selectedConstructionTable.background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK,0.5f))
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selectedConstructionTable.background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f))
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selectedConstructionTable.pad(10f)
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selectedConstructionTable.add(
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@ -55,8 +56,7 @@ class ConstructionInfoTable(val city: CityInfo): Table() {
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val turnsToComplete = cityConstructions.turnsToConstruction(construction.name)
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buildingText += ("\r\n" + "Cost".tr() + " " + construction.getProductionCost(city.civInfo).toString()).tr()
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buildingText += turnOrTurns(turnsToComplete)
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}
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else {
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} else {
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buildingText += specialConstruction.getProductionTooltip(city)
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}
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selectedConstructionTable.add(buildingText.toLabel()).row()
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@ -65,7 +65,7 @@ class ConstructionInfoTable(val city: CityInfo): Table() {
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val description: String = when (construction) {
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is BaseUnit -> construction.getDescription(true)
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is Building -> construction.getDescription(true, city.civInfo, city.civInfo.gameInfo.ruleSet)
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is PerpetualConstruction -> construction.description.replace("[rate]","[${construction.getConversionRate(city)}]") .tr()
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is PerpetualConstruction -> construction.description.replace("[rate]", "[${construction.getConversionRate(city)}]").tr()
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else -> "" // Should never happen
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}
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@ -228,9 +228,10 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
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else turnOrTurns(turnsToComplete)
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val constructionResource = cityConstructions.getConstruction(name).getResourceRequirements()
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for ((resource, amount) in constructionResource)
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if (amount == 1) text += "\n" + "Consumes 1 [$resource]".tr()
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else text += "\n" + "Consumes [$amount] [$resource]".tr()
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if (constructionResource != null)
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text += "\n" + "Consumes 1 [$constructionResource]".tr()
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table.defaults().pad(2f).minWidth(40f)
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if (isFirstConstructionOfItsKind) table.add(getProgressBar(name)).minWidth(5f)
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