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Version rollout (#10658)
* Bump version and create initial changelog entry * Update Simplified Chinese (#10652) * Update Latin.properties (#10642) * Update Latin.properties * Update Latin.properties * Update Brazilian_Portuguese.properties (#10641) * Update Spanish.properties (#10639) * Update Spanish.properties * Update Spanish.properties * Update Spanish.properties * Update Polish.properties (#10636) * Update Polish.properties * Update Polish.properties * Update French.properties (#10635) * Update Italian.properties (#10634) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -1903,8 +1903,7 @@ ConditionalsPlacement = after
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[stats] from every specialist [cityFilter] = [stats] de todos os especialistas [cityFilter]
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[stats] from every specialist [cityFilter] = [stats] de todos os especialistas [cityFilter]
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[stats] per [amount] population [cityFilter] = [stats] por [amount] de população [cityFilter]
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[stats] per [amount] population [cityFilter] = [stats] por [amount] de população [cityFilter]
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[stats] per [amount] social policies adopted = [stats] por [amount] de políticas sociais adotadas
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[stats] per [amount] social policies adopted = [stats] por [amount] de políticas sociais adotadas
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# Requires translation!
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[stats] per every [amount] [civWideStat] = [stats] por cada [amount] [civWideStat]
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[stats] per every [amount] [civWideStat] =
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[stats] in cities on [terrainFilter] tiles = [stats] em cidades em painéis [terrainFilter]
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[stats] in cities on [terrainFilter] tiles = [stats] em cidades em painéis [terrainFilter]
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[stats] from all [buildingFilter] buildings = [stats] de cada construção de [buildingFilter]
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[stats] from all [buildingFilter] buildings = [stats] de cada construção de [buildingFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] dos painéis [tileFilter] [cityFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] dos painéis [tileFilter] [cityFilter]
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@ -2109,8 +2108,7 @@ Damage is ignored when determining unit Strength = O dano é ignorado ao determi
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Uncapturable = Incapturável
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Uncapturable = Incapturável
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May withdraw before melee ([amount]%) = Recuar antes de confronto ([amount]%)
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May withdraw before melee ([amount]%) = Recuar antes de confronto ([amount]%)
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Unable to capture cities = Incapaz de capturar cidades
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Unable to capture cities = Incapaz de capturar cidades
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# Requires translation!
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Unable to pillage tiles = Não é possível pilhar peças
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Unable to pillage tiles =
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No movement cost to pillage = Sem custo de movimento para saquear
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No movement cost to pillage = Sem custo de movimento para saquear
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Can move after attacking = Pode se mover após atacar
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Can move after attacking = Pode se mover após atacar
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Transfer Movement to [mapUnitFilter] = Transferir Movimento para [mapUnitFilter]
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Transfer Movement to [mapUnitFilter] = Transferir Movimento para [mapUnitFilter]
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@ -1188,7 +1188,7 @@ While the rest of the world calls the current year [year], in the Maya Calendar
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Exit city = Quitter la ville
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Exit city = Quitter la ville
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Raze city = Raser la ville
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Raze city = Raser la ville
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Stop razing city = Stopper destruction de la ville
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Stop razing city = Ne plus raser la ville
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Buy for [amount] gold = Acheter pour [amount] or
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Buy for [amount] gold = Acheter pour [amount] or
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Buy = Acheter
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Buy = Acheter
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Currently you have [amount] [stat]. = Vous avez actuellement [amount] [stat].
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Currently you have [amount] [stat]. = Vous avez actuellement [amount] [stat].
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@ -1904,7 +1904,7 @@ ConditionalsPlacement = after
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[stats] per [amount] population [cityFilter] = [stats] tous les [amount] citoyens [cityFilter]
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[stats] per [amount] population [cityFilter] = [stats] tous les [amount] citoyens [cityFilter]
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[stats] per [amount] social policies adopted = [stats] toutes les [amount] Doctrines adoptées
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[stats] per [amount] social policies adopted = [stats] toutes les [amount] Doctrines adoptées
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# Requires translation!
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# Requires translation!
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[stats] per every [amount] [civWideStat] =
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[stats] per every [amount] [civWideStat] = [stats] pour chaque [amount] [civWideStat]
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[stats] in cities on [terrainFilter] tiles = [stats] dans les villes sur les cases [terrainFilter]
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[stats] in cities on [terrainFilter] tiles = [stats] dans les villes sur les cases [terrainFilter]
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[stats] from all [buildingFilter] buildings = [stats] pour tous les bâtiments [buildingFilter]
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[stats] from all [buildingFilter] buildings = [stats] pour tous les bâtiments [buildingFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] pour les cases [tileFilter] [cityFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] pour les cases [tileFilter] [cityFilter]
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@ -2110,7 +2110,7 @@ Uncapturable = Non-capturable
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May withdraw before melee ([amount]%) = Peut se replier avant le combat rapproché ([amount]%)
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May withdraw before melee ([amount]%) = Peut se replier avant le combat rapproché ([amount]%)
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Unable to capture cities = Ne peut pas conquérir les villes
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Unable to capture cities = Ne peut pas conquérir les villes
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# Requires translation!
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# Requires translation!
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Unable to pillage tiles =
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Unable to pillage tiles = Ne peut pas piller les cases
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No movement cost to pillage = Le pillage ne coûte pas de point de mouvement
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No movement cost to pillage = Le pillage ne coûte pas de point de mouvement
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Can move after attacking = Peut se déplacer après avoir attaqué
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Can move after attacking = Peut se déplacer après avoir attaqué
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Transfer Movement to [mapUnitFilter] = Transfère les points de Mouvement à [mapUnitFilter]
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Transfer Movement to [mapUnitFilter] = Transfère les points de Mouvement à [mapUnitFilter]
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@ -1903,8 +1903,7 @@ ConditionalsPlacement = after
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[stats] from every specialist [cityFilter] = [stats] da ogni specialista [cityFilter]
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[stats] from every specialist [cityFilter] = [stats] da ogni specialista [cityFilter]
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[stats] per [amount] population [cityFilter] = [stats] ogni [amount] abitanti [cityFilter]
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[stats] per [amount] population [cityFilter] = [stats] ogni [amount] abitanti [cityFilter]
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[stats] per [amount] social policies adopted = [stats] ogni [amount] politiche sociali adottate
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[stats] per [amount] social policies adopted = [stats] ogni [amount] politiche sociali adottate
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# Requires translation!
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[stats] per every [amount] [civWideStat] = [stats] per ogni [amount] [civWideStat]
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[stats] per every [amount] [civWideStat] =
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[stats] in cities on [terrainFilter] tiles = [stats] nelle città con caselle [terrainFilter]
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[stats] in cities on [terrainFilter] tiles = [stats] nelle città con caselle [terrainFilter]
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[stats] from all [buildingFilter] buildings = [stats] per ogni edificio tipo [buildingFilter]
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[stats] from all [buildingFilter] buildings = [stats] per ogni edificio tipo [buildingFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] dalle caselle [tileFilter] [cityFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] dalle caselle [tileFilter] [cityFilter]
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@ -2109,8 +2108,7 @@ Damage is ignored when determining unit Strength = Le unità combattono al pieno
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Uncapturable = Non catturabile
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Uncapturable = Non catturabile
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May withdraw before melee ([amount]%) = Può ritirarsi da un attacco da mischia ([amount]%)
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May withdraw before melee ([amount]%) = Può ritirarsi da un attacco da mischia ([amount]%)
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Unable to capture cities = Non può catturare città
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Unable to capture cities = Non può catturare città
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# Requires translation!
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Unable to pillage tiles = Non può saccheggiare miglioramenti
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Unable to pillage tiles =
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No movement cost to pillage = Nessun costo di movimento per il saccheggio
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No movement cost to pillage = Nessun costo di movimento per il saccheggio
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Can move after attacking = Può muoversi dopo aver attaccato
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Can move after attacking = Può muoversi dopo aver attaccato
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Transfer Movement to [mapUnitFilter] = Trasferisci movimento a [mapUnitFilter]
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Transfer Movement to [mapUnitFilter] = Trasferisci movimento a [mapUnitFilter]
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@ -95,7 +95,7 @@ Not displayed as an available construction without [resource] =
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Cannot be hurried =
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Cannot be hurried =
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# Requires translation!
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# Requires translation!
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Choose a free great person =
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Choose a free great person = Personam magnam gratuitam delige
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# Requires translation!
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# Requires translation!
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Get [unitName] =
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Get [unitName] =
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@ -213,9 +213,9 @@ Denounce ([numberOfTurns] turns) = Crimina ([numberOfTurns] passus)
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We will remember this. = Semper de hoc meminerimus.
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We will remember this. = Semper de hoc meminerimus.
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# Requires translation!
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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[civName] has declared war on [targetCivName]! = [civName] bellum contra [targetCivName] indixit!
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# Requires translation!
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# Requires translation!
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[civName] and [targetCivName] have signed a Peace Treaty! =
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[civName] and [targetCivName] have signed a Peace Treaty! = [civName] foederis pacis cum [targetCivName] signavit!
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# Requires translation!
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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# Requires translation!
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@ -1433,9 +1433,9 @@ AutoPlay Economy Once =
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# Notifications
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# Notifications
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# Requires translation!
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# Requires translation!
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Research of [technologyName] has completed! =
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Research of [technologyName] has completed! = Adsectatio [technologyName] finivimus!
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# Requires translation!
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# Requires translation!
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We gained [amount] Science from Research Agreement =
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We gained [amount] Science from Research Agreement = [amount] scientiam a Concordia Adsectationis lucrifecimus
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# Requires translation!
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# Requires translation!
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[construction] has become obsolete and was removed from the queue in [cityName]! =
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[construction] has become obsolete and was removed from the queue in [cityName]! =
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# Requires translation!
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# Requires translation!
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@ -1604,7 +1604,7 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
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# Requires translation!
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# Requires translation!
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An enemy [unitType] has joined us! =
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An enemy [unitType] has joined us! =
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# Requires translation!
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# Requires translation!
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[unitName] can be promoted! =
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[unitName] can be promoted! = [unitName] augeri potest!
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# This might be needed for a rewrite of Germany's unique - see #7376
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# This might be needed for a rewrite of Germany's unique - see #7376
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# Requires translation!
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# Requires translation!
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@ -7918,16 +7918,16 @@ find a crudely-drawn map =
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#################### Lines from Specialists from Civ V - Vanilla ####################
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#################### Lines from Specialists from Civ V - Vanilla ####################
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# Requires translation!
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# Requires translation!
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Scientist =
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Scientist = Physicus
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# Requires translation!
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# Requires translation!
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Merchant =
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Merchant = Mercator
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# Requires translation!
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# Requires translation!
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Artist =
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Artist = Artifex
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# Requires translation!
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# Requires translation!
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Engineer =
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Engineer = Machinator
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#################### Lines from Speeds from Civ V - Vanilla ####################
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#################### Lines from Speeds from Civ V - Vanilla ####################
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@ -860,22 +860,22 @@ You need to restart the game for this change to take effect. = Muisz zrestartowa
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# AutoPlay
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# AutoPlay
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# Requires translation!
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# Requires translation!
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AutoPlay =
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AutoPlay = Automatyzacja Rozgrywki
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# Requires translation!
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# Requires translation!
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Show AutoPlay button =
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Show AutoPlay button = Pokazuj przycisk Automatyzacji Rozgrywki
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# Requires translation!
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# Requires translation!
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Multi-turn AutoPlay amount =
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Multi-turn AutoPlay amount = Liczba zautomatyzowanych tur w Automatyzacji Gry
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# Requires translation!
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# Requires translation!
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Start AutoPlay =
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Start AutoPlay = Rozpocznij Automatyzację Gry
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# Requires translation!
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# Requires translation!
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AutoPlay End Turn =
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AutoPlay End Turn = Rozpocznij Automatyzację Obecnej Tury
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# Requires translation!
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# Requires translation!
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AutoPlay Military Once =
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AutoPlay Military Once = Rozpocznij Jednoturową Automatyzację Jednostek Wojskowych
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# Requires translation!
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# Requires translation!
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AutoPlay Civilians Once =
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AutoPlay Civilians Once = Rozpocznij Jednoturową Automatyzację Jednostek Cywilnych
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# Requires translation!
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# Requires translation!
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AutoPlay Economy Once =
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AutoPlay Economy Once = Rozpocznij Jednoturową Automatyzację Gospodarki
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# Notifications
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# Notifications
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@ -1913,7 +1913,7 @@ ConditionalsPlacement = after
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[stats] per [amount] population [cityFilter] = [stats] na każdych [amount] Obywateli [cityFilter]
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[stats] per [amount] population [cityFilter] = [stats] na każdych [amount] Obywateli [cityFilter]
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[stats] per [amount] social policies adopted = [stats] za każde [amount] przyjętych ustrojów społecznych
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[stats] per [amount] social policies adopted = [stats] za każde [amount] przyjętych ustrojów społecznych
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# Requires translation!
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# Requires translation!
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[stats] per every [amount] [civWideStat] =
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[stats] per every [amount] [civWideStat] = [stats] na każde [amount] [civWideStat]
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[stats] in cities on [terrainFilter] tiles = [stats] z miast przy [terrainFilter]
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[stats] in cities on [terrainFilter] tiles = [stats] z miast przy [terrainFilter]
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[stats] from all [buildingFilter] buildings = [stats] za każdy budynek [buildingFilter]
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[stats] from all [buildingFilter] buildings = [stats] za każdy budynek [buildingFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] za pola [tileFilter] [cityFilter]
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[stats] from [tileFilter] tiles [cityFilter] = [stats] za pola [tileFilter] [cityFilter]
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@ -2119,7 +2119,7 @@ Uncapturable = Jednostka nie może zostać przejęta
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May withdraw before melee ([amount]%) = Może wycofać się przed walką ([amount]%)
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May withdraw before melee ([amount]%) = Może wycofać się przed walką ([amount]%)
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Unable to capture cities = Nie może zdobywać miast
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Unable to capture cities = Nie może zdobywać miast
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# Requires translation!
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# Requires translation!
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Unable to pillage tiles =
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Unable to pillage tiles = Nie można splądrować pól
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No movement cost to pillage = Brak kosztów ruchu podczas plądrowania
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No movement cost to pillage = Brak kosztów ruchu podczas plądrowania
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Can move after attacking = Może wykonać ruch po ataku
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Can move after attacking = Może wykonać ruch po ataku
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Transfer Movement to [mapUnitFilter] = Przenosi ruch na [mapUnitFilter] (porusza się z prędkością tej jednostki)
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Transfer Movement to [mapUnitFilter] = Przenosi ruch na [mapUnitFilter] (porusza się z prędkością tej jednostki)
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@ -6513,19 +6513,19 @@ This is where you spend most of your time playing Unciv. See the world, control
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What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = \nCzego tu nie widać: Przycisk „Wstecz” telefonu/tabletu wyświetli pytanie, czy chcesz opuścić Unciv i wrócić do „Realu”. W wersjach na komputery można użyć klawisza ESC.
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What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = \nCzego tu nie widać: Przycisk „Wstecz” telefonu/tabletu wyświetli pytanie, czy chcesz opuścić Unciv i wrócić do „Realu”. W wersjach na komputery można użyć klawisza ESC.
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# Requires translation!
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# Requires translation!
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When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. =
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When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = Gdy dojdziesz do późniejszych etapów rozgrywki będziesz mieć prawdopodobnie dużo jednostek lecz mało do zrobienia. Aby uniknąć nadmiernego przedłużania się tur gdy znajdziesz się w takiej sytuacji, dodaliśmy funkcję pozwalającą ci na użycie SI w celu zautomatyzowania określonej części tury.
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# Requires translation!
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# Requires translation!
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To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". =
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To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = Aby włączyć funkcję Automatyzacji Rozgrywki, przejdź do opcji, otwórz zakładkę "Automatyzacja Rozgrywki" a następnie kliknij "pokazuj przycisk Automatyzacji Rozgrywki".
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# Requires translation!
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# Requires translation!
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Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. =
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Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = Gdy klikniesz na przycisk Automatyzacji Rozgrywki podczas trwania gry, pojawi się okno dialogowe w którym będziesz mógł wybrać automatyzację wszystkich części aktualnej tury.
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# Requires translation!
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# Requires translation!
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Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. =
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Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = Przytrzymując przycisk Automatyzacji Rozgrywki lub klikając na "Rozpocznij Automatyzację Gry" w oknie dialogowym, zaczniesz wieloturową automatyzację całej gry. SI będzie starała się rozgrywać następne tury jak najlepiej potrafi, zastępując przy tym ciebie.
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# Requires translation!
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# Requires translation!
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To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. =
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To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = Aby anulować wieloturową Automatyzację Gry możesz ponownie kliknąć na przycisk Automatyzacji Rozgrywki albo na przycisk następnej tury lub otworzyć Menu Opcji.
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# Requires translation!
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# Requires translation!
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Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. =
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Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = Wieloturowa Automatyzacja Gry nie jest rekomendowana na wyższych poziomach trudności, bo SI automatyzacji nie może równać się ze SI cywilizacji z modyfikatorami.
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# Requires translation!
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# Requires translation!
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Multi-turn AutoPlay for multiplayer is not yet supported. =
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Multi-turn AutoPlay for multiplayer is not yet supported. = Wieloturowa Automatyzacja Rozgrywki w Grze Wieloosobowej nie jest jeszcze obsługiwana.
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After building a shrine, your civilization will start generating ☮Faith. = Po zbudowaniu świątyni, twoja cywilizacja zacznie generować punkty ☮Wiary.
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After building a shrine, your civilization will start generating ☮Faith. = Po zbudowaniu świątyni, twoja cywilizacja zacznie generować punkty ☮Wiary.
|
||||||
When enough ☮Faith has been generated, you will be able to found a pantheon. = Kiedy wygenerujesz odpowiednią ilość punktów ☮Wiary, będziesz w stanie założyć Panteon.
|
When enough ☮Faith has been generated, you will be able to found a pantheon. = Kiedy wygenerujesz odpowiednią ilość punktów ☮Wiary, będziesz w stanie założyć Panteon.
|
||||||
|
@ -503,8 +503,7 @@ Except improvements = 不检查地块设施
|
|||||||
Base and terrain features = 仅检查地形地貌
|
Base and terrain features = 仅检查地形地貌
|
||||||
Base terrain only = 仅检查地形
|
Base terrain only = 仅检查地形
|
||||||
Land or water only = 仅检查陆地还是水上
|
Land or water only = 仅检查陆地还是水上
|
||||||
# Requires translation!
|
Import a Wesnoth map = 导入 Wesnoth 地图
|
||||||
Import a Wesnoth map =
|
|
||||||
|
|
||||||
## Labels/messages
|
## Labels/messages
|
||||||
Brush ([size]): = 刷子大小([size])
|
Brush ([size]): = 刷子大小([size])
|
||||||
@ -536,12 +535,9 @@ Overlay opacity: = 覆盖的不透明度:
|
|||||||
Invalid overlay image = 无效的叠加图像
|
Invalid overlay image = 无效的叠加图像
|
||||||
World wrap is incompatible with an overlay and was deactivated. = 世界包装与叠加不兼容,已被停用
|
World wrap is incompatible with an overlay and was deactivated. = 世界包装与叠加不兼容,已被停用
|
||||||
An overlay image is incompatible with world wrap and was deactivated. = 叠加图像与世界包装不兼容,并被停用
|
An overlay image is incompatible with world wrap and was deactivated. = 叠加图像与世界包装不兼容,并被停用
|
||||||
# Requires translation!
|
Choose a Wesnoth map file = 选择 Wesnoth 地图文件
|
||||||
Choose a Wesnoth map file =
|
That map is invalid! = 地图无效
|
||||||
# Requires translation!
|
("[code]" does not conform to TerrainCodesWML) = ("[code]" 不遵循 TerrainCodesWML)
|
||||||
That map is invalid! =
|
|
||||||
# Requires translation!
|
|
||||||
("[code]" does not conform to TerrainCodesWML) =
|
|
||||||
|
|
||||||
## Map/Tool names
|
## Map/Tool names
|
||||||
My new map = 我的新世界
|
My new map = 我的新世界
|
||||||
@ -754,8 +750,7 @@ Reset = 重置
|
|||||||
|
|
||||||
Show zoom buttons in world screen = 在游戏界面显示缩放按钮
|
Show zoom buttons in world screen = 在游戏界面显示缩放按钮
|
||||||
Experimental Demographics scoreboard = 启用实验性统计记分板
|
Experimental Demographics scoreboard = 启用实验性统计记分板
|
||||||
# Requires translation!
|
Never close popups by clicking outside = 禁用 触摸弹窗外部区域以关闭弹窗
|
||||||
Never close popups by clicking outside =
|
|
||||||
|
|
||||||
Size of Unitset art in Civilopedia = 文明百科单位图片大小
|
Size of Unitset art in Civilopedia = 文明百科单位图片大小
|
||||||
|
|
||||||
@ -863,23 +858,14 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!这是试验性功能
|
|||||||
You need to restart the game for this change to take effect. = 您需要重新启动游戏才能使此更改生效。
|
You need to restart the game for this change to take effect. = 您需要重新启动游戏才能使此更改生效。
|
||||||
|
|
||||||
# AutoPlay
|
# AutoPlay
|
||||||
# Requires translation!
|
AutoPlay = 自动进行
|
||||||
AutoPlay =
|
Show AutoPlay button = 显示「自动进行」按钮
|
||||||
# Requires translation!
|
Multi-turn AutoPlay amount = 多回合「自动进行」回合数
|
||||||
Show AutoPlay button =
|
Start AutoPlay = 开始「自动进行」
|
||||||
# Requires translation!
|
AutoPlay End Turn = 「自动进行」至回合结束
|
||||||
Multi-turn AutoPlay amount =
|
AutoPlay Military Once = 「自动进行」军事 一次
|
||||||
|
AutoPlay Civilians Once = 「自动进行」平民 一次
|
||||||
# Requires translation!
|
AutoPlay Economy Once = 「自动进行」经济 一次
|
||||||
Start AutoPlay =
|
|
||||||
# Requires translation!
|
|
||||||
AutoPlay End Turn =
|
|
||||||
# Requires translation!
|
|
||||||
AutoPlay Military Once =
|
|
||||||
# Requires translation!
|
|
||||||
AutoPlay Civilians Once =
|
|
||||||
# Requires translation!
|
|
||||||
AutoPlay Economy Once =
|
|
||||||
|
|
||||||
# Notifications
|
# Notifications
|
||||||
|
|
||||||
@ -1916,8 +1902,7 @@ ConditionalsPlacement = before
|
|||||||
[stats] from every specialist [cityFilter] = [cityFilter]中的每个专业人员[stats]
|
[stats] from every specialist [cityFilter] = [cityFilter]中的每个专业人员[stats]
|
||||||
[stats] per [amount] population [cityFilter] = [cityFilter]每 [amount] 人口[stats]
|
[stats] per [amount] population [cityFilter] = [cityFilter]每 [amount] 人口[stats]
|
||||||
[stats] per [amount] social policies adopted = 每推行[amount]个政策[stats]
|
[stats] per [amount] social policies adopted = 每推行[amount]个政策[stats]
|
||||||
# Requires translation!
|
[stats] per every [amount] [civWideStat] = 每 [amount] [civWideStat] [stats]
|
||||||
[stats] per every [amount] [civWideStat] =
|
|
||||||
[stats] in cities on [terrainFilter] tiles = 坐落于[terrainFilter]的城市[stats]
|
[stats] in cities on [terrainFilter] tiles = 坐落于[terrainFilter]的城市[stats]
|
||||||
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建筑[stats]
|
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建筑[stats]
|
||||||
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]的[tileFilter]地块[stats]
|
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]的[tileFilter]地块[stats]
|
||||||
@ -2122,8 +2107,7 @@ Damage is ignored when determining unit Strength = 知晓单位强度时将会
|
|||||||
Uncapturable = 不可捕获
|
Uncapturable = 不可捕获
|
||||||
May withdraw before melee ([amount]%) = 遭受近战攻击时有机率([amount]%)撤退
|
May withdraw before melee ([amount]%) = 遭受近战攻击时有机率([amount]%)撤退
|
||||||
Unable to capture cities = 不能占领城市
|
Unable to capture cities = 不能占领城市
|
||||||
# Requires translation!
|
Unable to pillage tiles = 无法劫掠地块
|
||||||
Unable to pillage tiles =
|
|
||||||
No movement cost to pillage = 劫掠不消耗移动力
|
No movement cost to pillage = 劫掠不消耗移动力
|
||||||
Can move after attacking = 攻击后可移动
|
Can move after attacking = 攻击后可移动
|
||||||
Transfer Movement to [mapUnitFilter] = 转移移动点数至[mapUnitFilter]单位
|
Transfer Movement to [mapUnitFilter] = 转移移动点数至[mapUnitFilter]单位
|
||||||
@ -2371,16 +2355,11 @@ All = 所有
|
|||||||
Melee = 近战
|
Melee = 近战
|
||||||
Ranged = 远程
|
Ranged = 远程
|
||||||
Civilian = 平民
|
Civilian = 平民
|
||||||
# Requires translation!
|
Military = 军事
|
||||||
Military =
|
non-air = 非空军
|
||||||
# Requires translation!
|
Nuclear Weapon = 核武器
|
||||||
non-air =
|
Great Person = 伟人
|
||||||
# Requires translation!
|
relevant = 相应
|
||||||
Nuclear Weapon =
|
|
||||||
# Requires translation!
|
|
||||||
Great Person =
|
|
||||||
# Requires translation!
|
|
||||||
relevant =
|
|
||||||
|
|
||||||
######### Unit Type Filters ###########
|
######### Unit Type Filters ###########
|
||||||
|
|
||||||
@ -6521,20 +6500,13 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||||||
ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: 这是红色的目标圆圈,指向攻击面板 ⑬ 里的防御方。
|
ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: 这是红色的目标圆圈,指向攻击面板 ⑬ 里的防御方。
|
||||||
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = 你看不到的是:点击手机/平板电脑的后退按钮将会弹出一个对话框:你是否想离开 Unciv 回到现实生活中去?在桌面版本中,可以使用 ESC 键。
|
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = 你看不到的是:点击手机/平板电脑的后退按钮将会弹出一个对话框:你是否想离开 Unciv 回到现实生活中去?在桌面版本中,可以使用 ESC 键。
|
||||||
|
|
||||||
# Requires translation!
|
When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. = 在游戏后期,您可能有大量单位,但实际无事可做。为了处理这种情况,我们提供了 「自动进行」 功能,让您可以使用 AI 来控制部分或全部回合
|
||||||
When at later stages of the game, you might have a lot of units but only a little to do. To help you we have implemented an AutoPlay feature that lets you use the AI to play part or all of your turn. =
|
To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". = 要启用「自动进行」功能,请进入 「选项」 并打开 「自动进行」 选项卡,然后打开 "显示「自动进行」按钮"
|
||||||
# Requires translation!
|
Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. = 点击 「自动进行」 按钮会弹出一个菜单,用于选择 「自动进行」 部分或全部回合
|
||||||
To enable AutoPlay, go to options and open the AutoPlay tab and press "Show AutoPlay button". =
|
Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. = 单击弹出菜单中的 "开始「自动进行」" 或 长按 "自动进行" 按钮开始"多回合「自动进行」", AI 将控制你进行多轮游戏
|
||||||
# Requires translation!
|
To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. = 要终止 "多回合「自动进行」",请按「自动进行」、「下一回合」或打开「选项菜单」
|
||||||
Clicking on the AutoPlay button opens a popup menue for choosing to AutoPlay parts or all of your turn. =
|
Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. = 在难度较高的情况下,不建议使用 "多回合「自动进行」" 功能,因为你的 AI 在与有增益修正的 AI 在对战时不会发挥得更好
|
||||||
# Requires translation!
|
Multi-turn AutoPlay for multiplayer is not yet supported. = 目前不支持多人游戏中的 "多回合「自动进行」"
|
||||||
Clicking Start AutoPlay in the pop-up menue or long pressing the AutoPlay button begins the multi-turn AutoPlay. This will play your next turns as if you were an AI. =
|
|
||||||
# Requires translation!
|
|
||||||
To cancel multi-turn AutoPlay you can press the AutoPlay button, next turn button or open the options menue. =
|
|
||||||
# Requires translation!
|
|
||||||
Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will not play better against an AI with modifiers. =
|
|
||||||
# Requires translation!
|
|
||||||
Multi-turn AutoPlay for multiplayer is not yet supported. =
|
|
||||||
|
|
||||||
After building a shrine, your civilization will start generating ☮Faith. = 建造神殿后,你们的文明将开始产生信仰☮。
|
After building a shrine, your civilization will start generating ☮Faith. = 建造神殿后,你们的文明将开始产生信仰☮。
|
||||||
When enough ☮Faith has been generated, you will be able to found a pantheon. = 当你产生了足够的信仰☮时,您将能够创建万神殿。
|
When enough ☮Faith has been generated, you will be able to found a pantheon. = 当你产生了足够的信仰☮时,您将能够创建万神殿。
|
||||||
|
@ -1904,7 +1904,7 @@ ConditionalsPlacement = after
|
|||||||
[stats] per [amount] population [cityFilter] = [stats] por [amount] de población [cityFilter]
|
[stats] per [amount] population [cityFilter] = [stats] por [amount] de población [cityFilter]
|
||||||
[stats] per [amount] social policies adopted = [stats] por cada [amount] políticas sociales adoptadas
|
[stats] per [amount] social policies adopted = [stats] por cada [amount] políticas sociales adoptadas
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
[stats] per every [amount] [civWideStat] =
|
[stats] per every [amount] [civWideStat] = [stats] por cada [amount] [civWideStat]
|
||||||
[stats] in cities on [terrainFilter] tiles = [stats] en ciudades en casillas [terrainFilter]
|
[stats] in cities on [terrainFilter] tiles = [stats] en ciudades en casillas [terrainFilter]
|
||||||
[stats] from all [buildingFilter] buildings = [stats] de todos los edificios [buildingFilter]
|
[stats] from all [buildingFilter] buildings = [stats] de todos los edificios [buildingFilter]
|
||||||
[stats] from [tileFilter] tiles [cityFilter] = [stats] de casillas de [tileFilter] [cityFilter]
|
[stats] from [tileFilter] tiles [cityFilter] = [stats] de casillas de [tileFilter] [cityFilter]
|
||||||
@ -2110,7 +2110,7 @@ Uncapturable = Incapturable
|
|||||||
May withdraw before melee ([amount]%) = Puede retirarse antes del cuerpo a cuerpo ([amount]%)
|
May withdraw before melee ([amount]%) = Puede retirarse antes del cuerpo a cuerpo ([amount]%)
|
||||||
Unable to capture cities = Incapaz de capturar ciudades
|
Unable to capture cities = Incapaz de capturar ciudades
|
||||||
# Requires translation!
|
# Requires translation!
|
||||||
Unable to pillage tiles =
|
Unable to pillage tiles = No puede saquear casillas
|
||||||
No movement cost to pillage = Saquear no supone coste de ➡Movimiento
|
No movement cost to pillage = Saquear no supone coste de ➡Movimiento
|
||||||
Can move after attacking = Puede mover después de atacar
|
Can move after attacking = Puede mover después de atacar
|
||||||
Transfer Movement to [mapUnitFilter] = Transfiere Movimiento a [mapUnitFilter]
|
Transfer Movement to [mapUnitFilter] = Transfiere Movimiento a [mapUnitFilter]
|
||||||
@ -4680,7 +4680,7 @@ Requires Engineering to bridge rivers = Requiere Ingenieria para hacer puentes e
|
|||||||
|
|
||||||
Railroad = Ferrocarril
|
Railroad = Ferrocarril
|
||||||
Reduces movement cost to ⅒ if the other tile also has a Railroad = Reduce el costo de movimiento por ⅒ si la otra casilla también tiene un Ferrocarril
|
Reduces movement cost to ⅒ if the other tile also has a Railroad = Reduce el costo de movimiento por ⅒ si la otra casilla también tiene un Ferrocarril
|
||||||
|
Provides a +25% [stat] bonus to cities connected to the capital by Railroads = Provee un bonus del +25% [stat] a ciudades conectadas a la capital con Ferrocarriles
|
||||||
Remove Forest = Quitar Bosque
|
Remove Forest = Quitar Bosque
|
||||||
Provides a one-time Production bonus depending on distance to the closest city once finished = Da un unico bonus de producción dependiendo de la distancia de la ciudad más cercana
|
Provides a one-time Production bonus depending on distance to the closest city once finished = Da un unico bonus de producción dependiendo de la distancia de la ciudad más cercana
|
||||||
|
|
||||||
@ -4799,7 +4799,7 @@ Ranged Gunpowder = Pólvora de Largo Alcance
|
|||||||
Armored = Blindada
|
Armored = Blindada
|
||||||
Melee Water = Naval Cuerpo a Cuerpo
|
Melee Water = Naval Cuerpo a Cuerpo
|
||||||
Ranged Water = Naval Largo Alcance
|
Ranged Water = Naval Largo Alcance
|
||||||
Submarine = Submarina
|
Submarine = Submarino
|
||||||
Heal Instantly = Curado Instantáneo
|
Heal Instantly = Curado Instantáneo
|
||||||
|
|
||||||
Accuracy I = Precisión I
|
Accuracy I = Precisión I
|
||||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
|||||||
object BuildConfig {
|
object BuildConfig {
|
||||||
const val kotlinVersion = "1.8.21"
|
const val kotlinVersion = "1.8.21"
|
||||||
const val appName = "Unciv"
|
const val appName = "Unciv"
|
||||||
const val appCodeNumber = 939
|
const val appCodeNumber = 940
|
||||||
const val appVersion = "4.9.4"
|
const val appVersion = "4.9.5"
|
||||||
|
|
||||||
const val gdxVersion = "1.12.1"
|
const val gdxVersion = "1.12.1"
|
||||||
const val ktorVersion = "2.2.3"
|
const val ktorVersion = "2.2.3"
|
||||||
|
28
changelog.md
28
changelog.md
@ -1,3 +1,31 @@
|
|||||||
|
## 4.9.5
|
||||||
|
|
||||||
|
Converted create/enhance religion actions to new format
|
||||||
|
|
||||||
|
Converted Great Person actions to new format
|
||||||
|
|
||||||
|
RFC: Direction for converting unit actions to map
|
||||||
|
|
||||||
|
Resolved - start turn with unit selected
|
||||||
|
|
||||||
|
Revert "Resolved - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion"
|
||||||
|
|
||||||
|
Add trigger from building improvements and trigger conditional for building improvements - By SeventhM
|
||||||
|
|
||||||
|
By dHannasch:
|
||||||
|
- Add iHasUniques.techColumn()
|
||||||
|
- Add iHasUniques.requiredTechs
|
||||||
|
- Add iHasUniques.availableInEra()
|
||||||
|
- Add TechManager.isResearched(construction)
|
||||||
|
|
||||||
|
Fixed trading with city-state through notifications - By tuvus
|
||||||
|
|
||||||
|
Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa
|
||||||
|
|
||||||
|
By SomeTroglodyte:
|
||||||
|
- Dev Console: Lint, crash fix, add Stat
|
||||||
|
- Notification for "Policy branch unlocked" clickable
|
||||||
|
|
||||||
## 4.9.4
|
## 4.9.4
|
||||||
|
|
||||||
Stats from followers unique fixed
|
Stats from followers unique fixed
|
||||||
|
@ -464,7 +464,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||||
val VERSION = Version("4.9.4", 939)
|
val VERSION = Version("4.9.5", 940)
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
lateinit var Current: UncivGame
|
lateinit var Current: UncivGame
|
||||||
|
27
fastlane/metadata/android/en-US/changelogs/940.txt
Normal file
27
fastlane/metadata/android/en-US/changelogs/940.txt
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Converted create/enhance religion actions to new format
|
||||||
|
|
||||||
|
Converted Great Person actions to new format
|
||||||
|
|
||||||
|
RFC: Direction for converting unit actions to map
|
||||||
|
|
||||||
|
Resolved - start turn with unit selected
|
||||||
|
|
||||||
|
Revert "Resolved - "[relativeAmount]% [stat] from every follower, up to [relativeAmount]%" works off of majority religion, not our religion"
|
||||||
|
|
||||||
|
Add trigger from building improvements and trigger conditional for building improvements - By SeventhM
|
||||||
|
|
||||||
|
By dHannasch:
|
||||||
|
- Add iHasUniques.techColumn()
|
||||||
|
- Add iHasUniques.requiredTechs
|
||||||
|
- Add iHasUniques.availableInEra()
|
||||||
|
- Add TechManager.isResearched(construction)
|
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Fixed trading with city-state through notifications - By tuvus
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Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa
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By SomeTroglodyte:
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- Dev Console: Lint, crash fix, add Stat
|
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- Notification for "Policy branch unlocked" clickable
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Reference in New Issue
Block a user