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https://github.com/yairm210/Unciv.git
synced 2025-09-27 22:06:05 -04:00
Minor fixes for the tile yields
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0e5b2f0db0
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@ -9,7 +9,7 @@ data class WindowState (val width:Int=0, val height:Int=0)
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class GameSettings {
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var showWorkedTiles: Boolean = false
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var showResourcesAndImprovements: Boolean = true
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var showTileYields: Boolean = true // JN
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var showTileYields: Boolean = false
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var checkForDueUnits: Boolean = true
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var singleTapMove: Boolean = false
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var language: String = "English"
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@ -11,7 +11,7 @@ import com.unciv.logic.map.MapUnit
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import com.unciv.ui.utils.*
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/** Helper class for TileGroup, which was getting too full */
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class TileGroupIcons(val tileGroup: TileGroup){
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class TileGroupIcons(val tileGroup: TileGroup) {
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var improvementIcon: Actor? = null
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var populationIcon: Image? = null //reuse for acquire icon
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@ -19,11 +19,11 @@ class TileGroupIcons(val tileGroup: TileGroup){
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var civilianUnitIcon: UnitGroup? = null
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var militaryUnitIcon: UnitGroup? = null
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fun update(showResourcesAndImprovements: Boolean, showTileYields: Boolean, tileIsViewable: Boolean, showMilitaryUnit: Boolean, viewingCiv:CivilizationInfo?) {
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fun update(showResourcesAndImprovements: Boolean, showTileYields: Boolean, tileIsViewable: Boolean, showMilitaryUnit: Boolean, viewingCiv: CivilizationInfo?) {
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updateResourceIcon(showResourcesAndImprovements)
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updateImprovementIcon(showResourcesAndImprovements)
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updateYieldIcon(showTileYields) // JN
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if (viewingCiv != null) updateYieldIcon(showTileYields, viewingCiv)
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civilianUnitIcon = newUnitIcon(tileGroup.tileInfo.civilianUnit, civilianUnitIcon,
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tileIsViewable, -20f, viewingCiv)
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@ -103,7 +103,7 @@ class TileGroupIcons(val tileGroup: TileGroup){
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if (tileGroup.tileInfo.improvement != null && showResourcesAndImprovements) {
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val newImprovementImage = ImageGetter.getImprovementIcon(tileGroup.tileInfo.improvement!!)
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tileGroup.miscLayerGroup.addActor(newImprovementImage)
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newImprovementImage .run {
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newImprovementImage.run {
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setSize(20f, 20f)
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center(tileGroup)
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this.x -= 22 // left
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@ -117,7 +117,7 @@ class TileGroupIcons(val tileGroup: TileGroup){
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}
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// JN updating display of tile yields
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private fun updateYieldIcon(showTileYields: Boolean) {
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private fun updateYieldIcon(showTileYields: Boolean, viewingCiv: CivilizationInfo) {
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// Hiding yield icons (in order to update)
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tileGroup.tileYieldGroup.isVisible = false
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@ -125,7 +125,7 @@ class TileGroupIcons(val tileGroup: TileGroup){
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if (showTileYields) {
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// Setting up YieldGroup Icon
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tileGroup.tileYieldGroup.setStats(tileGroup.tileInfo.getTileStats(CivilizationInfo()))
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tileGroup.tileYieldGroup.setStats(tileGroup.tileInfo.getTileStats(viewingCiv))
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tileGroup.tileYieldGroup.setOrigin(Align.center)
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tileGroup.tileYieldGroup.setScale(0.7f)
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tileGroup.tileYieldGroup.toFront()
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