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Update Automation.kt (#12789)
I propose to not slow down growth if we're growing well, we need the trade route gold (players have been complaining quite a bit recently about AI bleeding gold on Warlord and lower).
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@ -58,8 +58,6 @@ object Automation {
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// probably due to badly configured personalities not properly weighing food vs non-food yields
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if (city.population.population < 5)
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return 2f
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if (surplusFood > city.population.getFoodToNextPopulation() / (10 * speed))
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return 0.75f // get Growth just under Production
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return 1.5f
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}
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// Human weights. May be different since AI Happiness is always "easier"
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