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https://github.com/yairm210/Unciv.git
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Merge remote-tracking branch 'upstream/master'
update
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commit
802583efa5
@ -326,7 +326,6 @@
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greatPersonPoints:{production:1},
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greatPersonPoints:{production:1},
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isWonder:true,
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isWonder:true,
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providesFreeBuilding: "Walls",
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providesFreeBuilding: "Walls",
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freeTechs:1,
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uniques:["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)"]
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uniques:["Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite)"]
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requiredTech:"Engineering",
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requiredTech:"Engineering",
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quote:"'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu"
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quote:"'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu"
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@ -764,7 +764,7 @@
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}
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}
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"Pick construction":{
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"Pick construction":{
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Italian:"Scegli la costruzione"
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Italian:"Scegli costruzione"
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Russian:"Выбрать здание"
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Russian:"Выбрать здание"
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French:"Sélectionner la construction"
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French:"Sélectionner la construction"
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Romanian:"Alege construcția"
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Romanian:"Alege construcția"
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@ -985,7 +985,7 @@
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}
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}
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"Sell for [sellAmount] gold":{ // when selling a building
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"Sell for [sellAmount] gold":{ // when selling a building
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Italian:"Vendi per [sellAmount] Oro" //es.
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Italian:"Vendi ([sellAmount] Oro)" //es.
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Russian:"Продать за [sellAmount] золота"
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Russian:"Продать за [sellAmount] золота"
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French:"Vendre pour [sellAmount] or"
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French:"Vendre pour [sellAmount] or"
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Romanian:"Vindem [sellAmount] de aur"
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Romanian:"Vindem [sellAmount] de aur"
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@ -1362,7 +1362,7 @@
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////// Policy picker screen
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////// Policy picker screen
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"You have entered the [newEra]!":{//e.g.:"You have entered the Ancient era!", please re-translate it.
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"You have entered the [newEra]!":{//e.g.:"You have entered the Ancient era!", please re-translate it.
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Italian:"Sei entrato in una nuova era, l'Epoca [newEra]!" //[newEra] not translated in Italian
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Italian:"Benvenuto nell'Era [newEra]!"
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Russian:"Вы вошли в эпоху [newEra]!"
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Russian:"Вы вошли в эпоху [newEra]!"
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French:"Vous êtes entré dans l'ère [newEra]!"
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French:"Vous êtes entré dans l'ère [newEra]!"
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Romanian:"Ai intrat în epoca [newEra]!"
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Romanian:"Ai intrat în epoca [newEra]!"
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@ -1563,7 +1563,7 @@
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}
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}
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"Unit upkeep":{
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"Unit upkeep":{
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Italian:"Mantenimento dell'unità"
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Italian:"Mantenimento unità"
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Russian:"Содержание"
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Russian:"Содержание"
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French:"Entretien des unités"
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French:"Entretien des unités"
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Romanian:"Întreținere unități"
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Romanian:"Întreținere unități"
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@ -1702,7 +1702,7 @@
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Portuguese:"Você ganhou uma vitória cultural!"
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Portuguese:"Você ganhou uma vitória cultural!"
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}
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}
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"You have won a conquest victory!":{
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"You have won a domination victory!":{
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Italian:"Hai ottenuto una Vittoria per Dominazione!"
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Italian:"Hai ottenuto una Vittoria per Dominazione!"
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German:"Sie haben den Dominanzsieg errungen!"
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German:"Sie haben den Dominanzsieg errungen!"
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French:"Vous avez fait une victoire militaire !"
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French:"Vous avez fait une victoire militaire !"
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@ -1814,6 +1814,10 @@
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Italian:"Riduci a Stato Fantoccio"
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Italian:"Riduci a Stato Fantoccio"
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}
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}
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"Liberate":{
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Italian:"Libera"
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}
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"Raze":{
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"Raze":{
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Italian:"Distruggi"
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Italian:"Distruggi"
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French:"Razer"
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French:"Razer"
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@ -2068,4 +2072,16 @@
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Italian:"Punto iniziale di [nation]"
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Italian:"Punto iniziale di [nation]"
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}
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}
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"Clear terrain features":{
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Italian:"Elimina caratteristica del terreno"
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}
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"Clear improvements":{
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Italian:"Elimina miglioramenti"
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}
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"Clear resource":{
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Italian:"Elimina risorsa"
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}
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}
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}
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@ -261,11 +261,14 @@ class CityInfo {
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}
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}
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fun destroyCity() {
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fun destroyCity() {
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for(airUnit in getCenterTile().airUnits.toList()) airUnit.destroy() //Destroy planes stationed in city
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// Edge case! What if a water unit is in a city, and you raze the city?
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// Edge case! What if a water unit is in a city, and you raze the city?
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// Well, the water unit has to return to the water!
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// Well, the water unit has to return to the water!
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for(unit in getCenterTile().getUnits())
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for(unit in getCenterTile().getUnits()) {
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if(!unit.movement.canPassThrough(getCenterTile()))
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if (!unit.movement.canPassThrough(getCenterTile()))
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unit.movement.teleportToClosestMoveableTile()
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unit.movement.teleportToClosestMoveableTile()
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}
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civInfo.cities = civInfo.cities.toMutableList().apply { remove(this@CityInfo) }
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civInfo.cities = civInfo.cities.toMutableList().apply { remove(this@CityInfo) }
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getTiles().forEach { expansion.relinquishOwnership(it) }
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getTiles().forEach { expansion.relinquishOwnership(it) }
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