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Homework from @SomeTroglodyte - Remove lastOverviewPage and replace with persistState.last (#12248)
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@ -101,9 +101,6 @@ class GameSettings {
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var autoPlay = GameSettingsAutoPlay()
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// This is a string not an enum so if tabs change it won't screw up the json serialization
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//TODO remove line in a future update
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var lastOverviewPage = EmpireOverviewCategories.Cities.name
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/** Holds EmpireOverviewScreen per-page persistable states */
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val overview = OverviewPersistableData()
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@ -11,7 +11,6 @@ class OverviewPersistableData(
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) : Json.Serializable,
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Map<EmpireOverviewCategories, EmpireOverviewTab.EmpireOverviewTabPersistableData> by map
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{
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//todo so far this is saved but not used, should replace [GameSettings.lastOverviewPage] in a future update.
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var last: EmpireOverviewCategories = EmpireOverviewCategories.Cities
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fun update(pageObjects: Map<EmpireOverviewCategories, EmpireOverviewTab>) {
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@ -11,8 +11,7 @@ import com.unciv.ui.screens.overviewscreen.EmpireOverviewTab.EmpireOverviewTabPe
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*
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* To add a Tab, build a new [EmpireOverviewTab] subclass and fill out a new entry here, that's all.
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* Note the enum value's name is used as Tab caption, so if you ever need a non-alphanumeric caption
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* please redesign to include a property for the caption - and don't forget GameSettings.lastOverviewPage
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* currently looks for name when applied but uses tab caption when saving.
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* please redesign to include a property for the caption
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*/
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enum class EmpireOverviewCategories(
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val iconName: String,
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@ -34,9 +34,7 @@ class EmpireOverviewScreen(
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override fun getCivilopediaRuleset() = viewingPlayer.gameInfo.ruleset
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init {
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val selectCategory = defaultCategory
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//TODO replace with `?: persistState.last` in a future update
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?: EmpireOverviewCategories.entries.firstOrNull { it.name == game.settings.lastOverviewPage }
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val selectCategory = defaultCategory ?: persistState.last
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val iconSize = Constants.defaultFontSize.toFloat()
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tabbedPager = TabbedPager(
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@ -76,9 +74,7 @@ class EmpireOverviewScreen(
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override fun recreate(): BaseScreen {
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tabbedPager.selectPage(-1) // trigger deselect on _old_ instance so the tabs can persist their stuff
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return EmpireOverviewScreen(viewingPlayer,
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//TODO replace with `persistState.last)` in a future update
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EmpireOverviewCategories.entries.firstOrNull { it.name == game.settings.lastOverviewPage })
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return EmpireOverviewScreen(viewingPlayer, persistState.last)
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}
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fun resizePage(tab: EmpireOverviewTab) {
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@ -23,8 +23,6 @@ abstract class EmpireOverviewTab (
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override fun activated(index: Int, caption: String, pager: TabbedPager) {
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if (caption.isEmpty()) return // called from EmpireOverviewScreen.resume()
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//TODO remove line in a future update
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overviewScreen.game.settings.lastOverviewPage = caption
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overviewScreen.persistState.last = EmpireOverviewCategories.entries.toTypedArray()[index] // Change this if categories are ever reordered or filtered
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}
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