Homework from @SomeTroglodyte - Remove lastOverviewPage and replace with persistState.last (#12248)

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Yair Morgenstern 2024-09-29 23:53:00 +03:00 committed by GitHub
parent bfa42ea433
commit 80d565dd06
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GPG Key ID: B5690EEEBB952194
5 changed files with 3 additions and 14 deletions

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@ -101,9 +101,6 @@ class GameSettings {
var autoPlay = GameSettingsAutoPlay()
// This is a string not an enum so if tabs change it won't screw up the json serialization
//TODO remove line in a future update
var lastOverviewPage = EmpireOverviewCategories.Cities.name
/** Holds EmpireOverviewScreen per-page persistable states */
val overview = OverviewPersistableData()

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@ -11,7 +11,6 @@ class OverviewPersistableData(
) : Json.Serializable,
Map<EmpireOverviewCategories, EmpireOverviewTab.EmpireOverviewTabPersistableData> by map
{
//todo so far this is saved but not used, should replace [GameSettings.lastOverviewPage] in a future update.
var last: EmpireOverviewCategories = EmpireOverviewCategories.Cities
fun update(pageObjects: Map<EmpireOverviewCategories, EmpireOverviewTab>) {

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@ -11,8 +11,7 @@ import com.unciv.ui.screens.overviewscreen.EmpireOverviewTab.EmpireOverviewTabPe
*
* To add a Tab, build a new [EmpireOverviewTab] subclass and fill out a new entry here, that's all.
* Note the enum value's name is used as Tab caption, so if you ever need a non-alphanumeric caption
* please redesign to include a property for the caption - and don't forget GameSettings.lastOverviewPage
* currently looks for name when applied but uses tab caption when saving.
* please redesign to include a property for the caption
*/
enum class EmpireOverviewCategories(
val iconName: String,

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@ -34,9 +34,7 @@ class EmpireOverviewScreen(
override fun getCivilopediaRuleset() = viewingPlayer.gameInfo.ruleset
init {
val selectCategory = defaultCategory
//TODO replace with `?: persistState.last` in a future update
?: EmpireOverviewCategories.entries.firstOrNull { it.name == game.settings.lastOverviewPage }
val selectCategory = defaultCategory ?: persistState.last
val iconSize = Constants.defaultFontSize.toFloat()
tabbedPager = TabbedPager(
@ -76,9 +74,7 @@ class EmpireOverviewScreen(
override fun recreate(): BaseScreen {
tabbedPager.selectPage(-1) // trigger deselect on _old_ instance so the tabs can persist their stuff
return EmpireOverviewScreen(viewingPlayer,
//TODO replace with `persistState.last)` in a future update
EmpireOverviewCategories.entries.firstOrNull { it.name == game.settings.lastOverviewPage })
return EmpireOverviewScreen(viewingPlayer, persistState.last)
}
fun resizePage(tab: EmpireOverviewTab) {

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@ -23,8 +23,6 @@ abstract class EmpireOverviewTab (
override fun activated(index: Int, caption: String, pager: TabbedPager) {
if (caption.isEmpty()) return // called from EmpireOverviewScreen.resume()
//TODO remove line in a future update
overviewScreen.game.settings.lastOverviewPage = caption
overviewScreen.persistState.last = EmpireOverviewCategories.entries.toTypedArray()[index] // Change this if categories are ever reordered or filtered
}